We've done quite a bit of bugging on this issue since it's been reported. Initially, we were unable to reproduce this problem without verified results. It was explained by the Battle Server developer that the problem was most likely exacerbated by latency.
However, after continuing investigation into this issue, it was determined there is a specific but uncommon case where the Bomber would deal ZERO damage to targets (which was not intended).
We're working on a fix for this issue at this time and it should be ready soon. However, in order to address this bug, we may need to adjust the visual stats in the stat block on the Bomber UAV to reflect the correct scale of damage.
tl;dr -- Any stat changes to the Bomber UAV will not be a nerf but may result in a change in the numbers.
I hope to have more information on this fix as soon as possible. Thanks for your reports.
If you have technical questions, please submit a ticket here.
Having trouble submitting a ticket? Try this link.
We've done quite a bit of bugging on this issue since it's been reported. Initially, we were unable to reproduce this problem without verified results. It was explained by the Battle Server developer that the problem was most likely exacerbated by latency.
However, after continuing investigation into this issue, it was determined there is a specific but uncommon case where the Bomber would deal ZERO damage to targets (which was not intended).
We're working on a fix for this issue at this time and it should be ready soon. However, in order to address this bug, we may need to adjust the visual stats in the stat block on the Bomber UAV to reflect the correct scale of damage.
tl;dr -- Any stat changes to the Bomber UAV will not be a nerf.
I hope to have more information on this fix as soon as possible. Thanks for your reports.
i feel a nerfing coming on, lesson learned never invest in new uavs
Sounds about right the only problem is they won't change and they do stuff like hide the hornet UAV on some extra server somewhere under a rock for like 2 years, it had longest range in game besides the enforcers for a long time.
i feel a nerfing coming on, lesson learned never invest in new uavs
Sounds about right the only problem is they won't change and they do stuff like hide the hornet UAV on some extra server somewhere under a rock for like 2 years, it had longest range in game besides the enforcers for a long time.
i feel a nerfing coming on, lesson learned never invest in new uavs
Sounds about right the only problem is they won't change and they do stuff like hide the hornet UAV on some extra server somewhere under a rock for like 2 years, it had longest range in game besides the enforcers for a long time.
i'd like to see the ballistic uav for once
We do, I think it was called the dragonfly, it's was kinda like the scrambler cannon of the UAV's, about as useful as the scrambler too...
Honestly, if any weapon currently in the game needs a nerf it's this one! When an entire base can be flattened from the doorway, it needs to be nerfed!
I only built one drac carrier because of this bug. Glad to know it's being fixed, I might do an entire fleet.
Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.
funny enough i noticed this as well i think it the splash damage that kills more than anything .. ie splash damage splashes off a nearby target to do the actual damage to intended target then it chains and does it again.
i might be wrong but that is what it look like it is doing. hard to tell
We've done quite a bit of bugging on this issue since it's been reported. Initially, we were unable to reproduce this problem without verified results. It was explained by the Battle Server developer that the problem was most likely exacerbated by latency.
However, after continuing investigation into this issue, it was determined there is a specific but uncommon case where the Bomber would deal ZERO damage to targets (which was not intended).
We're working on a fix for this issue at this time and it should be ready soon. However, in order to address this bug, we may need to adjust the visual stats in the stat block on the Bomber UAV to reflect the correct scale of damage.
tl;dr -- Any stat changes to the Bomber UAV will not be a nerf but may result in a change in the numbers.
I hope to have more information on this fix as soon as possible. Thanks for your reports.
Hold on a sec - what does "in order to address this bug, we may need to adjust the visual stats in the stat block....to reflect the correct scale of damage" mean ???
That doesn't address the bug - it makes the stats reflect what the bug is creating. That's not a fix at all.
We've done quite a bit of bugging on this issue since it's been reported. Initially, we were unable to reproduce this problem without verified results. It was explained by the Battle Server developer that the problem was most likely exacerbated by latency.
However, after continuing investigation into this issue, it was determined there is a specific but uncommon case where the Bomber would deal ZERO damage to targets (which was not intended).
We're working on a fix for this issue at this time and it should be ready soon. However, in order to address this bug, we may need to adjust the visual stats in the stat block on the Bomber UAV to reflect the correct scale of damage.
tl;dr -- Any stat changes to the Bomber UAV will not be a nerf but may result in a change in the numbers.
I hope to have more information on this fix as soon as possible. Thanks for your reports.
Hold on a sec - what does "in order to address this bug, we may need to adjust the visual stats in the stat block....to reflect the correct scale of damage" mean ???
That doesn't address the bug - it makes the stats reflect what the bug is creating. That's not a fix at all.
Reminds me of one of the old jokes about Kixeye. Anything they don't know how to fix is working as intended.
How can you nerf 0 damage? make it hurt our own ships? As long as they do something every hit ill be happy...sucks not being able to reliably use a fleet you build
We've done quite a bit of bugging on this issue since it's been reported. Initially, we were unable to reproduce this problem without verified results. It was explained by the Battle Server developer that the problem was most likely exacerbated by latency.
However, after continuing investigation into this issue, it was determined there is a specific but uncommon case where the Bomber would deal ZERO damage to targets (which was not intended).
We're working on a fix for this issue at this time and it should be ready soon. However, in order to address this bug, we may need to adjust the visual stats in the stat block on the Bomber UAV to reflect the correct scale of damage.
tl;dr -- Any stat changes to the Bomber UAV will not be a nerf but may result in a change in the numbers.
I hope to have more information on this fix as soon as possible. Thanks for your reports.
Hold on a sec - what does "in order to address this bug, we may need to adjust the visual stats in the stat block....to reflect the correct scale of damage" mean ???
That doesn't address the bug - it makes the stats reflect what the bug is creating. That's not a fix at all.
Reminds me of one of the old jokes about Kixeye. Anything they don't know how to fix is working as intended.
Sounds like the drac coax fix is incoming roflmao. Glad I didn't bother building these carriers.
We've done quite a bit of bugging on this issue since it's been reported. Initially, we were unable to reproduce this problem without verified results. It was explained by the Battle Server developer that the problem was most likely exacerbated by latency.
However, after continuing investigation into this issue, it was determined there is a specific but uncommon case where the Bomber would deal ZERO damage to targets (which was not intended).
We're working on a fix for this issue at this time and it should be ready soon. However, in order to address this bug, we may need to adjust the visual stats in the stat block on the Bomber UAV to reflect the correct scale of damage.
tl;dr -- Any stat changes to the Bomber UAV will not be a nerf but may result in a change in the numbers.
I hope to have more information on this fix as soon as possible. Thanks for your reports.
Hold on a sec - what does "in order to address this bug, we may need to adjust the visual stats in the stat block....to reflect the correct scale of damage" mean ???
That doesn't address the bug - it makes the stats reflect what the bug is creating. That's not a fix at all.
No, we'll increase the damage stat on the backend, which in turn means that we will most likely need to reduce the stat on the player-facing end to match the new behavior while also closing the bug that causes it to deal zero damage. Basically, it means that the UAV will perform as it's supposed to, making it stronger, even though the number on the stat may go down.
If you have technical questions, please submit a ticket here.
Having trouble submitting a ticket? Try this link.
No, we'll increase the damage stat on the backend, which in turn means that we will most likely need to reduce the stat on the player-facing end to match the new behavior while also closing the bug that causes it to deal zero damage. Basically, it means that the UAV will perform as it's supposed to, making it stronger, even though the number on the stat may go down.
It sounds good. Its really disheartening to know that when facing a single ship you need 4 or more launches to kill it. Seeing a wave go in with no damage registered does not do justice to the power of this weapon.
We've done quite a bit of bugging on this issue since it's been reported. Initially, we were unable to reproduce this problem without verified results. It was explained by the Battle Server developer that the problem was most likely exacerbated by latency.
However, after continuing investigation into this issue, it was determined there is a specific but uncommon case where the Bomber would deal ZERO damage to targets (which was not intended).
We're working on a fix for this issue at this time and it should be ready soon. However, in order to address this bug, we may need to adjust the visual stats in the stat block on the Bomber UAV to reflect the correct scale of damage.
tl;dr -- Any stat changes to the Bomber UAV will not be a nerf but may result in a change in the numbers.
I hope to have more information on this fix as soon as possible. Thanks for your reports.
Hold on a sec - what does "in order to address this bug, we may need to adjust the visual stats in the stat block....to reflect the correct scale of damage" mean ???
That doesn't address the bug - it makes the stats reflect what the bug is creating. That's not a fix at all.
No, we'll increase the damage stat on the backend, which in turn means that we will most likely need to reduce the stat on the player-facing end to match the new behavior while also closing the bug that causes it to deal zero damage. Basically, it means that the UAV will perform as it's supposed to, making it stronger, even though the number on the stat may go down.
when will this happen. Im not liking taking more damage then needed when this does not work as intended.
Doom your 1st reply on this page states if, you continues to have problems contact CS. Take it CS stands for Customer Support. Just to remind you the vast majority of players have no access to CS any longer. The forum is their CS now. Know everything was lined out meaning deleted but just wanted to remind all MODS about not everyone has CS.
i feel a nerfing coming on, lesson learned never invest in new uavs
Nope it will just be a stats change )))))))) Yea sure....Then they will realize the stats ae wrong an adjust the weapon to match those stats.Remember ??????
We've done quite a bit of bugging on this issue since it's been reported. Initially, we were unable to reproduce this problem without verified results. It was explained by the Battle Server developer that the problem was most likely exacerbated by latency.
However, after continuing investigation into this issue, it was determined there is a specific but uncommon case where the Bomber would deal ZERO damage to targets (which was not intended).
We're working on a fix for this issue at this time and it should be ready soon. However, in order to address this bug, we may need to adjust the visual stats in the stat block on the Bomber UAV to reflect the correct scale of damage.
tl;dr -- Any stat changes to the Bomber UAV will not be a nerf but may result in a change in the numbers.
I hope to have more information on this fix as soon as possible. Thanks for your reports.
Having trouble submitting a ticket? Try this link.
I cannot discuss your account ban. Don't ask.
Seriously though,good to hear it's been acknowledged and being worked on.
This Warn You
Its my most "modern" hull and currently building my second one. I need this hull to work...need....
Sounds about right the only problem is they won't change and they do stuff like hide the hornet UAV on some extra server somewhere under a rock for like 2 years, it had longest range in game besides the enforcers for a long time.
Why does this statement give me a bad feeling that a nerf is coming
i might be wrong but that is what it look like it is doing. hard to tell
That doesn't address the bug - it makes the stats reflect what the bug is creating. That's not a fix at all.
Sounds like the drac coax fix is incoming roflmao. Glad I didn't bother building these carriers.
Having trouble submitting a ticket? Try this link.
I cannot discuss your account ban. Don't ask.
It sounds good. Its really disheartening to know that when facing a single ship you need 4 or more launches to kill it. Seeing a wave go in with no damage registered does not do justice to the power of this weapon.