State of the Game Official Discussion

  • ToyotaObsession
    ToyotaObsession
    Unicorn Overlord
    Joined Oct 2012 Posts: 5,983

    The fun went out of the fleet battles with the release of the invisi subs.....I know a whole different argument there but that is where fleet battles became terrible.  I know there have been ships released and there are some really good people that can kill subs all day long but the average player with not all the top toys struggles and usually has a long repair when hit with invisi subs....which leads back to the long repair times. 


    You do not need top end fleets to kill subs. Good Thermal is all that's really needed and even the lowly BC has 75 Thermal for a cheap spotter for Rhinos. 
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  • kixeyeuser_1386264478717_100007146793285
    kixeyeuser_1386264478717_100007146793285
    Potential Threat
    Joined Dec 2013 Posts: 37
    State of the game.... I was hit yesterday and repaired. Came on earlier today and my base was repaired and my guard fleet was repaired and i still had a bubble. I log in 10 mins ago and my base is dead! guard fleet is dead! 6 hours added to my research! And best of all is i still have almost 6 hours left on my bubble!!!!!  SO yeah can't say that i am really happy with the state of the game! 
  • Satyrnine
    Satyrnine
    Strike-force Captain
    Joined Apr 2013 Posts: 862
    I'm sick of the constant changes and getting really tired of "New Conqueror Hulls" as raid prizes. 
    Joss Whedon called... He would like his Reavers back. The producers of the Buck Rogers TV series also left a message. It was something about the Draconian Empire...
  • brownj34
    brownj34
    Greenhorn
    Joined Aug 2013 Posts: 20
    CM, I have been complaining ever since I started playing this game about the browse tab under the alliances section. Previously it seemed to work a little but as time has gone on it is getting worse and worse to the point you might as well remove it. Currently I can be right beside an alliance and browse for them and it tells me no matches found. PLEASE FIX THIS!!!! WE as a collective have complained for years but it has fallen on deaf ears.

  • FiftyStars
    FiftyStars
    Potential Threat
    Joined Dec 2011 Posts: 94
    Coiners have it all, moderate to non-coiners have nothing to defend with nor fight with...thats the state of the game....seperation enough for ya? 
    The Foundry worked well to help us climb a ladder.  But I am really upset that Kixeye is pressing us into their mold again.  All of these baser hulls one right after another.  I'm level 84 and have quit hitting bases just because I do not and cannot win one of the baser hulls.  Even if I did, it would be outdated in a matter of days.  It is like it used to be before the Foundry, and the big talk about slowing the game down and stopping the push on us all.  It is worse now.  Then to top it all off, we have subs all over now, and everyone has to go around snipping fleets.  This takes the challenge out of the game completely.  It's not fun any more.  I guess I am about to quit again, and this time may not return.
  • rushbo
    rushbo
    Skilled Warrior
    Joined Jun 2012 Posts: 407
    edited 8 Sep 2016, 3:44AM
    after this raid you need to take a break for a month and concentrate on the many buggs that never get addressed
    Agree but it won't happen. Big fixes don't bring revenue. They are so fixated on revenue generation that they have by default taken the stance that bugs, lag and other technical issues are lower priority than revenue stream. 

    Look at the bugs being fixed... if it does not impact revenue in some manner, it does not get fixed. 

    That is a result of the situation they find themselves in now, they have done this up so bad that revenue is down and they are forced to program revenue into the game not only as incentive, but as a requirement to play via absolute damage in targets. That is one of the major reasons they went with the classification of hulls. It wasn't to equalize the game or fix power creep, it was to dial in damages and force repair times etc. By putting repair time as a fixed variable, they can then tune other damages and timers etc to require the use of coin to do certain things. 

    In a nutshell, they are chasing the dragon..... they are trying desperately to regain revenue stream and keep afloat, but as they do that they continue to do the things that drove that revenue away in the first place. They toss a bone now and again, but ultimately the dynamic has not changed and has gotten worse. The only thing that has changed are the phrases and attempted refresh of their image to the user group, a user group that is continuing to grow impatient, frustrated and angry at their endeavors and efforts.

    Watch the language. Next time it won't be just an edit. - TO
  • ppalley
    ppalley
    Unicorn Overlord
    Joined Mar 2015 Posts: 2,648

    The fun went out of the fleet battles with the release of the invisi subs.....I know a whole different argument there but that is where fleet battles became terrible.  I know there have been ships released and there are some really good people that can kill subs all day long but the average player with not all the top toys struggles and usually has a long repair when hit with invisi subs....which leads back to the long repair times. 


    You do not need top end fleets to kill subs. Good Thermal is all that's really needed and even the lowly BC has 75 Thermal for a cheap spotter for Rhinos. 
    You are too funny Toyota, that is hilarious lol...lets just say that the slow as syrup bc gets to fire at least 1 salvo before sinking do you honestly believe your own statement? LOL!!
    There are very few effective anti-sub ships these days.  You would need serious juicing of the BC's drive in order to catch tigers, even with gearheads or blitzers.  I was hoping that Kixeye would be shoring up the woefully inadequate lower tiers with some better anti-sub offerings in the Skirmish category, but alas, it appears the dev team figured they'd waste everyone's time by taking that category and making it the Submarine category to "prepare" everyone for what is shaping up to be another two month raid sequence.

    Black leather, chains and whips optional.
  • ToyotaObsession
    ToyotaObsession
    Unicorn Overlord
    Joined Oct 2012 Posts: 5,983

    The fun went out of the fleet battles with the release of the invisi subs.....I know a whole different argument there but that is where fleet battles became terrible.  I know there have been ships released and there are some really good people that can kill subs all day long but the average player with not all the top toys struggles and usually has a long repair when hit with invisi subs....which leads back to the long repair times. 


    You do not need top end fleets to kill subs. Good Thermal is all that's really needed and even the lowly BC has 75 Thermal for a cheap spotter for Rhinos. 
    You are too funny Toyota, that is hilarious lol...lets just say that the slow as syrup bc gets to fire at least 1 salvo before sinking do you honestly believe your own statement? LOL!!
    Yep. 

    https://www.dahippo.com/bp/ship/#!80H6A4040255R2L5Z010000000ZZ0ZZ0ZZ0ZZdC

    Of course the armor can be omitted as it doesn't need to get a single shot off. It's a spotter/detector and fully ranked Rhinos with retargeting should be able to get off enough salvos to kill most subs. Don't even try to tell me that Rhino's are top end either. They are very useful, but mid-grade at best.

    Again brains will find a way to triumph especially if people think they can't get killed by a fleet and let their guard down. 
    The Rules we talk about constantly
    Report hackers because of the rules.
    Submit a ticket if you qualify.

    Questions? Concerns? PM me.                                            image
  • dballard601
    dballard601
    Strike-force Captain
    Joined Sep 2012 Posts: 771
    edited 8 Sep 2016, 4:40AM
    heuer1370 said:
    so they want us to hit bases more..... I hate to tell them this but its the same problem we've been telling them for years now. Reduce build times and repair times. Oh yeah and a DRY DOCK!!!! Yes, I know it will never happen and that's the problem.
    I think the Kix response to the Dry Dock idea was the ship building tokens.  I strongly suspect that is the last word on reducing ship building time, although in the Out Post R and D some small reductions to re-builds can be done- But a dry dock has been wishful thinking/pie in the sky type stuff due to Kix's "business model" whatever that means.  On a positive note, if you have all the FM prizes, and do the missions twice that is about 10 days of reduction in ship builds, and that is nothing to sneeze at!
  • kixeyeuser_1421236348331_100008896387806
    kixeyeuser_1421236348331_100008896387806
    Skilled Warrior
    Joined Apr 2015 Posts: 413
    4 Pages where 99% of your clientele are expressing a vote of no confidence.

    Way to go Kix.

    And TO, really, to combat invisible subs you advise to add a bc and 2 or 3 rhino's with every 'specialised' fleet one takes out there. Please mate.
  • ToyotaObsession
    ToyotaObsession
    Unicorn Overlord
    Joined Oct 2012 Posts: 5,983
    4 Pages where 99% of your clientele are expressing a vote of no confidence.

    Way to go Kix.

    And TO, really, to combat invisible subs you advise to add a bc and 2 or 3 rhino's with every 'specialised' fleet one takes out there. Please mate.
    Yeah a cheap way to take out snipers. It was mainly a counterpoint to needing top end fleets to deal with snipers. There's no shortage of sub killers but some are more obvious than others. 

    Some people take great joy in leaving out bait to kill snipers with. Granted it's not as fun now with the 400% repair modifier removed. 
    The Rules we talk about constantly
    Report hackers because of the rules.
    Submit a ticket if you qualify.

    Questions? Concerns? PM me.                                            image
  • zantil
    zantil
    Skilled Warrior
    Joined Aug 2016 Posts: 378
    edited 8 Sep 2016, 6:14AM
    TO, why link a useless BC setups, that wont even activate the rhino's retargeting? That scoutengine HAS it's issues... and for gods sake.. thud doesnt hit underwater....
    Another issue.... that setup has roughly 20k real armor vs. torps. One salvo from my tigerfleet does 75 k, but at 88 range.

    So, why divert the discussion in here, with useless info?
  • MorpheusX3k
    MorpheusX3k
    Minor Nuisance
    Joined Jul 2013 Posts: 277
    4 Pages where 99% of your clientele are expressing a vote of no confidence.

    Way to go Kix.

    And TO, really, to combat invisible subs you advise to add a bc and 2 or 3 rhino's with every 'specialised' fleet one takes out there. Please mate.
    Yeah a cheap way to take out snipers. It was mainly a counterpoint to needing top end fleets to deal with snipers. There's no shortage of sub killers but some are more obvious than others. 

    Some people take great joy in leaving out bait to kill snipers with. Granted it's not as fun now with the 400% repair modifier removed. 
    In the famous words of Mod and CS vid please....
    Morpheus
  • kixeyeuser_1421236348331_100008896387806
    kixeyeuser_1421236348331_100008896387806
    Skilled Warrior
    Joined Apr 2015 Posts: 413
    edited 8 Sep 2016, 7:45AM
    First up, 12 days ship tokens with this FM, Kix I love you!!

    2nd up Citadel???


    3rd up
    Phantom Nighthawk - whats up??? After numerous refeshing

    Removed 3rd one - need to open me eyes :)
  • Pax.1967
    Pax.1967
    Potential Threat
    Joined Feb 2013 Posts: 98
    State of game, in my opinion is bad. 

    I don't usually come to the forum due to all the negativity and I sure as hell don't usually contribute to the negativity. 

    But I feel I must put in my two pence worth on this topic this time.

    I totally disagree that my hellwraiths I built, ranked and drive perfectly should take damage doing any reaver armada target.  The introduction of guaranteed damage in the current reaver armada targets is wrong.

    Modern hulls build time is ok. but the components that we fit on them need to be slashed by at least 50%. A second slot specifically for refits (that we can do alongside a ship build) would be a great good will gesture to the community and install some positivity towards kixeye. 

    I also think kixeye should give serious consideration to missing out 1 raid to give them time to go fix the lag issues.  I have stopped putting in tickets when I lose a fleet due to lag. All I get is the usual "clear cache, run test and send results". 

    I hope kixeye listen to the community THIS time. But I fear I already know the answer.

    Regards

    A disillusioned pirate. :-(






  • Blackbeards_Ghost
    Blackbeards_Ghost
    Potential Threat
    Joined Jul 2012 Posts: 30
    My only complaint here to all of the stuff in the post is this. There are very rarely targets for the higher level hulls in the foundary. Its frustrating as a player that these targets either come out during a raid or they just arent available in general. 
    image
  • Dare_Devil1
    Dare_Devil1
    Force to be Reckoned With
    Joined Feb 2012 Posts: 1,595
    For state of the game, all I need to do is look at my friends list of 25 peeps. 4 Active players in that list.

    The introduction of blood lust did it for the last player to quit. lvl 103. And here's the reason.
    Because base hitting generates the most revenue, you have altered the game to that sphere.

    People would stack the front of their base with buildingsto get 25% to bubble. This has been a standard tactic since I can remember.
    Blood lust punishes you for that.  So you move what you can inside, bye bye bubble. folks can know prep to their hearts content.
    Then comes the remote targeting super ships. more pain. 

    This company just refuses to balance the game between attack and defence.
    Honestly Kixeye. how many time do you think a player is wiling to log onto a dead base every morning before he says ENOUGH!
    and walks away from the game. 

    It seems all your dev team does these days is come up with new ways to kill bases in one hit and create unavoidable damage in PVE. Case in point.
    Next raid and next hull.  Many folks can't stop vendetta, Retribution combo yet. Why a new base smasher?
    util you take a step back and re-evaluate the path that is being taken, then numbers will decline. many peeps have stated on the amount 
    of dead bases they come across.  

    Sorry kixeye. I'm actually pretty happy playing right now. bu this is no longer a strategy and tactics game for all types of gamers anymore.








    Space Invaders elite player.
  • Jontork
    Jontork
    Skilled Warrior
    Joined Jul 2012 Posts: 392
    I'm in a good place in the game.  I've built almost every hull that has come out (token love).  
    The Good:
    About the LAG, I just got a new computer and guess what?  Now I have zero lag.  Sure, about a week ago had a little, but it's fixed now.  So, if your using an old computer and operating system, you have LAG.  Easy fix.    I don't mind all the different hulls because I have them all (token love).  I like all the new campaigns and have completed all that were useful.  Big props to easing into new targets, let us try them out before a complete change.
    The Bad:  
    All of the changes to the FM are unwelcome.  Just give us 6 months of no changes to the FM.  Then change it.  
    I watched my first Mega battle today and it was boring?  Two stationary ships firing at each other, what fun.
    The Ugly:
    The forums are unfriendly and I do not feel I can speak my mind.  Some of the Mods troll and I don't understand why?  We have plenty of troll, so the Mods can relax.   The merging and closing of threads seems totally random.  

    When you add new features or design things, think about this:
    1)  Will this make the game more fun?  
    2)  How can I encourage them into coining and still give value and excitement ( as we know you need coin).  This is a fine line as we are all different levels.

    Have a nice day.
          
  • Psycho_Smurf
    Psycho_Smurf
    Potential Threat
    Joined May 2012 Posts: 65
    I'm trying my best to like these changes. Maybe it's time for another "give us 3 months" message. Someone needs to stop sniffing the magic marker in the planning office.
  • Carnegie_SIASS
    Carnegie_SIASS
    Skilled Warrior
    Joined Nov 2012 Posts: 380
    edited 8 Sep 2016, 10:01AM
    left game in February, returned just before last raid. same ole problems 

    time , time, time

    I don't do weekly mission, its boring and to time consuming. almost fell off my chair when I saw 350 million point tier. 

    I don't care about the Uranium Resource Dump (R & D), but I see you tied in the mega hulls system to force people to do it.

    Don't you dare replace the draconian armadas with reaver armadas , keep both spawning always.  

    An don't change the sector bar, its actually one thing I really liked since I returned, its much better than it was back in February.  

    I want to see more permanent campaigns based on old raid targets , was so many time limited campaigns recently, I have a life and a business to run, I play when I have time to play, not when kixeye want me to play.

    As for PvP , i don't care about it, don't have the money or wish to coin to keep up with other players.   

    Until you reduce build/repair time permanently by 50%  , then I really only have a part time interest in Battle Pirates, which is a shame because the game could be so great if kixeye wasn't so greedy. 

    I do however like the new skirmish etc tiers for tech,  that is pretty cool.  
  • nubz
    nubz
    Minor Nuisance
    Joined Nov 2012 Posts: 277
    So if you havnt got a sub fleet, you are stuffed
  • wangslanger
    wangslanger
    Greenhorn
    Joined Jun 2013 Posts: 6
    honestly loving the game more now than in years overall. especially the upfront updates.the coments have all good points with some bad manners. I agree with most. the Tech requirement ? Does that stop me from helping my mates who don't have it? if so that's a mistake!! some little people send coins to big people to pay for repairs and thank them for helping. WILL COST YOU!!! happy day
    h2o
  • locotime
    locotime
    Skilled Warrior
    Joined Feb 2013 Posts: 493
    We need a half time repair slot for conqueror hulls as hitting bases is somewhat of a luxury now, and very specific.
    Thanks for the quick fix to the AT R transformer.
    The TLC this month, awesome, many can catch up if that even is a thing.
    Flash player is still struggling with your programming practices.
    Keeping the 107s might be wise for those still getting up to speed with builds. Fast hulls and a pinch can help those get the things they need with little cost and they can improve their get away skills with all of us cranking them with subs because they leave half dead 107s.
    Maybe consider a banshee flag for those of us who were tough enough to get them...that was a serious grind.
    Could we get some decorations for say like a beach front? We could gift them to each other like in farmville.
    Somebody please make me a sandwich.
This discussion has been closed.