New UAV "missing"

iwona.esser.1
iwona.esser.1
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Joined Feb 2013 Posts: 1,921
I and a few other people I know have experienced that the new uav seems to hit a target, circle it and not do as much damage as it should or even do no damage at all. We tested it with atlas carriers and the new hull and it seems to do the same thing. It is either missing the target or it is doing little to none damage. I will post a video of this soon. Please get it fixed ASAP!
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    Would it be possible it missing since it a splash dmg or the target has a high explosive defense. Could be gltich, but always other possibilities.
  • sliceNdice
    sliceNdice
    Unicorn Overlord
    Joined Mar 2015 Posts: 5,428
    Noticed this as well.
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  • Burnside
    Burnside
    Incursion Leader
    Joined Oct 2012 Posts: 1,152
    Not sure if it's a graphics error as I noticed today that when hitting a base the UAVs were circling around turrets and giving them hardly any damage then all of a sudden the turret was dead, often a few seconds after being hit. Makes it difficult to know when to move forward.
  • iwona.esser.1
    iwona.esser.1
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    Burnside said:
    Not sure if it's a graphics error as I noticed today that when hitting a base the UAVs were circling around turrets and giving them hardly any damage then all of a sudden the turret was dead, often a few seconds after being hit. Makes it difficult to know when to move forward.
    No, I was in a 55 with atlas carriers with the new uav and it usually kills a group of turrets in one shot, it shot, did no damage, and I'm sure because they kept shooting at me, like I said I will try to get a video later.
  • iwona.esser.1
    iwona.esser.1
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    Would it be possible it missing since it a splash dmg or the target has a high explosive defense. Could be gltich, but always other possibilities.
    It wouldn't explain the fact that it most of the time does a lot of damage and then to the same exact target it does little to no damage.
  • iwona.esser.1
    iwona.esser.1
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    Can we get an official response on this?
  • AdmUpperDecker
    AdmUpperDecker
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    Joined Feb 2014 Posts: 67
    I'll help you guys out... unless you post a video of this... you're not helping anyone, so get on that and you'll get more traction on a response / fix.
  • Pentium_N
    Pentium_N
    Strike-force Captain
    Joined Sep 2014 Posts: 784
    edited 22 Dec 2015, 12:12AM
    Can we get an official response on this?
    The Official Response "Works as Intended".
    Now , jump over backwards 3 times .. provide video , Credit Card , Address , SSN, and maybe 3months later they will fix it , or change Blueprint..
    They will choose the least resistant path.

    On different note.. Video prove will go long way. 

  • Anonymous 85
    Anonymous 85
    Greenhorn
    Joined Jul 2013 Posts: 7
    its all part of the change's to this amazing game" state of game" sorry...! had the same put a ticket in with other problem's could not care less had to wait for the clock to time out because did no damage
  • Doyen
    Doyen
    Incursion Leader
    Joined May 2012 Posts: 1,394
    edited 22 Dec 2015, 5:12AM
    One of my allies sent a video bug report on this issue today.  No response yet.

    It's clear as crystal though.  Sometimes the UAV bombers deal zero damage.  

    When they DO deal damage, the damage happens before they arrive on target.  That's a simple graphics issue though.  The no-damage thing is different, and it's a huge crimp in the carriers' functionality, since the bombers only chain when they kill their target.
  • SHOGUNJAPAN
    SHOGUNJAPAN
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    Wait, hold on, they only chain when they kill a target?

    I have a few on a Drac Carrier I'm ranking and they will chain twice (after the initial target, hitting 3 ships) in salvages.  Am I missing something?

    That said, I did have someone hit my base where I am running a Harlock Atlas with 8 Bombers.  They hit the lead tank and did no dmg.  Second salvo did a bunch.  Still stopped em, but against a better fleet could have been the diff between life and death. 

    Replay of course does not show quite the same thing
  • Toruk
    Toruk
    Unicorn Overlord
    Joined May 2012 Posts: 2,824
    Im glad i am not the only one having this problem.
    has anyone ever seen them chain to another target whilst mounted on atlasses?
  • TheHolsh
    TheHolsh
    Unicorn Overlord
    Joined Apr 2012 Posts: 4,519
    Spread seems to be the logical reason since they are explosive uav and all explosive weapons (morts and rockets) have spread in them.
    But you never really know with kixeye cause they are "working as intended"  :p
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  • thomas.jacque
    thomas.jacque
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    Joined Nov 2013 Posts: 69
    i have seen it on basehits aswell... might be a nerf? :p
  • Psycho_Smurf
    Psycho_Smurf
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    Joined May 2012 Posts: 65
    I chose these from the raid because the stats said they do 1,828 damage per drone. Roughly the same amount as my Arbalest.  I put 4 on a Valkyrie which adds 60% UAV damage, and powercells which add 24% UAV damage just to see what they could do.

    And the results are poor. They do heaps less damage than my ship with 4 arbs on it, and the damage appears slightly before the drones reach the target. Those ships can't have massive explosive damage, because I send a mortar ship against them and they melt quickly.
  • Charlotte962
    Charlotte962
    Potential Threat
    Joined Oct 2015 Posts: 31
    edited 22 Dec 2015, 11:49AM
    I've been paying attention to people using the Drac UAV Carrier, and from what ive noticed so far..
    1) sometimes they do no dmg what so over to the primary target
    2) sometimes they dont do their splash dmg, when getting to a target
    3) the dmg you might see to a primary target, might not be the dmg that hit, but from the splash after it chained to something within reach.
    4) the damage seems to go down for some reason now and then even thou the same amount of UAV bombs are hitting the same target.
    (4* i think this is happeninig cause it didnt do the primary dmg to target, but it got hit by splash from the chained target that toke the splash and the chained hit dmg (makes it look like have taken more dmg, when infact it got hit by 2*dmg, and not like the first that only got hit 1*dmg).

    The thing about UAV's is the dmg cannot be evaded (atleast they couldnt in the past), you can shoot em down with anti-uav things thats it.
    if you want them to chain / jump you need some form of Chaining, drac UAV carrier has a hull 10 chain, otherwise you need a Powercell, or a Crew to increase the chain range.

    and for all thos "video or it didnt happen" are actually not the brighest spoon in the kitchen, not everyone got the option to put in programs on the computer they are playing from, because they are not able to record it, doesnt mean its not happening.


  • Toruk
    Toruk
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    Joined May 2012 Posts: 2,824
    I've been paying attention to people using the Drac UAV Carrier, and from what ive noticed so far..
    1) sometimes they do no dmg what so over to the primary target
    2) sometimes they dont do their splash dmg, when getting to a target
    3) the dmg you might see to a primary target, might not be the dmg that hit, but from the splash after it chained to something within reach.
    4) the damage seems to go down for some reason now and then even thou the same amount of UAV bombs are hitting the same target.
    (4* i think this is happeninig cause it didnt do the primary dmg to target, but it got hit by splash from the chained target that toke the splash and the chained hit dmg (makes it look like have taken more dmg, when infact it got hit by 2*dmg, and not like the first that only got hit 1*dmg).

    The thing about UAV's is the dmg cannot be evaded (atleast they couldnt in the past), you can shoot em down with anti-uav things thats it.
    if you want them to chain / jump you need some form of Chaining, drac UAV carrier has a hull 10 chain, otherwise you need a Powercell, or a Crew to increase the chain range.

    and for all thos "video or it didnt happen" are actually not the brighest spoon in the kitchen, not everyone got the option to put in programs on the computer they are playing from, because they are not able to record it, doesnt mean its not happening.


    this is everything i am seeing wrong with mine. this looked like a **** weapon because it does massive damage and should not be able to be evaded. however the damage is not showing up where it should. 
  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    edited 22 Dec 2015, 5:07PM
    The new UAV does splash damage, so it's not an accuracy weapon. Might explain some of the missing damage. As others have commented already, please post a video of this behavior so we can get a closer look. 
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  • Total_Rekage
    Total_Rekage
    Skilled Warrior
    Joined Jul 2015 Posts: 343
    I have noticed this, and it is actually the reload time of the UAV. It can chain faster than it reloads, so  you it can move from target to target before the uavs reload.
       
  • jackBartlett
    jackBartlett
    Potential Threat
    Joined Nov 2012 Posts: 27
    I've been paying attention to people using the Drac UAV Carrier, and from what ive noticed so far..
    1) sometimes they do no dmg what so over to the primary target
    2) sometimes they dont do their splash dmg, when getting to a target
    3) the dmg you might see to a primary target, might not be the dmg that hit, but from the splash after it chained to something within reach.
    4) the damage seems to go down for some reason now and then even thou the same amount of UAV bombs are hitting the same target.
    (4* i think this is happeninig cause it didnt do the primary dmg to target, but it got hit by splash from the chained target that toke the splash and the chained hit dmg (makes it look like have taken more dmg, when infact it got hit by 2*dmg, and not like the first that only got hit 1*dmg).

    The thing about UAV's is the dmg cannot be evaded (atleast they couldnt in the past), you can shoot em down with anti-uav things thats it.
    if you want them to chain / jump you need some form of Chaining, drac UAV carrier has a hull 10 chain, otherwise you need a Powercell, or a Crew to increase the chain range.

    and for all thos "video or it didnt happen" are actually not the brighest spoon in the kitchen, not everyone got the option to put in programs on the computer they are playing from, because they are not able to record it, doesnt mean its not happening.


    i been having that same problem with mine hate it when it happens i take more dmg than usual
  • sliceNdice
    sliceNdice
    Unicorn Overlord
    Joined Mar 2015 Posts: 5,428
    I have noticed this, and it is actually the reload time of the UAV. It can chain faster than it reloads, so  you it can move from target to target before the uavs reload.
    I had actually started to hypothesize that this was the case as well.
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  • Wikid.Jinx
    Wikid.Jinx
    Skilled Warrior
    Joined Sep 2013 Posts: 417
    i bet this has a direct relationship with at times how the UAV can chain kill an entire base..kixeye needs to work things out a bit because honestly i have seen some EXPENSIVE bases get completely chain killed off a guard ship which is well absurd..14 lvl 5 and 6 turrets with a total of say 200,000 armor and a 140,000 armor OP off of a chain on a guard ship 6 tiles away, seems to be working as intended. I feel as tho at times the UAV's are glitched and ignore resistances and deal 100% raw dmg 

    If your over lvl 50 and dont have specs or better subs built..you are slacking and thats exactly why you have nothing as a non coiner..the end.
  • mark711craps
    mark711craps
    Skilled Warrior
    Joined Nov 2012 Posts: 375
    Alot of people have coined the new carrier and uav. Since Kix got their money they are probably nerfing it now. Business as usual.

  • Ravvin
    Ravvin
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    Joined Sep 2013 Posts: 86
    Doyen said:
    Video showing how the UAV Bomber sometimes deals zero damage, even on an initial hit.  (Chaining before reload isn't the problem.  At least, not the only problem.)

    https://www.youtube.com/watch?v=zWN7u_uzcao
    Nice vid showing the described problem perfectly 
  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    Doyen said:
    Video showing how the UAV Bomber sometimes deals zero damage, even on an initial hit.  (Chaining before reload isn't the problem.  At least, not the only problem.)

    https://www.youtube.com/watch?v=zWN7u_uzcao
    Thanks for the video, that is exactly what I have noticed and all others, I am sure. Doomrooster, now that you have video proof can you pass it on to the support team and get it fixed? Thanks
    Will do. Thanks for the vid, @Doyen
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  • CM DOOMROOSTER
    CM DOOMROOSTER
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    Passed along. QA is taking a look. It may just be that that turret is very resistant to Explosive damage. Thanks again, everyone, for your reports. I'll update if I find out anything. 
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  • QUINTUS7
    QUINTUS7
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    Joined Feb 2013 Posts: 204
    i see you replying on this thread doom, would you care to look at the forum re the not being able to log on and respond please

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