since u guys plannin on a 2% or whatever time reductions, and while u at it, can somethin be done to kixeye.com problems and the inability to have officers
1- unfair to be punished by +10% on build time just because playing from official platform not to mention the other bonuses 2- unacceptable to get replies that " nothing can be done " , or " too hard to fix".
For a first state of the game post, its not too bad.
Not too happy about the fact we will need uranium for ship weapons and componants. Build times already take too long without them taking longer due to not being able to run one due to lack of uranium.
Kix has talked well in the recent past, but not delivered. Hopefully they will make a more solid delivery.
Kix advised in this post that arguably the biggest problem is fleet repairs. I've discussed this with my alliance and perhaps can narrow that down some... For high level players, repair time is the biggest problem. They are willing to spend the coins to build fleets but then feel they can't use them enough to justify what they paid to build them, without an additional high ongoing repair cost.
In my opinion, from the standpoint of a minor coiner, the biggest problem is build/refit times. A good example was a number of months back when I built an Omega and refit 2 Goliaths to upgrade my base defense. By the time this was completed two and a half months later I moved my Goliaths (and new Omega) from backup guard fleet to...backup guard fleet. It was already obsolete and probably weaker (because of newer,stronger fleets) than it was before I started the project. Currently I am building a V2H fleet so that I have a strong missile fleet. I've spent a month & a half & have 3 ships with no armor and still need to build 2 more ships and add armor to them. I'm pleased with the result so far, but meanwhile I can't improve my base guard, my nighthawks are now obsolete and I don't have time to build the Banshees and Tiger Sharks I've gotten blueprints for. This doesn't even cover the Hellstrike upgrade I've wanted to do for 6 months. So in the last month and a half my subs (which used to be my strong point) have become obsolete, my base guard is that much weaker (because of newer, stronger fleets) and I still won't have a full new, strong fleet for probably 1 & 1/2 to 2 months (which I worry will become obsolete by the time its finished.
Kix's statement that repair times are the most important thing shows that they are paying...well...some attention to the heavy coiners. But they aren't paying any attention to the minor coiners and smaller players. This doesn't bode well for the game as newer players don't just start out paying big money until they learn whether they like the game & they won't like it if they can't get anything done with the minor coins they may spend when they first start playing. This game is steadily losing players and unless it can appeal to newer players to replace them it is doomed.
once again making things more difficult then they need to be and adding more useless stuff t o the game......if they were serious they would reduce build and repair times by at least half across the board as a start instead of all these useless gimmicks...
well if they really intend to do whats written withoun any wicked way of turning those words around this game may one angain become a 1,) GAME 2.) acuttually a fun game that it was till little after raids started. if not then its the same old:
December WIP in short -1.) were acting like were doing somethin! (other than squeezin your wallets) 2.) new un-attainable ship in drac bases with even lower drop! for even more money! 3.) RAid! VXP! RE-RE-RE-RE-RE-RE-REturin of mission objectives! 4.) Joke we hear since around the 5th-6th raid! 5.) new FM rewards another arena! and another joke we hear a lot this time about allliances!
How does the weekly fit into your goal of reducing chores? 2 x 50.000 points i can do it in the 6 days and need the 7 th to repaer .so lately i dont have the time to do enything else.
So..... Kixeye asked BV for 3 months, and it's taken them 3 months just to come up with a post outlining a bunch of stuff "coming soon" at some point next year.
The worst of it is, i've heard almost all of this before, and it just smells of more smoke and mirrors and delaying tactics to me.
I'll wait and see what these "Sweeping changes to weapons and armor" are that are meant to be coming this month but I have heard absolutely nothing in this post that convinces me this game is worth persevering with going into 2016.
Maybe read it a bit more, they stated a lot but not all of this will be coming in December.... I am actually happy with this post, as it shows a lot of thought has gone into this not just a whim of an ill thought out solution... and Some of this is massive change that can take up to 6 months to code... 3 mths to research redesign code and test was never going to happen, some changes are coming, good... and we have outlines of other linger term items in progress.... not there yet but this is a massive step inthe right direction
as far as im concerned, ive heard enough about what they plan to do and what they are promising to do, and i know im not the only one. Words are just words, immediate action is required. It is not like the BV show from a few months ago is the first time kixeye has heard about these issues, it simply was the first time they knew 90% of the player base was seriously ready to give up. As more of a constructive critisizm and less of a rant, if you want any of your ideas to work you need to impliment the player base as a whole, not just the elite few. Using uranium for example, if your plan is to use it to lower build and repair times than the price needs to be a. cheaper than 30k, like we have been seeing & b. be an appropriate amount for the target player. Also, it is nice to be in alliance and play with a group of people but if the only way to grow is by being in an alliance that would be bad. Alliances should be bonus not a neccesity.
alliances have never been a must have but keep in mind ppl formed groups even before the alliance function was added nothing in the alliance forces youu to be in it
One of our goals is to reduce the need to schedule your life around
Battle Pirates and create more dynamic gameplay based around player
activity and interest rather than creating “chores”.
Any chance of letting me know on the teams direction regarding the weekly FM before christmass, it's not challenging just repetition and boring as hell. This is eating into my time I spend here and if it continues I am hanging up my boots! I have enough chores around the house to do without coming on here to do the exact same thing.
seems some people lead a sad life,you all been asking for changes as far as i can read they are trying their best now and realised that they have to change now its not enough wow time for you guys to go do 1,lets face it they didnt have to change it or even offer you a chance to say anything........even companys have to pay their staff bills and everything else this i would say is just a start give them time
The simple fact is that the past year, kix has not coped well with other games becoming more advanced, and player motivation has been dropping. This has led to less income and therefore they have tried to throw everything at us so we coin more. What this state of the game post shows, is that at least some people in kix have the right mindset, and for an old game thats been battered by the community its a good start (finally)
Give them a bit of space, and AS LONG as these changes actually start to take effect, this game may yet have a bit of a chance left.
Arguably, the largest pain point from the community has been the cost of repair in the game. We have been exploring this problem from every angle and have several proposals for how to tackle it. All of our data confirms what you already know: the cost of repair is too **** high!'
This above all else for me is the biggest problem in the game......You NEED to implement a substantial (50%) reduction in repair time across the board now!
Then you can spend time looking into unnecessarily complicated possible fixes.
don't care about anything else or how good it may appear to be, players don't want uranium cost on our ship builds.
I would hate to see kixeye potentially putting a lot of effort into resolving our issues, only for it too be wasted by a "consistent" uranium cost that adds to the chore of the game.
remove and forget about plans to add uranium cost to certain blueprints , we don't want that
it looks very interesting, a couple of concerns so far "Purchasable reductions to repair" we are not asking for it to be free instant repair, but straight away you mention Purchasable, is this using coins or uranium?
Uranium cost, why? why not just reduce the time?
this is what will happen,
you will increased the difficulty in getting uranium, and the cost will be high, so you will have to coin to get the uranium you need to start the build, basically by coining for the uranium you are effectively coining the ship build!
uranium needs to be a resource just like all the rest no matter what you do when ever you get res you get uranium, treat it like the old Zynth, you always needed it but you could get it for free, even from salvages, yes you can get it from elite cargo but that is not enough!
cheaters, they used to be banned and that was that, now people can openly hack knowing they can be unbanned.
It's the best BS post yet as regards hey we're listening to you we are "honestly" looking into it, and we will be moving things forward and making the game better, but it's that old time will tell, and so far since I been playing for the last 3-4 years, the only time will tell I've seen is up yours and coin more suckers if you want to play.
So there proven track record is poor, so I'm like most wait and see and expect to get screwed over.
so you still want a cost to fix the long fix times !!! and nothing to help every one with the long bild times eather ... so much for kixeye aims this stuff be for those who have all the top stuff all ready every one else have no chance more will still quit trust me.......
It's just the same old song and dance. TALK MEANS NOTHING AT THIS POINT. Start with something meaningful like build and repair times.. FIX SOMETHING. Sorry but I've heard too much talk with too little action. DO IT.
It sounds pretty decent, only time will tell how well the changes will work. I do worry a bit with the whole added uranium cost, and rebalancing on a major scale is always worrisome.
Why all the thinking and planning and evaluating ?
Just change the value of a few parameters and JUST CUT BUILD & REPAIR TIMES IN HALF !
Would it not be simpler and faster and less expensive to implement ? KIxeye is OVER-THINKING THIS.
No major re-coding. No complicated new "systems". Just turn on the 1/2 repair switch that is used during raids and leave it on.
I'm sure there is a similar parameter for the shipyard. Just change a few numbers in the code.
If Kixeye is afraid it might hurt there bottom lime too much, do it in stages. Cut build and repair times across the board by IDK 20% at first and see if it stimulates more player activity. Then cut them some more. Keep doing that until revenue and player participation improves.
Why all the thinking and planning and evaluating ?
Just change the value of a few parameters and JUST CUT BUILD & REPAIR TIMES IN HALF !
Would it not be simpler and faster and less expensive to implement ? KIxeye is OVER-THINKING THIS.
No major re-coding. No complicated new "systems". Just turn on the 1/2 repair switch that is used during raids and leave it on.
I'm sure there is a similar parameter for the shipyard. Just change a few numbers in the code.
If Kixeye is afraid it might hurt there bottom lime too much, do it in stages. Cut build and repair times across the board by IDK 20% at first and see if it stimulates more player activity. Then cut them some more. Keep doing that until revenue and player participation improves.
This is a no brainer.
because if you halve repair time, you then need to double the difficulty of PvE.
most of it seems they aim to tackle the problems in the game, not to sure about where they plan to unlock new ships with regard to 'sector threat'? A someone who jumps most weeks would need to see how this works, and hopefully it wont be a broken feature like medals or alliance search
All in all though it sounds like most of the things sound promising, certainly about allowing players with older tech to get back into the game to compete
Why do they make solutions sounds more complicated then they have to be?
Is it really that difficult to just reduce repair times 50% permanently and reduce build times by 50% across the board?
Why bother with this "build time as a factor of weight added" crap?
When it doubt, it is ALWAYS best to KEEP IT SIMPLE STUPID, or at least that is what experience has taught me when trying to implement something new. This series of fixes reminds me a little bit of the old Rube Goldberg comic strips that represented overly complicated devices constructed to do simple, mundane activities like dunking a donut in your coffee. Google it and you will see how silly it looks, and how troubling this "fix" could be.
@carl.wear.3 said:
So we have to collect 10 shards to get a draconian shipyard that reduces build times by 2%. Wow BIG FRIGGING DEAL, 2 %. So a 100 day fleet build takes 98 days. And just what are the odds of getting each shard? Kixeyes standard 0.1% or less?
You're blowing a gasket on an example that we have no idea if there are multiple opportunities to redeem or even how it works. Doom shouldn't have put this in as people take it literally and think it's the end all be all.
Why aren't you asking how changing build times to a weight based calculation for components, armors and specials impacts build times instead of continuing your perpetual whining? That is where the opportunity for true build time reduction can be realized.
Components that are often refit will be given a lower time cost and a Uranium cost.
Now I know kixeye will never really give us anything for free without it costing us somewhere else but the above single line will only serve to drive more people away.
Just to clarify where I fit in gathering uranium I have no issue with getting it as I can kill the armada's and I regularly hit elite twice each week. (currently up to date and will be getting tokens from elite this week.) But what about those who struggle to get uranium? They will be left wanting to build or refit something but unable to do so because they can't get enough uranium to do the build or refit.
The uranium requirement adding weapons to ships was one of the things I mentioned when filling out the survey the other day being a bad idea and an expansion of this to add the requirement to more items would result in me hanging up my pirate hat for good and I'm wondering how many others are thinking the same.
Yes we do desperately need a reduction in build times but NOT at the cost of adding a uranium requirement.
Repair times well, the easiest and most obvious solution to this has been stated so many times, a flat reduction across the board is all that is needed the code is already there just use it, it doesn't even have to be the 50% that some people want; hell I would be happy with a permanent 25% reduction during normal game play and a further reduction during raids to bring it down to where we currently sit for raids at 50% of normal. We do not want to do chores to collect something to eventually get a 2% reduction in something, it's just adding more work and adding complicated coding for something that should be easier to solve.
Everything else well will just have to see.
For now though i'll just keep watching with keen interest, either I will carry on playing or I will hang up my pirate hat, my final decision will be the result of what route kixeye chose to take.
since u guys plannin on a 2% or whatever time reductions, and while u at it, can somethin be done to kixeye.com problems and the inability to have officers
1- unfair to be punished by +10% on build time just because playing from official platform not to mention the other bonuses
2- unacceptable to get replies that " nothing can be done " , or " too hard to fix".
Not too happy about the fact we will need uranium for ship weapons and componants. Build times already take too long without them taking longer due to not being able to run one due to lack of uranium.
Kix advised in this post that arguably the biggest problem is fleet repairs. I've discussed this with my alliance and perhaps can narrow that down some... For high level players, repair time is the biggest problem. They are willing to spend the coins to build fleets but then feel they can't use them enough to justify what they paid to build them, without an additional high ongoing repair cost.
In my opinion, from the standpoint of a minor coiner, the biggest problem is build/refit times. A good example was a number of months back when I built an Omega and refit 2 Goliaths to upgrade my base defense. By the time this was completed two and a half months later I moved my Goliaths (and new Omega) from backup guard fleet to...backup guard fleet. It was already obsolete and probably weaker (because of newer,stronger fleets) than it was before I started the project. Currently I am building a V2H fleet so that I have a strong missile fleet. I've spent a month & a half & have 3 ships with no armor and still need to build 2 more ships and add armor to them. I'm pleased with the result so far, but meanwhile I can't improve my base guard, my nighthawks are now obsolete and I don't have time to build the Banshees and Tiger Sharks I've gotten blueprints for. This doesn't even cover the Hellstrike upgrade I've wanted to do for 6 months. So in the last month and a half my subs (which used to be my strong point) have become obsolete, my base guard is that much weaker (because of newer, stronger fleets) and I still won't have a full new, strong fleet for probably 1 & 1/2 to 2 months (which I worry will become obsolete by the time its finished.
Kix's statement that repair times are the most important thing shows that they are paying...well...some attention to the heavy coiners. But they aren't paying any attention to the minor coiners and smaller players. This doesn't bode well for the game as newer players don't just start out paying big money until they learn whether they like the game & they won't like it if they can't get anything done with the minor coins they may spend when they first start playing. This game is steadily losing players and unless it can appeal to newer players to replace them it is doomed.
this game may one angain become a 1,) GAME 2.) acuttually a fun game that it was till little after raids started.
if not then its the same old:
December WIP in short -1.) were acting like were doing somethin! (other than squeezin your wallets)
2.) new un-attainable ship in drac bases with even lower drop! for even more money!
3.) RAid! VXP! RE-RE-RE-RE-RE-RE-REturin of mission objectives!
4.) Joke we hear since around the 5th-6th raid!
5.) new FM rewards another arena! and another joke we hear a lot this time about allliances!
Any chance of letting me know on the teams direction regarding the weekly FM before christmass, it's not challenging just repetition and boring as hell. This is eating into my time I spend here and if it continues I am hanging up my boots! I have enough chores around the house to do without coming on here to do the exact same thing.
242K id
The simple fact is that the past year, kix has not coped well with other games becoming more advanced, and player motivation has been dropping. This has led to less income and therefore they have tried to throw everything at us so we coin more. What this state of the game post shows, is that at least some people in kix have the right mindset, and for an old game thats been battered by the community its a good start (finally)
Give them a bit of space, and AS LONG as these changes actually start to take effect, this game may yet have a bit of a chance left.
'Repair Times
Arguably, the largest pain point from the community has been the cost of repair in the game. We have been exploring this problem from every angle and have several proposals for how to tackle it. All of our data confirms what you already know: the cost of repair is too **** high!'
This above all else for me is the biggest problem in the game......You NEED to implement a substantial (50%) reduction in repair time across the board now!
Then you can spend time looking into unnecessarily complicated possible fixes.
I would hate to see kixeye potentially putting a lot of effort into resolving our issues, only for it too be wasted by a "consistent" uranium cost that adds to the chore of the game.
remove and forget about plans to add uranium cost to certain blueprints , we don't want that
Uranium cost, why? why not just reduce the time?
this is what will happen,
you will increased the difficulty in getting uranium, and the cost will be high, so you will have to coin to get the uranium you need to start the build, basically by coining for the uranium you are effectively coining the ship build!
uranium needs to be a resource just like all the rest no matter what you do when ever you get res you get uranium, treat it like the old Zynth, you always needed it but you could get it for free, even from salvages, yes you can get it from elite cargo but that is not enough!
cheaters, they used to be banned and that was that, now people can openly hack knowing they can be unbanned.
Haters will always Hate
Just change the value of a few parameters and JUST CUT BUILD & REPAIR TIMES IN HALF !
Would it not be simpler and faster and less expensive to implement ? KIxeye is OVER-THINKING THIS.
No major re-coding. No complicated new "systems".
Just turn on the 1/2 repair switch that is used during raids and leave it on.
I'm sure there is a similar parameter for the shipyard. Just change a few numbers in the code.
If Kixeye is afraid it might hurt there bottom lime too much, do it in stages. Cut build and repair times across the board by IDK 20% at first and see if it stimulates more player activity. Then cut them some more. Keep doing that until revenue and player participation improves.
This is a no brainer.
it is PvP where repair time needs addressing.
people would cry.
A someone who jumps most weeks would need to see how this works, and hopefully it wont be a broken feature like medals or alliance search
All in all though it sounds like most of the things sound promising, certainly about allowing players with older tech to get back into the game to compete
Neither was 60s hitting 100s.
Sectors visited: 121, 432, 433, 236, 394, 271, 251, 246, 36, 350, 307, 238, 334, 296, 91, 337, 255
You're blowing a gasket on an example that we have no idea if there are multiple opportunities to redeem or even how it works. Doom shouldn't have put this in as people take it literally and think it's the end all be all.
Why aren't you asking how changing build times to a weight based calculation for components, armors and specials impacts build times instead of continuing your perpetual whining? That is where the opportunity for true build time reduction can be realized.
In other words, you didn't read the big picture
Just to clarify where I fit in gathering uranium I have no issue with getting it as I can kill the armada's and I regularly hit elite twice each week. (currently up to date and will be getting tokens from elite this week.) But what about those who struggle to get uranium? They will be left wanting to build or refit something but unable to do so because they can't get enough uranium to do the build or refit.
The uranium requirement adding weapons to ships was one of the things I mentioned when filling out the survey the other day being a bad idea and an expansion of this to add the requirement to more items would result in me hanging up my pirate hat for good and I'm wondering how many others are thinking the same.
Yes we do desperately need a reduction in build times but NOT at the cost of adding a uranium requirement.
Repair times well, the easiest and most obvious solution to this has been stated so many times, a flat reduction across the board is all that is needed the code is already there just use it, it doesn't even have to be the 50% that some people want; hell I would be happy with a permanent 25% reduction during normal game play and a further reduction during raids to bring it down to where we currently sit for raids at 50% of normal. We do not want to do chores to collect something to eventually get a 2% reduction in something, it's just adding more work and adding complicated coding for something that should be easier to solve.
Everything else well will just have to see.
For now though i'll just keep watching with keen interest, either I will carry on playing or I will hang up my pirate hat, my final decision will be the result of what route kixeye chose to take.