Can you explain the use of the three different weapons? also I am more looking at tech someone would have who could do t4 in the FM and is trying to bump up to t5
It has: 4 Phalan 4 to deal with ships and turrets missiles, and add some pen defense. 5 Hail Cs to deal with ships and turrets mortars, and add some exp defense. You can use Gale Defense System 3 as an option to that if you have. 1 D98 U to remote target for your other ships mortars with good range, without the need of other specials for that.
Armors: 3 D1-M to add more pen defense without adding to much repair time to your pun.
Specials: 1 Frontline Countermeasure: To add building defense and bonus to range and accuracy of your antimortars and antimissiles, that´s the core of good tank. 1 Speed System 5: To add combat and turn speed to the tank. 1MX-3 Alloy Armor: to boost your pen and exp defense more to withstand some pen and exp hits. You can change that to RA3 for more focus on pen defense or AA3 to more focus on exp defense if needed later.
That´s a balanced build for that purpose. You can add more heavy armors or more specials, and even use more lightweight but less effective anti missiles ( Phalanx 3) or anitmortars ( Hail , but at the cost of less pen/exp defense, that´s up to you.
https://www.dahippo.com/bp/ship/#!BPNH01T1T1U3938445K17522A2A2A5757575656560ZZ0ZZ0ZZ0ZZdC
I hear it does very well if done right? Better than the Pun
Here is a build on focus for FM (penetrative and explosive antis and defenses).
https://www.dahippo.com/bp/ship/#!00NH00H0H0H445K003400254N4N4N4N4N2A2A2A2A0ZZ0ZZ0ZZ0ZZdB
It has:
4 Phalan 4 to deal with ships and turrets missiles, and add some pen defense.
5 Hail Cs to deal with ships and turrets mortars, and add some exp defense. You can use Gale Defense System 3 as an option to that if you have.
1 D98 U to remote target for your other ships mortars with good range, without the need of other specials for that.
Armors:
3 D1-M to add more pen defense without adding to much repair time to your pun.
Specials:
1 Frontline Countermeasure: To add building defense and bonus to range and accuracy of your antimortars and antimissiles, that´s the core of good tank.
1 Speed System 5: To add combat and turn speed to the tank.
1MX-3 Alloy Armor: to boost your pen and exp defense more to withstand some pen and exp hits. You can change that to RA3 for more focus on pen defense or AA3 to more focus on exp defense if needed later.
That´s a balanced build for that purpose. You can add more heavy armors or more specials, and even use more lightweight but less effective anti missiles ( Phalanx 3) or anitmortars ( Hail
Shipyard lvl 1 build
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lvl 2
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lvl 3
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lvl 5
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