Official Jan Pre-Raid Discussion (Merged Thread)

  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    all I can say is, Please understand that : not everybody has the Aegis, so hopefully the raid is not based on People that do !
    Why? You can get one through R&D pretty easy.
  • Pentium_N
    Pentium_N
    Strike-force Captain
    Joined Sep 2014 Posts: 784
    Doomrooster ,can we get D-30R added to the prize list please .. Its been over 1 year since we seen it.
  • Dazandren
    Dazandren
    Incursion Leader
    Joined Mar 2013 Posts: 1,456
    i like the prizes;  when will we find out how much they cost?
    image
  • sneak-153
    sneak-153
    Minor Nuisance
    Joined Feb 2013 Posts: 263
    Can you be more specific as to when relocation will be turned off?
  • Laredo
    Laredo
    Moderator
    Joined Dec 2011 Posts: 18,736
    sneak-153 said:
    Can you be more specific as to when relocation will be turned off?
    7AM PDT on the Thurs the 14th.
  • sneak-153
    sneak-153
    Minor Nuisance
    Joined Feb 2013 Posts: 263
    Laredo said:
    sneak-153 said:
    Can you be more specific as to when relocation will be turned off?
    7AM PDT on the Thurs the 14th.
    Thanks!  I'm running a little close this time around.
  • Laredo
    Laredo
    Moderator
    Joined Dec 2011 Posts: 18,736
    edited 12 Jan 2016, 11:12PM
    sneak-153 said:
    Laredo said:
    sneak-153 said:
    Can you be more specific as to when relocation will be turned off?
    7AM PDT on the Thurs the 14th.
    Thanks!  I'm running a little close this time around.
    As always give or take a few min since the button isn't calibrated to the International Atomic Time and Date standards.
  • kixeyeuser_1351064767481_14766_464628200
    kixeyeuser_1351064767481_14766_464628200
    Minor Nuisance
    Joined Feb 2015 Posts: 222
    5  cobra  scatterguns    is not  enuff  for 1 boat  please  review  that and  up it to 20  minimum

  • Laredo
    Laredo
    Moderator
    Joined Dec 2011 Posts: 18,736
    5  cobra  scatterguns    is not  enuff  for 1 boat  please  review  that and  up it to 20  minimum

    I remember when they came out as a fallback prize..... everyone hated them. 
  • bmann
    bmann
    Minor Nuisance
    Joined Dec 2012 Posts: 141
    5  cobra  scatterguns    is not  enuff  for 1 boat  please  review  that and  up it to 20  minimum

    and not many new what they could do on tigersharks then....they are very valuable there so the player base needs more of them to fill the fleet
  • soloshooter
    soloshooter
    Skilled Warrior
    Joined Dec 2012 Posts: 596

    Also as I don't see it in base yet to preview ship builder what are the build times for the associated new hull and weapon.

    5.5 days on hull and almost 11 hours on weapon

    born in 495
  • virego
    virego
    Strike-force Captain
    Joined Dec 2013 Posts: 727
     So after comparing the new weapon with the big work horse weapon that a lot of players have been using lately i'm not quite impressed. The number of areas that the blades beat the new weapon is almost staggering. It weighs less, has a longer max range, a shorter minimum range (which I know doesn't matter too much), more base damage, quicker reload, higher accuracy (if what we've been told is correct regarding the 80% accuracy of the railgun), but then we get to the innate advantages missiles have over the railgun weapon class, the blade missile automatically tracks fast moving ships, AND they can hit subs. Honestly the only advantage I can see the D-110 having is it's pierce attribute, but unless you are fighting stacked/trained targets that won't really come into play.
     



    image
  • tee.fragall
    tee.fragall
    Skilled Warrior
    Joined Aug 2013 Posts: 357
    Laredo said:
    5  cobra  scatterguns    is not  enuff  for 1 boat  please  review  that and  up it to 20  minimum

    I remember when they came out as a fallback prize..... everyone hated them. 
    The few that could kill vanguards efficiently (or had coin to burn) hated that they got hundreds of them. They also hated that they were getting fallback prizes instead of hellstars or crawlers. Those that took another raid or two to have a vanguard killing fleet (most of the gaming community) were left in the cold and are in need of them. Once again you miss the mark. Perspective is a terrible thing to waste. 
  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    what is the difference between wall damage and building damage?
    Wall Damage is done to Walls and Building Damage is done to all other Buildings.
  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    Tier 1
    Siege Battery 1/2
    Nova Storm
    D2-S
    D2-P
    D2-U
    Nova  Storm

    Tier 2
    Nuclear Accelerator 
    Siege Targeting
    Resonance Battery
    Incendiary Shells 
    D3-P
    D3-U
    D4-U
    D3-E
    D4-E
    Dante's Nova  Storm

    Tier 3
    Buzzard Missile
    Siege Battery 3
    Strike WarHead
    D4-P
    D5-U
    D5-E


    Tier 4
    D5-R
    Scythe
    Death Scythe 
    Styx
    Charon



    Ok, Novastorm is a whole lot more of a prize than the Seige Battery 1. Novastorm ought to be in Tier 4, along with Dante's version.
  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    Aseoph said:
    So basically the Punisher is a beefier crusader.  

    Back to the other maths I did, to put the new weapon on or not to?
    Not sure yet. The numbers appear a little weak on the new weapon.  :/
    to get the best use out of this hull it might be a mix of both weapons but dont know since their is no accurecy listed for new weapon and it has spread like morts

    Yeah, we're really not sure how well the new weapon will function. It's spread is confusing, and I don't like it. I guess against fast moving targets, it'll be better than Arbalests since it's accuracy-based and you'd have a better chance of some shots landing? But against buildings, I'm wondering if the Arbalest would be the wiser choice? I really don't know yet...
    Honestly, I think that people should simply stick with the Arbalest. Granted, there may be times when you can fit in another Drac Railgun, but that really doesn't matter too much. My advice is to get the Hull and if you don't have any Railguns yet, get the Arbalest in the FM Tier 3. Unless Kixeye bumps up the Damage on the Drac Railgun, its not worth going after.
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    all I can say is, Please understand that : not everybody has the Aegis, so hopefully the raid is not based on People that do !
    Why? You can get one through R&D pretty easy.
    No, YOU can.  I can get one, but I simply choose to spend my U on retrofitting components and hulls.  Many players will never be able to accumulate the lifetime 2M Uranium, plus about three months' research time, all with a little target on their backs, in order to get one.
    Just have to find and take bases with that little disk, more than they hit yours :) You can knock off 6 days of research in a day or two if you are lucky and find the right bases to hit. I love, love, love that little disk.

    Uranium is just about right now with the changes they made. I could use a few more as we are able to keep up with spawn rate stilll, but it is ok and much better than it was.
  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    Im surprised they have tridents in this raid.... its basically pointless and was out did right after the raid it was in with the blades. BTW FOR THOSE WHO GET IT THE COUNTERMEASURES DONT WORK ON REMOTE TARGET HULLS. found that out the hard way and if the missile range is higher than the countermeasure range
    If you have it on a Remote Targeting Ship such as the Mastodon, you can use a higher Range Missile such as the Blade in order to self-Remote Target. However, the Trident Missile doesn't have Penetrative Defence Bypass like the Harrier does.
  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    crazyjr2 said:

    @Aseoph said:
    Slither_xSFx said:

    If the punisher has a 40% increase in range. What is it with nuclear accelerators with the new gun or arb? And yes I'm lazy

    Range would be about 105

    Nope 95....just like arbalest crusaders.

    Pierce range is greater. Personnally I think that's an overrated stat.

    By my figures if you hit a frontline turret at max range, the pierce will go over 180, 97 pierce range. this will rip up bases from the outside
    Only if targets are in a straight line behind the initial target.  If it's even off by a little bit it won't do much.
    There's also a Spread factor to the Drac Railguns, meaning that they will always be off within a Range of 10.
  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    please for the love of the game...get rid of the LIMITED option.....for that many points give the BP NOT just 1 cobra to be used only once......one reason raid is not worth doing, let alone other repeat game issues,,,,,,,put in a ticket and wait for an answer after raid in done.....hull to be won????not worth trying for with all the new hulls out there......and don't get me started on build and repair times......REFIT dock...how many times do players need to ask?????????
    The Limited Blueprints are there because they are so powerful. If you were to build a fleet of 4 Tiger Sharks and 1 Phantom Tiger Shark with 50 Cobra Scatterguns, then you would be overpowered. So Kixeye tries to balance it out by only letting you redeem one at a time. Now, you may disagree with the amount of redemptions per $$$, but that's out of my hands.
  • Mad_Scientist
    Mad_Scientist
    Unicorn Overlord
    Joined Dec 2012 Posts: 7,716

    @crazyjr2 said:
    jschlue2 said:


    crazyjr2 said:


    Mad_Scientist said:

    @Aseoph said:

    Slither_xSFx said:

    If the punisher has a 40% increase in range. What is it with nuclear accelerators with the new gun or arb? And yes I'm lazy
    

    Range would be about 105

    Nope 95....just like arbalest crusaders.

    Pierce range is greater. Personnally I think that's an overrated stat.

    By my figures if you hit a frontline turret at max range, the pierce will go over 180, 97 pierce range. this will rip up bases from the outside

    Pierce range on the new weapon is the same as the Arbalest.  Nothing to see here...

    I was referring to the 35 pierce range boost, by the hull. That is 35, so added to the 62 is 97 range on the pierce. If you hit something on the edge of the 95 range, that's about 192 range total counting the pierce. everything inline with that shot gets damaged. that is longer range than the executioners. In theory you could hit, them before they hit you

    On paper, it looks,stupidly overpowered. In reality, the weapon has very narrow swath of damage. Unless everything is perfectly lined up, the further away from the target the less likely it hits.

    Meep!
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    all I can say is, Please understand that : not everybody has the Aegis, so hopefully the raid is not based on People that do !
    Why? You can get one through R&D pretty easy.
    Not everyone can get through R&D "pretty easy." And not everyone has finished their R&D yet. And not everyone has started an Aegis build yet. And not everyone has finished an Aegis build yet.
    Aegis is pretty old hull though, been offered a few times in raids and was a FAT prize like 8 months ago I think.

    Not like it was just released in the last month or two.
  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    virego said:
     So after comparing the new weapon with the big work horse weapon that a lot of players have been using lately i'm not quite impressed. The number of areas that the blades beat the new weapon is almost staggering. It weighs less, has a longer max range, a shorter minimum range (which I know doesn't matter too much), more base damage, quicker reload, higher accuracy (if what we've been told is correct regarding the 80% accuracy of the railgun), but then we get to the innate advantages missiles have over the railgun weapon class, the blade missile automatically tracks fast moving ships, AND they can hit subs. Honestly the only advantage I can see the D-110 having is it's pierce attribute, but unless you are fighting stacked/trained targets that won't really come into play.
     



    Not to mention that the Drac Railgun also has a boost to Armour Points, which is not good on insta-repair Ships like the Sea Wolf, and that it automatically has a Spread factor, which realistically reduces its Accuracy even further.
  • Dazandren
    Dazandren
    Incursion Leader
    Joined Mar 2013 Posts: 1,456
    all I can say is, Please understand that : not everybody has the Aegis, so hopefully the raid is not based on People that do !
    Why? You can get one through R&D pretty easy.
    Not everyone can get through R&D "pretty easy." And not everyone has finished their R&D yet. And not everyone has started an Aegis build yet. And not everyone has finished an Aegis build yet.
    Aegis is pretty old hull though, been offered a few times in raids and was a FAT prize like 8 months ago I think.

    Not like it was just released in the last month or two.
    smh.  some people just don't get it....  lmao
    image
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    Dazandren said:

    smh.  some people just don't get it....  lmao
    you are correct, why anyone over level 70 does not have one of the most important hulls in the game is a huge mystery. This one hull can lower your repair times 40%.
  • SHOGUNJAPAN
    SHOGUNJAPAN
    Force to be Reckoned With
    Joined Dec 2013 Posts: 1,530

    @crazyjr2 said:
    jschlue2 said:


    crazyjr2 said:


    Mad_Scientist said:

    @Aseoph said:

    Slither_xSFx said:

    If the punisher has a 40% increase in range. What is it with nuclear accelerators with the new gun or arb? And yes I'm lazy
    

    Range would be about 105

    Nope 95....just like arbalest crusaders.

    Pierce range is greater. Personnally I think that's an overrated stat.

    By my figures if you hit a frontline turret at max range, the pierce will go over 180, 97 pierce range. this will rip up bases from the outside

    Pierce range on the new weapon is the same as the Arbalest.  Nothing to see here...

    I was referring to the 35 pierce range boost, by the hull. That is 35, so added to the 62 is 97 range on the pierce. If you hit something on the edge of the 95 range, that's about 192 range total counting the pierce. everything inline with that shot gets damaged. that is longer range than the executioners. In theory you could hit, them before they hit you

    On paper, it looks,stupidly overpowered. In reality, the weapon has very narrow swath of damage. Unless everything is perfectly lined up, the further away from the target the less likely it hits.

    Not to mention that even with the 100% damage boost on the punisher, the dmg is way too low to do much damage to ships with assault deflection.  Might be better off running Arbs still, or even Crossbows.

    Then again, these things never work as expected, and it will likely be more powerful than I think.  So I'll just save my coin and wait till some other chump builds one first (or hits me with one) to see whether its worth it to use the new weapon.  I will be building a Punisher tank though to replace my HC.....
  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    Pentium_N said:
    What I don't see are the build times. The repair times look good.

    If you built five of them with 10 of the new rail guns each, you're looking at 2 hours repair for each ship, or 4 per hull, 20 for a fleet which would be a step in the right direction for repair times. However, when you start adding in the armor and specials, it's going to be another 30+ coin fleet to repair. 

    If Kixeye really wants to do something good that is long overdue, reduce the repair times on specials by 50% across the board.
    I added the times to the briefing just now.

    Punisher: 5d 11h 53m 25s
    Railgun: 10h 43m 25s
    And build Time for hull is going UP not down ,
    Doomrooster , did your team read "State of the game" or was it just smoke and mirrors ?
    Here's a 103 day Build. Granted, this isn't the shortest Build, but it's also not the longest Build, and I feel that your argument does have some validity.
    https://www.dahippo.com/bp/ship/#!8003000003400010NH01W1W1468340S6A5K232323232323000000000NH01W1W1468340S6A5K2323232323230000000006M01R1R1R1R0C5Z5E2A2A2A2A2A2A0NH01W1W1468340S6A5K23232323232300000000dC

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