Hidden Unit Stats: Revealed!

  • Depressed Thinker
    Depressed Thinker
    Strike-force Captain
    Joined Mar 2015 Posts: 933
    edited 5 Nov 2015, 9:42PM
    Some of the data can be found here : VXP Unit Stats

    I am sure WrongThinker will have updates about secondary weapons and vulnerabilities posted sometime soon. :)
    Very Clear, Clean, and Accurate with data put on this thread. Well done. :)

    One of the top error is the speeds for the heavy operators both lead and reg and the preservers both lead and reg. On this spread sheet it says 1.25 instead of 1.3 like it says in the game. Which is the valid data?
    I am retired at the moment. I got a Xbox now. (DM for gamer tag.)

    As for War Commander I will probably come back around October 2018.
    Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
  • JeffHow
    JeffHow
    Strike-force Captain
    Joined Jul 2013 Posts: 832
    Some of the data can be found here : VXP Unit Stats

    I am sure WrongThinker will have updates about secondary weapons and vulnerabilities posted sometime soon. :)
    Sulaco,

    Why are we now only getting this?  Is this not something that was asked for Months ago?
  • Mike. Roberts
    Mike. Roberts
    Skilled Warrior
    Joined Feb 2013 Posts: 582
    Some of the data can be found here : VXP Unit Stats

    I am sure WrongThinker will have updates about secondary weapons and vulnerabilities posted sometime soon. :)
    Really useful stats CM Sulaco, Great job.

    Any chance that WrongThinkers "Hidden Stats" post is also pinned along with yours in the Player Guide section, but without the comments that are in the post that's in General Discussion ?
  • itsastony
    itsastony
    Skilled Warrior
    Joined Dec 2011 Posts: 478
    The lead marksman is a waste on toon space:

    a) only a bit more damage
    b) his health is doubled yeah, but still low
    c) he doesnt bring any benefits (should be an aura buff for other marksmen and himself - damage and possibly range [+25 to +50])

    he has 200 space, norm al marksmen have 75 space. 2 marksmen bring about the same health and a ton more dps for 50 space less ...

    as a comparrisson heavy lead ops have double life then heavy ops and they have double dps, plus it seems they have way better damage filters against damage.

    marksman leads should have doubled damage also or give a buff to themselves and all marksmen in their team to make them worthwhile. maybe just better range might be good also.
  • Skipjack
    Skipjack
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    Joined May 2012 Posts: 4,259
    Moving to Strategy & Discussion and pinning for easier access. :)

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  • TroyW
    TroyW
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    Joined Jan 2013 Posts: 3,760
    I keep putting off diving into this for the wiki... soon I guess.

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  • TacomanWasTaken
    TacomanWasTaken
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    TroyW said:
    I keep putting off diving into this for the wiki... soon I guess.
    Is anyoen allowed to edit the wiki? I always wondered if I had some info if I could go put it in. 
    getting called a cheater, if you arent cheating just means you won
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  • Carride
    Carride
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    Joined Sep 2014 Posts: 1,631
    Meme_Man said:
    TroyW said:
    I keep putting off diving into this for the wiki... soon I guess.
    Is anyoen allowed to edit the wiki? I always wondered if I had some info if I could go put it in. 
    For your info: KIXEYE wiki is now down.
    For War Commander Wikia, you need an account to do all those edit.

    Cheers,
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  • TroyW
    TroyW
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    Meme_Man said:
    TroyW said:
    I keep putting off diving into this for the wiki... soon I guess.
    Is anyoen allowed to edit the wiki? I always wondered if I had some info if I could go put it in. 
    For your info: KIXEYE wiki is now down.
    For War Commander Wikia, you need an account to do all those edit.

    Cheers,
    Worldofload
    Cmdr, #HMSTOG
    Ya, for most pages you need to be signed up on the wiki and there is a 2 or 3 day delay before you can edit. 

    I wish we didn't have to do this but it is a good way to prevent vandalism.  In fact since we started requiring this I can't really remember the last time we were vandalized so it works.  

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  • Phanstern
    Phanstern
    Skilled Warrior
    Joined Sep 2014 Posts: 507
    WT, can you please add the ULTRTANK to the list
  • WrongThinker
    WrongThinker
    BP Game Team
    Joined Mar 2013 Posts: 1,706
    Phanstern said:
    WT, can you please add the ULTRTANK to the list
    Sorry for the delay on this:


    UPDATE #6.0
    Added the Ultra Tank and the Thunderstorm.
    Design Director
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  • JeffHow
    JeffHow
    Strike-force Captain
    Joined Jul 2013 Posts: 832
    Phanstern said:
    WT, can you please add the ULTRTANK to the list
    Sorry for the delay on this:


    UPDATE #6.0
    Added the Ultra Tank and the Thunderstorm.
    How about some info on these units????

  • NieR01
    NieR01
    Unicorn Overlord
    Joined Jun 2015 Posts: 4,346
    JeffHow said:
    Phanstern said:
    WT, can you please add the ULTRTANK to the list
    Sorry for the delay on this:


    UPDATE #6.0
    Added the Ultra Tank and the Thunderstorm.
    How about some info on these units????

    they're on the front page of this thread
    Image result for nier replicant
       
  • Gamer_Goth
    Gamer_Goth
    Potential Threat
    Joined Jul 2013 Posts: 91
    edited 26 Dec 2015, 4:11AM
    Does the time taken to actually fire the shot(s) need to be factored into these DPS calculations, or is the damage essentially instantaneous despite the animation?  

    If so, what are those times?  (As it will also ultimately effect unit DPS.)

    Currently without those calculations, an Operator for example firing in 3 round bursts, factoring in it's 0.35 second reload time, doing 949 damage per shot, deals 2847 damage, in two quick bursts twice per second with a remainder of a half of a tenth of a second before the third reload is complete.

    In plain English, an Operator does 5694 damage in 0.7 seconds before having to reload again for 0.35 seconds.   Does the time it takes to fire both of those 3 round bursts need to be factored into the dps calculation & if so, what is the amount of time for each burst (for each unit)?
  • MajorAzhole
    MajorAzhole
    Incursion Leader
    Joined Jul 2014 Posts: 1,447

    Thank you that was very helpful. I have struggled at times to determine if a unit should have bandolier or compressed magazine. Bandolier is useless if the unit has 1 for clip size. Compressed mag is not particularly helpful given its health debuff if the unit already has a fast reload speed.

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  • Thane_Mantis
    Thane_Mantis
    Unicorn Overlord
    Joined Dec 2012 Posts: 8,254
    edited 31 Jan 2016, 5:28PM
    Are we ever gonna see secondary weapons added to this list?
    Im curious about the Infiltrator's and Sarkis's abilities to sling grenades everywhere and how much damage they deal.
  • TroyW
    TroyW
    Unicorn Overlord
    Joined Jan 2013 Posts: 3,760
    Meme_Man said:
    TroyW said:
    I keep putting off diving into this for the wiki... soon I guess.
    Is anyoen allowed to edit the wiki? I always wondered if I had some info if I could go put it in. 
    Ya anyone can but the problem is the structure ( tables and so forth ) are not set up for the new way the vXP is done.  

    And yes people can still redo the table but that is a lot more difficult than just filling in data for the average editor.  And the changing of the tables to fit the new method is what I myself have been putting off...

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  • Carride
    Carride
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    Joined Sep 2014 Posts: 1,631
    Time for a bump for the question: The Secondary Weapon...
    What dose it mean by "soon" ?
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  • Phanstern
    Phanstern
    Skilled Warrior
    Joined Sep 2014 Posts: 507
    WT, please add the Tempest to the list.
  • WrongThinker
    WrongThinker
    BP Game Team
    Joined Mar 2013 Posts: 1,706
    Phanstern said:
    WT, please add the Tempest to the list.
    It has been done!  A huge update has been done, in fact.  Enjoy!  :D
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  • Carride
    Carride
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    Joined Sep 2014 Posts: 1,631
    I bet if WrongThinker forgot the secondary weapons lol...
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  • lomolife1174
    lomolife1174
    Unicorn Overlord
    Joined Sep 2014 Posts: 9,120
    ULTRA TANK

    Damage Type: Burst
    Damage Per Round: 34370
    Clip Size: 2
    Fire Rate: 2 / Second
    Reload: 1.5 Seconds
    Splash Area: 20

    Deals 2X Damage to all Buildings.  Can not hit airborne targets.  Note that the two shells that are fired simultaneously are actually just one round.

    DANTE

    Class: Heavy Vehicle
    Type: Ultra Tank
    Damage Type: Burst
    Damage Per Round: 120295
    Clip Size: 2
    Fire Rate: 2 / Second
    Reload: 1.5 Seconds
    Splash Area: 20

    Grants 15% increased Damage to nearby Allied Ultra Tanks.  Deals 2X Damage to all Buildings.  Can not hit airborne targets.  Note that the two shells that are fired simultaneously are actually just one round.
    Wait a minute. Don't Dante and other Ultra Tanks deal 2x Damage to Walls and 250% Damage to Buildings?
  • Case Dynamics
    Case Dynamics
    Minor Nuisance
    Joined Sep 2012 Posts: 235
    To not confuse newer players maybe change marksmen to commando. This only thread i bookmark on forum and again thanks for it.
  • MX36
    MX36
    Unicorn Overlord
    Joined May 2012 Posts: 3,261
    edited 29 Mar 2016, 12:11AM
    WT, Can you please add the splash radius for the Commandos, Jericho & the Hellhounds?
    thanks
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  • Depressed Thinker
    Depressed Thinker
    Strike-force Captain
    Joined Mar 2015 Posts: 933
    MX36 said:
    WT, Can you please add the splash radius for the Commandos, Jericho & the Hellhounds?
    thanks
    Been asking for those for a while :)
    I am retired at the moment. I got a Xbox now. (DM for gamer tag.)

    As for War Commander I will probably come back around October 2018.
    Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
  • CptBlackEye-0
    CptBlackEye-0
    Strike-force Captain
    Joined May 2014 Posts: 671
    To not confuse newer players maybe change marksmen to commando. This only thread i bookmark on forum and again thanks for it.
    I am new to War Commander, and I was about to ask for the Commando stats. I take it by your post that they are the same. True?

  • bloodXespada
    bloodXespada
    Potential Threat
    Joined Jun 2015 Posts: 39
    I am new to War Commander, and I was about to ask for the Commando stats. I take it by your post that they are the same. True?

    Yup they are the same. There was an update that changed all marksmen into commandos but they are basically the same unit, same stats, everything.
  • IronCorps
    IronCorps
    Incursion Leader
    Joined Mar 2015 Posts: 1,000

    WrongThinker,

    Can you clarify what the damage per second is for the Thunderstorm? I am assuming it is the damage per round (30,600) * number of rounds per second (5.7) equalling 174,420 damage per second.

  • JamesHowlett
    JamesHowlett
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    Joined Feb 2013 Posts: 5,005
    WT can you please update the description for Marksman and Lead Marksman to the appropriate Commando and Lead?  Also please add the splash radius that was added when they were converted.

    Thanks
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  • JamesHowlett
    JamesHowlett
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    Joined Feb 2013 Posts: 5,005
    Also, WT you posted in Sept of 2015 that you were hoping to get the stats up for defensive structures and Turrets.  Is that still gonna happen?  I'm sure we would all like to know the specifics on all the turrets.  Especially the Avalanche for example which is a total mystery beyond base DPS and clearly a sustained fire rate.
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