Hidden Unit Stats: Revealed!

  • Gam3addict
    Gam3addict
    Potential Threat
    Joined Mar 2013 Posts: 77
    TroyW said:

    Where are you getting this part from ?

    Any time Kara or a Member of her SF Team kills any enemy unit, she gains a 10% bonus to Damage and a 5% increase to Reload Speed, up to a maximum of 200% bonus Damage (after 20 kills) and 50% increased Reload Speed (at 10 kills, thus reducing her reload time to 1 second when maxed).

    I didn't see this info anywhere in this thread.  Of course that's one of the problems of info being distributed via forums, its hard to find. 

    I was under the impression that the bonus was only for when she kills a enemy unit. And I have never seen these numbers before.

    Please link or quote the original source of this info.
    Go to Kara's info on page one, WrongThinker posted it right there.
  • Carride
    Carride
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,631
    Just ask: Why is it not pinned?
    YOU WILL NEVER GET ME!
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  • General_Bandito
    General_Bandito
    Strike-force Captain
    Joined Sep 2015 Posts: 750
    SHEILA

    Damage Per Round: 3337
    Clip Size: 3
    Fire Rate: 20 / Second
    Reload: 0.35 Seconds

    Infantry within a Moderate Radius of Sheila gain a 20% bonus to Damage and 14% bonus Movement Speed.  Note that this buff does not apply to Infiltrators.
    According to the Official Genesis Event Video Sheila also reduces damage taken.
    Does she do that, and if so, by how much, or was that just a script mistake or something?
  • TroyW
    TroyW
    Unicorn Overlord
    Joined Jan 2013 Posts: 3,760
    TroyW said:

    Where are you getting this part from ?

    Any time Kara or a Member of her SF Team kills any enemy unit, she gains a 10% bonus to Damage and a 5% increase to Reload Speed, up to a maximum of 200% bonus Damage (after 20 kills) and 50% increased Reload Speed (at 10 kills, thus reducing her reload time to 1 second when maxed).

    I didn't see this info anywhere in this thread.  Of course that's one of the problems of info being distributed via forums, its hard to find. 

    I was under the impression that the bonus was only for when she kills a enemy unit. And I have never seen these numbers before.

    Please link or quote the original source of this info.
    Go to Kara's info on page one, WrongThinker posted it right there.
    wow, I'm a little freaked that I didn't see that the first time I looked.  Sorry my bad for some reason I just didn't see it when I looked last time. 

    The part about her getting the bonus even if a member of her team has never been alluded to before so that along with the actual numbers is good info to have.

    Again thanks for the heads up.  

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     Lead Administrator
  • Carride
    Carride
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,631
    Thane_2 said:
    SHEILA

    Damage Per Round: 3337
    Clip Size: 3
    Fire Rate: 20 / Second
    Reload: 0.35 Seconds

    Infantry within a Moderate Radius of Sheila gain a 20% bonus to Damage and 14% bonus Movement Speed.  Note that this buff does not apply to Infiltrators.
    According to the Official Genesis Event Video Sheila also reduces damage taken.
    Does she do that, and if so, by how much, or was that just a script mistake or something?
    I am afraid that this is not a script mistake: It is a normal SF reduction
    She DOES do that, but different in different damage types.
    SO, Wrongthinker didn't put that on here, but I think it shall be clarified.
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  • WrongThinker
    WrongThinker
    BP Game Team
    Joined Mar 2013 Posts: 1,706
    Sorry I haven't gotten to all the requests, mates.  I've been so busy lately (both with personal matters and work) that I just haven't had the time to chat with you guys like I like to do.  :(  I truly hope that in about 2 weeks the clouds will part (on both fronts) and I'll be able to be much more active again.

    In the meantime, I updated the post with Jackal stats. :)

    Thane_2 said:
    According to the Official Genesis Event Video Sheila also reduces damage taken.
    Does she do that, and if so, by how much, or was that just a script mistake or something?
    I just scoured the data and can find no evidence of damage resistance.  While the data doesn't lie, it is possible there is something that I outright missed (our data structure can be a bit murky at times).  That said, an A/B test could be performed to confirm whether or not this occurs.

    My gut tells me this part of her buff was scrapped (since her buff is already pretty solid and the damage resist was deemed redundant with the then-future plans for Bro J.) and the video script was not updated accordingly.
    Design Director
    KIXEYE
  • MX36
    MX36
    Unicorn Overlord
    Joined May 2012 Posts: 3,261
    In the meantime, I updated the post with Jackal stats. :)
    The data you are providing is much appreciated & very very helpful for decision making!

    3 questions please : 
    1- The damage from Kara with maxed bloodlust is a 200% as an extra or just it doubles her DPR. 
    2- Can you check the DPR value of Bro J. it shows different than the amount it suppose to be.
    3- How does Bonuses stack with each other? i posted the question in another thread if you can give us an insight.

    and thank you.
    P Sherman, 42 Wallaby Way, Sydney.
  • Carride
    Carride
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,631
    Bloodlust: When can that info be revealed?
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  • TroyW
    TroyW
    Unicorn Overlord
    Joined Jan 2013 Posts: 3,760
    Sorry I haven't gotten to all the requests, mates.  I've been so busy lately (both with personal matters and work) that I just haven't had the time to chat with you guys like I like to do.  :(  I truly hope that in about 2 weeks the clouds will part (on both fronts) and I'll be able to be much more active again.

    In the meantime, I updated the post with Jackal stats. :)

    Thane_2 said:
    According to the Official Genesis Event Video Sheila also reduces damage taken.
    Does she do that, and if so, by how much, or was that just a script mistake or something?
    I just scoured the data and can find no evidence of damage resistance.  While the data doesn't lie, it is possible there is something that I outright missed (our data structure can be a bit murky at times).  That said, an A/B test could be performed to confirm whether or not this occurs.

    My gut tells me this part of her buff was scrapped (since her buff is already pretty solid and the damage resist was deemed redundant with the then-future plans for Bro J.) and the video script was not updated accordingly.
    I have Sheila's Buff's also including a Reduction in Damage Received on the Wiki.

    Not because of the info provided in the Video but because of here description for in Event Briefing for GENESIS 

     https://www.kixeye.com/forum/discussion/525414

    But I will pull this fact if you say that it is not correct.

    I personally always thought this was a odd thing to have as part of her Buff once Brother J was introduced for the same reasons as you have stated. But even though I had my doubts I am forced to provide information that is found in Official posts or in-game. 

    I will remove this bit of info and reference it to this forum thread....... By the way does anyone know how to link directly to a specific comment inside a thread?


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     Lead Administrator
  • TroyW
    TroyW
    Unicorn Overlord
    Joined Jan 2013 Posts: 3,760
    KARA

    Damage Per Round: 25750
    Clip Size: 3
    Fire Rate: 4 / Second
    Reload: 2 Seconds

    Any time Kara or a Member of her SF Team kills any enemy unit, she gains a 10% bonus to Damage and a 5% increase to Reload Speed, up to a maximum of 200% bonus Damage (after 20 kills) and 50% increased Reload Speed (at 10 kills, thus reducing her reload time to 1 second when maxed).

    Here is Kara's Bloodlust description from the RAPTURE EVENT BRIEFING

    • Special Buff:
      • Bloodlust (Kara only)
        • Increases speed, damage, and resist when enemy units are killed; resets at the end of battle.

    You info covers the Damage increase part of the original description  ( I assume this covers both Damage and Reload Speed )

    But the original description also mentions
    • a Increase in Speed
    • A Increase in Resist ( which I assume is resistance to damage )
    Are these to two parts not true?  If they are true could you post the numbers for them?

    WAR COMMANDER WIKIA

     Lead Administrator
  • TroyW
    TroyW
    Unicorn Overlord
    Joined Jan 2013 Posts: 3,760
    HELLHOUND

    Damage Per Round: 23152
    Clip Size: 3
    Fire Rate: 2.667 / Second
    Reload: 3 Seconds

    Light Vehicles are immune to Shock.

    Here is the Hellhound's Bloodlust description from the RAPTURE EVENT BRIEFING

    • Special Buff:
      • Bloodlust (Hellhound only, applies to individual units)
        • Decreases reload time when enemy units are killed; resets at the end of battle.
    So this is not the same Bloodlust Buff that Kara gets since it only lists a Decrease in Reload Time ( the same as a Increase in Reload Speed)?

    Or is this an oversight and the Hellhound gets all the same Bloodlust Buffs as Kara does?

    If not is the Increase in Reload Speed the same statistically as that portion of Kara's Bloodlust Buff ( 5% increase per kill / max 50% after 10)?

    WAR COMMANDER WIKIA

     Lead Administrator
  • Case Dynamics
    Case Dynamics
    Minor Nuisance
    Joined Sep 2012 Posts: 235
    can't say enough how i appreciate this topic
  • itsastony
    itsastony
    Skilled Warrior
    Joined Dec 2011 Posts: 478
    shouldnt cyclone be area (burst) damage and kara be burst damage?
  • Phanstern
    Phanstern
    Skilled Warrior
    Joined Sep 2014 Posts: 507
    WT, can you please add Marksman leader too...
  • Daniel Holmes
    Daniel Holmes
    Unicorn Overlord
    Joined Aug 2012 Posts: 6,285
    UPDATE #5.0
    Added damage types to all units (i.e. sustain, burst, or area).  And maybe added something else... shhhhh...
    O I C WUT U DID THUR...

    :)


    CYCLONE

    Damage Type: Burst
    Damage Per Round: 32000
    Clip Size: 2
    Fire Rate: 2.667 / Second
    Reload: 1.625 Seconds
    Splash Area: 45
    Sorry about whenever I talk in all Caps. I am not yelling at you. It's just a thing me and my guys do on WC, Got to get the natives stirred up somehow in this Turtle Commander game we all play now, and usually playing the game alone doesn't do it.
  • JamesHowlett
    JamesHowlett
    Unicorn Overlord
    Joined Feb 2013 Posts: 5,005
    I know it's not a UNIT but how bout the hidden stats for the Avalanche?

    Daisy's!  I'm pushing up Daisy's!  Cause everyone loves Daisy's!  Everything is perfect in this game and I love Daisy's
  • rusmro
    rusmro
    Skilled Warrior
    Joined Nov 2014 Posts: 427
    Can u please add status for Lead marksman ?

    ty
  • rusmro
    rusmro
    Skilled Warrior
    Joined Nov 2014 Posts: 427

    LEAD MARKSMEN

    Damage Type: Burst
    Damage Per Round : 41,836
    Clip Size : 1
    Fire Rate : N / A
    Reload : 3.35 seconds

    from wikia, i think they are right




  • TroyW
    TroyW
    Unicorn Overlord
    Joined Jan 2013 Posts: 3,760
    rusmro said:

    LEAD MARKSMEN

    Damage Type: Burst
    Damage Per Round : 41,836
    Clip Size : 1
    Fire Rate : N / A
    Reload : 3.35 seconds

    from wikia, i think they are right




    These numbers are for the Marksman .....

    To make a page I copy over an already created page and then change out data.   

    You just caught the page as I was working on it and had not gotten to that section yet... So I don't know what the real numbers are for the Lead Marksmen yet.... Although they might be ..... I am going to put in ? marks until WrongThinker post the official.  

    Sorry for the confusion.

    WAR COMMANDER WIKIA

     Lead Administrator
  • Carride
    Carride
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,631
    shhhhhhhhhhhhhhhhh:
    Where is the Bloodlust: you promised to give us for a long time.
    YOU WILL NEVER GET ME!
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    What makes you doubt life comes when you feel you will never doubt your life again.
  • rusmro
    rusmro
    Skilled Warrior
    Joined Nov 2014 Posts: 427
    TroyW said:
    rusmro said:

    LEAD MARKSMEN

    Damage Type: Burst
    Damage Per Round : 41,836
    Clip Size : 1
    Fire Rate : N / A
    Reload : 3.35 seconds

    from wikia, i think they are right




    These numbers are for the Marksman .....

    To make a page I copy over an already created page and then change out data.   

    You just caught the page as I was working on it and had not gotten to that section yet... So I don't know what the real numbers are for the Lead Marksmen yet.... Although they might be ..... I am going to put in ? marks until WrongThinker post the official.  

    Sorry for the confusion.

    Np man, ty for being forward to clear the  issue.
    I was ready to mount Compressed Magazine on it, now i will  wait a bit more.
    ty
  • WrongThinker
    WrongThinker
    BP Game Team
    Joined Mar 2013 Posts: 1,706
    Added Lead Marksman.
    Design Director
    KIXEYE
  • msteward12002
    msteward12002
    Incursion Leader
    Joined Jul 2012 Posts: 1,315
    why not just realease ONE stat and leave it. all this different information has some folks on overload.. Sorry but Im one of those folks, I dont do well with all these numbers and am past confused...
  • serge.bigboi
    serge.bigboi
    Unicorn Overlord
    Joined May 2013 Posts: 7,273
    Added Lead Marksman.
    Marksmen Leader is only 4k damage more then normal marksmen...that's funny.
    --I though the leader should be way better then the normal ones.
    ----I think the damage should have been at least 50k+.
  • TroyW
    TroyW
    Unicorn Overlord
    Joined Jan 2013 Posts: 3,760
    why not just realease ONE stat and leave it. all this different information has some folks on overload.. Sorry but Im one of those folks, I dont do well with all these numbers and am past confused...
    One Stat?

    If your confused then ignore them and just look at the basic numbers published in the game.  

    Having more information is NEVER a bad thing ( at least for most people i guess ).  These more detailed stats that WrongThinker has provided us with allow us to make better decisions on what tech to use on each unit and that techs effect on that unit..

    Having this kind of info makes the game more intricate and in my opinion fun.  

    You don't stop putting words on signs because some people cant' read .....  

    WAR COMMANDER WIKIA

     Lead Administrator
  • ayadrambo
    ayadrambo
    Minor Nuisance
    Joined Sep 2013 Posts: 191
    TroyW said:
    why not just realease ONE stat and leave it. all this different information has some folks on overload.. Sorry but Im one of those folks, I dont do well with all these numbers and am past confused...
    One Stat?

    If your confused then ignore them and just look at the basic numbers published in the game.  

    Having more information is NEVER a bad thing ( at least for most people i guess ).  These more detailed stats that WrongThinker has provided us with allow us to make better decisions on what tech to use on each unit and that techs effect on that unit..

    Having this kind of info makes the game more intricate and in my opinion fun.  

    You don't stop putting words on signs because some people cant' read .....  
    And, in this game and many more games, I am the one who plays with stats more than with the game itself.
    Once I got the information I need (exactly the number I need) I can see the way to beat a specific opponent in game.
    In this game, +1 range may give you several hours repairing. +0.1 second of reload time may makes your unit take one more fatal hit (especially Flood Turret).
  • Depressed Thinker
    Depressed Thinker
    Strike-force Captain
    Joined Mar 2015 Posts: 933
    edited 5 Nov 2015, 9:36PM
    Right Thinker Here.

    Data Missing That would be excellent additions both displayed here and in the game if possible.

    1.Unit dmg vulnerabilities (taking reduced,extra, or normal dmg from certain dmg types).
    2.Splash area for the Hell-Hound. (units in game)
    3.Ranges Units initiate secondary fire.
    4.include armors secondary effect of nullifying dmg <=2000.
    5.Dmg of units secondary fire.
    6.Buff range described in terms of a splash radius for ease of understanding from hero units.



    I am retired at the moment. I got a Xbox now. (DM for gamer tag.)

    As for War Commander I will probably come back around October 2018.
    Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
  • CM Sulaco 2
    CM Sulaco 2
    KIXEYE Community Manager
    Joined Nov 2014 Posts: 11,322
    Some of the data can be found here : VXP Unit Stats

    I am sure WrongThinker will have updates about secondary weapons and vulnerabilities posted sometime soon. :)
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