High Priority
Reduce repair/build/upgrade times
Bugs fixed
Events
Every 2 to 3 months
Reduce repair times during events
Increase time to finish bases
Event XP
Convert leftover event XP into another game resource
Mid Priority
Base
Base Planner
Ability to design base layouts and move buildings around through a base planning view
Save different base layouts
Barricades
More barricades
Specialized barricades
Ability to upgrade multiple barricades with resources at once
Platoons
Ability to set/move units in a platoon in specific formations
Low Priority
Stop releasing content that improves base defenses...
If you are not careful, chat will become nothing but trash talking and people saying "come hit me bro".... Because the defender will always come out ahead....
Give us extra incentives to pvp.
Also, I would like to see an event trophy that gives you some kind of bonus while it is in tact...
For example, the trophy could provide +20% to your thor depo production. However, if the trophy is destroyed you no longer get the bonus until the trophy is repaired.. If the trophy took 2 days to repair a person would be really pissed if you kept smashing their trophy...
Uuuuh... I think your lost Mastablaster.. This is the war commander forum, but our level 30's have the same problem... Lol.
When event is going, many players cant participate it because of small number of low-level VSEC fleets. Horde of players are waiting vsecs near the wormwholes.
Please make more vsecs lvl 27-35. For example, you can make new respawns from the planet..
Thanx for your attention, and sorry for mine english. Its not mine native language.
What I would like to see in the near future (and that I think would add a ton to the game)
Mines:
Upgrade up to double the amount
Add new types
- Air mines
- General shrapnel blow up and hit air units in an area
+ minor damage
+ also affects nearby ground, but triggered by air
- Magnet follow, attach, and go boom
+ heavy damage, but add (anti air to distract)
- Range mines
- Smoke mine - Emits toxic cloud that affects a mid size range
+ adds toxic damage over time
- Fire ball - Big fire ball
+ similar to smoke. adds fire damage
- Spider mines
- little spider pops up and kills ground troops, attaches to tanks and goes boom
- lives thru troop attack, unless shot and damaged.
As well keep the mines that exist. It adds a whole new dynamic to the game. Spider mines are great against the new special ops troops. Air can counter some of the new air. but counter measures can counter some of the mines. It a whole new world.
Extra add on....
For Halloween(s)...
+ Add graves (triggers zombies)
i dont know if you will ever read this, but just in case..
my wish for is to be able to apply 2 offensive, or 2 defensive or passive special ops at once, this would make gamers think in a new way, and mabye try out different stuff.
next is...
try adding more special ops in the gear store, im getting kinda tired of seeing only expensive ops, why not put "Raining Blood" in there, i miss that ops and only get it once a month or so if im lucky, and i like that more than twin titan.
this was it from me this time.... thanks in advance for reading this and feel free to comment.
The same way you took bunkers in 3 directions... take walls in several directions...
1) change wall into a mote: (bomb it to collapse side and cross)
Lvl1: troops can wade through a shallow mote
Lvl2: troops can wade/swim through a med mote, but take some damage
...
Top level: lava mote... But, bomb it enough and the sides cave in, and it can be crossed
-- If player wishes to make it triple deep, can't be collapsed... but eats up a lot of walls to surround something.
-- double deep collapses slower... but still collapses.
-- hoovers cross all... but lava levels cause damage
2) change wall into electro static fence.
creates shield between two "electro stations"
-- depending on upgrade depends on strength of station and how far it can span between stations
-- take out station, and walls connecting it drop.
-- takes power from base
-- max upgrade has shield around station (wall piece). Making it hard to drop wall
-- spreads out the walls... but, you can also get through...
3) change wall into a part of a sky web
Like the electro static fence, but in the sky.
can be used in conjunction with the electro static fence for complete protection
if you choose to go this route, eats up a lot of wall pieces. (less area protected but to great effectiveness)
4) maybe many more ideas...
Like the mine idea above. This adds a lot of dynamics to the game. What is better? What limits my own troops (motes), vs what hinders the enemy. Does something that adds a lot of variety to bases... with nothing being perfect against everything.
Just wanna add something seems interesting to all....
First, have you ever think of "adding" a thorium depot in the MAP that can be "owned" and "fight-for" by anyone else?
Second, to have a "Market" in players bases... Meaning we can "sell" Oils for Metal or vise-versa
and Lastly, possibilities to install "Flood, Storm & Blitz" on the defense platforms
Suggestions only that may seems "acceptable" to everyone.
Thanks and cheers to all!
Michelle
the FIRST PRIO is to solve all existing bugs, starting with the frustrating lagging connection, almost playing 5 Years, almost get frustrated by lagging and also stop sending us message that the lagging is our issues . . . . but for sure Kixeye will not solve anythink as usual, they only wants that we buy gold.
the SECOND PRIO is to make you game safer against cheaters that's also years that we asking that but why kixeye don't move, wel, as long they will be cheater, as long we will buy gold to fihgt them . . . so why solve this issue
I agree, but having a market where you could swap stuff you don't want is good too...I don't see a problem with having somewhere to go to get rid of stuff that someone else might need. & this is the wishlist after all...some of us might want this feature put in.