Tech Components Bonus Stacking [Questions]

MX36
MX36
Unicorn Overlord
Joined May 2012 Posts: 3,251
Can we have a clarification about how to calculate % changes in stats and how different bonuses stack with Tech Components? 

♦ Damage Bonus are Multiplicative (?)  : 
Example Heavy Ordnance [+30%] + Take Aim [+24%] 
New DPR =  DPR * 1.30 * 1.24


♦ Damage Reduction Bonus uses Diminishing Returns : 

Example : Cobra with [Compact Rotors] & [Flak Armor]
Compact Rotors [-30% Damage From Flak] + Flak Armor [-40% Damage From Flak] 

We would receive a 30% reduction from damage taken then the remaining damage will be mitigated by another 40%
30% + [ ( 100% - 30% ) * 40% ] 
0.3 + [ (1-0.3) * 0.4 ] = 0.58

The Net Damage Reduction would be = 58% 


♦ Flat Damage Reduction Bonus:
subtracted directly from the received damage amount.


♦ Reload Speed Bonus : 
(Reload Time) is not (Reload Speed). 
The change in Reload Time is a result in the change of Reload Speed.
How do we calculate this bonus? 

New Reload Time = 1 / ( 1 + RS bonus )

Compressed Mag with [+35% Reload Speed] 
New Reload Time for Kara = 2 / (1+0.35) = 1.48 seconds.

Is this how it's calculated? 



♦ Fire Rate Bonus : 
Is the stacking of two or more bonuses additive or multiplicative ? 


Range Bonus is additive.
P Sherman, 42 Wallaby Way, Sydney.
  • K Sai Ram
    K Sai Ram
    Skilled Warrior
    Joined Sep 2012 Posts: 356
    edited 8 Oct 2015, 6:43AM
    MX36 said:
    Can we have a clarification about how to calculate % changes in stats and how different bonuses stack with Tech Components? 

    ♦ Damage Bonus are Multiplicative (?)  : 
    Example Heavy Ordnance [+30%] + Take Aim [+24%] 
    New DPR =  DPR * 1.30 * 1.24
    why do we need to mulitply in this way i mean removing the percent and adding +1 to the value ??
    i beileve that it will be calculated in two ways first one is : 
    adding both the bonus to the original value so
    New DPR = Original DPR + ( Original DPR * (30% + 24% ) )
    second way is : 
    Adding The First One to the original value and then adding the second value to total value 
    New DPR = Original DPR + ( ( Original DPR * 30% ) * 24% )

    MX36 said:

    ♦ Damage Reduction Bonus uses Diminishing Returns : 

    Example : Cobra with [Compact Rotors] & [Flak Armor]
    Compact Rotors [-30% Damage From Flak] + Flak Armor [-40% Damage From Flak] 

    We would receive a 30% reduction from damage taken then the remaining damage will be mitigated by another 40%
    30% + [ ( 100% - 30% ) * 40% ] 
    0.3 + [ (1-0.3) * 0.4 ] = 0.58

    The Net Damage Reduction would be = 58% 

    this one is calculated according to second way as i said.
    so many times kixeye members told that when we had hell storm schematic doubts about the same armor thing  from reduced flak and missiles damge if u calculate it normally it says -99% reduced damage from missiles for hell storm but they told it is not 99% so i think that they calcuate reduced damge taken in the second way means its not as shown like 99% its 81% . 
    it would be alot nice to ge clarified about this becuase now a days all techs need bunch of days or thor to get unlocked . clarifying will let us choose which is right for our own strategy :smile: 
    Game Name:  _SAIRAM_    Lvl : 46
  • WrongThinker
    WrongThinker
    BP Game Team
    Joined Mar 2013 Posts: 1,705
    To clarify:
    • Damage per Round: (Base Value * (Sum of Positive Modifiers) + Flat Bonuses) * Negative Modifiers
    • Damage Taken: (Damage per Round - Armor) * (Sum of All Modifiers)
      • Note: This means damage can theoretically be reduced to 0 if you have two reductions of 50% to damage.  This system is a bit old and flawed (the one you described is far better), but this is currently what it is.
    • Reload Speed: A 100% increase to reload speed (which could come from 2 separate +50% bonuses) would decrease the time to reload by 50%.
    I hope this helps. :)

    Lead Designer - Battle Pirates
    KIXEYE
  • Make_Me
    Make_Me
    Unicorn Overlord
    Joined Feb 2013 Posts: 4,643
    if you equip both armor (reduce 50 / reduce 30) its NOT a reduce of 80....
    its does NOT stack.. or does those component are simply bugged ...

    To clarify:
    • Damage per Round: (Base Value * (Sum of Positive Modifiers) + Flat Bonuses) * Negative Modifiers
    • Damage Taken: (Damage per Round - Armor) * (Sum of All Modifiers)
      • Note: This means damage can theoretically be reduced to 0 if you have two reductions of 50% to damage.  This system is a bit old and flawed (the one you described is far better), but this is currently what it is.
    • Reload Speed: A 100% increase to reload speed (which could come from 2 separate +50% bonuses) would decrease the time to reload by 50%.
    I hope this helps. :)


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