I am sure WrongThinker will have updates about secondary weapons and vulnerabilities posted sometime soon.
Very Clear, Clean, and Accurate with data put on this thread. Well done.
One of the top error is the speeds for the heavy operators both lead and reg and the preservers both lead and reg. On this spread sheet it says 1.25 instead of 1.3 like it says in the game. Which is the valid data?
I am retired at the moment. I got a Xbox now. (DM for gamer tag.)
As for War Commander I will probably come back around October 2018. Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
I am sure WrongThinker will have updates about secondary weapons and vulnerabilities posted sometime soon.
Really useful stats CM Sulaco, Great job.
Any chance that WrongThinkers "Hidden Stats" post is also pinned along with yours in the Player Guide section, but without the comments that are in the post that's in General Discussion ?
a) only a bit more damage b) his health is doubled yeah, but still low c) he doesnt bring any benefits (should be an aura buff for other marksmen and himself - damage and possibly range [+25 to +50])
he has 200 space, norm al marksmen have 75 space. 2 marksmen bring about the same health and a ton more dps for 50 space less ...
as a comparrisson heavy lead ops have double life then heavy ops and they have double dps, plus it seems they have way better damage filters against damage.
marksman leads should have doubled damage also or give a buff to themselves and all marksmen in their team to make them worthwhile. maybe just better range might be good also.
I keep putting off diving into this for the wiki... soon I guess.
Is anyoen allowed to edit the wiki? I always wondered if I had some info if I could go put it in.
For your info: KIXEYE wiki is now down. For War Commander Wikia, you need an account to do all those edit.
Cheers, Worldofload Cmdr, #HMSTOG
Ya, for most pages you need to be signed up on the wiki and there is a 2 or 3 day delay before you can edit.
I wish we didn't have to do this but it is a good way to prevent vandalism. In fact since we started requiring this I can't really remember the last time we were vandalized so it works.
Does the time taken to actually fire the shot(s) need to be factored into these DPS calculations, or is the damage essentially instantaneous despite the animation?
If so, what are those times? (As it will also ultimately effect unit DPS.)
Currently without those calculations, an Operator for example firing in 3 round bursts, factoring in it's 0.35 second reload time, doing 949 damage per shot, deals 2847 damage, in two quick bursts twice per second with a remainder of a half of a tenth of a second before the third reload is complete.
In plain English, an Operator does 5694 damage in 0.7 seconds before having to reload again for 0.35 seconds. Does the time it takes to fire both of those 3 round bursts need to be factored into the dps calculation & if so, what is the amount of time for each burst (for each unit)?
Thank you that was very helpful. I have struggled at times to determine if a unit should have bandolier or compressed magazine. Bandolier is useless if the unit has 1 for clip size. Compressed mag is not particularly helpful given its health debuff if the unit already has a fast reload speed.
Are we ever gonna see secondary weapons added to this list? Im curious about the Infiltrator's and Sarkis's abilities to sling grenades everywhere and how much damage they deal.
I keep putting off diving into this for the wiki... soon I guess.
Is anyoen allowed to edit the wiki? I always wondered if I had some info if I could go put it in.
Ya anyone can but the problem is the structure ( tables and so forth ) are not set up for the new way the vXP is done.
And yes people can still redo the table but that is a lot more difficult than just filling in data for the average editor. And the changing of the tables to fit the new method is what I myself have been putting off...
Deals 2X Damage to all Buildings. Can not hit airborne targets. Note that the two shells that are fired simultaneously are actually just one round.
DANTE
Class: Heavy Vehicle Type: Ultra Tank Damage Type: Burst
Damage Per Round: 120295
Clip Size: 2
Fire Rate: 2 / Second
Reload: 1.5 Seconds
Splash Area: 20
Grants 15% increased Damage to nearby Allied Ultra Tanks. Deals 2X Damage to all Buildings. Can not hit airborne targets. Note that the two shells that are fired simultaneously are actually just one round.
Wait a minute. Don't Dante and other Ultra Tanks deal 2x Damage to Walls and 250% Damage to Buildings?
WT, Can you please add the splash radius for the Commandos, Jericho & the Hellhounds? thanks
Been asking for those for a while
I am retired at the moment. I got a Xbox now. (DM for gamer tag.)
As for War Commander I will probably come back around October 2018. Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
Can you clarify what the damage per second is for the Thunderstorm? I am assuming it is the damage per round (30,600) * number of rounds per second (5.7) equalling 174,420 damage per second.
WT can you please update the description for Marksman and Lead Marksman to the appropriate Commando and Lead? Also please add the splash radius that was added when they were converted.
Thanks
Daisy's! I'm pushing up Daisy's! Cause everyone loves Daisy's! Everything is perfect in this game and I love Daisy's
Also, WT you posted in Sept of 2015 that you were hoping to get the stats up for defensive structures and Turrets. Is that still gonna happen? I'm sure we would all like to know the specifics on all the turrets. Especially the Avalanche for example which is a total mystery beyond base DPS and clearly a sustained fire rate.
Daisy's! I'm pushing up Daisy's! Cause everyone loves Daisy's! Everything is perfect in this game and I love Daisy's
One of the top error is the speeds for the heavy operators both lead and reg and the preservers both lead and reg. On this spread sheet it says 1.25 instead of 1.3 like it says in the game. Which is the valid data?
As for War Commander I will probably come back around October 2018.
Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
Why are we now only getting this? Is this not something that was asked for Months ago?
Any chance that WrongThinkers "Hidden Stats" post is also pinned along with yours in the Player Guide section, but without the comments that are in the post that's in General Discussion ?
a) only a bit more damage
b) his health is doubled yeah, but still low
c) he doesnt bring any benefits (should be an aura buff for other marksmen and himself - damage and possibly range [+25 to +50])
he has 200 space, norm al marksmen have 75 space. 2 marksmen bring about the same health and a ton more dps for 50 space less ...
as a comparrisson heavy lead ops have double life then heavy ops and they have double dps, plus it seems they have way better damage filters against damage.
marksman leads should have doubled damage also or give a buff to themselves and all marksmen in their team to make them worthwhile. maybe just better range might be good also.
WAR COMMANDER WIKIA
Lead AdministratorFor War Commander Wikia, you need an account to do all those edit.
Cheers,
Worldofload
Cmdr, #HMSTOG
What makes you doubt life comes when you feel you will never doubt your life again.
I wish we didn't have to do this but it is a good way to prevent vandalism. In fact since we started requiring this I can't really remember the last time we were vandalized so it works.
WAR COMMANDER WIKIA
Lead AdministratorUPDATE #6.0
Added the Ultra Tank and the Thunderstorm.
If so, what are those times? (As it will also ultimately effect unit DPS.)
Currently without those calculations, an Operator for example firing in 3 round bursts, factoring in it's 0.35 second reload time, doing 949 damage per shot, deals 2847 damage, in two quick bursts twice per second with a remainder of a half of a tenth of a second before the third reload is complete.
In plain English, an Operator does 5694 damage in 0.7 seconds before having to reload again for 0.35 seconds. Does the time it takes to fire both of those 3 round bursts need to be factored into the dps calculation & if so, what is the amount of time for each burst (for each unit)?
Thank you that was very helpful. I have struggled at times to determine if a unit should have bandolier or compressed magazine. Bandolier is useless if the unit has 1 for clip size. Compressed mag is not particularly helpful given its health debuff if the unit already has a fast reload speed.
Im curious about the Infiltrator's and Sarkis's abilities to sling grenades everywhere and how much damage they deal.
And yes people can still redo the table but that is a lot more difficult than just filling in data for the average editor. And the changing of the tables to fit the new method is what I myself have been putting off...
WAR COMMANDER WIKIA
Lead AdministratorWhat dose it mean by "soon" ?
What makes you doubt life comes when you feel you will never doubt your life again.
What makes you doubt life comes when you feel you will never doubt your life again.
thanks
As for War Commander I will probably come back around October 2018.
Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
WrongThinker,
Can you clarify what the damage per second is for the Thunderstorm? I am assuming it is the damage per round (30,600) * number of rounds per second (5.7) equalling 174,420 damage per second.
Thanks