January WIP Official Discussion

  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    I'd like some more details about the FM Content. I want to know which prizes in particular may be moved to a different Tier. And also please do not remove Strike System 3 or MC-3 Alloy Armour from Tier 1, they have been very elusive prizes which I am still trying to obtain.
  • Grumpy Pirate
    Grumpy Pirate
    Unicorn Overlord
    Joined Nov 2012 Posts: 3,339
    edited 4 Jan 2016, 10:37PM

    You chose unwisely upgrading your LP to level 5. My alt has a level 4 LP...less repair time and launches small long pinches just fine...not sure the minimum lvl for a long small pinch, but blindly upgrading stuff can bite you in the ****.

    Long small pinch and Quick small pinch both need level a level 2 LP, I use them frequently in the FM (until my refit is done when I won't need them) and my LP is a super fast repair so it's on the outside of my base where it sits happily, waiting for people to waste effort sniping/rocketing it :smile: 

    It sucks Kixeye took away the ability to recycle the LP and rebuild, but I suspect they did it because people knew/were finding out that having a lower level LP was more advantageous than maxing it out blindly.
  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    How many of the new FM things will need uranium to build?
    If you're able to reach Tier 4 and obtain the new FM prizes, chances are you shouldn't be worrying about Uranium. A player that high level would be able to attack Armadas for Uranium. Even if you can't find any Armadas, the FM itself gives you 40k Uranium for Tier 4 alone.
  • Shapu_the_farm
    Shapu_the_farm
    Master Tactician
    Joined Sep 2015 Posts: 2,058
    edited 4 Jan 2016, 10:35PM
    bort said:
    -snip-
    you need to remember there's a difference between have to do, and want to do.

    I don't even have 14 small refits that need to be done given you'll likely need the exact same fleets as last raid. And the raid before.

    i'm still not sure why you'd need 5 carriers either. unless you're building variations.
    You raise an interesting point on the first line.  I view those refits as being FAR more important than the carriers.  The boats that I want/need to refit are what carried me through the last raid, but it was a hell of a struggle, and I believe they need to be embiggened a bit in both armor and damage capacity.  The bombers look like they're going to be fun, but as the saying goes: you dance with the one who brung ya.
  • Kris Sherrard
    Kris Sherrard
    Potential Threat
    Joined Oct 2012 Posts: 38
    snore fest this month
  • Frito187
    Frito187
    Minor Nuisance
    Joined Apr 2013 Posts: 117
    is there any word on how crafting might work? Like would you lose the BP or would you hold onto it? 

  • TallGiraffe
    TallGiraffe
    Unicorn Overlord
    Joined May 2012 Posts: 4,743

    Sector threat:

    It appears I was spot on about this, 2 days ago I predicted a new higher and tougher armada to get the bar to Orange, rather than fixing the actual issue of the decay rate and the points needed per sector.



    Something missing:

    No mention of the weapon/components build time reductions we were promised last month.... looks like we're having "weapon rebalance 2.0" - like its predecessor of almost 2 years ago a slew of changes that were promised to reduce build time but next to no build time reductions were actually made - instead only weapon damages and weights were changed.





    Or they could also up the spawn rate of the 60s too.

    Plus would like to see some more Ships hit R10.
    Don't use Level. Use Tech when describing players. Level means nothing, its all about tech.
    image
  • FiremanHawk
    FiremanHawk
    Strike-force Captain
    Joined Nov 2011 Posts: 846
    adding more crap to hit for the sector bar? im sure they will be much harder than the 75s that most have a hard time with now as usual. why in the hell does kixeye have to make things harder when all they have to do is leave the targets alone and fix the decay rate of the bar. for the life of me i cant figure out why they want to do EVERYTHING the hard way instead of what we ask for. just more BS
  • Grumpy Pirate
    Grumpy Pirate
    Unicorn Overlord
    Joined Nov 2012 Posts: 3,339

    Sector threat:

    It appears I was spot on about this, 2 days ago I predicted a new higher and tougher armada to get the bar to Orange, rather than fixing the actual issue of the decay rate and the points needed per sector.

    Something missing:

    No mention of the weapon/components build time reductions we were promised last month.... looks like we're having "weapon rebalance 2.0" - like its predecessor of almost 2 years ago a slew of changes that were promised to reduce build time but next to no build time reductions were actually made - instead only weapon damages and weights were changed.


    Or they could also up the spawn rate of the 60s too.

    Plus would like to see some more Ships hit R10.
    That too, there's a hell of a lot of ways of fixing the issues surrounding sector threat but of course the most convoluted and costly (to players) option has to be implemented

    To be honest I sort of disagree with the adding of more retrofits right now, not because they aren't needed (rhinos would be very nice to get a remote targeting range boost) but because any uranium costs attached to said retrofits will be absolutely obscene - see the costs for the scattergun turret and of course the R&D costs for a point of reference when I say about ballooning uranium costs.
  • michaelg21
    michaelg21
    Master Tactician
    Joined Oct 2011 Posts: 2,196
    Doom-I also don't see any point in adding crafting to the game-I see this as being a major glitch problem-please don't add that. Next, I also am with the vast majority here-the repair modifiers need more help-PLEASE!! consider bumping their effectiveness a bit-say 50% reduction if you reach legendary. this would be a real help and very easy for you to implement. Also is it too much to ask-AGAIN AND AGAIN we have asked for you to include ways to get repair tokens like you give in the Arena. Why not offer these as a prize in some way. But NOT in the FM please. Ship build tokens are good there. Thanks
  • Major Kessler
    Major Kessler
    Master Tactician
    Joined May 2013 Posts: 2,124
    How many of the new FM things will need uranium to build?
    If you're able to reach Tier 4 and obtain the new FM prizes, chances are you shouldn't be worrying about Uranium. A player that high level would be able to attack Armadas for Uranium. Even if you can't find any Armadas, the FM itself gives you 40k Uranium for Tier 4 alone.

    I would agree with you - I can do Tier 4 twice in under 2 days for about 30 coin.

    I could do it for free but I get bored with the chores - hence my query about uranium - it's not that I can't get it - but it just becomes another chuffing resource hunt/chore.

    PVP? = yeah I could have a window in my schedule in about 3 weeks time in between the daily chores ;-)


    Battle Pirates is like on-line betting, if the fun stops they tell you spending more money will cheer you up a bit....
  • gtlyons
    gtlyons
    Skilled Warrior
    Joined Jan 2012 Posts: 375
    Crafting is the most interesting part of this. I know it's in the concept phase but I am intrigued by the potential to basically customize a tool kit.

    Granted, deep down I realize that like many recent features crafting will probably land with a wet thud. But I can still be hopeful.
    Prize Hulls owned: HHA, HHB, ScorpA, BBA, Levi A, Triton, Corvette, Destroyer, Destroyer X, Light Cruiser, BC, Battleship, Juggernaut, Interdictor, Mercury, FFA, LCX, Scorp A, Mauler, DreadX, Frigate, Rampart, SCX, Vindicator, Sawfish, Spectre, MCX, SFF
    .
  • U-sit-2p
    U-sit-2p
    Incursion Leader
    Joined Aug 2014 Posts: 1,084
    fvck crafting
    there i said it

    just dont bother wasting ur dev time on this crap
    focus on some of the chit u already said u were gonna do

    wtf are you guys thinking
    ffs
  • WOG123
    WOG123
    Greenhorn
    Joined Feb 2015 Posts: 9
    Hey Kix you guys need to check out "Robot Apocalypse" they did it right with the coin cost and usage!!!! 200 dollars here won't get you 1 fleet, 200 dollars there will last you probably 2 months!!! Repairs are like 30-40 mins, upgrades/researches are like 8-14hrs!!!! I for one will be going there to play its more fun, and cheaper!!!
  • Snocky
    Snocky
    Master Tactician
    Joined Aug 2015 Posts: 2,145
    segail said:
    I see 4 new FM tech items listed.  Does that mean we are getting 4 Tier 4 items again this month?  If so does that mean the devs have officially decided we do not need a tech slowdown we need a tech addition speedup?  I would love those build tokens but I have to say the FM is way to boring to bother doing twice in a week. 

    Maybe when my tigers are finally done a couple weeks from now and after I make some minor changes to my Rinos now that I have better tech I can finally start on my drac carriers.  Those should be done sometime in March.  Thinking that means no point in spending money on the next raid as I might as well wait and win the Feb or March hull instead as I will not have time to build the Jan hull anyway. 

    The point being I am not willing to be bored by a game just to get build tokens and without those build tokens I have no reason to not skip every other monthly raid as I can only build every other ship you release. 


    Sadly doin FM twice in a week isnt a choice anymore. It was meant the way, but kixeye has decided that to be an Elite player, you need to od it twice a week. Hence, sincethey need 2 weeks to earn all of them and there desire to reduce token avaialbility, limitng to 1 week twice is enough in the eyes.


    Yes doin FM twice should be a choice, but kixeye is aiming there game at a very specific group of player telling the rest to play or leave.

    yep, and i am like many others ...ready to let them go out of work
  • Youngman300
    Youngman300
    Strike-force Captain
    Joined May 2012 Posts: 869
    I have been doing the 100 million weekly for about a month now. It is mind numbingly boring, repetitive, and requires no skill. Nothing elite about it. 
    Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.

  • kixeyeuser_1384609903109_100003522404108
    kixeyeuser_1384609903109_100003522404108
    Force to be Reckoned With
    Joined Dec 2014 Posts: 1,570
    WOO HOOO so we might get the officers for ali we were promised in nov then dec and the base gaurd we were promised in nov and ooooooh lookie more rebalance but no reduction in build times and notice no TLCs no tokens in raid and now the one thing left that really helped the player base VXP  weekend is now gone and in its place we get a new way to give kixeye more coins i think kixeyes baby only learned to take baby steps backwards
  • TallGiraffe
    TallGiraffe
    Unicorn Overlord
    Joined May 2012 Posts: 4,743

    Sector threat:

    It appears I was spot on about this, 2 days ago I predicted a new higher and tougher armada to get the bar to Orange, rather than fixing the actual issue of the decay rate and the points needed per sector.

    Something missing:

    No mention of the weapon/components build time reductions we were promised last month.... looks like we're having "weapon rebalance 2.0" - like its predecessor of almost 2 years ago a slew of changes that were promised to reduce build time but next to no build time reductions were actually made - instead only weapon damages and weights were changed.


    Or they could also up the spawn rate of the 60s too.

    Plus would like to see some more Ships hit R10.
    That too, there's a hell of a lot of ways of fixing the issues surrounding sector threat but of course the most convoluted and costly (to players) option has to be implemented

    To be honest I sort of disagree with the adding of more retrofits right now, not because they aren't needed (rhinos would be very nice to get a remote targeting range boost) but because any uranium costs attached to said retrofits will be absolutely obscene - see the costs for the scattergun turret and of course the R&D costs for a point of reference when I say about ballooning uranium costs.
    No I meant stuff that could use R10. Maulers, Battleships, DNXs, SCs, etc.
    Don't use Level. Use Tech when describing players. Level means nothing, its all about tech.
    image
  • Jspud001
    Jspud001
    Minor Nuisance
    Joined Jan 2015 Posts: 127
    segail said:
    I see 4 new FM tech items listed.  Does that mean we are getting 4 Tier 4 items again this month?  If so does that mean the devs have officially decided we do not need a tech slowdown we need a tech addition speedup?  I would love those build tokens but I have to say the FM is way to boring to bother doing twice in a week. 

    Maybe when my tigers are finally done a couple weeks from now and after I make some minor changes to my Rinos now that I have better tech I can finally start on my drac carriers.  Those should be done sometime in March.  Thinking that means no point in spending money on the next raid as I might as well wait and win the Feb or March hull instead as I will not have time to build the Jan hull anyway. 

    The point being I am not willing to be bored by a game just to get build tokens and without those build tokens I have no reason to not skip every other monthly raid as I can only build every other ship you release. 
    Agree with the T4 additions not that I can get anywhere near it. I do like the fact that they are dropping stuff into lower levels which is good. But as mentioned above having 4 new items released in the top is TOO much for a month. It should be max. 2 new items so that gives those who can get 3 weeks worth of tokens....

    Personally T4 is too high, but something to try and aspire too, but if Kix really want to help the player base out do what is being asked in most situations slow content release DOWN, 4 new things per month per tier.....too much. Players want ship build tokens so let them have it! not that hard and a very simple appeasement to all.
  • arnast
    arnast
    Incursion Leader
    Joined Jan 2012 Posts: 1,247
    Would be nice to see kixeye actually do something productive and fix a lot of the issues in this game instead of constantly adding more stuff they can screw up..i know i'm dreaming.. :/
  • Swashing Pedro
    Swashing Pedro
    Minor Nuisance
    Joined Nov 2014 Posts: 167
    Seems a little wishy washy to me....nothing  specific.... We already knew about the Revenge Raid 3 (7) ....  Could we not have seen a preview of the hull / weapon stats?

    FM prizes....another 4?    Ok will play along....but its still seems to be a very slight slowing down on content....  Its only missing the TLC hulls and the FAT presently...until Kix have a resolution on build times, would have liked to have seen fewer items

    The Lieutenants is good to see....  

    Look forward to seeing fleets for the yellow sector threat......

    Not sure about the bulk VXP coining bit (never coined rank tbh)....  Can we assume that there will no VXP weekend this month?

    What about Going Rogue Camps - can they make a come back?
  • Montecristo
    Montecristo
    Incursion Leader
    Joined Mar 2012 Posts: 1,432
    KP_Wrath said:
    I find the insistence that we have four prizes every month annoying.  One of the very limited number of efforts Kix has put in place to address build times is the token, and that is getting suppressed by massive increases in tech still.  I will give some credit though, none of these prizes seem especially insulting to the player base like the oil slick and explosive system 4 from last FM cycle was.  
    again 4 new prizes when everyboday seems to be complaing about that!!!! i really really hope its not al ELITE TIER tech, this tier was suposed to be like ''raid worthy prizes'' its become more like a dumpster now...

    everything new you just toss it in there, and then pull out some of those to tier 3, getting more and more boring to get to those 50mil, even if its in 1 day
    image
  • Dark Lord Chuckles
    Dark Lord Chuckles
    Unicorn Overlord
    Joined Jun 2011 Posts: 3,230
    Seriously....we do not care about repair times. We have to potentially wait until March for the build time reductions that we have been asking for? The 90-day initiative is turning into 6 months and I didn't sign on for that.
    Yes, I'm back to playing this game. Someone shoot me.
  • Financeranger
    Financeranger
    Skilled Warrior
    Joined May 2011 Posts: 462
    alliance feature...way over due, good news

    Ship placement in base def...way overdue, great news

    FM content...for the love of god stop it already....like you ever will slow that content fire hose

    Crafting.....please DO NOT, keep those players on Minecraft.....lol

    Raid...I hope we all (players of all levels) don't have to face that monolith
    Level 102, Collected all the hulls kix wants me to coin! Sectors travels...who cares play the game and don't whine when you get hit!
  • M.T. Pockets
    M.T. Pockets
    Minor Nuisance
    Joined Nov 2010 Posts: 107
    I've only recently been able to complete the FM twice weekly, without going broke on repairs.  About 6 weeks or so, not counting the raid weeks.  Down to 2 BP's in tier 4 to get, and now 4 more are added.  Leaving 1 week to pick up any tokens  What happened to scaling back the content adds and power creep?  Do you guys train on a used car lot or what?    
    D.I.L.L.I.G.A.F.
  • Drinks
    Drinks
    Skilled Warrior
    Joined Sep 2012 Posts: 427
    I've only recently been able to complete the FM twice weekly, without going broke on repairs.  About 6 weeks or so, not counting the raid weeks.  Down to 2 BP's in tier 4 to get, and now 4 more are added.  Leaving 1 week to pick up any tokens  What happened to scaling back the content adds and power creep?  Do you guys train on a used car lot or what?    
    Honestly, I think used car salesmen have a better track record at this point

    image
  • filmbryan1
    filmbryan1
    Unicorn Overlord
    Joined Feb 2013 Posts: 5,870
    KP_Wrath said:
    I find the insistence that we have four prizes every month annoying.  One of the very limited number of efforts Kix has put in place to address build times is the token, and that is getting suppressed by massive increases in tech still.  I will give some credit though, none of these prizes seem especially insulting to the player base like the oil slick and explosive system 4 from last FM cycle was.  
    except the solar panel one. First off that shouldn't be an elite prize. secondly this is a prize that only caters to those that have everything in their base maxed out. That to me says it's for whales. Also of all the things that they could be working on, being able to coin rank faster is really insulting when there are real problems with this game that have been mentioned ad nauseoum.
    You will only receive my scorn from this point forward
  • filmbryan1
    filmbryan1
    Unicorn Overlord
    Joined Feb 2013 Posts: 5,870
    KP_Wrath said:
    I find the insistence that we have four prizes every month annoying.  One of the very limited number of efforts Kix has put in place to address build times is the token, and that is getting suppressed by massive increases in tech still.  I will give some credit though, none of these prizes seem especially insulting to the player base like the oil slick and explosive system 4 from last FM cycle was.  
    except the solar panel one. First off that shouldn't be an elite prize. secondly this is a prize that only caters to those that have everything in their base maxed out. That to me says it's for whales. Also of all the things that they could be working on, being able to coin rank faster is really insulting when there are real problems with this game that have been mentioned ad nauseoum.
    edit: Yes a player that hasn't leveled everything in a base could use it, but that time building it could be better used upgrading an outpost anyways.
    You will only receive my scorn from this point forward
  • x Erland x
    x Erland x
    Minor Nuisance
    Joined Apr 2013 Posts: 284
    Doom(ed), a few Questions:

    Sector Threat
    We’re continuing to look at ways to tune and adjust for the Sector Threat feature. In addition to the level 100 Elite Salvage to help players move from Teal to Yellow, we are also working on new Armadas to help progress during Sector Threat: Yellow. More information on these targets coming very soon.

    We asked for the Spawn rate of 60's and 75's Armadas to be fixed, so that we don't have to watch the Sector Treat bar tick down into Teal without a single Armada appearing, how do you think adding yet another Fleet will fix this when there seems to be no mention whatever of the basic problem?

    Further Armor Reductions
    We plan on continuing the recent trend of rebalancing repair times with even more armor rebalances in January, effectively making repair cheaper overall.

    Why are the Developers insisting on using the most complicated methods to reduce repair time by only minimal amts?.. The simple way has always been to just adjust the Armor Pt/Per Second repair ratio as is done every month for the Raids.. Takes less coding time for the Developer's and gives us a straight cut in repair time across the board, like we've been asking for. And what about the reduction of Build and Refit time?  Being put off for another 3 month period is it?

    Forsaken Mission Content
    Armor Piercing Shells, Cadmium Solar Panels, Zynthonite Armor D5-M and the limited Coldsnap Rocket Turret enter the FM prize list. Armor Piercing Shells will increase ballistic damage and increase the pierce range of weapons with pierce. Cadmium Solar Panels are base special designed to increase the Power of bases. The D5-M armor will increase DPS deflection. The Coldsnap Turret will work to prevent special abilities from certain hulls, such as Overload. More info to come on these prizes. In addition, some prizes from higher tiers will be moved into lower tiers for easier access.

    How does adding another 4 prize types to the Elite Prize list decrease the content overload? And for the 2nd Month in a row! Whatever happened to "No More than 3 items added per month"? Has Kixeye completely given up on keeping their word on anything?

    VXP Bulk Ranking
    We’re working on a system that allows players to coin more VXP ranks at once instead of coining VXP ranks one at a time. More news to come.

    We asked for increased VXP payout on targets defeated, not improved ways for Whales to speed up coining rank. How do you see this as an improvement to the game for anyone but Whales?

    R&D improvements
    We’ve heard your feedback regarding the new R&D feature. We’ll be exploring possible ways to improve this feature based on your feedback. Thanks, Captains!

    The only way to improve this, other than junking it, is to drastically reduce the Uranium costs. The benefits we receive from this do not co-respond to the costs involved.

    Crafting
    We’ve been toying with the idea of using R&D to unlock the ability to craft blueprints using shards and pieces or de-constructing existing blueprints for materials. So far, this idea is still in its earliest conceptual stages. I look forward to your thoughts on this subject.

    Here's a thought, junk this whole idea.. No one asked for it. Look at the complaints on this in Vega...



  • SHOGUNJAPAN
    SHOGUNJAPAN
    Force to be Reckoned With
    Joined Dec 2013 Posts: 1,530
    Can someone provide a concise 1 paragraph description of what crafting would be?  I've looked at some of the Vega Conflict Wikis, and the best I can discern is that a crafted blueprint would be like a retro level, only instead of just researching it, you have to collect a bunch of crap to get there (as opposed to actual custom designs for the blueprints).  And in Vega you have the ability to pursue different paths for the same ship (kind of like choosing a tech or skill tree).
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