Alien Decimation Briefing - now with Punisher crafting material

  • Jamie Helm
    Jamie Helm
    Strike-force Captain
    Joined Mar 2016 Posts: 973

    That timer issue just happened in 12300 too - it reset to inactive after about 10 mins of phase 2.

  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    killing alien fleet during reset countdown cancels it
  • Pekkali
    Pekkali
    Potential Threat
    Joined Sep 2015 Posts: 52
    Does not, timer counts down regardless of killing alien fleets. At least in 12300.
  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713


    2mins later in 12200 today

    so something really canceled reset )
  • dom.friant
    dom.friant
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,995
    My feedback:

    I said it early in the thread and I'll say it again: please please consider bring back the old phases 1 and 2 (bringing it back to 4). All it needed was point payout adjustments (even then they weren't bad compared to the new phase 1).

    This Alien Decimation is just a hollow shell compared to what it used to be. It was fun, we had 4 different fleets to hit (not counting the harvesters):

    1. Suspicious Cargo
    2. Suspicious Cargo escorts
    3. DC Reclaimers (I think that was the name, and technically there were two fleets here, solo and co-op)
    4. Aliens

    Now there are just two fleets, both aliens, and only Reapers are worth spending time hitting. The first two decimation events were so much fun and having four different fleets to hit kept me engaged. And it had a story that explained the different phases.  Sure the DC fleets were tough (though mostly doable), aggressive, and the whole thing was exciting and kept us on our toes. Honestly now it is almost identical to mobilization, and all the fun is gone. Congrats to all that wanted it this way and complained the DC fleets away, you got what you wanted. But it's dull. And why have phases if phase 1 fleets just spawn the whole time anyway? I realize I'm the one complaining now, but for once I wish Kixeye had completely ignored all the complaints and left it as it was, as it was so much better.

    If all that is different between mobilization and decimation are the Harvesters then might as well drop the decimation event and just have a "Harvester Weekend" where once ever so often Harvesters show up to hit. I'm joking (I think) though some have suggested that in the past.

    Alternately, I'd love to see a progression of the story for future Decimation events, and perhaps put some Xeno fleets in for phase 1 and 2 or something. Basically asking for Decimation to be returned to it's former glory, instead of the stripped down version we have now.






    Well this is kinda moot because next week old hives are gone forever. We then get the new hives and we can asume they will be difficult enough to motivate using the new Xeno decimator cutter so the level on the new hives will be as high as they go. So then we will have an alternative to reapers. Namely hives.

    How possible will new hives be to do? Thats anyone's guess. But what we should take for granted is that they will not be as easy as the current ones and that our current hive fleets wont work for them. We will have to come up with new tactics. Considering that Kix wants to focus on speed to take them down through the new cutter that implies they do a lot of damage over time to us and are best taken down fast. Will we be able to otherwise counter said long term damage? Well that will be the fun part to figure out.
    True, we'll have new hives to replace the old. But that's still only two different fleets compared to the 4-5 from the original Decimation setup. And Alien mobilization will contain these same two alien fleets, just no Harvesters. My point wasn't about the specific aliens, but the fact that this stripped down two fleet version isn't nearly as fun as it was. I'm fine with the original fleets and story not returning as we've kind of moved past that. But I'd love to see a new story and additional fleets (especially non-alien) to bring back what made Decimation fun and unique compared to the other events.
    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
  • beta-testing L
    beta-testing L
    Minor Nuisance
    Joined Sep 2015 Posts: 137
    Sonidojoo said:


    2mins later in 12200 today

    so something really canceled reset )

    maybe killing hive fleets does. killing reapers seems not contribute to sector progress bar...

    Is fighting and dispair all you know?
  • Jamie Helm
    Jamie Helm
    Strike-force Captain
    Joined Mar 2016 Posts: 973

    @Sonidojoo said:
    2mins later in 12200 today

    so something really canceled reset )

    We had just finished phase 1 and about 10-15 mins in to phase 2. Not 2 hours.

  • Redeemer3
    Redeemer3
    Greenhorn
    Joined Oct 2013 Posts: 14

    I'd like to know how dead fleets port out after phase 2. I understand that the live fleets port out. But when you kill one, it should stay so you can collect your cargo.

  • Yakapo16
    Yakapo16
    Potential Threat
    Joined Nov 2016 Posts: 89

    @KnightRaider1 said:
    I have not received any mk-up boxes from beating lv70 or lv75 harvesters

    @CM_Scarlett said:
    UPDATE: Punisher crafting boxes are currently not displaying on iOS and other clients that have not yet updated. Boxes are dropping and being added to accounts correctly, but cannot be opened until the player loads VEGA Conflict on an updated client. Once the iOS update propagates across the app store, players are encouraged to update as soon as possible so they may see their box drops and contents. 

    If you are not playing on IOS, how about send ticket to customer service? They may give you help.

    I hear the update for iOS dropped now in most major regions. So this should no longer be a problem.
    I have it updated and still have not seen any boxes from previously hit harvesters.
  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    lvl 80 harvesters doesn't drop boxes
  • gundamcp8888
    gundamcp8888
    Skilled Warrior
    Joined Jul 2015 Posts: 417

    @Jamie Helm said:

    @Sonidojoo said:
    2mins later in 12200 today

    so something really canceled reset )

    We had just finished phase 1 and about 10-15 mins in to phase 2. Not 2 hours.

    Because people in your sector is farming reapers or hives. Go to a quiet sector and u will see the progress bar hardly move!

  • Master of Warring
    Master of Warring
    Unicorn Overlord
    Joined Nov 2014 Posts: 3,843
    Sonidojoo said:
    killing alien fleet during reset countdown cancels it
    not always true
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  • Jamie Helm
    Jamie Helm
    Strike-force Captain
    Joined Mar 2016 Posts: 973

    @gundamcp8888 said:

    @Jamie Helm said:

    @Sonidojoo said:
    2mins later in 12200 today

    so something really canceled reset )

    We had just finished phase 1 and about 10-15 mins in to phase 2. Not 2 hours.

    Because people in your sector is farming reapers or hives. Go to a quiet sector and u will see the progress bar hardly move!

    My bad for not being clear. I was talking about the reset problem we are seeing.

    I mean we had not finished phase 2, but actually just started. I literally hit 2 fleets of hive 55, and it reset. That's not a 2 hour reset timer. It's happened a few times now.

  • Jim Bo
    Jim Bo
    Strike-force Captain
    Joined Jan 2016 Posts: 744
    edited 7 Mar 2017, 4:15AM
    This event is broken. Very few want to hit hives because of the very very poor points return. 

    Hives are the only thing that move the progress bar, reapers don't.

    A lot of active sectors are timing out and not getting phase 3, not getting harvesters because of this.
  • Aletheides
    Aletheides
    Force to be Reckoned With
    Joined Dec 2015 Posts: 1,963
    edited 7 Mar 2017, 6:19AM
    Jim Bo said:
    This event is broken. Very few want to hit hives because of the very very poor points return. 

    Hives are the only thing that move the progress bar, reapers don't.

    A lot of active sectors are timing out and not getting phase 3, not getting harvesters because of this.
    I love hove people make some shoddy unverifiable tests, draw very inconclusive assumptions from them then run with that as fact, without confirming it towards support at Kixeye.

    There is a small indicator symbol to the left or right of the progress bar. It will flash when something affects the bar. It flashes when reapers are killed as well.

    Have you guys considered that the phase 2 progress bar requires a lot of more kills to actually fill compared to phase 1 since they removed a phase and that every kill wont visibly move the bar until you gathered enough kills to do it?

    If the phase 2 bar were as fast as phase 1, do you not see the consequences of that? We would be back at last decimation where people whined on these very forums that phase 3 was too fast so they didn't get to kill any aliens.
  • Zombie3116
    Zombie3116
    Minor Nuisance
    Joined May 2015 Posts: 194
    So did kix just buff the 75's?
    Same fleet ive been using all event. can kill a 75 then a 70 and still fly home...
    paired with a good punisher/cov fleet. and all dead and didnt even kill it.

  • RaniRahn
    RaniRahn
    Force to be Reckoned With
    Joined Sep 2015 Posts: 1,703
    I have another idea. Why not make phases as timed events. Lets say Phase 1 - 1 hour but killing fleets shorten that like it does right now. Phase2 - 2 hours and also killing event fleets shortens that time. That would mean u allways get phase 3 even if u are alone in the sector.
    52 45 38 67 54 6b 39 55 49 45 4a 56 57 53 42 44 54 30 6c 4f 55 79 45 3d
  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    edited 7 Mar 2017, 9:30AM
    what about extending event for 1 day coz of stupid bug when only hives counted for phase2 progression till last night?
    now they fixed it and and reapers count too and phase2 goes 100 times faster
  • Schwarzie2k
    Schwarzie2k
    Minor Nuisance
    Joined May 2016 Posts: 149

    If the phase 2 bar were as fast as phase 1, do you not see the consequences of that? We would be back at last decimation where people whined on these very forums that phase 3 was too fast so they didn't get to kill any aliens.
    You seem to have misunderstood then. People complained that Phase 3 was to fast done and that there werent nearly enough Harvesters. If the Phase 2 bar would progress as fast as the phase 1 bar it would be an improvement since we get more Phase 3 time then and faster Harvesterspawns (the only thing worthwile to kill actually)

    This event Phase 2 sometimes seemed to not progress at all even in heavily populated sectors and the Harvesters were extremely sparse aswell. Especially since most people didnt bother to hit 80s. Far to much damage and no crafting materials.
  • MechDog2395
    MechDog2395
    Skilled Warrior
    Joined Jul 2016 Posts: 509

    This event is beyond frustration. I got booted of EACH AND EVERY battle I participated in. 

    Plus with the low point payout, I've managed about 340k intel points.

    Last time I scored this low was before I got a carrier.




  • EDioxs
    EDioxs
    Potential Threat
    Joined Jan 2014 Posts: 79
    Drop rate sucks, how many harvesters i need to kill to get 1 Gladiator Swarm III ?

  • dom.friant
    dom.friant
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,995
    EDioxs said:
    Drop rate sucks, how many harvesters i need to kill to get 1 Gladiator Swarm III ?

    The number of how many you already hit, plus a random number. Sorry for your bad luck, not knowing how many you've hit by now, but I assume it's more than just a couple.

    Here's a golden one for all the coin-conspiracy theorists:

    An alliance mate and I hit a 70 as I was unsure how my fleet would hold up (heard Harvesters got a buff). That one dropped a Swarm 2 (not sure what he got). It went much better than expected with, with fairly little damage, so we both coined our fleets back to full health and hit a 75 and both got a Swarm 3. "It's because we spent coins!"  ;)

    That was my third harvester this event.

    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
  • JakeGreen
    JakeGreen
    Greenhorn
    Joined Nov 2016 Posts: 22
    EDioxs said:
    Drop rate sucks, how many harvesters i need to kill to get 1 Gladiator Swarm III ?

    dunno, i killed 12 and got 11 t1 and 1 t2... and stoped doing this event... and mb this game

  • gundamcp8888
    gundamcp8888
    Skilled Warrior
    Joined Jul 2015 Posts: 417

    I got 4xmk3 boxes and the rest swam1 for hitting 4x80s and 10x 75 with 70 mixed. I smell class action law suit coming....

  • smigle87
    smigle87
    Potential Threat
    Joined Jul 2016 Posts: 39

    @JakeGreen said:
    EDioxs said:
    dunno, i killed 12 and got 11 t1 and 1 t2... and stoped doing this event... and mb this game

    I hit 15 harvesters and the result is 2lv3, 5v2 and 8*lv1.

This discussion has been closed.