Can we have a clarification about how to calculate % changes in stats and how different bonuses stack with Tech Components?

Example Heavy Ordnance [+30%] + Take Aim [+24%]

New DPR = DPR * 1.30 * 1.24

Example : Cobra with [Compact Rotors] & [Flak Armor]

Compact Rotors [-30% Damage From Flak] + Flak Armor [-40% Damage From Flak]

Compact Rotors [-30% Damage From Flak] + Flak Armor [-40% Damage From Flak]

We would receive a 30% reduction from damage taken then the remaining damage will be mitigated by another 40%

30% + [ ( 100% - 30% ) * 40% ]

0.3 + [ (1-0.3) * 0.4 ] = 0.58

The Net Damage Reduction would be = 58%

**♦ Flat Damage Reduction Bonus**:

subtracted directly from the received damage amount.

subtracted directly from the received damage amount.

(Reload Time) is not (Reload Speed).

The change in Reload Time is a result in the change of Reload Speed.

How do we calculate this bonus?

New Reload Time = 1 / ( 1 + RS bonus )

Compressed Mag with [+35% Reload Speed]

New Reload Time for Kara = 2 / (1+0.35) = 1.48 seconds.

Is this how it's calculated?

**♦ Fire Rate Bonus : **

Is the stacking of two or more bonuses additive or multiplicative ?

♦**Range Bonus** is additive.

The change in Reload Time is a result in the change of Reload Speed.

How do we calculate this bonus?

New Reload Time = 1 / ( 1 + RS bonus )

Compressed Mag with [+35% Reload Speed]

New Reload Time for Kara = 2 / (1+0.35) = 1.48 seconds.

Is this how it's calculated?

♦

P Sherman, 42 Wallaby Way, Sydney.

3

This discussion has been closed.

i beileve that it will be calculated in two ways first one is :

adding both the bonus to the original value so

New DPR = Original DPR + ( Original DPR * (30% + 24% ) )

second way is :

Adding The First One to the original value and then adding the second value to total value

New DPR = Original DPR + ( ( Original DPR * 30% ) * 24% )

this one is calculated according to second way as i said.

so many times kixeye members told that when we had hell storm schematic doubts about the same armor thing from reduced flak and missiles damge if u calculate it normally it says -99% reduced damage from missiles for hell storm but they told it is not 99% so i think that they calcuate reduced damge taken in the second way means its not as shown like 99% its 81% .

it would be alot nice to ge clarified about this becuase now a days all techs need bunch of days or thor to get unlocked . clarifying will let us choose which is right for our own strategy

Game Name: _SAIRAM_ Lvl : 46- Damage per Round: (Base Value * (Sum of Positive Modifiers) + Flat Bonuses) * Negative Modifiers
- Damage Taken: (Damage per Round - Armor) * (Sum of All Modifiers)
- Note: This means damage can theoretically be reduced to 0 if you have two reductions of 50% to damage. This system is a bit old and flawed (the one you described is far better), but this is currently what it is.

- Reload Speed: A 100% increase to reload speed (which could come from 2 separate +50% bonuses) would decrease the time to reload by 50%.

I hope this helps.Lead Designer - Battle Piratesits does NOT stack.. or does those component are simply bugged ...

STOP WHINING ABOUT EVERYTHING AND FIND ALEGIT WAYTO ACHIEVE YOUR GOAL !adapt and overcome !

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