Limit The Rockets Per Base Attack Already

Crazycanuck
Crazycanuck
Potential Threat
Joined Sep 2012 Posts: 79
Just got prepped by a guy who used 6 rockets to take out base fleet. This is what drives me crazy about this game. You invest a lot of time, effort and yes coin building up fleets and bases in this game, only to have players use some lame-**** tactic like that because they can (under cover of a phantom sub fleet). Some will argue it is a good tactic, but I think that is just lame... 
  • Mad_Scientist
    Mad_Scientist
    Unicorn Overlord
    Joined Dec 2012 Posts: 7,716

    He had 48 hours of rocket builds plus some damage to his fleet. He won the battle....I guess....but I think you come out ahead.

    It is lame, I agree. In the WIP they did mention a counter that will stop some rocket attacks is coming soon.

    Meep!
  • sgtengu
    sgtengu
    Minor Nuisance
    Joined Feb 2013 Posts: 208
    yeah new anti rocket will be cool hope its not limited tho ...

    winner of  battle barge A  ,levi A , corvette , destroyer x  ,light cruiser ,light  cruiser x , juggernaut, mercury, battlecruiser , arc missile , drones ballistic and missile piranah  , battlecrusier x and hammerhead B , hammerhead A ,Mauler ,mc Disrupter cannon triton  goli  frigate  destroyer cuda  halo and jav   vult missile spec hellstrikes interdictors dred scx ssa ffa thresher battleship gaurdian rampart

     
    https://www.youtube.com/user/RelentlessAssassins?feature=watch




  • Crazycanuck
    Crazycanuck
    Potential Threat
    Joined Sep 2012 Posts: 79

    Hope so too. I also don't think it would be unreasonable to introduce at least a 5 min delay between launching rockets for reload time.

  • AdmiralHellYeah
    AdmiralHellYeah
    Minor Nuisance
    Joined Sep 2012 Posts: 285
    NO, it's good rocketing docks. We specialise in this.
  • MI Man
    MI Man
    Strike-force Captain
    Joined Sep 2012 Posts: 889
    Just got prepped by a guy who used 6 rockets to take out base fleet. This is what drives me crazy about this game. You invest a lot of time, effort and yes coin building up fleets and bases in this game, only to have players use some lame-**** tactic like that because they can (under cover of a phantom sub fleet). Some will argue it is a good tactic, but I think that is just lame... 
    6 rockets to take out base fleet?  

    I have one thermal ship that takes 8 rockets to kill.  

    You ever hear of explosive defense?
  • Crazycanuck
    Crazycanuck
    Potential Threat
    Joined Sep 2012 Posts: 79

    Well good for you and nope - never heard of explosive defense in the 3 years I've been playing. ;) 2 rockets for each of 3 Rhinos supporting a well-armoured Zerker.

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