The Foresaken Lab

Launch68
Launch68
Potential Threat
Joined Sep 2014 Posts: 31
What this Lab does is measure your achievements, and open up areas of improvement for your Buildings and fleets, Based off things that you use, allowing for adaptations.


An example is lets say you have oil rigs, and they mine and mine. Lets say it allows you to put a standard forsaken base defense on one. (sentinel or something like that).


Lets say you kill 1,000 ships using stalkers, and the option to upgrade a stalker to a stalker class A. lets say you get another 1,000 kills it offers up 10% bonus against torpedo's, to any stalker of your choice. you would need to build the upgrade at the ship yard. The next 1,000 kill upgrade might be 5 seconds longer below water of the base stat. Possible even things like engines 4-6, nautilus battery 4-6.


You might get things you do not need or want, like lets say you have 5 FF A, you may get as a reward turn an FF to an FF A. Than again might get to turn an FF A into an FF B, when you get to around 50k kills, might get an FF C option.   You will not get items from ships you do not use for example if you have no sea wolves, don't use them, wont get upgrades for them.


Lets say your base is pillaged constantly... the more your defenses are broke down the more options you get, for example level 7-9 wall. so for example if you mortar an enemy base and wipe it all out consciously, what will happen is they will start getting advanced wall, or wall resistant to mortars. Slowing the enemy up. possibly even killing the enemy fleet.


You still pay resources, and uranium in some instances, for these upgrades.  It would stick to forsaken technology, unless they wanted to have a reaver and Drac lab, which I would suggest allow only 1 type per player base.  You can in theory have around 20-50 upgrades on a ship type, so it would keep things interesting.


The alternative is have ship upgrades, off points that ship class has accomplished.   Obviously jumping up to a new class costs more than 5% missile protection.


The basic idea is allow what players have to get better, and advanced, so an old fleet will possibly be upgraded, to another tier. Most likely these upgrades will need the shipyard, I doubt they would allow it to be done at the lab.
  • luitenantinge
    luitenantinge
    Potential Threat
    Joined Sep 2014 Posts: 54
     Very intruiging.   
  • kixeyeuser_1375810824263_12234_28846940
    kixeyeuser_1375810824263_12234_28846940
    Unicorn Overlord
    Joined Feb 2016 Posts: 4,914
    edited 5 Mar 2016, 10:38PM
    This idea is..........odd.........i like it.........but can be used to make some ships absolutely overpowered (Imagine if the Ghostcrawler or Hellstar got these upgrades and they eventually would) so in the long term. NO. N-O. Nada. Stay Away. KILL IT! KILLLL ITTTTTT! Do we have any fire? Fire usually kills things............
  • Launch68
    Launch68
    Potential Threat
    Joined Sep 2014 Posts: 31
    Its indiscriminant upgrades both offensively and defensively.  The upgrades would be accessible to everyone, and every ship. Basically unforeseen upgrades will happen, where other ships, and ship classes, will get abilities that will make other designs more formidable.

    For example add 10% armor to a ship, than maybe you get 2-3 more... and get 30-40% more armor on a battleship. Than lets say you get plus 2 speed, and a bunch of other bonuses like protection against certain weapons.
  • kixeyeuser_1375810824263_12234_28846940
    kixeyeuser_1375810824263_12234_28846940
    Unicorn Overlord
    Joined Feb 2016 Posts: 4,914
    Launch68 said:
    Its indiscriminant upgrades both offensively and defensively.  The upgrades would be accessible to everyone, and every ship. Basically unforeseen upgrades will happen, where other ships, and ship classes, will get abilities that will make other designs more formidable.

    For example add 10% armor to a ship, than maybe you get 2-3 more... and get 30-40% more armor on a battleship. Than lets say you get plus 2 speed, and a bunch of other bonuses like protection against certain weapons.
    So in a Nutshell, if someone has a fleet that is the same retrofit level, same rank, same build on a fleet, but is a worse driver but used the hull more often they should still have a clear cut advantage?
  • xHydrax
    xHydrax
    Minor Nuisance
    Joined Feb 2015 Posts: 190
    i have 0 faith that kixeye could code this correctly. also we already having ranking bonus's, that's enough. at most we need more repair specialists released.
  • luitenantinge
    luitenantinge
    Potential Threat
    Joined Sep 2014 Posts: 54
    xHydrax said:
    i have 0 faith that kixeye could code this correctly. also we already having ranking bonus's, that's enough. at most we need more repair specialists released.

    Yes and shorter mc x built times . 
  • Launch68
    Launch68
    Potential Threat
    Joined Sep 2014 Posts: 31
    This takes upgrades out of kixeye's hands, and gives them to the players.  It prolongs hull's life indefinitely (sure need to upgrade the hull, however get to keep the ship).

    Continuously upgrading ships, benefits everyone, in time all hulls fade away and become worthless, even with the retrofit lab. I don't see anyone scrapping out fleets of Kodiaks and rhinos, for FF A's, and hammer head B's.  Do you think people will go back to the days of predators? When they can keep what they have, and make it a little better.

    You can tailor what you make, if for example you have 2 fleets, with all the same ships. with one you want focusing on sub killing, the other killing surface fleets. So the sonar and detection bonuses go to the sub killing fleet, The improved weapons to the Surface fleet killers.

    They already have the system of players that cant handle the current ships, its called the new ships from events, that they buy.
  • xHydrax
    xHydrax
    Minor Nuisance
    Joined Feb 2015 Posts: 190
    Launch68 said:
    This takes upgrades out of kixeye's hands, and gives them to the players.  It prolongs hull's life indefinitely (sure need to upgrade the hull, however get to keep the ship).

    Continuously upgrading ships, benefits everyone, in time all hulls fade away and become worthless, even with the retrofit lab. I don't see anyone scrapping out fleets of Kodiaks and rhinos, for FF A's, and hammer head B's.  Do you think people will go back to the days of predators? When they can keep what they have, and make it a little better.

    You can tailor what you make, if for example you have 2 fleets, with all the same ships. with one you want focusing on sub killing, the other killing surface fleets. So the sonar and detection bonuses go to the sub killing fleet, The improved weapons to the Surface fleet killers.

    They already have the system of players that cant handle the current ships, its called the new ships from events, that they buy.
    i'm not saying that this wouldn't be a good system, im simply saying kixeye would screw it up royally, they couldn't code something properly if their life depended on it, everything they do is riddled with bugs and glitches.
  • Launch68
    Launch68
    Potential Threat
    Joined Sep 2014 Posts: 31
    Exactly why it's a good system, they only need to get 1 thing right, instead of dozens.
  • kixeyeuser_1375810824263_12234_28846940
    kixeyeuser_1375810824263_12234_28846940
    Unicorn Overlord
    Joined Feb 2016 Posts: 4,914
    edited 8 Mar 2016, 4:02AM
    Launch68 said:
    This takes upgrades out of kixeye's hands, and gives them to the players.  It prolongs hull's life indefinitely (sure need to upgrade the hull, however get to keep the ship).

    Continuously upgrading ships, benefits everyone, in time all hulls fade away and become worthless, even with the retrofit lab. I don't see anyone scrapping out fleets of Kodiaks and rhinos, for FF A's, and hammer head B's.  Do you think people will go back to the days of predators? When they can keep what they have, and make it a little better.

    You can tailor what you make, if for example you have 2 fleets, with all the same ships. with one you want focusing on sub killing, the other killing surface fleets. So the sonar and detection bonuses go to the sub killing fleet, The improved weapons to the Surface fleet killers.

    They already have the system of players that cant handle the current ships, its called the new ships from events, that they buy.
    So what you are saying is, make crappy builds better. i dunno about you, but the unarmored Sea Wolf is one of the best ships currently in the game for low level players, still, you can slap it full of Blade or Harrier missiles without a problem, same with Mercurys, just need to focus on what is right for the ship and what it is built for.

    Paragraph 2: OF COURSE PEOPLE ARE NOT SCRAPPING KODIAKS AND RHINOS FOR FFAs AND HAMMERHEAD Bs. the Kodiak was built as a Heavy Missile Assault Dreadnought. As it is described, the Floating Fortress A is an upgraded Floating Fortress with a bonus to Mortar reloads. the Rhino is a Thermal equipped, Remote Targeting armed Cruiser with 15 WEAPON SLOTS, fyi that is A LOT for a ship with less than 3 days build time. it is also faster, sports damage bonuses to missiles, a much greater reload bonus, and has 5 special slots, if you could not get it in Choke Point 2, or any previous raid, that is your own problem. the Hammerhead B is an Upgraded Hammerhead that only gets a missile bonus at R5, but in the End it is a Hammerhead, now if it was in the 1st FM tier, GREAT, low levels would LOVE IT. but anybody who DOES have it has better ships as is. so the HHB has fallen by the wayside as natural progression goes, Battle Pirates is according to the Story, a Naval War between the Dracs and the Forsaken. and as in all wars, some things get outdated to the point of you cannot use it well anymore. I may build HHBs or certain other hulls for the sheer sake of the fun they provide. because they are derpy.

    Paragraph 3: so you want a sub hunter fleet? use say a R3 Battlecruiser, use Sonic Targeting 3, and 3 Echo P armors, around 117 Sonar without retroing the Sonars themselves, and at r10 the Battlecruiser gets Thermal

    Paragraph 4: or you can be sensible and use well built fleets that can do the Raids free. or the TLC, i did Choke Point TWICE for FREE. with outdated Tech.

    (Edit) Retrofit Lab does what you want anyways but applies to all ships.
  • Launch68
    Launch68
    Potential Threat
    Joined Sep 2014 Posts: 31
    The Kodiak and Rhino would also apply to this, you could get a Rhino A, and Kodiak A.  It isn't just sea wolves, its every ship. However a Kodiak would cost way more to upgrade. Each upgrade would make the ship better, so for example no new ship comes out for 4 months, that is better than the ship you have, if you go on a  rampage killing 100,000 enemy ships for example, you might be able to get a few Kodiak B's and C's.
  • kixeyeuser_1375810824263_12234_28846940
    kixeyeuser_1375810824263_12234_28846940
    Unicorn Overlord
    Joined Feb 2016 Posts: 4,914
    edited 8 Mar 2016, 4:30AM
    Or they Just Release the Kodiak X (aint gunna happen m8, with its R5 the Kodiak is a Missile Jugg X) or a Rhino A (is not gonna happen, we have the Zoe Rhino) and 100 THOUSAND ships is FAR TOO MUCH. would be a CHORE too upgrade your ships.
  • luitenantinge
    luitenantinge
    Potential Threat
    Joined Sep 2014 Posts: 54
     hmmm asuming they have those misiles and dude the sw built is insta , the mercury isn't stop comparing apples and oranges! 
Sign In or Register to comment.