//...Intercepted Transmission from ZoeVasquez...// [Homeland Pt. 1]

  • caederus
    caederus
    Strike-force Captain
    Joined Jun 2012 Posts: 760
    edited 22 Feb 2017, 11:15PM
    Since kix can change the wording on every stage of each round (like the player base names on that TLC) the fact that they didn't change it for this TLC is just plane lazy. 

    My advice to new players: "Delete the game from Facebook, change your email on Kixeye to [email protected] and scramble your password. then just turn around and forget this place even exists. You will be better off."

  • I_AM_SCOAR
    I_AM_SCOAR
    Minor Nuisance
    Joined Jun 2015 Posts: 221
    labaron26 said:
    Has anyone completed this Campaign...I have a bad feeling that Kix is sucking you in to a Coin bath in the 3rd Round...I completed the 1st round and looked in at the 2nd....1st was fairly easy....2nd looks similar, but I have had experience with the 3rd of a Campaign being a Coin Bath....Any comments are welcome....thank you.
    3 & 4 same but rotate 180deg and more coldsnap on 4, I need 2 punisher tank to go 1 to 4 but its because my puns not build to do fm. 5 well just enter with my crapy pride no engine and let ven kill the rest.
    bla bla bla
  • mikklehime
    mikklehime
    Minor Nuisance
    Joined Mar 2013 Posts: 217
    nice 1 guys & thank u for the confusion kix,u make the game so great. LOL
  • phil.rothwell.5
    phil.rothwell.5
    Incursion Leader
    Joined Feb 2013 Posts: 1,407
    So the "hard **** ****" decides to put assault hulls in a garrison target? Some dumb **** huh
  • GorillaMask
    GorillaMask
    Skilled Warrior
    Joined Jan 2012 Posts: 371

    Even if you didn't read the release notes, the simplest thing to do on any new target is gee I dunno slam a gunboat in to peek ...
    Gee this looks like a forsaken mission target I'll use my FM fleet(PvE or garrison fleet)...
    Gee this looks like a base, I'll use my base hitting conquer hulls (PvP)
    NOT that difficult folks!

    Anyone who bothered to actually read the whine fest from the OP could push a Volvo through the gaping holes in each argument.
  • Norman W
    Norman W
    Potential Threat
    Joined May 2012 Posts: 32
    Not spending the coin on this bull ****  just got done with raid now they want you to spend more on camp than the raid you watch...
  • Rockstar2k15
    Rockstar2k15
    Strike-force Captain
    Joined May 2015 Posts: 815
    edited 22 Feb 2017, 9:59PM
    Ok, so am on the last stage 6th target 1 away from completing the campaigns but I can't proceed because there is one ship that won't engage in battle. It's not like it costed me a fleet to do it. Kixeye, how the hell am I suppose to finish it! 

  • dan.bast.5
    dan.bast.5
    Potential Threat
    Joined Sep 2014 Posts: 50
    Level 5 on the first homeland pack .......  Hint     Malice
  • Streaters
    Streaters
    Greenhorn
    Joined Dec 2013 Posts: 22
    Well I can't even complete the first target...and it's not because my fleets are crap......the last ship won't spawn from the top of the map - so I'm just stuck waiting
  • carl.wear.3
    carl.wear.3
    Unicorn Overlord
    Joined May 2013 Posts: 6,696
    mcsavvy said:
    the homeland camp says recommended class garrison/conqueror but if u try to it says u cant use conquerors & now that's me screwed as i took all anti's off my puns for DMB attacks so they wont last in the camp :(
    T1 of FM has 12 days of punisher build tokens so you could refit them back on again.
  • SyndicateRR
    SyndicateRR
    Skilled Warrior
    Joined Sep 2013 Posts: 321
    mcsavvy said:
    the homeland camp says recommended class garrison/conqueror but if u try to it says u cant use conquerors & now that's me screwed as i took all anti's off my puns for DMB attacks so they wont last in the camp :(
    T1 of FM has 12 days of punisher build tokens so you could refit them back on again.
    they only put them in there so u will coin a whole fleet of something ...theyre only teasing u
  • xwolf1
    xwolf1
    Unicorn Overlord
    Joined Dec 2013 Posts: 11,055
    mcsavvy said:
    the homeland camp says recommended class garrison/conqueror but if u try to it says u cant use conquerors & now that's me screwed as i took all anti's off my puns for DMB attacks so they wont last in the camp :(
    T1 of FM has 12 days of punisher build tokens so you could refit them back on again.
    they only put them in there so u will coin a whole fleet of something ...theyre only teasing u
    No they are there to help people who just got the punisher today to build some and do better in the mission. But if you have them built for another purpose you can do a quick refit to work for this campaign then refit them back to what they were no problem. 


    Officially retired 11/11/17


    Semi active as of 7-3-2019
  • Michael.Cox78
    Michael.Cox78
    Greenhorn
    Joined Mar 2013 Posts: 20
    2nd run target six kix fleets will not enter the combat zone did all the its your fault things not me a bug tried for over 30 mins i  sent in a ticket   its very frustrating had to go to storage to hulls to even do it   then there fleet turn to smoke so refreshed reentered  not says the Fm was pun vxp tokens and citadel build tokens  someone must not like there job around there 
  • carl.wear.3
    carl.wear.3
    Unicorn Overlord
    Joined May 2013 Posts: 6,696
    mcsavvy said:
    the homeland camp says recommended class garrison/conqueror but if u try to it says u cant use conquerors & now that's me screwed as i took all anti's off my puns for DMB attacks so they wont last in the camp :(
    T1 of FM has 12 days of punisher build tokens so you could refit them back on again.
    they only put them in there so u will coin a whole fleet of something ...theyre only teasing u
    I already got a full fleet of them the slow way.  Now I can quickly add the latest toys to them.
  • xwolf1
    xwolf1
    Unicorn Overlord
    Joined Dec 2013 Posts: 11,055
    I enjoyed this campaign and if it was a small preview of the new garrison style targets i like the idea of how they are done. The first 5 targets are very easy to do if you have a proper garrison target. 


    Number 6 is a bit more difficult. But if you have 3-4 cits you can easily go through it. Just beware of the old king of mortars that shows up at the end. Unless you have a bb crew it will overrun you anti morts. 



    A pride with at least one scattergun and an engine special plus 3 vends makes the very last target in the campaign extremely easy. 
    Officially retired 11/11/17


    Semi active as of 7-3-2019
  • xwolf1
    xwolf1
    Unicorn Overlord
    Joined Dec 2013 Posts: 11,055
    Retreat and reenter? I had no issues with that. Or did you retreat and change the fleet you were using for another to kill the ships?
    Officially retired 11/11/17


    Semi active as of 7-3-2019
  • xwolf1
    xwolf1
    Unicorn Overlord
    Joined Dec 2013 Posts: 11,055
    Norman W said:
    Not spending the coin on this bull ****  just got done with raid now they want you to spend more on camp than the raid you watch...
    You have 7 days to do this campaign. It can easily be done for free if you have the right fleets. 
    Officially retired 11/11/17


    Semi active as of 7-3-2019
  • Rockstar2k15
    Rockstar2k15
    Strike-force Captain
    Joined May 2015 Posts: 815
    edited 22 Feb 2017, 10:29PM
    xwolf1 said:
    Retreat and reenter? I had no issues with that. Or did you retreat and change the fleet you were using for another to kill the ships?
    Nothing works, tried everything. It just sits there affected by the shroud, can't target it and it won't move either. Best part is that that was the last stage 6th target, 1 away from finishing it.
  • Norman W
    Norman W
    Potential Threat
    Joined May 2012 Posts: 32
    I call Bull **** on free ...
  • xwolf1
    xwolf1
    Unicorn Overlord
    Joined Dec 2013 Posts: 11,055
    Norman W said:
    I call Bull **** on free ...
    Im uploading a video of me doing runs 1-7 very easily. I did use a bb crew but even before then my total damage for the second tier was below 4 hours. I call bullshit on your bullshit.
    Officially retired 11/11/17


    Semi active as of 7-3-2019
  • Mantewarless
    Mantewarless
    Master Tactician
    Joined Feb 2013 Posts: 2,173
    Norman W said:
    I call Bull **** on free ...
    Not to burst your bubble, it can be done for free.  I'd wager somewhere out there someone has posted a video of it already.
    Those who can...do.

    Those who can't, whine and then call the do'ers  names.

    Ever feel like you are in 1st grade?  If not...read the forums.
  • xwolf1
    xwolf1
    Unicorn Overlord
    Joined Dec 2013 Posts: 11,055
    Norman W said:
    I call Bull **** on free ...
    Not to burst your bubble, it can be done for free.  I'd wager somewhere out there someone has posted a video of it already.
    In the process of doing that atm
    Officially retired 11/11/17


    Semi active as of 7-3-2019
  • Butter250
    Butter250
    Potential Threat
    Joined Aug 2011 Posts: 43
    2nd run target six kix fleets will not enter the combat zone did all the its your fault things not me a bug tried for over 30 mins i  sent in a ticket   its very frustrating had to go to storage to hulls to even do it   then there fleet turn to smoke so refreshed reentered  not says the Fm was pun vxp tokens and citadel build tokens  someone must not like there job around there 
    I'll just ask......... did you make sure to kill all the buildings?
  • Cathedral_Rock
    Cathedral_Rock
    Unicorn Overlord
    Joined Feb 2013 Posts: 8,604
    they should rename this campaign "Coldsnap Hell."
    T1 - T4 similar to FM targets with a moving assault ships thrown in at the end.  I used by H.Cit/Cit/Punisher fleet and did fine
    A BB crew helps, but the plasma from the ColdSnaps will cause "unavoidable damage."
    T5 is an easy base, shouldn't be any problem for anyone with a conqueror fleet.  
    T6 is "The Return of Coldsnap Hell,"  lots and lots of snaps.  The problem with this one is that mortar ship that comes at you in the end. In PP2 I didn't have much of a problem with it, but in PP3 the mortars seemed to be immune to any countermeasure whatsoever and I, thinking it was like PP2, walked my citadels right into the rain. No FM fleet for the rest of the week :(
    T7 was another base.  Mostly blunderbuss turrets on water with full walls in front and Gamma Omega base guard. No morts, no missiles. The problem here is the explosive resistance on everything is through the roof.  Just take your time and advance one by one down the line.  I took a malice, spite x2 and vendetta x2 inside.  Used the spites to clear out most and then the malice to follow.
  • ppalley
    ppalley
    Unicorn Overlord
    Joined Mar 2015 Posts: 2,648
    So.... is it bugged?  Not bugged?

    Black leather, chains and whips optional.
  • Fred.Falkland
    Fred.Falkland
    Unicorn Overlord
    Joined Apr 2013 Posts: 3,037
    "A pride with at least one scattergun and an engine special plus 3 vends makes the very last target in the campaign extremely easy."

    Instant repair with countermeasure pride, 4 vendettas and BB crew.
  • xwolf1
    xwolf1
    Unicorn Overlord
    Joined Dec 2013 Posts: 11,055
    "A pride with at least one scattergun and an engine special plus 3 vends makes the very last target in the campaign extremely easy."

    Instant repair with countermeasure pride, 4 vendettas and BB crew.
    No sure why you would need a bb crew for the base hitting targets. No missiles or mortars. 
    Officially retired 11/11/17


    Semi active as of 7-3-2019
  • xWEAZELx
    xWEAZELx
    Strike-force Captain
    Joined Jan 2015 Posts: 716
    I used my FM fleet with a BB crew.  And used my 1 good conq fleet and a blank pride I have and did it all with no repairs and got the new hull.  Will be built for VXP.  If I did not use a BB crew I would have repairs, but would have slow repaired.  Fun campaign though.
  • peter.houghton1
    peter.houghton1
    Greenhorn
    Joined Feb 2013 Posts: 14
    just need to do the 3rd part 5 times now to get 5 ships :-)
  • Reaver _QMA
    Reaver _QMA
    Minor Nuisance
    Joined May 2013 Posts: 201
    I know its been explained but, When the TLC starts why does it say Recommended class: Garrison/Conqueror. That is just bad planning. It shouldnt be hard to code it to recommend only garrison during 1-4. Not a huge issue just a delay. 


This discussion has been closed.