So, VEGA is one of those games that holds one-time events and makes everybody play the story at the same time rather than having each individual player complete the story on their own. Which is cool. But there are a few problems with this: for on, new players won't ever get to play the old events, and they'll have to start in the middle of the story. Two: based on the nature of the events, certain equipment will never again be obtainable once the events are over. And third, for every story there must b an ending. Vega must be beaten eventually, or the miners will be defeated themselves. So what happens after this story ends?
Here is what I suggest: after the final event, where vega is defeated, the story starts over at the first event ever and runs exactly as it did before all over again. I know this story takes several real-time years, but what else are you going to do?
then we have another 2 years of aliens, then an infection may make alien zombies and vega zombies to start all over again
old tech is useless to the new tech now (most of it) fyi
just existing at this point
"Participant in the Jova Crusades; the winning side"
"I hate cargo fleets. What else do you want me to say"
"I attacked you because you stole my piece of cheesecake with cherry toppings."
"The government has ordered me to harvest this farm. Please be patient as your base is harvested."
IGN: MasonD
~Condolences to all who share a similar name - there can only be one.
Look at BP- six years later, the Draconian Empire is still going (somehow) and there are now TWO other factions that have been added, the first of which clocked up nearly two years of monthly events etc. in the storyline (which I still don't really get). WC is throwing in new factions all over the place- about a dozen so far, though the plot in that game is virtually non-existent.
So, VEGA is 'losing' to ISC? Simple solution- VEGA gets their own mercenaries to fight ISC. War continues for a while until both merc teams are wrecked, VEGA vs rebels again with no outside interference. Personally, I cannot possibly see how an organisation as large and complex as the VEGA Corporation (or is it the VEGA Federation? It was VEGA Corp in closed beta, so I'm sticking with that.) can lose to a bunch of halfwits with undergunned, undershielded, underspecial-ed, overarmoured FRIDGES for ships. There's clearly much more to VEGA than the mining and security bits that we haven't seen yet, and I suspect that there will be more of these appearing in future.
Besides, that Bishop guy is a total failure if he can't kick ISC back to whatever backwater world they're hiding on- just bung a load of terminus mines outside VEGA HQ, arrestor beams on turrets and destroy them effortlessly. If he can't do his job, I'll take over...
BP- started in the black sea days, then the game died...
WC- started pre-World Map, then everything went downhill.
My BP story series:
https://www.kixeye.com/forum/discussion/202668
https://www.kixeye.com/forum/discussion/239790
https://www.kixeye.com/forum/discussion/466086 (in progress).
just existing at this point
And the organizer of the 4100 to 4600 counter-strike
Also a wiki editor by the name of aofarmakis
And the organizer of the 4100 to 4600 counter-strike
Also a wiki editor by the name of aofarmakis
the battleship is what most expect in next event basically being a heavy armor ven
just existing at this point
And the organizer of the 4100 to 4600 counter-strike
Also a wiki editor by the name of aofarmakis
ISC hulls have 1 less weapon (and shield or special) than the vsec hulls... the ISC battleship will be basically a heavy armored ven with 1 special (considering its mark ups will earn the special and maybe the weapon back)
just existing at this point
And the organizer of the 4100 to 4600 counter-strike
Also a wiki editor by the name of aofarmakis
compare the machete has 2 weapons, 2 armor, 2 special, and NO SHIELD... lance has 3 weapons, 2 special, 1 armor, and a shield. the heretic had 2 more armor than the rapture (since who knows if corinthian has 2 shields) and 1 shield to raps 2 shields and 3 weapons to raps 4 weapons... python has 1 less weapon and special than the komodo but 2 more armor... u see the comparisons? the ISC battleship will have 5 weapons, 1 shield, 1 special, 3-4 armor (i hope 4) to the zeals 6 weapons, 1 shield, 2 specials, 2 armor.
just existing at this point
And the organizer of the 4100 to 4600 counter-strike
Also a wiki editor by the name of aofarmakis
op gone cause 1 special
the comparison is that ISC hulls are always 1 weapon and depending on the hull 1 shield or special down from the vsec thats how the chains been running why does machete have no shield and 2 weapons? cause lance has 1 shield and 3 weapons... why does python have 1 special and 3 weapons? cause komodo has 2 special and 4 weapons... they follow a downgrade from the vsec class (which are t5 btw) so the battleship will have 5 weapons and most likely 1 special (as taking shield makes it very weak)
just existing at this point
And the organizer of the 4100 to 4600 counter-strike
Also a wiki editor by the name of aofarmakis
u say they are bullshit now
machete mk3 regains its shield and may possibly get a weapon as well at mk5... and sounds kinda wrong? no im just saying that ISC hulls are technically downgrades from vsec in the sense that they always feature 1 less weapon and either 1 less shield or special on them... if they didnt then the machete would have 3 weapons and replace the shield with an armor or the python would trade a special for 2 armor and so on
they always have 1 less weapon as well as either 1 less special or 1 less shield than vsec... thats how ISC works so the ISC battleship will feature 5 weapons, 1 shield, 1 special, and 3-4 armor since that will keep with ISC tradition of loosing a weapon and 1 other slot thats not armor.
just existing at this point