ye keep saying coming out with a plan, there is stuff in that letter that is being delivered in december.... other stuff will take time, its not a quick fix that everyone normally complains about. This looks like a detailed design that going by this is already in development.... so it will come in drops not in 1 big bang. the research and design phase alone is a couple of months work
This sounds good but how many times has Kixeye said they will address build repair times and keep asking for more time,I can think of 2 times and no real changes have been made they should lower build repair times 1st then **** around with the other changes that will take along time
Kixeye just reduce repair times. I can't believe why you say it's confusing and difficult due to coding issues....during raids you have repair times halved. Just do that all the time; it's incredibly simple. If Kix fixed the repair times issue alone, i think half the community would be satisfied with the game. I agree more needs to be done for rewarding base hitting though...
Players have been asking for most of this for over a year and now Kixeye acts like its a new issue and they need more time to address the issues ? They could lower repair times with very little work two weeks tops. They have been working on build and repair times for how long? We got jokens and rank your fleets for small reduction then they stopped working on it.
Maybe I'm slow but I've read nothing that seems to be an actual improvement to the game. They talked all around the issues with no real solution. If you want to reduce build time and repair time just do it. The complicated formulas that kixeye has presented won't produce any measurable solution for the average player. How complicated is it just to cut build time or repair time by 30 to 50 percent? (which would be a move in the right direction.) Currently Kixeye's fleets are always faster, more powerful, and out range any weapon players have, how is this fair? Kixeye why don't you level the playing field by using tech and weapons that are available to the players. For example, in events Kixeye shouldn't use fleets, weapons, tech, or armor that has been retro-fitted to a level that is not accessible to the players. IDK maybe its me, but I'm tired of having smoke blown up my ****.
What you mean you don't like the AI's in the raids to hit ya across the screen?
rank became a necessity because of raids.. for awhile just putting a crew on help curve this a bit but now that that went out the window cost wise rank is even more important. i wont be surprised if after a few more months of 85's the bonus alter makes that work useless. and saying something about over powered weapons while still putting new ones out is just a waste of time.
One thing i really do not like is the "replay" after you get hit take that crap off we all know where to watch our replays all it does is allow someone time to move and readjust their fleet before we get chance to hit repair... it needs to go straight to base repair button!!! Another thing we are now getting 2 pop ups after killing a base only need the one who says who won not that status of our ships... I'd prefer if neither screen popped up until you got back to your base!!! Also there still is a 10-15 second delay after a guard is killed off a base it allows someone else to hit you, i think once a fleet is engaged on base it shouldn't be allowed to be glitch hit!!!
Ive done a 1st read so far, and without going into a ptn by ptn analysis, id say some of it looks promising, and some of it give me some serious worries.
Many of those changes will present us with new tech once more, even after repeatedly saying we needed to slow down with the overload of content in the past year +.
Drac bases will be replace to roughly a quarter at 1st, meaning this ratio will increase, again worried at this, as tho new bases will give a new challenge to top player, but what about mid and lower lvl players. If a large portion are changed(if not all), it will remove a stepping stone in the game.
As for the rest, it looks like basic plan without a clear idea of what will be done or what tech will be changed or affected in that "rebalance", wether it powerwise, cost wise or repair wise. I understand it a 1st draft of ideas by the LD, but i would have expected clearer more precise idea or solution to have been brought up and being up for discussions or even in the works. So far, it just looks like more delays, delays i dont beleive kixeye can trully afford by over thinking option. Yes, changes takes time, but over thinking them could only speell your demise sooner. You had 2 month to think, i beleive it more then time to present solutions, not a road map of probable solutions being debated.
Right now you have probably over 50% if not 75% of your players awaiting for that rebalance, players affected by that powercurve in tech and targets based on said powercurves. Player who fell behind in FM and raids becasue of those giant leaps for which little changes have been presented i nthis state of the game. The longer you wait in putting into effect changes, the more likly you ll lose those players permanently.
Personnaly, ive already decided to pretty skip all further new tech until changes in balance are put into the game and not in a team leader memo. Meaning, sooner or later, ill be so outdated it will no longer be possible for me, even with changes in the probable later part of 2016, to ever play again at my lvl unless they reopened target to all at no penaulty.
Il write my final resume of comment in caps and bold in hopes this will be clear:
IT IS NO LONGER TIME TO THINK(OR OVERTHINK), IT TIME TO PRESENT CONCRETE SOLUTION IN DETAILS TO PLAYERS FOR FEEDBACK SO THEY CAN BE ADJUSTED IF NEEDED AND PUT INTO WORK AND RELEASED IN GAME ASAP
Again, you are past your deadline on this and pretty soon the time will be up, wether form the business side or form your players side. Time is of the essence now. Your raid participation is at an all time low, dont let it go slower more then it is by continuing to push 75-90% of your player base out of content participation any longer. Next raid and next content release/changes will demonstrate if those nice plans are trully desired and wanted. No more steps foward and step backs. Content must be presented to all players and in both FM and raids, either by rotating/downgrading blueprint to keep players with relevant tech and flts.
as i see it, kixeye promised changes in 3 months, i see no actual changes in the time asked for only the "promise" it will come 1 day soon. the equation is simple more people able to play and compete = more battles = more fun = more repairs = more coin, not only the top players able to compete. the solution as someone else mentioned, 1. reduce repair times across the board by 50% 2. reduce build times across the board by 50% 3. make the FM doable by all by either increasing stronghold points or reducing the HUGE gap between tier 3 and elite to say 20-25, making the elite tier 25 million. 4. make raids grindable at the very least by all, bring back coop, give everyone a chance (helping low/mid level players get decent tech should only increase the people battling) just because people have the tech doesnt mean they have it built but it will give them incentive. 5. make the game more accessible to a broader player base than just the 2% willing and able to throw thousands of pounds/dollars at it, a game of skill and planning rather than who has the biggest game budget. 6. most important listen to the level headed players, the long time players, not the newest players that just want everything yesterday, implement in a reasonable time scale, just make them available to a broader player base.
Kixeye you were given three months to ADDRESS the issues of this game NOT three months to provide a complicated way of possibly addressing the issues in the game and then seeking our feedback. Kixeye FIX the ISSUES, you admitted your self you know what they are and there is universal agreement what they are.
BUILD TIMES - An across the board 50 - 70% cut REPAIR TIMES - An across the board 50% cut (not hard you do it during raids, so don't say it isn't practical or that it can't be done), then reduce that by 50% during raids.
Get your finger out of your **** and ACT!!!! we don't need debate, just DO IT!!!!
While Kixeye may be excited I can say that I am very disappointed. It has taken 3 months to come up with not much more than hot air. This is a very confusing outline of changes which raise more questions than it does provide answers. Very disappointed. Stop blowing hot air at us and do something now!!!! This is rubbish.
Great to see improvements made to the game, a fairer system is welcome news always. I'm also pleased to see, kixeye banning cheats/hackers this is the corner stone to the battle pirates population and integrity of the game.
I honestly dont care about repair times or build times. Love to see the VXP fix get implemented ASAP. Tho honestly. Just stoping coined ranking would fix it almost completely
Just reduce the build and repair times by 50% immediately and then take it from there.
Its not difficult to do it.
I agree, putting into a effect a temporary repair reduction of 50%(same as raid one) 24/7 and adding a build/research reduction of 50% into it would be a nice start to help NOW. The ycan remove it once those promised changes come into effect in 2016.
+ adding higher reduction bonuses in VXP specialist and releasing form older to newer hulls new vxp specialist on hulls not having one should be put into effect immediatly.
They are relatively quick changes that dont require lots of programming time(use those ppl working on new content we dont want right away) and can be put into effect for all rapidly.
It is nice to see that Kix is willing to put forth at least a road-map for repairing the game, and like others posted here, I have seen this map before. The trouble with this map is Kixeye is actually reading the map - they have not looked up to view the road in front of them. I have just jumped out of a sector with many High Level players (70+) whose bases lay fallow. There are places on the map that are basically ghost towns, even the low level players were not to be seen. Since this game became a public stock issuance, it has no longer taken an interest in the People who actually play the game and fund the company, but, has paid attention to some peon in an investment firms opinion on how to run the game and turn profits. It might be best to take the advice of a multi-millionaire who said "I would rather have 1000 people buy a $10 item, than one person but a $10,000 item". In the short term they seem equal, but over the long term - it is those people spending $10 at a time that keeps your business afloat.
BUILD TIMES - An across the board 50 - 70% cut REPAIR TIMES - An across the board 50% cut (not hard you do it during raids, so don't say it isn't practical or that it can't be done), then reduce that by 50% during raids.
With your Build Times suggestion I agree. But repair times, only 50% cut? Really, I'd say at least 80% cut with additional 75% during raids.
Without a face, a single word, the flames of war unify
Sundered clouds, a blooody rain, seas that fill the sky
Capture the gods, advance the troops, fire consumes the towers
Forge all spirits and bloodlines into the nine killing powers!
Mr DOOMROOSTER, you asked us loyal players to give you guys 3 months to show us changes will be made. We have seen some changes over the past 2 or so months and I think the following is a fair summary of the impact they've had on us players.
VXP WEEKENDS - THESE HAVE BEEN FREAKIN AWESOME.... BRAVO. Now there is absolutely NO reason why any player, coiner or non coiner cannot have at least 1 skull ranked fleet. To read these becoming a monthly thing, OUTSTANDING MOVE by yourselves. This is such a positive for us players. Hell, I bet you even find it encourages players to coin a modest amount on repairs/minor refits, I know I have. WIN WIN, happy players, happy kixeye
REDUCING CHORES Weekly FM - You effectively knocked 2 x lvl85 Strongholds off the 2nd round of reaching the ELITE tier. Eh... lets be fair, thats not much of a concession. Each 85 takes approx 10-15 mins, the weekly FM still needs the player to put in somewhere in the order of 4hrs game time into staying current with the new tech. This being said, you have effectively given players a total of 6 days to complete both rounds of their FM which I am sure makes a huge difference to the lower level/weaker players. Uranium/Sector Threat - For players in a well populated active sector this is brilliant. You really can turn on the Uranium tap when you want it. However, for players in a poorly populated quiet sector, this is dreadful. A player can run 3 fleets autoing cargo fleets for over 1 hour and still not have that sector bar up into the yellow. This being said, all is not lost as a player can always go steal Uranium from other sectors who have their bars open..... go be a pirate Time Limited Campaigns - For many players, the uranium, build token and crew campaigns were useful, but they appear to have been removed completely. Maybe a rethink on these, since not everyone wants to or has the toys to complete the 2 week time limited campaign. On a positive note, the time limited campaign where we had to defend our base, BRILLIANT and a very welcome change/challenge for many of us. RAIDS/EVENTS - Difficulty not too bad, and players rewarded with lower repairs for skillful play. Apart from the last raid format being a little too grindy, all in all I think it is fair to say you guys have listened and are trying to give the players what they want. From a personal point of view, I would much rather use my campaign tower for raids as it doesn't waste time searching for targets, targets not spawning, travelling to targets to find some pirate has got there first etc. Ranking - The VXP weekends have cracked this major issue, long may these continue. I cannot praise you guys more highly for these VXP weekends, PERFECT.
BUILD TIMES - Lets be honest here, no change. Yeah, we have a weapon that has a short build time but needs a good chunk of uranium. I'm not keen on having a resource to lower build times, especially when the amount of uranium needed per weapon is set as high as it is for the scatter gun. However, I will keep an open mind on this subject, but hope I am not being asked to wait yet another 3 months before I start to feel the change to the build/refit times of my ships
REPAIR TIMES - NO CHANGE to a competitive fleet. The new Scourge armors? lets be fair these are a gimmick really, what you gain with one hand you lose on the other lol. As I mentioned regarding build times, us players need to feel these changes, and feel them sooner rather than later, I cannot emphasise this more strongly.
CHEATERS & EXPLOITS - This will always be an ongoing battle for you, however, it is my humble opinion once build and repair times are made more realistic, then far fewer players will feel the need to turn to the dark side. I do have 2 gripes though which I hope you will consider, 1) penalties for players caught cheating are too soft (bring back the lvl36 reset), 2) When a player submits a "report a suspected cheat" ticket, we get a screen telling us our ticket submission was successful..... what I know many players would like to see is an email stating the ticket has been received and a follow up email stating whether the player came up as legit or has been banned, FB can do it with accounts, why can't you?.... I bet your CS will receive far fewer tickets complaining about cheats you can automate this, give CS a break.
I read the missive from your Lead Designer with great interest. I'll be brief, you guys know US PLAYERS do not want chores. Anything that gives a player a bonus, however small that bonus may be, becomes a necessity, a chore. My advice to you guys is, KEEP SH*T SIMPLE.
VXP - Leave it as is. These VXP weekends are brilliant, they have addressed the ranking issue, and I am certain they're proving to be an earner for kixeye. Even a smart non-coiner can get their ships skulled ranked. Make them a monthly thing. Happy players, happy kixeye.
I trust the old Drac bases will still be available, for the simple reason, for the lower level/weaker players these are their main source of uranium outside of the weekly FM. With regard to all the other new stuff like Drac MEGA-HULLS etc. I eagerly await to hear more information on these prior to them being released so between us players and yourselves we can work in tandem getting things right first time out. Happy players, happy Kixeye
On a final note, and this will likely upset the professional moaners who live on this forum. IF A NEW FEATURE ISN'T READY FOR RELEASE, PLEASE KIXEYE, DO NOT RELEASE IT UNTIL IT IS. So what if a new feature is delayed by a few weeks, I would much rather the game be running right than be full of errors that drive us players insane and cause CS to be overloaded with tickets. Simply tell us, "roll out of this new feature is to be delayed until next month because it has not yet passed the high standards you set for our game." Anyone who complains about this should be offered hemorrhoid lancing discount vouchers.
okay at the end of the day loads protested the build times kixeye attitude at the time was like it or lump it ,loads walked away ,loads asked for a second dock kixeye attitude was not going to happen ,now kixeye saying a possible three thing about build times and it dont take a brain surgeon to work out the second option is the one you favour pay for faster repairs ,all i see now when ever kixeye type is how too screw more money out of the players ,well the bad news is loads of payers now spending the cash on xbox one or ps4 as at least with them u pay for the game once and dont have the feeling your being screwed all the time ....12 million dollar turn over is what your c.o predicted when is kixeye going to be happy ,christ if my business did 1 million a year id be happy but no not kixeye its a never ending money grab .sorry kixeye ill just use the coms too chat to old mates now ,till the game dies
Components that are often refit will be given a lower time cost and a Uranium cost.
This is my problem, there should be no uranium involved in building any weapon/armour/hull. For me personally, it will be the final nail in the games coffin.
on first read through it does sound like they have been listening but the solutions seem to be complicated .if they can reduce repair times during a raid to 50%,why not reduce it to 25%the rest of the time,i would have thought that would be much easier.refits is one of my biggest bone of contentions,i cant build and refit at the same time.i know they think it will effect the economics of the game(there profits)but i dont see it.i can build a ship 28 days,and coin the refits i would like to do at the same time,much better for them as i am spending some .the whales will still coin there new hulls and weapons,they will not be refitting they can afford not too. even the whales are beginning to say enough ,you need the mid to low lvl coiners too,and even those that play for free but they dont feel like they can compete and they are leaving it is obvious.no new blood coming in and staying .it is very difficult to get a balance to making enough money to keep it going for the shareholders and to keep enough players interested and able to compete in the game. as far as sector orange goes you still need to address the current issues re spawing at yellow ,we opened the sector and got four lvl 75 armadas not many hitting them.after around 15 to 20 mins one lvl 60,more can hit this so it got hit very quick,then the bar dropped back to opening cargo again.i spoke to the cs team about this but as they do not play the game they did not understand what the problem is.we need more lvl 60 spawing and once hit respawning quicker or else we will never open the orange sector bar .at least this is the situation in my sector (111).or you might end up with everyone trying to jump to just the sectors where orange is being done and so inbalance between sectors will develop. it might be too little too late i am not sure ,trust from the players needs to be won back if you are to save this game(i have been playing over 4years now).it will not be won back with this one dimiss but with actions and delivering .
Because of the increased fleet size, increases to costs per component, as well as an increase in the number of slots on ships, build and refit costs have become inflated. Since no one singular feature will fix this problem in the short-term, we’ve come up with a solution that we believe will reduce costs and see to it that they never get wildly out-of-control again. Here are the changes:
Weapons, armors, specials, and tacticals are assigned build time based on the weight they add to the ship (no more Negotiator Mortar problem).
So with this what would the AVERAGE build time be and the same with Refit's??
Components that are often refit will be given a lower time cost and a Uranium cost.
This is intended to lower refit costs and allow for more active refits.
Includes light weapons, specific resist specials, countermeasures, armors, and role-centric specials (including sonar)
With this are you saying that NEW teck will be CHEAPER to refit?
Hull build costs will be based on ship weight capacity with two exceptions:
Some older ships have higher-than-normal capacity and will be discounted
Ships with unique effects (such as the Aegis) will have the hidden value of that effect factored into its build cost
Where in this ^^^^ Have you done anything to FREE up TIME??
The new research system will offer multiple opportunities to lower shipyard build costs with the intention that build costs fluctuate around a current standard cost while also lowering the cost of old hulls and tech automatically.
To make this work the percent would have to be HIGH to make MOST of us stay or have a Level limit to where Mid to High level's could get it.Even a low Time on the research with Res ONLY no U!! Time is what's KILLING the game as of NOW so keep it simple or sorry where gone!!!
GREAT ideas, but after all the smoke and daggers the last year I will continue to be sceptical till I see results. Kix has made minor efforts the last couple months but not enough to get me coining again, have to see how this pans out... as to the retrofits... this was designed originally to make older tech and hulls more relevant, it turned into a required part of play and kix adjusted difficulty based on the retro upgrades and started throwing the newer tech in there right after release... wrong use of the retro lab imo.
Ok Development Team Head I'll put my two cents in.
Reavers, The Scourge, Now Draconian and our own kind (Unidentified Raider Fleets) all have super weapons. Player (customer ) weapons are not the issue on balance it's NPC targets that leave no angle of attack creating a suicide unsustainable grinding through weak instant repair hulls or zombies. All we get is the old rhetoric response that NPC event targets will always be more powerful. That's bullchit. We are fighting Kixeye over these issue more than trying to enjoy hitting storyline characters. Also the bullchit over reverse engineering being less than the original. That's not a reality. You reverse engineer then improve apon the design.
Value for our coin. What is a reasonable coin per point payout. What is considered the right amount of coin purchase that would make it benefits both consumer and the corporate office. I even suggested a coin for points cause alot can't grind for free or constantly coin suicide fleets into targets hopefully getting enough points to get the big toys. Also how about an after raid sale on the usual payday people have, Fridays for people with Real Life issues that hinders progression.
We need a rant, troll, and goodbye post section in forums that as long as no criminal or civil penalties under the law that the ToS states is harmful. A place where mods don't just delete or silence some of the funny shanagans that can be entertainment.
Simple point here. Instant repair dock. Let's us play no matter who hits us. Most of battle pirates is played outside the base anyways. The nickel and dime crap over docks is obsolete.
Build and repair times. OK simple on build. Make a "Happy Hour" for those who coin feet and set repair times to a max of 5 coins per fleet no matter their strength. Once a quarter would do. Make uranium options verses time for both repair and builds.
Tokens for builds are obtained only by those with the toys to do weekly missions for free and faster than a majority of players.
Side game for shards, tokens, limited tech or weapons and unique hulls. Say a slot machines concept I out in coin I get something in return. And a Jackpot of some type.
it says we can 'instantly repair' on the map
you think they give a rats **** about us bein able to insta repair ?
cmon now,, just sayin
Smart-NBK LVL103
MY Channel's
¶http://www.youtube.com/channel/UCTp5_k-xOHECzL8Dnt17jIw
¶http://www.youtube.com/user/DO212Channel
Many of those changes will present us with new tech once more, even after repeatedly saying we needed to slow down with the overload of content in the past year +.
Drac bases will be replace to roughly a quarter at 1st, meaning this ratio will increase, again worried at this, as tho new bases will give a new challenge to top player, but what about mid and lower lvl players. If a large portion are changed(if not all), it will remove a stepping stone in the game.
As for the rest, it looks like basic plan without a clear idea of what will be done or what tech will be changed or affected in that "rebalance", wether it powerwise, cost wise or repair wise. I understand it a 1st draft of ideas by the LD, but i would have expected clearer more precise idea or solution to have been brought up and being up for discussions or even in the works. So far, it just looks like more delays, delays i dont beleive kixeye can trully afford by over thinking option. Yes, changes takes time, but over thinking them could only speell your demise sooner. You had 2 month to think, i beleive it more then time to present solutions, not a road map of probable solutions being debated.
Right now you have probably over 50% if not 75% of your players awaiting for that rebalance, players affected by that powercurve in tech and targets based on said powercurves. Player who fell behind in FM and raids becasue of those giant leaps for which little changes have been presented i nthis state of the game. The longer you wait in putting into effect changes, the more likly you ll lose those players permanently.
Personnaly, ive already decided to pretty skip all further new tech until changes in balance are put into the game and not in a team leader memo. Meaning, sooner or later, ill be so outdated it will no longer be possible for me, even with changes in the probable later part of 2016, to ever play again at my lvl unless they reopened target to all at no penaulty.
Il write my final resume of comment in caps and bold in hopes this will be clear:
IT IS NO LONGER TIME TO THINK(OR OVERTHINK), IT TIME TO PRESENT CONCRETE SOLUTION IN DETAILS TO PLAYERS FOR FEEDBACK SO THEY CAN BE ADJUSTED IF NEEDED AND PUT INTO WORK AND RELEASED IN GAME ASAP
Again, you are past your deadline on this and pretty soon the time will be up, wether form the business side or form your players side. Time is of the essence now. Your raid participation is at an all time low, dont let it go slower more then it is by continuing to push 75-90% of your player base out of content participation any longer. Next raid and next content release/changes will demonstrate if those nice plans are trully desired and wanted. No more steps foward and step backs. Content must be presented to all players and in both FM and raids, either by rotating/downgrading blueprint to keep players with relevant tech and flts.
the equation is simple more people able to play and compete = more battles = more fun = more repairs = more coin, not only the top players able to compete.
the solution as someone else mentioned,
1. reduce repair times across the board by 50%
2. reduce build times across the board by 50%
3. make the FM doable by all by either increasing stronghold points or reducing the HUGE gap between tier 3 and elite to say 20-25, making the elite tier 25 million.
4. make raids grindable at the very least by all, bring back coop, give everyone a chance (helping low/mid level players get decent tech should only increase the people battling) just because people have the tech doesnt mean they have it built but it will give them incentive.
5. make the game more accessible to a broader player base than just the 2% willing and able to throw thousands of pounds/dollars at it, a game of skill and planning rather than who has the biggest game budget.
6. most important listen to the level headed players, the long time players, not the newest players that just want everything yesterday, implement in a reasonable time scale, just make them available to a broader player base.
BUILD TIMES - An across the board 50 - 70% cut
REPAIR TIMES - An across the board 50% cut (not hard you do it during raids, so don't say it isn't practical or that it can't be done), then reduce that by 50% during raids.
Get your finger out of your **** and ACT!!!! we don't need debate, just DO IT!!!!
OTHER PRIZES:Too many to even bother remembering
Its not difficult to do it.
+ adding higher reduction bonuses in VXP specialist and releasing form older to newer hulls new vxp specialist on hulls not having one should be put into effect immediatly.
They are relatively quick changes that dont require lots of programming time(use those ppl working on new content we dont want right away) and can be put into effect for all rapidly.
Mr DOOMROOSTER, you asked us loyal players to give you guys 3 months to show us changes will be made. We have seen some changes over the past 2 or so months and I think the following is a fair summary of the impact they've had on us players.
VXP WEEKENDS - THESE HAVE BEEN FREAKIN AWESOME.... BRAVO. Now there is absolutely NO reason why any player, coiner or non coiner cannot have at least 1 skull ranked fleet. To read these becoming a monthly thing, OUTSTANDING MOVE by yourselves. This is such a positive for us players. Hell, I bet you even find it encourages players to coin a modest amount on repairs/minor refits, I know I have. WIN WIN, happy players, happy kixeye
REDUCING CHORES
Weekly FM - You effectively knocked 2 x lvl85 Strongholds off the 2nd round of reaching the ELITE tier. Eh... lets be fair, thats not much of a concession. Each 85 takes approx 10-15 mins, the weekly FM still needs the player to put in somewhere in the order of 4hrs game time into staying current with the new tech. This being said, you have effectively given players a total of 6 days to complete both rounds of their FM which I am sure makes a huge difference to the lower level/weaker players.
Uranium/Sector Threat - For players in a well populated active sector this is brilliant. You really can turn on the Uranium tap when you want it. However, for players in a poorly populated quiet sector, this is dreadful. A player can run 3 fleets autoing cargo fleets for over 1 hour and still not have that sector bar up into the yellow. This being said, all is not lost as a player can always go steal Uranium from other sectors who have their bars open..... go be a pirate
Time Limited Campaigns - For many players, the uranium, build token and crew campaigns were useful, but they appear to have been removed completely. Maybe a rethink on these, since not everyone wants to or has the toys to complete the 2 week time limited campaign. On a positive note, the time limited campaign where we had to defend our base, BRILLIANT and a very welcome change/challenge for many of us.
RAIDS/EVENTS - Difficulty not too bad, and players rewarded with lower repairs for skillful play. Apart from the last raid format being a little too grindy, all in all I think it is fair to say you guys have listened and are trying to give the players what they want. From a personal point of view, I would much rather use my campaign tower for raids as it doesn't waste time searching for targets, targets not spawning, travelling to targets to find some pirate has got there first etc.
Ranking - The VXP weekends have cracked this major issue, long may these continue. I cannot praise you guys more highly for these VXP weekends, PERFECT.
BUILD TIMES - Lets be honest here, no change. Yeah, we have a weapon that has a short build time but needs a good chunk of uranium. I'm not keen on having a resource to lower build times, especially when the amount of uranium needed per weapon is set as high as it is for the scatter gun. However, I will keep an open mind on this subject, but hope I am not being asked to wait yet another 3 months before I start to feel the change to the build/refit times of my ships
REPAIR TIMES - NO CHANGE to a competitive fleet. The new Scourge armors? lets be fair these are a gimmick really, what you gain with one hand you lose on the other lol. As I mentioned regarding build times, us players need to feel these changes, and feel them sooner rather than later, I cannot emphasise this more strongly.
CHEATERS & EXPLOITS - This will always be an ongoing battle for you, however, it is my humble opinion once build and repair times are made more realistic, then far fewer players will feel the need to turn to the dark side. I do have 2 gripes though which I hope you will consider, 1) penalties for players caught cheating are too soft (bring back the lvl36 reset), 2) When a player submits a "report a suspected cheat" ticket, we get a screen telling us our ticket submission was successful..... what I know many players would like to see is an email stating the ticket has been received and a follow up email stating whether the player came up as legit or has been banned, FB can do it with accounts, why can't you?.... I bet your CS will receive far fewer tickets complaining about cheats
I read the missive from your Lead Designer with great interest. I'll be brief, you guys know US PLAYERS do not want chores. Anything that gives a player a bonus, however small that bonus may be, becomes a necessity, a chore. My advice to you guys is, KEEP SH*T SIMPLE.
VXP - Leave it as is. These VXP weekends are brilliant, they have addressed the ranking issue, and I am certain they're proving to be an earner for kixeye. Even a smart non-coiner can get their ships skulled ranked. Make them a monthly thing. Happy players, happy kixeye.
I trust the old Drac bases will still be available, for the simple reason, for the lower level/weaker players these are their main source of uranium outside of the weekly FM.
With regard to all the other new stuff like Drac MEGA-HULLS etc. I eagerly await to hear more information on these prior to them being released so between us players and yourselves we can work in tandem getting things right first time out. Happy players, happy Kixeye
On a final note, and this will likely upset the professional moaners who live on this forum. IF A NEW FEATURE ISN'T READY FOR RELEASE, PLEASE KIXEYE, DO NOT RELEASE IT UNTIL IT IS. So what if a new feature is delayed by a few weeks, I would much rather the game be running right than be full of errors that drive us players insane and cause CS to be overloaded with tickets. Simply tell us, "roll out of this new feature is to be delayed until next month because it has not yet passed the high standards you set for our game." Anyone who complains about this should be offered hemorrhoid lancing discount vouchers.
This is my problem, there should be no uranium involved in building any weapon/armour/hull.Components that are often refit will be given a lower time cost and a Uranium cost.
For me personally, it will be the final nail in the games coffin.
even the whales are beginning to say enough ,you need the mid to low lvl coiners too,and even those that play for free but they dont feel like they can compete and they are leaving it is obvious.no new blood coming in and staying .it is very difficult to get a balance to making enough money to keep it going for the shareholders and to keep enough players interested and able to compete in the game.
as far as sector orange goes you still need to address the current issues re spawing at yellow ,we opened the sector and got four lvl 75 armadas not many hitting them.after around 15 to 20 mins one lvl 60,more can hit this so it got hit very quick,then the bar dropped back to opening cargo again.i spoke to the cs team about this but as they do not play the game they did not understand what the problem is.we need more lvl 60 spawing and once hit respawning quicker or else we will never open the orange sector bar .at least this is the situation in my sector (111).or you might end up with everyone trying to jump to just the sectors where orange is being done and so inbalance between sectors will develop.
it might be too little too late i am not sure ,trust from the players needs to be won back if you are to save this game(i have been playing over 4years now).it will not be won back with this one dimiss but with actions and delivering .
Overpriced Builds and Refits
Because of the increased fleet size, increases to costs per component, as well as an increase in the number of slots on ships, build and refit costs have become inflated. Since no one singular feature will fix this problem in the short-term, we’ve come up with a solution that we believe will reduce costs and see to it that they never get wildly out-of-control again. Here are the changes:
Weapons, armors, specials, and tacticals are assigned build time based on the weight they add to the ship (no more Negotiator Mortar problem).
So with this what would the AVERAGE build time be and the same with Refit's??
Components that are often refit will be given a lower time cost and a Uranium cost.
This is intended to lower refit costs and allow for more active refits.
Includes light weapons, specific resist specials, countermeasures, armors, and role-centric specials (including sonar)
With this are you saying that NEW teck will be CHEAPER to refit?
Hull build costs will be based on ship weight capacity with two exceptions:
Some older ships have higher-than-normal capacity and will be discounted
Ships with unique effects (such as the Aegis) will have the hidden value of that effect factored into its build cost
Ok Development Team Head I'll put my two cents in.