New Idea for the game

EliteRanger
EliteRanger
Strike-force Captain
Joined Jan 2015 Posts: 976
  1. Civil War- change the point system. Winner takes all. Add two 0's to the fleet and that's how much your fleet is worth. For example if your fleet is a lvl 40, it would be worth 4000 points and your opponent is a lvl 37, it would be worth 7700 points. Total points 7700 points. Winner takes all. Points are divded equally is the battle is a draw. It's simple to understand and it makes sense.
  2. Medals- New event idea. DEFEND YOUR SYSTEM (this is an insector event). Every sector has 4 planetary systems. All systems are battling each other fvf and base attacks. No points for battles or base hits, only medals. Every base is given 100 medals. Even if you have medals. If you 1 star a base you get 5 medals, 2 star you get 10 medals and 3 star you get 20 medals. If you successfully defend your base you get 10 medals. FvF is worth 1 medal if you win and zero if you lose. 50% discount on base repair and 25% for fleets.This should not be on the calendar. Announced 24 hours in advance. Jumping is locked upon announcement to prevent alliance and their sub-alliances from crowding in one planetary system. Awards for Personal (whoever has the most medals in the sector, top 50), Alliance (whichever alliance has the most medals, top 5) and System (whichever system has the most total medals, only 1). Since this is a base driven event, the awards should be base oriented.
  3. Unstable Reactor- Keep it but change it to being what it is UNSTABLE. MEANING IT CAN EXPLODE AT ANYTIME. Damaging anything, including your own fleet. That way it's not so stupid.
  • FusionInferno1
    FusionInferno1
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,729

    Personally points based on amount of armor damage makes more sense... plus it at least gives the looser something for TRYING. For CM anyway
    This would give medals a use
    Go tell BPs original unstable core that...

    just existing at this point

  • odis183
    odis183
    Strike-force Captain
    Joined Mar 2015 Posts: 882

    @Nightmare Deathlock said:
    Personally points based on amount of armor damage makes more sense... plus it at least gives the looser something for TRYING. For CM anyway
    This would give medals a use
    Go tell BPs original unstable core that...

    This as well as repair time has made cruisers useless and is slowly phasing out cutters. Both usually end up with more repairs than one would typically think it should when facing their counter. A full fleet of cutters repairs in 12-18 hours but a fleet of battleships or destroyers repairs in 5-8, and the winner usually has about 25% HP left pretty much yielding the real victory to the looser...

    Biggest tip we give to the nubs is don't build many cruisers and what shield to put on what depending on what type of decoy/tank you need.

  • EliteRanger
    EliteRanger
    Strike-force Captain
    Joined Jan 2015 Posts: 976

    The way it is know, we have no clue on how the points are done.

  • FusionInferno1
    FusionInferno1
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,729

    Well if not by armor then i guess base it depending on fleet level... but the looser should at least get a portion of the points for the fight... it wouldnt be suprising to see players who lost get pissed since they most likely came close to winning sometimes... that would definitely make me mad

    just existing at this point

  • odis183
    odis183
    Strike-force Captain
    Joined Mar 2015 Posts: 882

    Well if not by armor then i guess base it depending on fleet level... but the looser should at least get a portion of the points for the fight... it wouldnt be suprising to see players who lost get pissed since they most likely came close to winning sometimes... that would definitely make me mad

    https://www.kixeye.com/forum/discussion/665762
  • EliteRanger
    EliteRanger
    Strike-force Captain
    Joined Jan 2015 Posts: 976

    75% of the points to th winner and 25% to the looser

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