Greetings, Captains!
The Reavers have captured several unidentified fleets and reports indicate that these crews may be friendlies. Rescue these fleets from captivity and earn the trust of their crews. But be ready! The Reavers aren’t known for their compassion for prisoners. Dark Tide begins July 16th.
Dark Tide begins in the following Worlds at the following times:
World Alpha: 9AM PDT
World Beta: 10AM PDT
World Gamma: 11AM PDT
World Delta: 12PM PDT
World Epsilon: 1PM PDT
*Relocation will be disabled Thursday morning to ensure proper Sector Initialization prior to the event. Draconian mining platforms will be disabled prior to the event’s start. The Friends list will be limited to 10 friends during the event.
Dredge fleets are planned to be active during their normal spawning times during the event but may be disabled if stability becomes an issue.
Primary Mission Objectives:
Earn Event Points
Players may earn Event Points that can be used to redeem prizes by defeating World Map targets and Campaigns. Bonus points are awarded to players for completing Dark Tide Campaigns.
Unlock Sector Progression
A Sector Progress bar appears at the top of the game screen. Players fill this bar by earning Sector Points. Sector Points can be earned by defeating World Map targets only. At certain points along the Progress bar, content will become unlocked.
Event Overview:
Seek and Destroy
Eliminate Reaver Assault Forces on the World Map to earn Event Points and Sector Points. Fill the Sector Progress Bar to unlock Reaver Assault Platforms.
Dark Tide Campaigns
Choose from four Event-specific campaigns to earn Event Points.
Co-op is available for all campaigns. All campaigns may be accessed by players of all levels. However, higher level players participating in lower-level campaigns will earn less event points than if they were to attack within their own level. Players will see a “Recommended” indicator in the Campaign tab to identify which campaign will provide the best payout for your level.
Dark Tide Recon: Levels 1 - 45
Dark Tide Strike: Levels 46 - 59
Dark Tide Siege: Levels 60+
Dark Tide Elite: A single, challenging Reaver target. The Elite is non-abortable and has an expiration timer associated with it.
You may have multiple campaigns active at a time but any aborted campaign will have a 45-second cooldown before it may be reactivated.
Dark Tide Campaigns: Rescue Mission
Strike and Siege Campaigns encounters 2 through 5 have friendly fleets that have been captured and are under a shroud.
Destroy the indicated building [!] to unshroud these ships. Destroying this building will free these ships from captivity. Freed ships will move toward the edge of the battle screen, fighting on your side. IT IS IMPORTANT TO NOTE: If you destroy all Reaver forces and defenses before the rescued ships leave the battle, they will not be counted as rescued. So be sure to hold off on finishing the target until the friendly ships can escape! You do not need to rescue the Forsaken fleets to successfully complete the target.
A pill on the HUD will keep track of how many Forsaken ships have been saved.
After rescuing enough Forsaken ships from the Reavers, players can redeem an Elite Mercenaries Rogue Crew from the rescue progress modal. After winning the Rogue Crew, you may participate in this process again to earn more Mercenaries.
Reaver Assault Forces
World Map targets yield both Event Points & Sector Points. Defeat these targets to fill the Sector Progress Bar and unlock new content during the Dark Tide.
The Sector Progress Bar can be found at the top of the game screen HUD on the world map. Each sector will have its own Progress Bar. Each Sector Progress Bar's maximum total is different depending on the population of the Sector. Sectors with smaller populations will require fewer points to reach the maximum Sector Points needed to fill the bar.
Sector Points per Target
Each Reaver Assault Force is worth a different amount of Sector Points, depending on the level of the target.
23: 10
43: 100
65: 600
90: 0
Stat Boosts
Upon reaching 40%, all friendly ships in this sector will gain +10% Combat Speed.
Sector Store Unlocked
Once the sector bar has been filled to 80%, a sector-wide store will become available. This store will have additional prizes to redeem. Players can view the items in this store prior in the Event lead-in, but will not be able to make any purchases until this raid boost has been unlocked. Players are limited to two prize redemptions in this store.
Event Points Multiplier
At 70% full, players will gain a +5% multiplier bonus to Event Points; +15% at 90% full. This bonus will apply to all World Map targets, but not to any Campaign completion bonuses.
Reaver Assault Platform Unlocked
Once this sector bar is full, the protective bubble covering the Reaver Assault Platforms will disappear, making these platforms available for attack! Attacking Reaver Assault Forces outside of your sector will not affect your home bar or earn your home sector any of the bonuses; it will only serve to help that specific sector.
Sector-Wide Achievement
Upon filling the Sector Progress Bar, all players in the Sector will earn the "Were You There?"
Reaver Assault Platforms
New, larger, more dangerous Reaver Assault Platforms have been constructed. When they appear on the World Map, they will be surrounded by a protective Uranium bubble. These platforms cannot be attacked until the Sector Progress Bar is full.
Clicking to attack this platform will open an Attack Plan window:
As the description in this window notes, this is a cooperative target. While a single player can engage this target, keep in mind that the Reaver Assault Platform is a single hit, non-retreatable target.
Respawning
Any defeated Reaver Assault Platforms will respawn every 6 hours from Day 2 of the event onwards, starting at 9am PDT. Reaver Assault Platforms will respawn unbubbled. An HUD timer is available on the World Map and in Base View to let players know when the next spawn begins.
Shroud
Certain Reaver buildings will be equipped with this tactical installation. This will not be indicated by a blue ring. Any enemy object, ship, or turret within this ring cannot be targeted or fired upon until the building is destroyed.
Victory!
While defeating a Reaver Assault Platform is challenging to say the least, players who successfully defeat the platform will earn a hefty Uranium reward as well as a chance to win the Reaver Hellstar or the Proto-Nemesis!
The rules for the Reaver Assault Platforms are:
Fully defeat the target before the timer runs out. RAPs are non-retreatable!
Have individually dealt at least 5% damage to the target. Participants cannot simply be in the target when it is completed; they must have at least dealt some damage to it in order to be eligible to earn the prize.
The chance to earn a Hellstar or Proto-Nemesis is random among all participants, however, the chances of earning one are weighted toward the player that dealt the most damage to the target.
Upon Victory, all participants will have a chance to earn the Hellstar or Proto-Nemesis. Defeated RAPs will have a chance to drop either a Proto-Nemesis OR a Hellstar, but not both.
There is no guarantee that every victory will award a Hellstar or Proto-Nemesis.
You may only attack Reaver Assault Platforms that are in your sector.
Uranium will also be awarded via Victory. Uranium is split based on a percentage of damage each player deals.
Players may enter a platform attack after it has begun if there is a slot available.
In addition to a chance to win the Hellstar or Proto-Nemesis, players who defeat the platform will also earn Uranium and resources.
There is no level restriction for engaging a Reaver Assault Platform.
The platform is not worth any event points.
Any defeated RAPs will respawn unbubbled, starting every 6 hours from Day 2 onwards (eg, 3am, 9am, 3pm, 9pm. No RAPs will respawn in any world at 9am on Monday of event end, or thereafter. A HUD timer will appear near the Sector Influence bar to show when this timer expires.
We have removed the Chat Blast feature when players earn a Hellstar or Proto-Nemesis to reduce spam. Instead, a pill will appear on the upper lefthand side of the HUD that indicates how many of each hull has been won in the last hour.
Prizes
Players may only redeem three prizes per tier for Tiers 1 through 3 and two prizes per tier for Tiers 4, 5, & the Sector Store.
Token Store
A new tab for purchasing Tokens is available in the Prize redemption window. This store does not need to be unlocked with Sector points. You must have room in your inventory to purchase Tokens. If you attempt to purchase Tokens while your Inventory is full, you will see an “Inventory full” notification. Each type of Token is limited in total number that can be purchased, as noted in the store. Limits on redemption are the same as previous events.
Uranium Bonus
There will also be Uranium awards based on points completion. These awards start at 150,000 Event Points scored and cap out at 10,000,000 Event points scored. You can see how much Uranium earned per tier below:
Bonus 1: 100 Uranium
Bonus 2: 500 Uranium
Bonus 3: 1,000 Uranium
Bonus 4: 2,000 Uranium
Bonus 5: 5,000 Uranium
In addition, level 65 Reaver Assault Forces will also payout Uranium upon destruction.
65: 600 Uranium
Prize list
Antipode Launcher
This newly developed long-range Forsaken launcher utilizes dual shockwave technology. The first shockwave reduces radioactive resistance while the second shockwave inflicts massive radioactive damage.
Fusion Cruiser
Time to build: 5d 14hr 13m 20s
This Forsaken ship uses salvaged Draconian technology to utilize Supercharge to deal impressive damage with Launcher weapons.
Tier 1
Unstable Core 1 | 30,000 |
Poseidon Depth Charge I | 40,000 |
Zynthonite Armor D1-M | 40,000 |
Zynthonite Armor D1-C | 40,000 |
Firestorm Rockets D91-S | 100,000 |
Battlecruiser | 60,000 |
Tier 2
Assault Rockets D93-S | 400,000 |
Poseidon Depth Charge II | 100,000 |
Compound Plate II | 350,000 |
Unstable Core 2 | 200,000 |
Strike System II | 200,000 |
Hurricane | 400,000 |
Tier 3
Reaver Chaingun 3 | 1,850,000 |
Compound Armor D5-X | 2,200,000 |
Maelstrom Rockets V | 2,000,000 |
Poseidon Depth Charge III | 2,000,000 |
Unstable Core 3 | 2,200,000 |
Nuclear Cruiser | 2,000,000 |
Tier 4
Inferno Rockets | 3,500,000 |
Magma Thrower | 4,000,000 |
Zynthonite Armor D4-R | 3,500,000 |
Compound Plate IV | 4,500,000 |
Cryo Launcher D104-N | 6,000,000 |
Reaver Scout Engine | 4,500,000 |
Pandemonium Mortar | 5,500,000 |
Berserker | 9,000,000 |
Mastodon | 7,500,000 |
Tier 5
Fusion Cruiser | 12,500,000 - NEW PRIZE! |
Antipode Launcher D98-U | 5,500,000 - NEW PRIZE! |
Sector Store | |
Warbird Carrier* | 12,500,000 |
Grimshine's Berserker** | 25,000,000 |
Reaver Bulkhead | 5,000,000 |
Impulse Launcher D92-S | 4,500,000 |
Crimson Shadow Mastodon (Paint Job Only) | 5,000,000 |
**The maximum capacity for the Grimshine's Berserker has not been increased and may only be redeemed once.
Token Store
Maximum number of purchasable tokens is the same as previous events.
Ship build - 1 hour | 120,000. Limit 12. |
Ship build - 12 hours | 1,400,000. Limit 5. |
Ship build - 24 hours | 2,750,000. Limit 4. |
Drop only from RAP
Proto-Nemesis |
Hellstar |
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Each ship rescued is worth a different amount, depending on the Campaign Encounter you are in.
Encounter 1 = 0 (no Forsaken ships present)
For Strike
Encounter 1 = 0 (no Forsaken ships present)
This should help you reach the 800 needed for the Elite Mercenaries Rogue Crew!
Good luck, Captains!
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There's a spot in the Elite campaign target and in certain Siege Encounters that looks like you can squeeze through it. If you try, your ships get stuck and you'll get pummeled. We're looking at whether or not we can get that fixed in a timely manner right now. Thanks for your reports.
UPDATE: This issue has been resolved as on 1:00 pm PDT, 7/16/15. Thank you for your patience.
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We will be increasing the cooldown for aborting campaigns to 30 minutes to avoid an exploit.
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There are certain targets in the Rescue Encounters in Campaigns that are optional and some that are not. If you destroy these non-optional buildings before you free the Rescue ships, the encounter will end in a Victory. If you defeat the target before the ships are freed, you will not gain them toward the Rescue total. We are looking into identifying which builds are optional and which are not. Until then, be sure to free the ships before you destroy the target.
Thanks for your reports, Captains.
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Day 2 of Dark Tide started off with a bang. Ops reported an elevated number of SOS errors at approximately 7 am PDT this morning and again about 10 minutes later. This outage ended shortly after they began and our team is investigating what may have caused the error. Thank you for your patience and apologies if you ran into any trouble at this time.
Dredge Fleets are scheduled to begin spawning today at noon, PDT with their normal cadence. However, if there appear to be significant strain on the servers due to these spawns, we will need to stop spawning to reevaluate stability. I will update this post if there are any problems.
Good luck, pirates!
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