Dark Tide Official Pre-Event Discussion

  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,719
    Ralh3 said:
    jack sparyow. (expert player from feb of this year)..NOTHING ourtranges you except enforcers using the same weapons and reapers using deluge missles and the shockwave damage is way higher than impluse while keeping higher number of cryo as well at a LIGHTER weight, these numbers HAVE to be nerfed this is rediculous in the extreme
    From a game balance perspective they should be changed, I agree. However, from a FUN perspective, let me unleash radioactive armageddon for a bit before the nerf pls, I wanna hear the Dracs beg.

    It's also pretty unlikely they'll be changed at all. NUCLEAR APOCALYPSE HERE I COME
    I'm starting to understand Magic Bunny's perspective...
  • Ralh3
    Ralh3
    Strike-force Captain
    Joined Mar 2013 Posts: 634
    I agree it wil be a very fun couple weeks with em before they relize what they did, then theyll drop the shockwave to 12k and the range to 92
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,719
    Loco266 said:
    I am reading the range and dps numbers on these new gimmick prizes, dunno they aint up to par, you get more dps with the campaign launcher and when you use Kixeye math the range is 94 + ( 100-94 +5% )=s 94.3 range. Everything out ranges you and the launcher from the campaign got more juice. To me this is all a big gimmick. The hull don't even look good, it's ugly. As for the token store that is a scam because they jack up initial hull build times and repair times so really we are on a plateau. I am an expert player, I know my stuff and Kixeye really screwed the pooch this raid. This hull and weapon would not be able to kill a lvl 40 stronghold!!!!
    "Kix math" only applies percentages. Range is not a percentage. Therefore, your range calcs are wrong. The actual result is 98.7, and we can also clearly see that range calcs do not work this way on the Enforcer, which gets 100 range on normal 91-range Launchers with a 10% increase.

    I'm sorry, but you're not an "expert player" if you really think this weapon is bad.

    EDIT: Go ahead, flag it. You not liking the post doesn't make it untrue.
    To find out what the range is going to be you divide the boost by 100, add it to 1, for example on the Fusion Cruiser you'll have 1.05, then you multiply the range of the weapon by that number, so 94x1.05, giving you a range of 98.7
    Yes, which is the range I gave...
    I'm starting to understand Magic Bunny's perspective...
  • Corp. Punishment
    Corp. Punishment
    Strike-force Captain
    Joined Jul 2013 Posts: 951

    Going to need to run the new hull with a frosty or some other ship like valkrie or aegis. It has no thermal, it will be a sitting duck for hawks.

    New ship does look cool, almost renders v2c obsolete.

    New weapon will be great on enforcers, though I think the shockwave damage is a little over the top.

  • Teddycuddlez
    Teddycuddlez
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,076
    Loco266 said:
    Loco266 said:
    I am reading the range and dps numbers on these new gimmick prizes, dunno they aint up to par, you get more dps with the campaign launcher and when you use Kixeye math the range is 94 + ( 100-94 +5% )=s 94.3 range. Everything out ranges you and the launcher from the campaign got more juice. To me this is all a big gimmick. The hull don't even look good, it's ugly. As for the token store that is a scam because they jack up initial hull build times and repair times so really we are on a plateau. I am an expert player, I know my stuff and Kixeye really screwed the pooch this raid. This hull and weapon would not be able to kill a lvl 40 stronghold!!!!
    "Kix math" only applies percentages. Range is not a percentage. Therefore, your range calcs are wrong. The actual result is 98.7, and we can also clearly see that range calcs do not work this way on the Enforcer, which gets 100 range on normal 91-range Launchers with a 10% increase.

    I'm sorry, but you're not an "expert player" if you really think this weapon is bad.

    EDIT: Go ahead, flag it. You not liking the post doesn't make it untrue.
    To find out what the range is going to be you divide the boost by 100, add it to 1, for example on the Fusion Cruiser you'll have 1.05, then you multiply the range of the weapon by that number, so 94x1.05, giving you a range of 98.7
    Yes, which is the range I gave...
    I know, I was backing you up by explaining how the range is calculated.
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,719
    Loco266 said:
    Loco266 said:
    I am reading the range and dps numbers on these new gimmick prizes, dunno they aint up to par, you get more dps with the campaign launcher and when you use Kixeye math the range is 94 + ( 100-94 +5% )=s 94.3 range. Everything out ranges you and the launcher from the campaign got more juice. To me this is all a big gimmick. The hull don't even look good, it's ugly. As for the token store that is a scam because they jack up initial hull build times and repair times so really we are on a plateau. I am an expert player, I know my stuff and Kixeye really screwed the pooch this raid. This hull and weapon would not be able to kill a lvl 40 stronghold!!!!
    "Kix math" only applies percentages. Range is not a percentage. Therefore, your range calcs are wrong. The actual result is 98.7, and we can also clearly see that range calcs do not work this way on the Enforcer, which gets 100 range on normal 91-range Launchers with a 10% increase.

    I'm sorry, but you're not an "expert player" if you really think this weapon is bad.

    EDIT: Go ahead, flag it. You not liking the post doesn't make it untrue.
    To find out what the range is going to be you divide the boost by 100, add it to 1, for example on the Fusion Cruiser you'll have 1.05, then you multiply the range of the weapon by that number, so 94x1.05, giving you a range of 98.7
    Yes, which is the range I gave...
    I know, I was backing you up by explaining how the range is calculated.
    Ah, I was wondering why you quoted me, appreciated ^.^
    I'm starting to understand Magic Bunny's perspective...
  • Ralh3
    Ralh3
    Strike-force Captain
    Joined Mar 2013 Posts: 634
    yeah 3-6 tims the damage of other shockwaves with a faster building time lol id say thats a bit ovre the top giving it that and almost 8 range more besdies
  • USMC_Sergeant_E5
    USMC_Sergeant_E5
    Force to be Reckoned With
    Joined Jul 2012 Posts: 1,591
    edited 13 Jul 2015, 11:31PM
    98 range with Fusion carrier and 103 range with Enforcer for base defense.

    "To find out what the range is going to be you divide the boost by 100, add it to 1, for example on the Fusion Cruiser you'll have 1.05, then you multiply the range of the weapon by that number, so 94x1.05, giving you a range of 98.7"

    Why not just do this(much simpler to do some players to read):

    94 + 5% range boost = 4.7 = 98.7 Fusion Carrier
    94 + 10% range boost  = 9.4 = 103.4 Enforcer
    Level 42 War Commander - Too many cheaters/hackers.
    Level 76 Battle Pirates - "Where is the dry dock at?"
    Level 41 Vega Conflict - Quit/Game sucks.
    1992-2002 - USMC Veteran - Semper Fi
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,719
    Ralh3 said:
    yeah 3-6 tims the damage of other shockwaves with a faster building time lol id say thats a bit ovre the top giving it that and almost 8 range more besdies
    Don't forget the hull's triple supercharge. Each Launcher is adding 12 to the stack instead of 4.

    You can reliably get shockwaves with 2 of these in the fleet if you're using the Fusion Carrier (against buildings, you'd need about 5 to reliably shockwave on moderate-to-high Evade targets). You can reliably get the debuff shockwave with just one.
    I'm starting to understand Magic Bunny's perspective...
  • ElementofMadness
    ElementofMadness
    Strike-force Captain
    Joined Jun 2015 Posts: 744

    Going to need to run the new hull with a frosty or some other ship like valkrie or aegis. It has no thermal, it will be a sitting duck for hawks.

    New ship does look cool, almost renders v2c obsolete.

    New weapon will be great on enforcers, though I think the shockwave damage is a little over the top.

    24k is 14k over the top.
    So many Ideas, so little ears , at least that's how it seems
  • jack.sparroww.395
    jack.sparroww.395
    Potential Threat
    Joined Feb 2015 Posts: 27
    Ok people let me do some expert analysis ill put it in simple terms so you all understand, so sit down grab a drink shut up n let me talk here. New hull and weapon is like a pellet gun ( **** hull and weapon ) compared to lets say my decked up ( R10 Mercuries with siege A and strike Ls ) aka a 50 caliber machine gun. Scrap this junk and bring back a real hull like the Avenger and then we got ourselves a raid. Thank you for listening.
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,719
    Ok people let me do some expert analysis ill put it in simple terms so you all understand, so sit down grab a drink shut up n let me talk here. New hull and weapon is like a pellet gun ( **** hull and weapon ) compared to lets say my decked up ( R10 Mercuries with siege A and strike Ls ) aka a 50 caliber machine gun. Scrap this junk and bring back a real hull like the Avenger and then we got ourselves a raid. Thank you for listening.
    Ah, you're trolling. There's no way anyone is this clueless.
    I'm starting to understand Magic Bunny's perspective...
  • Teddycuddlez
    Teddycuddlez
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,076
    Ok people let me do some expert analysis ill put it in simple terms so you all understand, so sit down grab a drink shut up n let me talk here. New hull and weapon is like a pellet gun ( **** hull and weapon ) compared to lets say my decked up ( R10 Mercuries with siege A and strike Ls ) aka a 50 caliber machine gun. Scrap this junk and bring back a real hull like the Avenger and then we got ourselves a raid. Thank you for listening.
    You have absolutely no idea what you're talking about, go back to bed.
  • screenwriter
    screenwriter
    Force to be Reckoned With
    Joined Dec 2012 Posts: 1,646
    I am reading the range and dps numbers on these new gimmick prizes, dunno they aint up to par, you get more dps with the campaign launcher and when you use Kixeye math the range is 94 + ( 100-94 +5% )=s 94.3 range. Everything out ranges you and the launcher from the campaign got more juice. To me this is all a big gimmick. The hull don't even look good, it's ugly. As for the token store that is a scam because they jack up initial hull build times and repair times so really we are on a plateau. I am an expert player, I know my stuff and Kixeye really screwed the pooch this raid. This hull and weapon would not be able to kill a lvl 40 stronghold!!!!
    I'm an expert player, you're a frog.
  • Corp. Punishment
    Corp. Punishment
    Strike-force Captain
    Joined Jul 2013 Posts: 951

    @jack.sparroww.395 said:
    Ok people let me do some expert analysis ill put it in simple terms so you all understand, so sit down grab a drink shut up n let me talk here. New hull and weapon is like a pellet gun ( **** hull and weapon ) compared to lets say my decked up ( R10 Mercuries with siege A and strike Ls ) aka a 50 caliber machine gun. Scrap this junk and bring back a real hull like the Avenger and then we got ourselves a raid. Thank you for listening.

    May be the funniest post I've read today. Mercs with those weapons are no match for the interceptors, much less the new hull.

  • ameer beer
    ameer beer
    Skilled Warrior
    Joined Feb 2015 Posts: 348
    Ok people let me do some expert analysis ill put it in simple terms so you all understand, so sit down grab a drink shut up n let me talk here. New hull and weapon is like a pellet gun ( **** hull and weapon ) compared to lets say my decked up ( R10 Mercuries with siege A and strike Ls ) aka a 50 caliber machine gun. Scrap this junk and bring back a real hull like the Avenger and then we got ourselves a raid. Thank you for listening.
    haha you made me laugh, dude you are awesome :)
    too much power in an overpowered world 
  • BobbyB
    BobbyB
    Minor Nuisance
    Joined Sep 2011 Posts: 125
    I am reading the range and dps numbers on these new gimmick prizes, dunno they aint up to par, you get more dps with the campaign launcher and when you use Kixeye math the range is 94 + ( 100-94 +5% )=s 94.3 range. Everything out ranges you and the launcher from the campaign got more juice. To me this is all a big gimmick. The hull don't even look good, it's ugly. As for the token store that is a scam because they jack up initial hull build times and repair times so really we are on a plateau. I am an expert player, I know my stuff and Kixeye really screwed the pooch this raid. This hull and weapon would not be able to kill a lvl 40 stronghold!!!!
    I'm an expert player, you're a frog.
    At lvl 75 your still a frog yourself :smile: He is a tadpole..
  • screenwriter
    screenwriter
    Force to be Reckoned With
    Joined Dec 2012 Posts: 1,646
    BobbyB said:
    I am reading the range and dps numbers on these new gimmick prizes, dunno they aint up to par, you get more dps with the campaign launcher and when you use Kixeye math the range is 94 + ( 100-94 +5% )=s 94.3 range. Everything out ranges you and the launcher from the campaign got more juice. To me this is all a big gimmick. The hull don't even look good, it's ugly. As for the token store that is a scam because they jack up initial hull build times and repair times so really we are on a plateau. I am an expert player, I know my stuff and Kixeye really screwed the pooch this raid. This hull and weapon would not be able to kill a lvl 40 stronghold!!!!
    I'm an expert player, you're a frog.
    At lvl 75 your still a frog yourself :smile: He is a tadpole..
    Levels don't mean much really
  • RainbowPride
    RainbowPride
    Strike-force Captain
    Joined Oct 2013 Posts: 644
    I am reading the range and dps numbers on these new gimmick prizes, dunno they aint up to par, you get more dps with the campaign launcher and when you use Kixeye math the range is 94 + ( 100-94 +5% )=s 94.3 range. Everything out ranges you and the launcher from the campaign got more juice. To me this is all a big gimmick. The hull don't even look good, it's ugly. As for the token store that is a scam because they jack up initial hull build times and repair times so really we are on a plateau. I am an expert player, I know my stuff and Kixeye really screwed the pooch this raid. This hull and weapon would not be able to kill a lvl 40 stronghold!!!!
    You dont seem like an expert dear one your math is off, the range is alot longer than that 98.7
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,719
    I am reading the range and dps numbers on these new gimmick prizes, dunno they aint up to par, you get more dps with the campaign launcher and when you use Kixeye math the range is 94 + ( 100-94 +5% )=s 94.3 range. Everything out ranges you and the launcher from the campaign got more juice. To me this is all a big gimmick. The hull don't even look good, it's ugly. As for the token store that is a scam because they jack up initial hull build times and repair times so really we are on a plateau. I am an expert player, I know my stuff and Kixeye really screwed the pooch this raid. This hull and weapon would not be able to kill a lvl 40 stronghold!!!!
    You dont seem like an expert dear one your math is off, the range is alot longer than that 98.7
    He's either an idiot or a troll, when I figure out which I'll let you know.
    I'm starting to understand Magic Bunny's perspective...
  • crazyjr123
    crazyjr123
    Skilled Warrior
    Joined Aug 2014 Posts: 396
    a salvo of 4. The hull supercharges that to 12. You need FIVE Launchers to get a shockwave on each salvo. The hull can hold 

    TonyB said:
    *Tin foil hat firmly on* 
    So, the little mosquito robots that live behind my sofa have transmitted that I'm almost finished building a v2-c fleet. The corporation has spies everywhere, and they're out to get me. Why else would you release this ship and weapon now?! Curse you, heartless spawn of abyssal worms!fleet
    Refit your V2C with the new launchers.  That will get the new weapon to sea with your fleets quickly without having to coin the build and ranking of an entire fleet.  The V2C won't be quite as capable, but it will still be nice. I haven't seen the entire blueprint, so I don't know if the Fusion Cruiser has inherent retargeting like the V2C.  
    Retargeting does nothing for Launchers. It's purely a missile spec.
    I'm aware of that.  My point, which I didn't make clearly, is that having inherent retargeting is an advantage the V2C would enjoy, as it allows the V2C to defend against (badly driven or poorly built) submarines.  In fact, we can't see if the new cruiser has thermal, either.  I'm finishing a V2C fleet now that I've had kicking around forever without a real purpose; perhaps this new launcher can save them from the scrapyard.
    Retarget does nothing, to find subs and will not help launchers hit subs. In the proposed build you are talking about, it does absolutely nothing.

    Retarget works with and only with the missile side of the V2c
  • crazyjr123
    crazyjr123
    Skilled Warrior
    Joined Aug 2014 Posts: 396
    ezeccrew said:
    Looks like you're going to get very little sleep this week Doom?  There must be a second hull for the raid... what happened to the Mega Goresaber, is that on the back burner for now?
    Yeah can we get any information on the Borbas Goresaber? Will that ever be released or was it discarded.
    You really need a limited hull with that ship?
  • Mu Ru Der
    Mu Ru Der
    Minor Nuisance
    Joined Sep 2012 Posts: 252
    Just as I get my NC's to Legendary... lulz.
    Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
    I like it, but skeptical the company will.
  • crazyjr123
    crazyjr123
    Skilled Warrior
    Joined Aug 2014 Posts: 396
    Doom can you please tell us what the repair modifier is

    __________________________________________________


    Sorry would not let me type outside the bubble, It's a forsaken, so should be 100% modifier
  • jack.sparroww.395
    jack.sparroww.395
    Potential Threat
    Joined Feb 2015 Posts: 27
    Ok I am back, clears throat a·hem a·hem. I also analysed all the countermeasure bps in the game and came to my expert conclusion that if a player has two flak turrets and two coxial turrets and a counter measure Harlock triton their base will be safe from this new **** hull and weapon. The reason I say this is because you need 60 salvos to hit to create the 2nd shockwave so all them counter measures will shoot down so many of these ice missles from this new **** weapon that only 2 salvos will it the target. With only two salvos hitting the target I conclude no shockwave will be present thus making this new hull and weapon USELESS!!!!
  • Teddycuddlez
    Teddycuddlez
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,076
    Ok I am back, clears throat a·hem a·hem. I also analysed all the countermeasure bps in the game and came to my expert conclusion that if a player has two flak turrets and two coxial turrets and a counter measure Harlock triton their base will be safe from this new **** hull and weapon. The reason I say this is because you need 60 salvos to hit to create the 2nd shockwave so all them counter measures will shoot down so many of these ice missles from this new **** weapon that only 2 salvos will it the target. With only two salvos hitting the target I conclude no shockwave will be present thus making this new hull and weapon USELESS!!!!
    Yep, definite troll.
  • Youngman300
    Youngman300
    Strike-force Captain
    Joined May 2012 Posts: 869
    Ok I am back, clears throat a·hem a·hem. I also analysed all the countermeasure bps in the game and came to my expert conclusion that if a player has two flak turrets and two coxial turrets and a counter measure Harlock triton their base will be safe from this new **** hull and weapon. The reason I say this is because you need 60 salvos to hit to create the 2nd shockwave so all them counter measures will shoot down so many of these ice missles from this new **** weapon that only 2 salvos will it the target. With only two salvos hitting the target I conclude no shockwave will be present thus making this new hull and weapon USELESS!!!!
    Since when do counter measures effect projectiles from launchers?
    Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.

  • TallGiraffe
    TallGiraffe
    Unicorn Overlord
    Joined May 2012 Posts: 4,743

    Going to need to run the new hull with a frosty or some other ship like valkrie or aegis. It has no thermal, it will be a sitting duck for hawks.

    New ship does look cool, almost renders v2c obsolete.

    New weapon will be great on enforcers, though I think the shockwave damage is a little over the top.

    24k is 14k over the top.
    I think people are forgetting or too new to know this that the values on all blueprints in terms of damage is half of what they really are. So its 12k not 24k. 
    Don't use Level. Use Tech when describing players. Level means nothing, its all about tech.
    image
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