Is basing over?

  • Spask Crondusk
    Spask Crondusk
    Master Tactician
    Joined Aug 2015 Posts: 2,287
    lol gating to 60 must been really important to eliminate rimmers from carriers. :p poor bases

  • Dayspring329
    Dayspring329
    Strike-force Captain
    Joined Apr 2012 Posts: 670
    edited 2 Mar 2017, 2:01PM

    I'm not sure why I'm bothering to write this. It will be merged and ignored but....
    Lvl 60 Gatling is great for FvF but you can't have it for basing when bases have had zero development for years. It means even a tier 4 fleet can't hit the majority of bases. My Lancer/heritic snipers now can't hit anything. Hardly cutting edge.
    Javlins are now pointless. Raiding and farming are now impractical with them. Very few have lvl 60+ hulls to waste getting a jav fleet capable of escorting your high end attack fleets and they can't now carry your cargos for farming.
    Oh and you've probably made most of your whale coiners rage quit after they just coined xeno basers that now can't attack any base. Hope your CS guys are ready with the refund forms. This should have happened before T6. Brilliant planning once again. We can't trust you Kixeye!

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  • vanasten1
    vanasten1
    Skilled Warrior
    Joined Oct 2013 Posts: 321
    edited 2 Mar 2017, 8:20AM
    I keep thinking Kixeye cant get any stupider, and time and time again they surprise me.

    The only good thing is that lower-level fleets have a better chance now that they wont get raped by level 70 xeno fleets.

    But still, its a wonder anyone still plays this game, let alone pay for it. I'm used to Kixeye screwing over the non-coiners, but screwing over their cash whales by limiting what they can kill with their coined super-fleets is a whole different level of incompetence 
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  • Worthington3
    Worthington3
    Strike-force Captain
    Joined May 2016 Posts: 713
    Phenomite said:

    There is no need to baby over lvl50 players. If someone has a lvl51 and complains then they shouldn't play a combat driven game.
    In their place I'll give you 10x the profit my fleet killing them would lose.

    If you won't change Fleets then change Base level gating back to 40.

    This will be done or your support staff are about to get PTSD.

    Quit whining.

    Maybe you're right about bases - but I still don't care.

    Go attack the other wallet warriors.
  • Worthington3
    Worthington3
    Strike-force Captain
    Joined May 2016 Posts: 713
    edited 2 Mar 2017, 8:43AM
    < DELETED DUE TO THREAD MERGING >
  • Deviant Leviathan
    Deviant Leviathan
    Minor Nuisance
    Joined Nov 2015 Posts: 206

    @Hardcharger19 said:
    Yeah, the Punisher basing fleet I'm almost finished building has just been invalidated.

    Congrats on coining something that's subject to change.

    "Without despair, hope can never exist. And it never should have been."

  • STORM_BREAKER
    STORM_BREAKER
    Force to be Reckoned With
    Joined Mar 2016 Posts: 1,920

    WEEEEEEEEEEEE MY MEDS ARE SAFEEEEEEEEEEE!!!!!

  • DEZZNUTTZZ
    DEZZNUTTZZ
    Skilled Warrior
    Joined Oct 2012 Posts: 337
    **** YEAH, IM GOING TO DISNEYLAND
  • HunterKiller69
    HunterKiller69
    Skilled Warrior
    Joined Apr 2016 Posts: 344
    Phenomite said:

    There is no need to baby over lvl50 players. If someone has a lvl51 and complains then they shouldn't play a combat driven game.
    In their place I'll give you 10x the profit my fleet killing them would lose.

    If you won't change Fleets then change Base level gating back to 40.

    This will be done or your support staff are about to get PTSD.

    my rev fleet with valhalla is lvl 51 and my taipan fleet is like 54 or something
    even useless fleets like those are 51, keep it at 60, bases on the other hand should stay the same, there are no lvl 50 bases


    I agree about the gating changes impact on Javelins and bases though. Without a refit bay this will be a nightmare for most people. Even with a refit bay...
    i stand corrected, i even know this guy, never bothered to check his base tho
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  • mmmehh
    mmmehh
    Skilled Warrior
    Joined May 2015 Posts: 579

    People aren't just hitting bases with manifold cruisers, because they lack skill. Storm killed sniping... I had been holding out hope that xeno could bring it back... nope... base gating changes are dumb... so you get a **** bubble..who cares?!! It doesn't slow anything down... buncha cry babies.

    the jav is already not terribly useful, why make it more so? every release swirls this game further into the toilet. If kix has any sort of master plan, why wouldn't they communicate it? Because they don't f'ing care about the quality of gameplay anymore... sigh

  • Dayspring329
    Dayspring329
    Strike-force Captain
    Joined Apr 2012 Posts: 670

    The gatling changes are good.

    FvF will allow players to farm without being hit by infernal weapons and have 0 chance of a fight.

    It evens the playing field, cuz Vega should not be all about giving players cannon fodder for their lvl 65+ fleets against lvl 45 fleets looking for another fleet within their lvl.

    FvB will allow lvl 40 bases to be attackable by appropriate lvl fleets.... not lvl 67s that will clearly 3 star them.
    No more easy/skillless basing for lazy players looking for lvl 40 bases with their lvl 65+ fleets...

    Plus with the addition of the punisher this is even more important now cuz those things can fly over mines and survive....

    Just refit your ships to make them good basers at lvl 55-56. Hint: use punishers ;-)

    The jav escortability will require some changes to that fleet to make it flexible for fleets 40-60 or whatever you lvl you wanna fly it at.

    Good changes that will help the game grow and encourage creativity :-)

    Can you suggest a basing fleet that is lvl 40-45 that can survive against storm drivers. Which is what most 40+ bases will be fitted with at the mo? Your looking at tridents with rev decoys...lvl 48. The problem is ship xp and base xp are totally out of whack. Bridge 7 and FB 12 / 13 don't have enough XP associated with them to be on a par with their equivalent fleets.
    They need to look at the XP values of everything again. If a base can produce a lvl 60-80 fleet because it has FB13 it should itself be lvl 60+ not lvl 48 which it can be.

    I haven't seen any punisher fleets lvl 55-56 either even those would currently only be able to hit 3-5% of bases.
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  • mmmehh
    mmmehh
    Skilled Warrior
    Joined May 2015 Posts: 579

    The problem is ship xp and base xp are totally out of whack.
    THIS^^^^. well said.

  • RagE-GOAT
    RagE-GOAT
    Minor Nuisance
    Joined Jul 2012 Posts: 209
    It's an easy fix ... make around the level 45 base XP into level 60+ bases. done.
  • Frede Dhoo
    Frede Dhoo
    Greenhorn
    Joined Oct 2016 Posts: 7

    **** Kixeye you sucks

  • Jonnyd1
    Jonnyd1
    Minor Nuisance
    Joined Nov 2013 Posts: 108

    @Andrea Nard1 said:
    Phenomite said:

    Punishers are useless for anything other than basing

    Punisher are designed to fight Aliens, stated several times by Kixeye... not for basing

    But this was said on the forums before they rimmed t6 down our throat we all knew they wouldn't be used for aliens but still they released it

  • Banshee333
    Banshee333
    Minor Nuisance
    Joined Dec 2014 Posts: 255

    Bases would have been useless against marked up tier 6 which will be here very soon. This is a good thing. We as players can get creative and get a challenge hitting bases. At the same time it's good to know the weapons we put on our bases and configurations we use will actually make a difference now.

  • Yevaud
    Yevaud
    Potential Threat
    Joined Mar 2015 Posts: 81
    Well any idea of using publishers to base just killed for sure. In fact I tried a fleet of 3 heretic cruisers and found I could not hit any base below 48. 4 heretics and pretty much a no go on any base. In fact my dominion on its own is 53 meaning it cannot hit any base below 48. basically un-defended snipers without decent decoys are all you can use.
  • Lykaios Wolfpack
    Lykaios Wolfpack
    Potential Threat
    Joined Sep 2013 Posts: 33
    Kix should make it like:

    Base Level 45 +- 5

    and from Base Level 46 + 10 - 5

  • GDIAX
    GDIAX
    Unicorn Overlord
    Joined Mar 2013 Posts: 3,264

    @Phenomite said:
    Punishers are useless for anything other than basing

    Punishers are not meant for basing and are meant for aliens. Didnt read dreadmangos post did u?

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  • Yakapo16
    Yakapo16
    Potential Threat
    Joined Nov 2016 Posts: 89
    Question for you guys. I am in game on my iphone and am not seeing these gating changes as of yet. I can still hit anything over lvl 40... bases or fleets.  I'm assuming I'll be getting an update to the game on mobile or am I missing something?
  • No..Beard
    No..Beard
    Unicorn Overlord
    Joined Jun 2010 Posts: 3,793
    I am going to repost from a dead thread, as I think that today's cure is worse than what it 'fixed':


    Rather than fixed value, make it a percent-based band, like -20%/+25% ('m not fixed on those exact values, just the concept)

    So
    .
    .
    25 could hit from 20 to 31
    30 could hit from 24 to 37
    35 could hit from 28 to 44
    40 could hit from 32 to 48
    .
    .
    60 could hit from 48 to 75
    .
    .
    etc

    That provides a decent range to find foes, but gives some safety from 'overlord smiting', and eliminates the arbitrary barrier that the  'over/under 40' wall gives right now. No more incentive to max out at 39 'to be safe', as EVERY level increase moves the band instead.

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  • mmmehh
    mmmehh
    Skilled Warrior
    Joined May 2015 Posts: 579
    Nobody is going to be killing 50 bases with a 55, unless the base is trash. Prove me wrong. xD
  • Dan_F135
    Dan_F135
    Minor Nuisance
    Joined Sep 2013 Posts: 164
    well it took over 4 years for kix to do anything with bases, and all those base upgrades go to hell with 1 ship release (punisher). allowing punisher fleets to steam roll bases isnt the right answer either
  • mmmehh
    mmmehh
    Skilled Warrior
    Joined May 2015 Posts: 579
    Dan_F135 said:
    well it took over 4 years for kix to do anything with bases, and all those base upgrades go to hell with 1 ship release (punisher). allowing punisher fleets to steam roll bases isnt the right answer either
    This is a much a product of manifold as it is punisher, although punisher's armor is ridiculous. They could've given mani a nerf against base mods, or given base mods a boost against xeno, or get base xp in line with fleets, and make a 47 (or whatever) base, be a 60. They can kill the base rush entirely, as far as i'm concerned. I just wish snipe could be viable again. :/
  • Dan_F135
    Dan_F135
    Minor Nuisance
    Joined Sep 2013 Posts: 164
    i agree wth you mmmehh. basing rules are gonna need adjusting for sure. also you really cant just say change gating to 50 and above either. not much diff between a 49 base and a 50. manifold is def an issue here, but i would suspect a fleet of mk5 punishers with the dis cannon and armored up could prolly easily kill 50 base also. long term prolly is to release more tech for bases, but i doubt that is something kix is ready to do at this point.

  • mmmehh
    mmmehh
    Skilled Warrior
    Joined May 2015 Posts: 579
    edited 2 Mar 2017, 3:41PM
    Dan_F135 said:
    i agree wth you mmmehh. basing rules are gonna need adjusting for sure. also you really cant just say change gating to 50 and above either. not much diff between a 49 base and a 50. manifold is def an issue here, but i would suspect a fleet of mk5 punishers with the dis cannon and armored up could prolly easily kill 50 base also. long term prolly is to release more tech for bases, but i doubt that is something kix is ready to do at this point.

    Bases are supposed to die. They don't need to be run over, but i have absolutely no problem with a well flown, top tier ship, 3 staring a top tier base. That SHOULD be possible, imo. That fleet shouldn't necessarily be able to 3 star multiple bases without a rep though.
  • Dan_F135
    Dan_F135
    Minor Nuisance
    Joined Sep 2013 Posts: 164
    there used to some highly skilled snipers in this game, when my base was killed by those guys, you actually appreciated there skill and the base hit you got. hell at 81k mass just click attack and let your punishers auto there way thru any base
  • mmmehh
    mmmehh
    Skilled Warrior
    Joined May 2015 Posts: 579
    Dan_F135 said:
    there used to some highly skilled snipers in this game, when my base was killed by those guys, you actually appreciated there skill and the base hit you got. hell at 81k mass just click attack and let your punishers auto there way thru any base
    Some still play. Shield nerf and storm driver killed their ability to snipe.
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