Stronger combat modules

  • Ubertrainer
    Ubertrainer
    Strike-force Captain
    Joined Nov 2014 Posts: 721

    Personally if I've been based, and you payed heavy for it, then good. That's your problem. Don't blame a base you attacked for giving you rep time lol. Hilarious.

  • SkyBuster
    SkyBuster
    Unicorn Overlord
    Joined Jul 2015 Posts: 2,973

    Bases are Void, Kix knows it, yet I do not see incoming improvements.

    image
  • SiIverLance
    SiIverLance
    Incursion Leader
    Joined May 2015 Posts: 1,155

    We need just a damage shield and armor multiplier on cms for levels past X (if added) instead of making a ton of new items

  • Denzil Du Plooy
    Denzil Du Plooy
    Minor Nuisance
    Joined Jan 2015 Posts: 297

    I'll be a **** and say give us researchable upgrades for cms. Only need res to research then upgrade lvlx cms to higher Mks. Give cms increased mass and unlockable buffs like as suggested slight bonuses to health or shields or both depending on the upgrades researched adding extra slots at mk 4 like extra shield or armour slots. Just a mash up of ideas

  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    But don't you all  want to be able to farm vega defence fleets to get defence crafting materials to upgrade your base defences to mk 5? Wait for it ;)
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • Arbitrager123
    Arbitrager123
    Potential Threat
    Joined Sep 2015 Posts: 71

    @Mr TopGear said:
    But don't you all  want to be able to farm vega defence fleets to get defence crafting materials to upgrade your base defences to mk 5? Wait for it ;)

    I couldn't be more excited to farm more.

  • FusionInferno1
    FusionInferno1
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,729

    @Arbitrager123 said:

    @Mr TopGear said:
    But don't you all  want to be able to farm vega defence fleets to get defence crafting materials to upgrade your base defences to mk 5? Wait for it ;)

    I couldn't be more excited to farm more.

    More farming? More of a reason for me to stay away xD (i know it's sarcasm)

    just existing at this point

  • odis183
    odis183
    Strike-force Captain
    Joined Mar 2015 Posts: 882
    I actually hold the unpopular opinion that base defence is adequate for now. You can't be skulking in your base - you need to rely on your own fleets an your alliance's help to defend against base attacks. We should be rewarding the players who actually go out there and attack bases, rather than those who brick up and incite stagnancy in pvp activity. 
    we've gotten to the point where most players should be able to 2 star you base with ease, thats one of the reasons why icu was intentionally dropping medals, because they couldn't hold them and it was too difficult for a player with so many more medals to recover so they would look like they were loosing even if they weren't.  any fleet of destroyers with ibeam 3 x4 should be able to take a bridge in 1 hit in 2-3 minutes and have taken so little damage that they can move on to the next base.

    i know a guy who hits 3 bases before returning home and he uses arc 3. 
  • Richard Augustine
    Richard Augustine
    Skilled Warrior
    Joined Jul 2016 Posts: 337

    We definitely could use stronger CMs to protect the The Bridge a lot more efficiently.

  • BetaLord
    BetaLord
    Minor Nuisance
    Joined Apr 2012 Posts: 160
    ive been onehiting bases all cw with my heretics XD 
    One of the first to start, one of the last to quit.
    ID 18982
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