Been there done that - you said you would lower the value of build and repair time 2 years ago - it still has NOT been done and you keep coming with bullshyt excuses as it is too complicated to just change a number value?
Why are you bothering with these long and complicated changes, you do not need to reinvent the wheel and write a 5 paragraphs essay - JUST LOWER THE **** REPAIR & BUILD TIMES!
Not fooling me anymore...
“Life is not what we live; it is what we imagine we are living.”
I give up - It's not worth it. I hope they don't change a **** thing.
Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.
The only thing I care about is Kixeye doing something that would stimulate more PvP. Repair cost being the major factor. No one wants to have big fleet versus fleet attacks like we did back in the day because we know we will be repairing for far too long, same with hitting bases. I think this is a great game but having the majority of players concentrating on only one thing- PvE. This is a battle game first and foremost- when you take that away all you are left with is a game of doing chores.
As for build times- maybe tweak that a bit but honestly a great fleet should take time to build.
Also, i'd like to see some clarification regarding the changes to build times for components - this "state of the game address" says that weapon build times will now be based on weapon weight.... can we get clarification if this means that component build times will only go down and not increase at all in any cases.
The reason i'm asking this (beyond the obvious) is that, going on current component weights and build times:
Downpour missiles 3 weigh 700 tonnes and take 18 hours 8 minutes and 11 seconds to build per weapon w/o officer. Arbalest cannons weigh 650 tonnes and take 1 day 20 hours 11 minutes and 58 seconds to build per weapon w/o officer.
This is just one of a number of anomalies that I hope have been well thought through in this massive overhaul of build times.
This state of the game post implies that either Arbalests (one of the most powerful weapons in the game) will now take less time to build than Downpour 3s or Downpour 3s will have their build time increased to fit in with this new system of build times being based on component weight. Or component weights will be changed as well to allow these build times to still fit in with the current system.
I'd like to know which of these scenarios it'll be, because I can't really see arbalests receiving an almost 75% build time reduction.....
I give up - It's not worth it. I hope they don't change a **** thing.
Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.
Here is what I see they are actually doing changing stuff so people have to refit, current fleets and ships with no actual cut to cost of refit or repair times, A way to make the bigger heavy ships cost more to repair and to build, They say cuts to repair and build times, What I see from what there saying is we well say what you want but do what makes us money
The only thing I care about is Kixeye doing something that would stimulate more PvP. Repair cost being the major factor. No one wants to have big fleet versus fleet attacks like we did back in the day because we know we will be repairing for far too long, same with hitting bases. I think this is a great game but having the majority of players concentrating on only one thing- PvE. This is a battle game first and foremost- when you take that away all you are left with is a game of doing chores.
As for build times- maybe tweak that a bit but honestly a great fleet should take time to build.
I am sorry 3 months or 100 dollars for a great ship is way to far out there for most people. I think 1 month should be what a fleet takes to build at the very most, 50 dollars to build a entire fleet, look at there other games and they still make a profit from them,
Here is what I see they are actually doing changing stuff so people have to refit, current fleets and ships with no actual cut to cost of refit or repair times, A way to make the bigger heavy ships cost more to repair and to build, They say cuts to repair and build times, What I see from what there saying is we well say what you want but do what makes us money
The only thing I care about is Kixeye doing something that would stimulate more PvP. Repair cost being the major factor. No one wants to have big fleet versus fleet attacks like we did back in the day because we know we will be repairing for far too long, same with hitting bases. I think this is a great game but having the majority of players concentrating on only one thing- PvE. This is a battle game first and foremost- when you take that away all you are left with is a game of doing chores.
As for build times- maybe tweak that a bit but honestly a great fleet should take time to build.
I am sorry 3 months or 100 dollars for a great ship is way to far out there for most people. I think 1 month should be what a fleet takes to build at the very most, 50 dollars to build a entire fleet, look at there other games and they still make a profit from them,
you are right about 3 months being far too long for a fleet in the current game- that is another thing they should work on though-- 3 months for a fleet that is outdated within a month is wrong- 3 months for a fleet that will stay relevant for a year or more is not too bad
How about kix fixes the fact that some of us cant even log into our account for the last 3 days and they dont respond to tickets and no its not my computer or net my daughters account logs just fine
This use to be a community that had over half a million players across the board in all there games and now there isn't even 100,000 online right now and it don't matter if its raid time or not.
So on reading the post it has got something positive in there to look forward to. Finally they have realised that 10mins of game time and 8-12hrs fixing is just way out of kilter... as is the fact that in order to make things challenging for some of the top end players they are alienating a larger mid ground group.
So to that I say thanks and well done..... if it works out well I'll be happy as I was very close to docking my ships.
But the one thing I am still very worried about is the sector threat aspect.
My sector is dead - I don't *want* to move in order to find a place where something is available to me, so how are Kix going to address this aspect?
Will you reduce the open sectors to force us into closer contact and increase the ease at which we can partake, or will this functionality be non-existent to those that happen to live somewhere that has fewer active players? Or will you scale it? If X number of active bases the drac fleets give Y threat and Decay is Z?
Also, i'd like to see some clarification regarding the changes to build times for components - this "state of the game address" says that weapon build times will now be based on weapon weight.... can we get clarification if this means that component build times will only go down and not increase at all in any cases.
The reason i'm asking this (beyond the obvious) is that, going on current component weights and build times:
Downpour missiles 3 weigh 700 tonnes and take 18 hours 8 minutes and 11 seconds to build per weapon w/o officer. Arbalest cannons weigh 650 tonnes and take 1 day 20 hours 11 minutes and 58 seconds to build per weapon w/o officer.
So this state of the game post implies that either Arbalests (one of the most powerful weapons in the game) will now take less time to build than Downpour 3s or Downpour 3s will have their build time increased to fit in with this new system of build times being based on component weight. Or will component weights be changed as well to allow these build times to still fit in with the current system.
I hope that weight balance is part of the plan, because there are other items with similar issues. Like the trident missile at 235 tons and the Rapier 4 at 365 tons and the blade missile at 300 tons.
Also the heavy scythes at 1000 tons, and the crossbow at 1400 tons.
Yeah there's quite a few examples where this proposed system will fall down and potentially make things worse. Another of my personal favourites is Maelstrom 4s taking less than 1/4 of the time to build compared to Maelstrom 5s despite weighing about 15% more.
This is why i'm asking for clarification and a definitive statement on whether build times will only be going down with weight modifications being made where necessary to allow components to fit in with this system or whether there will be instances of build times increasing because of weapon weight (which will burn down the forums)
Also while i'm at it - will any action be taken on ship specials? Many of which are starting to take over 2 days each to build now.
So on reading the post it has got something positive in there to look forward to. Finally they have realised that 10mins of game time and 8-12hrs fixing is just way out of kilter... as is the fact that in order to make things challenging for some of the top end players they are alienating a larger mid ground group.
So to that I say thanks and well done..... if it works out well I'll be happy as I was very close to docking my ships.
But the one thing I am still very worried about is the sector threat aspect.
My sector is dead - I don't *want* to move in order to find a place where something is available to me, so how are Kix going to address this aspect?
Will you reduce the open sectors to force us into closer contact and increase the ease at which we can partake, or will this functionality be non-existent to those that happen to live somewhere that has fewer active players? Or will you scale it? If X number of active bases the drac fleets give Y threat and Decay is Z?
The only way to address this is to get new people or older players to come back and stay and want to play the game, I have noticed there is nothing really for low level players to do, and dated tech for returning players is a problem too so they have to make old tech more available and it would have to be useful. When you get to the point you can't do nothing what is a person next step most people look for a new game to play.
I give up - It's not worth it. I hope they don't change a **** thing.
Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.
detailed BUT will see how it goes............as some1 said more like just smoke n mirror rather more like hot air but will see if it improves the game in general repair specialists don't make much of a difference and over past few days already seen some repair times increased yet again anyway, my now main baser used to b 20hrs from dead now its near 23hrs, research seems to slow down when i log off, base repair not bothered (never cared bout base much anyway) builds refits, building upgrades take far too long as it is..........
only time will tell what kind of difference these changes make and thats if they don't "push em back" as they have a tendency to do for a lot of stuff
As mentioned, here is a missive from our Lead Designer on the state of Battle Pirates and what direction we want to take moving into 2016.
Read and discuss belowWWW.
State of the Game
Sector Threat
One of our goals is to reduce the need to schedule your life around Battle Pirates and create more dynamic gameplay based around player activity and interest rather than creating “chores”. With Reavers leaving the sectors and a return of Draconian control, we’ve taken the opportunity to replace scheduled Dredge fleets with player trigger-able Draconian Armadas and the soon-to-be released Uranium Bases.
Sector threat will also be a gateway to new blueprints, including a new line of Draconian Mega-Hulls that players will be able to unlock and build.
............................
Your feedback is crucial to the design process and we always appreciate the feedback you provide. We’ll continue to update you on our progress towards a renewed, more exciting, and more fun Battle Pirates and keep you in the loop through the forums and previews moving forward.
Thanks for reading and good luck, Captains!
-Battle Pirates Team
When "Sector Threat" was first released it worked well. The sector actually controlled Uranium spawning with a generous amount of 60s and 75s. After the November event the spawning has drastically changed. Now there are very few 60 spawning and mostly 75s. WTF Kixeye? Players work hard to keep the "Sector Threat" level high then you change the spawning rate to only produce the armada that inflict the most damage (75). So now instead of losing one flt per armada you lose three. Yeah great way to think of your customers.
When "Sector Threat" was first released it worked well. The sector actually controlled Uranium spawning with a generous amount of 60s and 75s. After the November event the spawning has drastically changed. Now there are very few 60 spawning and mostly 75s. WTF Kixeye? Players work hard to keep the "Sector Threat" level high then you change the spawning rate to only produce the armada that inflict the most damage (75). So now instead of losing one flt per armada you lose three. Yeah great way to think of your customers.
Really all I see with the state of the game, and this forum is how they intend to add cost to its players, I well be shocked if I am wrong. What about the repair modifier, was that not suppose to cut repair time for fleets once they where to a certain rank? What about the tokens, have fun getting the build token's yea you can get research tokens left and right, oh wait that is only 1 hour one and a 12 hour one every week. Oh and if you can make it to that ridicules 50 mill to get the elite prizes once all prizes are earned you finally get build tokens. Sorry I just see too many things that they have added that does nothing to cut repair time or build time, or its useless to use like the new armor that is only slightly better then the regular research armor.
You guys are to be commended on your efforts so far. A quarterly update is welcomed and really shows that you are listening. You will always get posts from your doubters but that happens in all walks of life. I can really say that I am looking forward to 2016 in anticipation and I think you can look forward to a successful year if you maintain the progress that I have seen recently. Well done.
You guys are to be commended on your efforts so far. A quarterly update is welcomed and really shows that you are listening. You will always get posts from your doubters but that happens in all walks of life. I can really say that I am looking forward to 2016 in anticipation and I think you can look forward to a successful year if you maintain the progress that I have seen recently. Well done.
So on reading the post it has got something positive in there to look forward to. Finally they have realised that 10mins of game time and 8-12hrs fixing is just way out of kilter... as is the fact that in order to make things challenging for some of the top end players they are alienating a larger mid ground group.
So to that I say thanks and well done..... if it works out well I'll be happy as I was very close to docking my ships.
But the one thing I am still very worried about is the sector threat aspect.
My sector is dead - I don't *want* to move in order to find a place where something is available to me, so how are Kix going to address this aspect?
Will you reduce the open sectors to force us into closer contact and increase the ease at which we can partake, or will this functionality be non-existent to those that happen to live somewhere that has fewer active players? Or will you scale it? If X number of active bases the drac fleets give Y threat and Decay is Z?
To be honest they really haven't. Repair times aren't being addressed at all as things stand, all that's happening is the "coming soon" post which is standard delaying tactics.
No plans to address this either - when pressed on the subject kix representatives/mods will simply say "relocate to somewhere else" or "hit another sectors armadas" and consider the matter closed.
-"Components that are often refit will be given a lower time cost and a Uranium cost."
MUH LOGIC. Lets charge less res but ADD Uranium.
-"The new research system will offer multiple opportunities to lower shipyard build costs with the intention that build costs fluctuate around a current standard cost while also lowering the cost of old hulls and tech automatically."
In other words: KACHING. We're gonna get you to spend MORE in order to spend less, but in the long run you will have spent more than you would have originally so in the end we still win.
The player base has been complaining about build/repair times for years and now Kixeye says it is a problem; HELLO, WHERE HAVE YOU BEEN? This is the biggest issue that we have as players, yet now they say they are looking into it, with a complicated way of possibly solving it. SHOCKING. The easy was to solve it is the way to solve it, not a convoluted way that has the player mass doing more chores to get shorter build/repair times.
The idea of having uranium used for everything is also another chore that the player base does not want. You state in your State of Game that chores are hurting the game, no kidding, but adding to them with uranium necessary for shorter build times and possible repair times goes directly against your statement of chores. Do you guys actually know what is going to happen tomorrow, because as I see it, you guys are hoping to drown us with words instead of actual positive action that will see Battle Pirates return to a once fun game.
When I read the first words I was laughing transparentcy? Who wrote this script writer for Obama?? Where is the Hope and Change?? Just kidding if you do all that you say you will do might work. I hope it does
I'm not sure how I feel about this one. It has been my experience that words from Kixeye are just words. I have played this game on and off since the fog of war darkened the ocean. I have seen outright lies, denials, half-assed attempts at explanations, and back tracking. I want to have faith and believe we are soon going to have some actionable changes, but I simply cannot. The proof is in the pudding so they say. Kixeye, give us some pudding, and I'll gladly eat my words.
I hate jumping into a post on page 6... so much of the last 5 pages are just garbage and nothing more than troll bait.
Sure they asked for 3 months, but what did they promise? I don't recall them saying they were going to address and fix ALL of the issues (and non-issues so many continue to whine about) in those 3 months. After 3 months, I see communication - not only in the form of information trickling to the player but player input being welcomed, received, and utilized. This is a much different game than 3 months ago, attempting to go in a much different direction than where it was heading.
I am pleased and optimistic.
I have a hard time believing that we are dealing with a company that is brilliantly scamming us AND entirely incompetent.
This is a private company in a capitalist market trying to make money - your money. Give it to them, or don't - but don't fault them for trying.
So with Sector threat Orage coming out in December, does that mean that in January they will acknowledge the armada spawn issue that support swears "doesn't exist"?
My advice to new players: "Delete the game from Facebook, change your email on Kixeye to [email protected] and scramble your password. then just turn around and forget this place even exists. You will be better off."
All this is well and good, but u said nothing of reducing build times, they are way to long, as well as refit times...both need to be cut dramatically , new builds are limited to 20 or less per year... and no mention of a dry dock for refits, YOU ALL KNOW THIS IS ONE OF OUR TOP PRIORITIES, AND SLASHING BUILD TIMES... THESE TWO ITEMS, ARE THE MOST IMPORTANT TO THE PLAYERS!!!! IF U REALLY WANT TO SHOW US A BETTER GAME, THEN JUST DO THESE TWO THINGS....
I hate jumping into a post on page 6... so much of the last 5 pages are just garbage and nothing more than troll bait.
Sure they asked for 3 months, but what did they promise? I don't recall them saying they were going to address and fix ALL of the issues (and non-issues so many continue to whine about) in those 3 months. After 3 months, I see communication - not only in the form of information trickling to the player but player input being welcomed, received, and utilized. This is a much different game than 3 months ago, attempting to go in a much different direction than where it was heading.
I am pleased and optimistic.
Problem is we've heard this before from Kixeye so a lot of it sounds like standard delaying tactics from Kixeye. While a lot of these issues can be fixed, I hope Kixeye prioritise the repair and build times as that is what is causing players to lose patience with Battle Pirates and Kixeye.
And I don't think the first 5 pages are troll bait. I think it's just the majority of players are very disillusioned with Kixeye and their ways.
i think this post is a nice try at making bp players feel better but i been playing to long and the time frame they stated is to long, you must prove yourself to the players and that will not be easy as you have lied many times and talked in circles before, stated one thing and done another. untill i see different , i call bull ****
Reducing the power gained by new hulls from VXP, while providing them a default reload bonus
Allowing newly built hulls to start at a higher VXP level based on objectives
Altering the bonuses that VXP provides to be per hull
I'm going to need this explained a bit... The way I am reading this.. your going to give certain new hulls a default reload but remove or set a maximum reload on this new hull and then your going to change what VXP does to these new hulls... so it wont be a Reload bonus and Turn speed bonus?
Also, you had stated Purchasable reductions to repair.. Is this something that you purchase for a fleet that is temporary like Grease Monkey mercs or is this something that will be a permanent reduction?
I'd like to know what is being done about the fact that Adobe are basically stopping support for Flash and "encouraging" developers to use more recent standards.
Why are you bothering with these long and complicated changes, you do not need to reinvent the wheel and write a 5 paragraphs essay - JUST LOWER THE **** REPAIR & BUILD TIMES!
Not fooling me anymore...
As for build times- maybe tweak that a bit but honestly a great fleet should take time to build.
The reason i'm asking this (beyond the obvious) is that, going on current component weights and build times:
Downpour missiles 3 weigh 700 tonnes and take 18 hours 8 minutes and 11 seconds to build per weapon w/o officer.
Arbalest cannons weigh 650 tonnes and take 1 day 20 hours 11 minutes and 58 seconds to build per weapon w/o officer.
This is just one of a number of anomalies that I hope have been well thought through in this massive overhaul of build times.
This state of the game post implies that either Arbalests (one of the most powerful weapons in the game) will now take less time to build than Downpour 3s or Downpour 3s will have their build time increased to fit in with this new system of build times being based on component weight. Or component weights will be changed as well to allow these build times to still fit in with the current system.
I'd like to know which of these scenarios it'll be, because I can't really see arbalests receiving an almost 75% build time reduction.....
Click Repair said: I am sorry 3 months or 100 dollars for a great ship is way to far out there for most people. I think 1 month should be what a fleet takes to build at the very most, 50 dollars to build a entire fleet, look at there other games and they still make a profit from them,
So to that I say thanks and well done..... if it works out well I'll be happy as I was very close to docking my ships.
But the one thing I am still very worried about is the sector threat aspect.
My sector is dead - I don't *want* to move in order to find a place where something is available to me, so how are Kix going to address this aspect?
Will you reduce the open sectors to force us into closer contact and increase the ease at which we can partake, or will this functionality be non-existent to those that happen to live somewhere that has fewer active players?
Or will you scale it?
If X number of active bases the drac fleets give Y threat and Decay is Z?
This is why i'm asking for clarification and a definitive statement on whether build times will only be going down with weight modifications being made where necessary to allow components to fit in with this system or whether there will be instances of build times increasing because of weapon weight (which will burn down the forums)
Also while i'm at it - will any action be taken on ship specials? Many of which are starting to take over 2 days each to build now.
only time will tell what kind of difference these changes make and thats if they don't "push em back" as they have a tendency to do for a lot of stuff
Really all I see with the state of the game, and this forum is how they intend to add cost to its players, I well be shocked if I am wrong. What about the repair modifier, was that not suppose to cut repair time for fleets once they where to a certain rank? What about the tokens, have fun getting the build token's yea you can get research tokens left and right, oh wait that is only 1 hour one and a 12 hour one every week. Oh and if you can make it to that ridicules 50 mill to get the elite prizes once all prizes are earned you finally get build tokens. Sorry I just see too many things that they have added that does nothing to cut repair time or build time, or its useless to use like the new armor that is only slightly better then the regular research armor.
No plans to address this either - when pressed on the subject kix representatives/mods will simply say "relocate to somewhere else" or "hit another sectors armadas" and consider the matter closed.
The idea of having uranium used for everything is also another chore that the player base does not want. You state in your State of Game that chores are hurting the game, no kidding, but adding to them with uranium necessary for shorter build times and possible repair times goes directly against your statement of chores. Do you guys actually know what is going to happen tomorrow, because as I see it, you guys are hoping to drown us with words instead of actual positive action that will see Battle Pirates return to a once fun game.
Sure they asked for 3 months, but what did they promise? I don't recall them saying they were going to address and fix ALL of the issues (and non-issues so many continue to whine about) in those 3 months. After 3 months, I see communication - not only in the form of information trickling to the player but player input being welcomed, received, and utilized. This is a much different game than 3 months ago, attempting to go in a much different direction than where it was heading.
I am pleased and optimistic.
And I don't think the first 5 pages are troll bait. I think it's just the majority of players are very disillusioned with Kixeye and their ways.
Reducing the power gained by new hulls from VXP, while providing them a default reload bonus
Allowing newly built hulls to start at a higher VXP level based on objectives
Altering the bonuses that VXP provides to be per hull
I'm going to need this explained a bit... The way I am reading this.. your going to give certain new hulls a default reload but remove or set a maximum reload on this new hull and then your going to change what VXP does to these new hulls... so it wont be a Reload bonus and Turn speed bonus?
Also, you had stated Purchasable reductions to repair.. Is this something that you purchase for a fleet that is temporary like Grease Monkey mercs or is this something that will be a permanent reduction?