Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
you challenge me in forums?then be prepared to lose.
Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
A lot of stuff is getting hit while cloaked.
do explain, ive only noticed the cyclones
you challenge me in forums?then be prepared to lose.
Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
A lot of stuff is getting hit while cloaked.
do explain, ive only noticed the cyclones
I have it happen alot with infiltrators and napalm turrets
What I'm saying is owls would take damage but now they are only good for suicide runs which in turn makes for longer repairtime an less pvp fun like I said if u all didn't just sit in ur home sectors an listen to none pvp players or roaches who are mad cause they don't really know how to play the game u would understand where I'm coming from ..I've played this game along time fellas I've seen many things happen over the yrs but this an when u all cried about fighting from a flat bases u basically are making it that u have to lose everything u bring to a base to flat some one do u understand what I'm say turtles
Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
A lot of stuff is getting hit while cloaked.
do explain, ive only noticed the cyclones
I have it happen alot with infiltrators and napalm turrets
if the there is an enemy turret, or unit infront of it the infil will begin to shoot that, and uncloak the reason being its move and shoot ability, which is pretty dumb
you challenge me in forums?then be prepared to lose.
Yes, we want a poll for it CM Sulaco 2 can you make poll for cyclone and owl retreat.
Feel free to make a poll. CM Sulaco won't make one for you. Have fun.
Its useless now. Because once the glitch is removed, its permanently removed.
Ah, so you guys do admit this is a "glitch" & not intended behavior?
I never said that its not a glitch. I my statement is that, they have removed this glitch saying that, players wanted to remove it. I just want to say that players do not wanted to remove this glitch.
Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
A lot of stuff is getting hit while cloaked.
do explain, ive only noticed the cyclones
I have it happen alot with infiltrators and napalm turrets
if the there is an enemy turret, or unit infront of it the infil will begin to shoot that, and uncloak the reason being its move and shoot ability, which is pretty dumb
just the turret and the infiltrator. He gets shot before he decloaks, alot of the time
Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
A lot of stuff is getting hit while cloaked.
do explain, ive only noticed the cyclones
I have it happen alot with infiltrators and napalm turrets
if the there is an enemy turret, or unit infront of it the infil will begin to shoot that, and uncloak the reason being its move and shoot ability, which is pretty dumb
just the turret and the infiltrator. He gets shot before he decloaks, alot of the time
yikes, try and get it on video, i will try it myself and see if it happens, and paticular base it happens in?
you challenge me in forums?then be prepared to lose.
Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
A lot of stuff is getting hit while cloaked.
do explain, ive only noticed the cyclones
Infiltrators & Owls too.
They also continue taking hits after they've re-cloaked.
Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
A lot of stuff is getting hit while cloaked.
do explain, ive only noticed the cyclones
I have it happen alot with infiltrators and napalm turrets
SAM rockets 'occasionally' target the Cyclones after regaining stealth. If you notice, if the SAM dome closes and you regained stealth, that hardly happens.
Some stealth ground units are hit before. Sometimes it's because of desync or your stealth ground unit started firing at something other than what you wanted before your napalm unit.
Sorry, you can't put a general blanket statement as it's not 100% of the time.
For those who are curious, Covehomer, refers to the act of a San Francisco Giant hitting a home run over the right field fence and into the SF Bay called McCovey Cove.
Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
A lot of stuff is getting hit while cloaked.
do explain, ive only noticed the cyclones
I have it happen alot with infiltrators and napalm turrets
SAM rockets 'occasionally' target the Cyclones after regaining stealth. If you notice, if the SAM dome closes and you regained stealth, that hardly happens.
Some stealth ground units are hit before. Sometimes it's because of desync or your stealth ground unit started firing at something other than what you wanted before your napalm unit.
Sorry, you can't put a general blanket statement as it's not 100% of the time.
I have had my Cyclones hit very often by SAM rockets from a closed rocket silo while my Cyclones are still in stealth mode
Covehomer you and I both know that Infiltrators get hit all the time BEFORE their stealth goes away. Also that Cyclones get hit by SAM's from the rocket silo while they are still in stealth mode. Can we get Kixeye to fix these issues too please?
yeah, ive noticed that too, will be sure to talk to the CMs, unless of course people think we are crying about it? lmao
A lot of stuff is getting hit while cloaked.
do explain, ive only noticed the cyclones
I have it happen alot with infiltrators and napalm turrets
SAM rockets 'occasionally' target the Cyclones after regaining stealth. If you notice, if the SAM dome closes and you regained stealth, that hardly happens.
Some stealth ground units are hit before. Sometimes it's because of desync or your stealth ground unit started firing at something other than what you wanted before your napalm unit.
Sorry, you can't put a general blanket statement as it's not 100% of the time.
I have had my Cyclones hit very often by SAM rockets from a closed rocket silo while my Cyclones are still in stealth mode
SAM Rockets can't fire from a closed rocket silo. You know and I know that these rockets cause negligible damage when it occurs (instant repair). Of course Wrong Thinker has acknowledged this happens occasionally. Seems like we are wandering off topic, no?
For those who are curious, Covehomer, refers to the act of a San Francisco Giant hitting a home run over the right field fence and into the SF Bay called McCovey Cove.
This is just another coin grab by kixeye. The owl retreat was one of the best ways to minimize air repair. Obviously mods don't have to fight cheat bases on a daily basis or they would understand how OP base defense is. Inferno made it a bit easier but now we are still fkd because that cost over 50 coin or 24 hour for repair.
This is just another coin grab by kixeye. The owl retreat was one of the best ways to minimize air repair. Obviously mods don't have to fight cheat bases on a daily basis or they would understand how OP base defense is. Inferno made it a bit easier but now we are still fkd because that cost over 50 coin or 24 hour for repair.
Right, Mod's don't have to fight cheat bases on a daily basis. This is 1 players losses in less than 6 hours of his game play.....
For those who are curious, Covehomer, refers to the act of a San Francisco Giant hitting a home run over the right field fence and into the SF Bay called McCovey Cove.
If something benefits players they take it away been like this for as long as I can remember but the fact that any cloaked air or ground troops still get hit while cloaked will never be fixed u can take that to the bank
TechNinjaDes you can catch it yourself try attacking a blitz with nothing surrounding it with an infiltrator that has targeted it. The blitz will fire before it's shocked every time. There is nothing to break the infiltrators stealth. This is the bug he's talking about. And as far as the cyclones taking negligible damage. That's true but the problem is if they get hit while stealthed then they go on aggressive and attack the silos that then cause them to uncloak virtually always within range of some form of AA killing them if you aren't paying attention to them while positioning other units. Kind of sad it almost feels like I have to babysit a stealth unit.
BTW the workaround for the infiltrator being shot at is to move it within its range then target the turret. But if it's out of range and you just target a turret the turret will start firing before the infiltrator decloaks and shocks it.
Now it seems to me, they want to say kixeye is now smart by removing retreat of cyclone and owl. Before today kixeye were dump lol. Another thing i understand this change is profitable for kixeye, so you are not going to change it. If you say now it was glitch then why you can not fix this few months ago. Can you make a new things where we can manage to repair 7/15 days? We will play one day and repair for few days and no need to log in game to continue repair.
TechNinjaDes you can catch it yourself try attacking a blitz with nothing surrounding it with an infiltrator that has targeted it. The blitz will fire before it's shocked every time. There is nothing to break the infiltrators stealth. This is the bug he's talking about. And as far as the cyclones taking negligible damage. That's true but the problem is if they get hit while stealthed then they go on aggressive and attack the silos that then cause them to uncloak virtually always within range of some form of AA killing them if you aren't paying attention to them while positioning other units. Kind of sad it almost feels like I have to babysit a stealth unit.
BTW the workaround for the infiltrator being shot at is to move it within its range then target the turret. But if it's out of range and you just target a turret the turret will start firing before the infiltrator decloaks and shocks it.
Show a video of this happening 'every time'. Rarely has this happened for me. If I am fired on before, it's 100% due to something that the infiltrator target something right before the intended target (blitz in this case). vk65s were a great example (in the prior map with the preservers). If I wasn't careful and didn't have the right angle, the infiltrator would shoot at the turret right to the side of the blitz before the blitz, resulting in me taking damage. After this mistake, I realized my angle was slightly off, once corrected, the blitz never fired on me again before I was able to shock it.
For those who are curious, Covehomer, refers to the act of a San Francisco Giant hitting a home run over the right field fence and into the SF Bay called McCovey Cove.
This is just another coin grab by kixeye. The owl retreat was one of the best ways to minimize air repair. Obviously mods don't have to fight cheat bases on a daily basis or they would understand how OP base defense is. Inferno made it a bit easier but now we are still fkd because that cost over 50 coin or 24 hour for repair.
Right, Mod's don't have to fight cheat bases on a daily basis. This is 1 players losses in less than 6 hours of his game play.....
buddy I was in your sector for Almost 2 weeks, all you did is Sit there and Farm All day...lmao And in terms of that Infiltrator Glitch...it does Happen Very Often....If its just you and the Infiltrator with Charged Ordinance on it vs Blitz...the Blitz will fire at the Infiltrator unit at least Once, even though the Infiltrator is Cloaked....later
fixing this supposed glitch was probably fixed for one major reason..loss of gold spending on air repairs. the damage and range of anti air and ground to air units is retarded, alot of the time u lose almost 1/2hp on a single drop run retreat...so u wait hours to repair if u dont coin, just to do a cpl bases depending then sit for hours waiting. unless u spend gold. and yet kixeye probably gonna lose more gold than gain out of this cause pvp will slow down drastically, i cant remember how many times in wars recently seen bases flattened fast and the whales just insta repair and break bubble and the fight roles on..now things are dead
This is real funny cause not to long ago there was a forum stating the night owl was performing as game desinged it and now that was not original design huh come on many complaint about this and my ticket I am sure never once said this was a game related issue hmmmmmmmmmmmmmmmmmmmmmmmmmmmm
this was a tactic that could be used by all air. Did it work, yes. was it 100%. No. If you had lag, you lose your unit. Was there a counter for it. FKG OAH there was. Most players were to dumb to work it out. Kixeye even gave the clues. But it looks like the NOOBS win again. Well done
this was a tactic that could be used by all air. Did it work, yes. was it 100%. No. If you had lag, you lose your unit. Was there a counter for it. FKG OAH there was. Most players were to dumb to work it out. Kixeye even gave the clues. But it looks like the NOOBS win again. Well done
Riflemen are obviously **** units all these "leet" players think are beneath them.
What I am loving the most and laughing the hardest about this whole thing is:
FIRST: It took them a few weeks to get feedback and figure out the fix to take the quick retreat away. SECOND: We have been complaining about roaches and in my sector even sent in proof of it all on a certain few for months and they cant figure that out.
Can we see a pattern here. good job kixeye proving who your for once again.
so another update another fk up? well done kix yet again you put something into a game say stealth units !!!! before update we could retreat our cyclones or owls without being hit but now we retreat and what happens?? WE GET HIT, WE GET MORE REPAIR. how is this a good thing? for you and your shareholders yea more players pumping money into this game, but for players who dont coin (because we have brains and don't want to put money into something that's broke) and you go and say you FIXED it......... fixed what? stealth means stealth your toons are invisible until you fire. then retreat without being seen or hit PLEASE TELL ME IF IM WRONG?? put the cyclones and owls back to the way it was before the update, if not then remove cyclones and owls from game because they are NOT stealth toons.
What I'm saying is owls would take damage but now they are only good for suicide runs which in turn makes for longer repairtime an less pvp fun like I said if u all didn't just sit in ur home sectors an listen to none pvp players or roaches who are mad cause they don't really know how to play the game u would understand where I'm coming from ..I've played this game along time fellas I've seen many things happen over the yrs but this an when u all cried about fighting from a flat bases u basically are making it that u have to lose everything u bring to a base to flat some one do u understand what I'm say turtles
They also continue taking hits after they've re-cloaked.
Some stealth ground units are hit before. Sometimes it's because of desync or your stealth ground unit started firing at something other than what you wanted before your napalm unit.
Sorry, you can't put a general blanket statement as it's not 100% of the time.
Can't wait for event tech ninja turtle what sector are u in
If something benefits players they take it away been like this for as long as I can remember but the fact that any cloaked air or ground troops still get hit while cloaked will never be fixed u can take that to the bank
BTW the workaround for the infiltrator being shot at is to move it within its range then target the turret. But if it's out of range and you just target a turret the turret will start firing before the infiltrator decloaks and shocks it.
Another thing i understand this change is profitable for kixeye, so you are not going to change it. If you say now it was glitch then why you can not fix this few months ago.
Can you make a new things where we can manage to repair 7/15 days? We will play one day and repair for few days and no need to log in game to continue repair.
O an a a shhhhhhhh
FIRST: It took them a few weeks to get feedback and figure out the fix to take the quick retreat away.
SECOND: We have been complaining about roaches and in my sector even sent in proof of it all on a certain few for months and they cant figure that out.
Can we see a pattern here.