I and a few other people I know have experienced that the new uav seems to hit a target, circle it and not do as much damage as it should or even do no damage at all. We tested it with atlas carriers and the new hull and it seems to do the same thing. It is either missing the target or it is doing little to none damage. I will post a video of this soon. Please get it fixed ASAP!
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Now , jump over backwards 3 times .. provide video , Credit Card , Address , SSN, and maybe 3months later they will fix it , or change Blueprint..
They will choose the least resistant path.
On different note.. Video prove will go long way.
Just change the blueprint to "Sometimes UAV's will do no damage", all fixed then, so
Doom and Mods can close all threads about it.
It's clear as crystal though. Sometimes the UAV bombers deal zero damage.
When they DO deal damage, the damage happens before they arrive on target. That's a simple graphics issue though. The no-damage thing is different, and it's a huge crimp in the carriers' functionality, since the bombers only chain when they kill their target.
I have a few on a Drac Carrier I'm ranking and they will chain twice (after the initial target, hitting 3 ships) in salvages. Am I missing something?
That said, I did have someone hit my base where I am running a Harlock Atlas with 8 Bombers. They hit the lead tank and did no dmg. Second salvo did a bunch. Still stopped em, but against a better fleet could have been the diff between life and death.
Replay of course does not show quite the same thing
has anyone ever seen them chain to another target whilst mounted on atlasses?
But you never really know with kixeye cause they are "working as intended"
And the results are poor. They do heaps less damage than my ship with 4 arbs on it, and the damage appears slightly before the drones reach the target. Those ships can't have massive explosive damage, because I send a mortar ship against them and they melt quickly.
1) sometimes they do no dmg what so over to the primary target
2) sometimes they dont do their splash dmg, when getting to a target
3) the dmg you might see to a primary target, might not be the dmg that hit, but from the splash after it chained to something within reach.
4) the damage seems to go down for some reason now and then even thou the same amount of UAV bombs are hitting the same target.
(4* i think this is happeninig cause it didnt do the primary dmg to target, but it got hit by splash from the chained target that toke the splash and the chained hit dmg (makes it look like have taken more dmg, when infact it got hit by 2*dmg, and not like the first that only got hit 1*dmg).
The thing about UAV's is the dmg cannot be evaded (atleast they couldnt in the past), you can shoot em down with anti-uav things thats it.
if you want them to chain / jump you need some form of Chaining, drac UAV carrier has a hull 10 chain, otherwise you need a Powercell, or a Crew to increase the chain range.
and for all thos "video or it didnt happen" are actually not the brighest spoon in the kitchen, not everyone got the option to put in programs on the computer they are playing from, because they are not able to record it, doesnt mean its not happening.
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