is the apollo a must have hull

  • piratepartisan
    piratepartisan
    Force to be Reckoned With
    Joined Sep 2015 Posts: 1,936
    yes
    I vote no and this is why. Kix never slowed down on content. Now they want us to build 6 -10 different fleets. They balanced the base defense then put in a hull that is another click and win hull. Why did you even do anything to the bases then. You made 2 sides of a coin PVE and PVP . You have to do the PVE to get the PVP or you don't advance. Then you make the PVE so over powered that you have to break into your life savings to play a GAME. And not play the game for hrs but for minutes every day. What we were hoping would make the game better has just pushed it over the edge. And for those that are hoping for the PVE hulls to come out as powerful as the PVP hulls don't hold your breath. Do you really think Kix will ever add a PVE hull that will walk there targets or even make them manageable. It will never happen. They seen were they made there mistake with the punisher and that mistake won't happen again soon. And they are pushing the low and non coiners out of the game. It's not a game of skill anymore, it's who can spend the most.   
    very well said! @CM Scarlett  @CM DOOMROOSTER  @GD Raikan  take note on this thought 
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    edited 10 May 2016, 10:37AM
    I vote no and this is why. Kix never slowed down on content. Now they want us to build 6 -10 different fleets. They balanced the base defense then put in a hull that is another click and win hull. Why did you even do anything to the bases then. You made 2 sides of a coin PVE and PVP . You have to do the PVE to get the PVP or you don't advance. Then you make the PVE so over powered that you have to break into your life savings to play a GAME. And not play the game for hrs but for minutes every day. What we were hoping would make the game better has just pushed it over the edge. And for those that are hoping for the PVE hulls to come out as powerful as the PVP hulls don't hold your breath. Do you really think Kix will ever add a PVE hull that will walk there targets or even make them manageable. It will never happen. They seen were they made there mistake with the punisher and that mistake won't happen again soon. And they are pushing the low and non coiners out of the game. It's not a game of skill anymore, it's who can spend the most.   
    very well said! @CM Scarlett  @CM DOOMROOSTER  @GD Raikan  take note on this thought 
    not really. PvE is not that difficult without coins, if you have a decent strategy.  in a strategy game ..... 

    every single raid so far has been 'manageable'
  • WallyFleet RETIRED
    WallyFleet RETIRED
    Incursion Leader
    Joined Jan 2012 Posts: 1,117
    no
    very simple : 
    With all the hulls still waiting to get build we will be July when I actually can get to this one. Then we will have a new hull raid so why bother now? For the non coiners and the low frequency coiners I would advise : take the weapon and be happy
    Goodbye **** game
    I'm leaving you today
    Goodbye,
    Goodbye, all you people
    There's nothing you can say
    To make me change my mind
    Goodbye (inspired by Pink floyd)
  • dballard601
    dballard601
    Strike-force Captain
    Joined Sep 2012 Posts: 790
    I might be interested, will need to see the stats- if it has high resistances and is as fast as it seems, it sounds worth while.  I haven't invested in a new hull since the Punishers, and really don't think I've missed out on any "must have" tech.  The recent raids since the Scourge have all been quite manageable in terms of both level of difficulty and reasonable coin levels.
  • kixeyeuser_1384609903109_100003522404108
    kixeyeuser_1384609903109_100003522404108
    Force to be Reckoned With
    Joined Dec 2014 Posts: 1,570
    this is questionable i dont know that this is going to be of much use in game after raid so if your a non coiner you would have the build done after this raid series ends and it will collect dust this hull cannot be grouped with other hulls because of its speed boost and rakien said this raid cycle will come out in game as (Assault Raid Targets = [TBA]) so not much use going forward. the new special is junk if they dont add re targeting to it and the new weapon is scary because its missiles are its secondary weapon so no re targeting and cant be used as a spotter weapon. but we have not seen the finnal stats yet so mabey kixeye will wise up and fix these things to make these something of value to the game ohAND 4 HRS REPAIR TIME ON A BARE HULL REALLY.....

  • MR Stagger Lee Jock
    MR Stagger Lee Jock
    Strike-force Captain
    Joined Sep 2012 Posts: 724
    edited 10 May 2016, 11:40AM
    The more crapola they make the easier it is for me to quit lol as eventually even if I wanted to my stuff will be super obsolete.
    I already have 2 guys in my team quit due to being unable to compete and with new fm changes after finally getting a fleet they can get to T4 with they just went fck it I'm off
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    bacon
    bort said:
    I vote no and this is why. Kix never slowed down on content. Now they want us to build 6 -10 different fleets. They balanced the base defense then put in a hull that is another click and win hull. Why did you even do anything to the bases then. You made 2 sides of a coin PVE and PVP . You have to do the PVE to get the PVP or you don't advance. Then you make the PVE so over powered that you have to break into your life savings to play a GAME. And not play the game for hrs but for minutes every day. What we were hoping would make the game better has just pushed it over the edge. And for those that are hoping for the PVE hulls to come out as powerful as the PVP hulls don't hold your breath. Do you really think Kix will ever add a PVE hull that will walk there targets or even make them manageable. It will never happen. They seen were they made there mistake with the punisher and that mistake won't happen again soon. And they are pushing the low and non coiners out of the game. It's not a game of skill anymore, it's who can spend the most.   
    very well said! @CM Scarlett  @CM DOOMROOSTER  @GD Raikan  take note on this thought 
    not really. PvE is not that difficult without coins, if you have a decent strategy.  in a strategy game ..... 

    every single raid so far has been 'manageable'
    ahh but that is the key word "manageable" for you and me manageable means being able to find a way to beat it with what we have or guessing which way they are going to go and build for it.

    "Manageable" for bubba there and all the others saying no, is being able to get 25 million points in 30 minutes with Sea Wolves and Thud IV, you see we are playing two different games here. Bubba and those like him that hate the game direction are more inline with candy crush players and instant gratification playing.

    :)
  • LOBO-1
    LOBO-1
    Skilled Warrior
    Joined Feb 2014 Posts: 351
    bacon
    bort said:
    I vote no and this is why. Kix never slowed down on content. Now they want us to build 6 -10 different fleets. They balanced the base defense then put in a hull that is another click and win hull. Why did you even do anything to the bases then. You made 2 sides of a coin PVE and PVP . You have to do the PVE to get the PVP or you don't advance. Then you make the PVE so over powered that you have to break into your life savings to play a GAME. And not play the game for hrs but for minutes every day. What we were hoping would make the game better has just pushed it over the edge. And for those that are hoping for the PVE hulls to come out as powerful as the PVP hulls don't hold your breath. Do you really think Kix will ever add a PVE hull that will walk there targets or even make them manageable. It will never happen. They seen were they made there mistake with the punisher and that mistake won't happen again soon. And they are pushing the low and non coiners out of the game. It's not a game of skill anymore, it's who can spend the most.   
    very well said! @CM Scarlett  @CM DOOMROOSTER  @GD Raikan  take note on this thought 
    not really. PvE is not that difficult without coins, if you have a decent strategy.  in a strategy game ..... 

    every single raid so far has been 'manageable'
    ahh but that is the key word "manageable" for you and me manageable means being able to find a way to beat it with what we have or guessing which way they are going to go and build for it.

    "Manageable" for bubba there and all the others saying no, is being able to get 25 million points in 30 minutes with Sea Wolves and Thud IV, you see we are playing two different games here. Bubba and those like him that hate the game direction are more inline with candy crush players and instant gratification playing.

    :)
    your full of **** build for it you mean coin for it every raid something has  changed to make it  harder and you then haft to coin refits to cope with the change i wont coin 1000s  on a free to play game jack **** like you make kix think there doing a good job when in fact there killing the game less and less players ever month is not good business  its not about just the coiners you know you cant fight dead bases  
  • Ewokie
    Ewokie
    Force to be Reckoned With
    Joined Nov 2011 Posts: 1,518
    i just want to know, because it has assault/deflect etc i wanna know how well it will preform in the new weekly coming up, i realize the new weekly is "garrison targets" but never know 
    Image may contain: text and outdoor
  • ThePrimate
    ThePrimate
    Skilled Warrior
    Joined Sep 2013 Posts: 409
    I vote no and this is why. Kix never slowed down on content. Now they want us to build 6 -10 different fleets. They balanced the base defense then put in a hull that is another click and win hull. Why did you even do anything to the bases then. You made 2 sides of a coin PVE and PVP . You have to do the PVE to get the PVP or you don't advance. Then you make the PVE so over powered that you have to break into your life savings to play a GAME. And not play the game for hrs but for minutes every day. What we were hoping would make the game better has just pushed it over the edge. And for those that are hoping for the PVE hulls to come out as powerful as the PVP hulls don't hold your breath. Do you really think Kix will ever add a PVE hull that will walk there targets or even make them manageable. It will never happen. They seen were they made there mistake with the punisher and that mistake won't happen again soon. And they are pushing the low and non coiners out of the game. It's not a game of skill anymore, it's who can spend the most.   
    Pretty much this (& where is the real reduction in build times and less content that Rooster spoke about all those weeks ago?)
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    bacon
    LOBO-1 said:
    bort said:
    I vote no and this is why. Kix never slowed down on content. Now they want us to build 6 -10 different fleets. They balanced the base defense then put in a hull that is another click and win hull. Why did you even do anything to the bases then. You made 2 sides of a coin PVE and PVP . You have to do the PVE to get the PVP or you don't advance. Then you make the PVE so over powered that you have to break into your life savings to play a GAME. And not play the game for hrs but for minutes every day. What we were hoping would make the game better has just pushed it over the edge. And for those that are hoping for the PVE hulls to come out as powerful as the PVP hulls don't hold your breath. Do you really think Kix will ever add a PVE hull that will walk there targets or even make them manageable. It will never happen. They seen were they made there mistake with the punisher and that mistake won't happen again soon. And they are pushing the low and non coiners out of the game. It's not a game of skill anymore, it's who can spend the most.   
    very well said! @CM Scarlett  @CM DOOMROOSTER  @GD Raikan  take note on this thought 
    not really. PvE is not that difficult without coins, if you have a decent strategy.  in a strategy game ..... 

    every single raid so far has been 'manageable'
    ahh but that is the key word "manageable" for you and me manageable means being able to find a way to beat it with what we have or guessing which way they are going to go and build for it.

    "Manageable" for bubba there and all the others saying no, is being able to get 25 million points in 30 minutes with Sea Wolves and Thud IV, you see we are playing two different games here. Bubba and those like him that hate the game direction are more inline with candy crush players and instant gratification playing.

    :)
    your full of **** build for it you mean coin for it every raid something has  changed to make it  harder and you then haft to coin refits to cope with the change i wont coin 1000s  on a free to play game jack **** like you make kix think there doing a good job when in fact there killing the game less and less players ever month is not good business  its not about just the coiners you know you cant fight dead bases  
    lol such rage, such anger, such lack of understanding!


    The only ones that are killing the game are those like you that fail to understand what free to play means :) 

    Not our fault you cannot think of ways to make this game fun for you :) Hint I do not spend 1000s of dollars a month, don't need to :) But, then I understand basic mathematical equations and how they work within the context of this game....

    I know, not everyone has made it through 6th grade math yet.
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    bacon
    Ewokie said:
    i just want to know, because it has assault/deflect etc i wanna know how well it will preform in the new weekly coming up, i realize the new weekly is "garrison targets" but never know 
    I would think it depends on the resistances that it gets. I could see it doing pretty good if it has the right stats.

    That CM feature it had in the preview and speed makes it a very interesting hull. The problem I think will come from the Frostbites in the targets with their explosive damage vs the hulls explosive resistance and siege deflection.

    I bet it would do OK, but not sure until we see it. I did load up a bit extra this month, just because the raid preview looked nasty.
  • LOBO-1
    LOBO-1
    Skilled Warrior
    Joined Feb 2014 Posts: 351
    bacon
    LOBO-1 said:
    bort said:
    I vote no and this is why. Kix never slowed down on content. Now they want us to build 6 -10 different fleets. They balanced the base defense then put in a hull that is another click and win hull. Why did you even do anything to the bases then. You made 2 sides of a coin PVE and PVP . You have to do the PVE to get the PVP or you don't advance. Then you make the PVE so over powered that you have to break into your life savings to play a GAME. And not play the game for hrs but for minutes every day. What we were hoping would make the game better has just pushed it over the edge. And for those that are hoping for the PVE hulls to come out as powerful as the PVP hulls don't hold your breath. Do you really think Kix will ever add a PVE hull that will walk there targets or even make them manageable. It will never happen. They seen were they made there mistake with the punisher and that mistake won't happen again soon. And they are pushing the low and non coiners out of the game. It's not a game of skill anymore, it's who can spend the most.   
    very well said! @CM Scarlett  @CM DOOMROOSTER  @GD Raikan  take note on this thought 
    not really. PvE is not that difficult without coins, if you have a decent strategy.  in a strategy game ..... 

    every single raid so far has been 'manageable'
    ahh but that is the key word "manageable" for you and me manageable means being able to find a way to beat it with what we have or guessing which way they are going to go and build for it.

    "Manageable" for bubba there and all the others saying no, is being able to get 25 million points in 30 minutes with Sea Wolves and Thud IV, you see we are playing two different games here. Bubba and those like him that hate the game direction are more inline with candy crush players and instant gratification playing.

    :)
    your full of **** build for it you mean coin for it every raid something has  changed to make it  harder and you then haft to coin refits to cope with the change i wont coin 1000s  on a free to play game jack **** like you make kix think there doing a good job when in fact there killing the game less and less players ever month is not good business  its not about just the coiners you know you cant fight dead bases  
    lol such rage, such anger, such lack of understanding!


    The only ones that are killing the game are those like you that fail to understand what free to play means :) 

    Not our fault you cannot think of ways to make this game fun for you :) Hint I do not spend 1000s of dollars a month, don't need to :) But, then I understand basic mathematical equations and how they work within the context of this game....

    I know, not everyone has made it through 6th grade math yet.
    your a dum **** if  you think i be leave   you  even kixeye doesn't understand there math  that why they haft to nerf there hulls after the raid is done  and how they say its so hard for them to lower build and repaire times then presto the dred goes from 6 days to 6 hours to build  dnx same way but they cant lower repaire times or get a hull right from the get go  but yet you understand it all  yep  i be leave ya go eat your boogers and leave me alone tard
  • REDBEARD478
    REDBEARD478
    Minor Nuisance
    Joined Feb 2012 Posts: 248
    yes
    It is a must have hull to do the other raids in this cycle as it is a tank, just get the evade, missile defence high and run it in front of rhinos as a tank / spotter. Wouldnt bother with the new weapon , too short range like trident and its countermeasure not have any missile def boost, stick with phal 4. On the good side you will only have to build 1 of these or possibly 2 raid tanks...then back to building revenge for bases. :)
  • gray beard
    gray beard
    Skilled Warrior
    Joined May 2011 Posts: 332
          getting the new hulls really doesn't matter to me.  i'm still trying to complete my 1st revenge And refit my punishers.   therefore  having to wait on the 17 - 19 day builds, the next cycle of raids will be here before i could get even 1 apollo built.
      i'm just sick of build times, refit times and repair times.
    graybeard - lvl 84 - sector 240 - id# 371651
    graybeard
  • Topper5
    Topper5
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,986
    ppalley said:
    It's generally a good idea to get the hull regardless.  After all, you only saw how it performed a week ago, how do you know how it will perform tomorrow under the current Kixeye paradigm?

    That said, my only advice is to not break the bank trying to get it, and DEFINITELY do not coin its construction.

    I agree. You never know what changes kix might do to a hull after a few weeks. So always get the hull :P

  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    bacon
    LOBO-1 said:
    LOBO-1 said:
    bort said:
    I vote no and this is why. Kix never slowed down on content. Now they want us to build 6 -10 different fleets. They balanced the base defense then put in a hull that is another click and win hull. Why did you even do anything to the bases then. You made 2 sides of a coin PVE and PVP . You have to do the PVE to get the PVP or you don't advance. Then you make the PVE so over powered that you have to break into your life savings to play a GAME. And not play the game for hrs but for minutes every day. What we were hoping would make the game better has just pushed it over the edge. And for those that are hoping for the PVE hulls to come out as powerful as the PVP hulls don't hold your breath. Do you really think Kix will ever add a PVE hull that will walk there targets or even make them manageable. It will never happen. They seen were they made there mistake with the punisher and that mistake won't happen again soon. And they are pushing the low and non coiners out of the game. It's not a game of skill anymore, it's who can spend the most.   
    very well said! @CM Scarlett  @CM DOOMROOSTER  @GD Raikan  take note on this thought 
    not really. PvE is not that difficult without coins, if you have a decent strategy.  in a strategy game ..... 

    every single raid so far has been 'manageable'
    ahh but that is the key word "manageable" for you and me manageable means being able to find a way to beat it with what we have or guessing which way they are going to go and build for it.

    "Manageable" for bubba there and all the others saying no, is being able to get 25 million points in 30 minutes with Sea Wolves and Thud IV, you see we are playing two different games here. Bubba and those like him that hate the game direction are more inline with candy crush players and instant gratification playing.

    :)
    your full of **** build for it you mean coin for it every raid something has  changed to make it  harder and you then haft to coin refits to cope with the change i wont coin 1000s  on a free to play game jack **** like you make kix think there doing a good job when in fact there killing the game less and less players ever month is not good business  its not about just the coiners you know you cant fight dead bases  
    lol such rage, such anger, such lack of understanding!


    The only ones that are killing the game are those like you that fail to understand what free to play means :) 

    Not our fault you cannot think of ways to make this game fun for you :) Hint I do not spend 1000s of dollars a month, don't need to :) But, then I understand basic mathematical equations and how they work within the context of this game....

    I know, not everyone has made it through 6th grade math yet.
    your a dum **** if  you think i be leave   you  even kixeye doesn't understand there math  that why they haft to nerf there hulls after the raid is done  and how they say its so hard for them to lower build and repaire times then presto the dred goes from 6 days to 6 hours to build  dnx same way but they cant lower repaire times or get a hull right from the get go  but yet you understand it all  yep  i be leave ya go eat your boogers and leave me alone tard
    I think you are a dum (SIC) **** for other reasons :)

    The Revenge was not nerfed, it was buffed considerably hence the threads about it being OP  :) If you do not understand why they lowered the build times or repair times on old stuff, but not new stuff then you really should try a few business classes and focus on understanding your target market and the basics of economies :)

    Although... now that I read what you have said again I think we might have to start with See Jill pay Bill and go from there. Not sure you grasp this stuff.

  • piratepartisan
    piratepartisan
    Force to be Reckoned With
    Joined Sep 2015 Posts: 1,936
    yes
    btw, given that the appolo has that corrosive resistance and that corrosive turrets from the RAID targets are the 
    that is, this turrets ignores the corrosive defence from the appolo, so i dont see how the appolo will be good in the RAID compared to other hulls, like the punisher ...
  • CM Scarlett
    CM Scarlett
    Unicorn Overlord
    Joined Mar 2014 Posts: 3,026
    btw, given that the appolo has that corrosive resistance and that corrosive turrets from the RAID targets are the 
    that is, this turrets ignores the corrosive defence from the appolo, so i dont see how the appolo will be good in the RAID compared to other hulls, like the punisher ...
    That screenshot is the player's Basilisk. PvE targets have different stats...this is why the Revenge does well in player bases but gets eaten up in PvE targets.
    Submit ideas and feedback
    >>>r/VEGAConflict<<<

  • TheBAM
    TheBAM
    Skilled Warrior
    Joined Nov 2014 Posts: 405
    edited 10 May 2016, 4:31PM
    btw, given that the appolo has that corrosive resistance and that corrosive turrets from the RAID targets are the 
    that is, this turrets ignores the corrosive defence from the appolo, so i dont see how the appolo will be good in the RAID compared to other hulls, like the punisher ...
    This response is so stupid.

    Learn the game.
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    btw, given that the appolo has that corrosive resistance and that corrosive turrets from the RAID targets are the 
    that is, this turrets ignores the corrosive defence from the appolo, so i dont see how the appolo will be good in the RAID compared to other hulls, like the punisher ...
    Resistance bypass is ONLY in player bases, not PVE targets.

    Plus, PVE turret have different stats then player turret like Scarlett mentionned above.
  • jeppydcg
    jeppydcg
    Potential Threat
    Joined Feb 2014 Posts: 59
    i'm going to say all hulls have been necessary lately, or at least close to.  with the supposed changes to weekly targets, some of the hulls people said no too could be much more viable.  but kix creating this necessity of getting hulls has pushed most of the light/non coiners out of the game, i personally know 2 people who spent 10-20$ on the raid who feel they cant spend that and catch up, and cant afford to spend more to try to, who are now getting out of BP altogether cause its no fun when they can no longer progress in the game.  i know they need to make it so that whales spend coin, but eventually when all the non whales leave, the whales will have no one but themselves to play with cause they pushed all the lighter coiners out. 
  • Keyser_Soze us
    Keyser_Soze us
    Potential Threat
    Joined Jan 2013 Posts: 51
    beel78 said:
    Shiba said:
    I think I feel obligated to explain my no.. 

    I did not get into the preview, but I watched quite a few videos and streams from the players that did..   Watching the new hull in action left me scratching my head..     PvE is now based ALL on resists..   That is basically what we have been told from the start of this ship mumbo jumbo..   

    resists on this thing are horrible.  Where are they???  Most are stuck at 0%..     They want ships to have an expanded life cycle, but this boats resists say.. I DO one thing and that is it..  I fight this raid target.    SO we have to win a ship, in the first raid of the cycle to do well in any of the up coming raids of this type.      That is not cool in any shape or form.   Its the Centurion all over again..  ONE boat given out to do well against the mines and drac bases.    PLUS the boat did not do very well in any of the videos I saw.     SO the boat that is stat wise, supposed to be for this cycle, is not doing the job very well..    I just don't see WHY I should be getting it.
     
    To quote a friend of mine..      Whom ever is making these decisions at kix have no idea on game balance, they're not taking into consideration the most important thing in the game is PvP. They've made the game into a job and more into researching and such...I play this game to fight but unfortunately its too expensive to even do that. 


    I DO NOT, want to build 10 different fleets to do 10 different objectives that you are forcing us to do to stay current.   It is friggin asinine to even think about forcing the game down that road due to the 12-18 day timer PER BOAT..     It takes too GD long for that style of development.  We had multi role fleets for a reason..   To try and play with the massive build time.     


    ^^^^ this.  if builds were reduced drastically then, I would be on board with the force feeding of hull builds and game style.  however with fleet builds in the months, this is absolutely horrible. I logged on and the number of people on the Kixeye site was less than 40,000 (Edit: this morning).  That was new to me. I just think it is hilarious that kixeye actually pays people to ruin their game.  instead of listening to the Devs, what they need to do is get feed back and ideas from the player base which has shown repeatedly that they have a far better imagination than the Devs (or at least the people that pressure the Devs into these creations).
    The past two months have been a joke.  We all thought you (Kixeye) were heading in the right direction.  Even if it was a slow crawl but this has capped any interest in the game for myself and many many others. No one likes being "forced" to play a certain way on a game.  it is worse when the game started out completely different and has become overly complicated, bug ridden, redundant chores, too expensive and unless you coin or get your kicks from snipping fleets it is not even fun. I like to come on a game and play.  go fight other players. 
    But as time has shown again and again.  You do not listen to players for anything important. Try thinking outside the box.  Stop bringing in things from your other games which did not work.  Stop with the knee jerk reactions. Stop the last minute changes.  You people need a plan and be able to have months to tweak events, specials, hulls as opposed to days or even hours.

      To combat the absurd build/repair times that, kixeye has created, the player base (the majority and not the whales) built multi purpose fleets.  the MASS majority were still behind.  Now, kixeye wants to make it that fleets are not to be multi purpose?  How is anyone able to be even close to staying afloat in the game? By the way.  I really appreciate the fact that you have basically killed every fleet, I own.  Well, May 18th anyway. From the bottom of my heart, I thank you. My money now goes to  other games.  Anything with, Kixeye involved does not get my money anymore. gracias.
    Anyway.  Rant over.
    Giving the fact Kix said it will be a cycle of similar raids I can bet the next raid we'll have a top prize hull that will dwarf the Apollo.
  • piratepartisan
    piratepartisan
    Force to be Reckoned With
    Joined Sep 2015 Posts: 1,936
    yes
    smb could do properly the raid if having the a fleet full of appolos. otherwise, it will hard to do it :(
  • kixeyeuser_1375810824263_12234_28846940
    kixeyeuser_1375810824263_12234_28846940
    Unicorn Overlord
    Joined Feb 2016 Posts: 4,914
    bacon

    @piratepartisan said:
    btw, given that the appolo has that corrosive resistance and that corrosive turrets from the RAID targets are the 
    that is, this turrets ignores the corrosive defence from the appolo, so i dont see how the appolo will be good in the RAID compared to other hulls, like the punisher ...

    This is the dumbest thing I have seen all week, and that is madness, cuz yesterday was madness.

    @piratepartisan said:
    smb could do properly the raid if having the a fleet full of appolos. otherwise, it will hard to do it :(

    Hahahahahahahahshaahaha.

    You are funny. You weren't in the Preview were you?

  • ricardo.rivera.79
    ricardo.rivera.79
    Potential Threat
    Joined Aug 2013 Posts: 47
    It could be a good hull. That all depends on if Kixeye will change the stats for this Hull like they did the last hull. The last hull ( Revenge and gat gun ) i built as an all round ship. I have stopped the building of these ships and guns, because the changes Kix made AFTER winning the hull, and the gun. After the first one was built i took it out for a spin..... Not impressed with the ship or the changes.... So for me NO.... If i win it maybe i will have time to build it, after all my Revenge is in storage for now or for good.... Would HATE to win another hull just to have it changed at a WHIM. Waste of Time and Money. But can't expect to much because they will do as they like regardless.... 
  • kixeyeuser_1375810824263_12234_28846940
    kixeyeuser_1375810824263_12234_28846940
    Unicorn Overlord
    Joined Feb 2016 Posts: 4,914
    bacon

    @ricardo.rivera.79 said:
    It could be a good hull. That all depends on if Kixeye will change the stats for this Hull like they did the last hull. The last hull ( Revenge and gat gun ) i built as an all round ship. I have stopped the building of these ships and guns, because the changes Kix made AFTER winning the hull, and the gun. After the first one was built i took it out for a spin..... Not impressed with the ship or the changes.... So for me NO.... If i win it maybe i will have time to build it, after all my Revenge is in storage for now or for good.... Would HATE to win another hull just to have it changed at a WHIM. Waste of Time and Money. But can't expect to much because they will do as they like regardless.... 

    The Revenge was buffed, not nerfed, so that arguement is null, and the Apollo NEEDS changes, it is far too weak

  • gtlyons
    gtlyons
    Skilled Warrior
    Joined Jan 2012 Posts: 375
    I am still bacon. The fact is the hull actually needs 30 million points to get thanks to tier locking. The Apollo looks good on paper, but the accelerate feature looks like it won't play well with other hulls. It's a pure FvF hitter and looks excellent at that, but non-ballistic surface FvF boats have a short shelf-life in this game historically. 
    Prize Hulls owned: HHA, HHB, ScorpA, BBA, Levi A, Triton, Corvette, Destroyer, Destroyer X, Light Cruiser, BC, Battleship, Juggernaut, Interdictor, Mercury, FFA, LCX, Scorp A, Mauler, DreadX, Frigate, Rampart, SCX, Vindicator, Sawfish, Spectre, MCX, SFF
    .
  • piratepartisan
    piratepartisan
    Force to be Reckoned With
    Joined Sep 2015 Posts: 1,936
    yes
    the acceleration feature of hull is good to avoid all those damages that are avoided by speed, like mortars, rockets, depth charges, ballistics .... etc 
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