Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
Love The Idea!! The Cost needs to be less than half if you paid to rank them from scratch.
make it a token for when you scrap the ship to apply to a new ship. you get 50% of the xp to transfer
DoomRooster,
I love this concept. Will have to wait until much closer to implementation to see if I still love it then. Understand this may or may not happen, but thanks for the info.
*Tin foil hat firmly on* So, the little mosquito robots that live behind my sofa have transmitted that I'm almost finished building a v2-c fleet. The corporation has spies everywhere, and they're out to get me. Why else would you release this ship and weapon now?! Curse you, heartless spawn of abyssal worms!
Refit your V2C with the new launchers. That will get the new weapon to sea with your fleets quickly without having to coin the build and ranking of an entire fleet. The V2C won't be quite as capable, but it will still be nice. I haven't seen the entire blueprint, so I don't know if the Fusion Cruiser has inherent retargeting like the V2C.
Nice! Do you have a blueprint of the new launcher you can show or will I have to wait until the briefing?
I have already posted both, on my alliance's page. It's ironic, I spent my last money in this game, to get NC's. Now i'm considering it, for it's replacement
I agree with firehawk, and since I have a sub that is about to be completed in three days, I think that I can delay my last sub and Kodiak until I finish this new fleet
Attack Me I Will Seek Revenge, Not today Of Course, but much later down the line.
I'd like to know the shockwave threshold though, since it's a new type of launcher it won't be 120 or 80 fletchettes to trigger a SW.
60
I nearly spat my soda on my laptop when I saw the shockwave damage. My laptop would be broken right now if I'd been drinking anything at all when I saw this.
Let me put it this way:
You need 60 stacks. Each Launcher has a salvo of 4. The hull supercharges that to 12. You need FIVE Launchers to get a shockwave on each salvo. The hull can hold 8. They are very light Launchers. It is entirely possible that someone could conceive of a fleet of 5 with 8 Launchers each.
That fleet would generate 8 shockwaves per salvo, assuming nothing misses. Given the shockwave damage is ~22000 (can't remember the exact damage), that's 176K. 176,000 Radioactive Splash damage with pseudo-bypass from the debuff shockwave. Per salvo.
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
Oh hell yeah! Sorry but that's the best way, to express that. So long as it's U not gold, I'm good with it
I'd like to know the shockwave threshold though, since it's a new type of launcher it won't be 120 or 80 fletchettes to trigger a SW.
60
I nearly spat my soda on my laptop when I saw the shockwave damage. My laptop would be broken right now if I'd been drinking anything at all when I saw this.
Let me put it this way:
You need 60 stacks. Each Launcher has a salvo of 4. The hull supercharges that to 12. You need FIVE Launchers to get a shockwave on each salvo. The hull can hold 8. They are very light Launchers. It is entirely possible that someone could conceive of a fleet of 5 with 8 Launchers each.
That fleet would generate 8 shockwaves per salvo, assuming nothing misses. Given the shockwave damage is ~22000 (can't remember the exact damage), that's 176K. 176,000 Radioactive Splash damage with pseudo-bypass from the debuff shockwave. Per salvo.
Holy. Balls.
Don't forget Gauss Superchargers .
It's an additive stat, that would only put the supercharge up to 3.5x. There are better specials for that slot, I think.
*Tin foil hat firmly on* So, the little mosquito robots that live behind my sofa have transmitted that I'm almost finished building a v2-c fleet. The corporation has spies everywhere, and they're out to get me. Why else would you release this ship and weapon now?! Curse you, heartless spawn of abyssal worms!
Refit your V2C with the new launchers. That will get the new weapon to sea with your fleets quickly without having to coin the build and ranking of an entire fleet. The V2C won't be quite as capable, but it will still be nice. I haven't seen the entire blueprint, so I don't know if the Fusion Cruiser has inherent retargeting like the V2C.
Retargeting does nothing for Launchers. It's purely a missile spec.
I'm starting to understand Magic Bunny's perspective...
hey doomrooster (im very excited by the way). i have a very BIG question. what is the projectile speed for the new weapon and is it faster than the cryo launcher series projectile speed?
hey doomrooster (im very excited by the way). i have a very BIG question. what is the projectile speed for the new weapon and is it faster than the cryo launcher series projectile speed?
this +1
projectile speed will make or break this weapon, the problem with current launchers is you get like 4 volleys+ in the air before they hit a reaver ship, and that reaver ship is already sitting ontop of you fireing its depth charges...
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
I personally think this is a great idea, I've got some HH lying around that are touching hunter 1 and I'd love to be able to move the VXP to the SCX I'm building now
with the extended range and spd of these ships there will be NO problems killing things before they get to you
13 is not overly fast...specially compared to reaver scouts. They'll need some serious armor/special help. But they can be built to be moderately fast. Fast is that Valkyrie carrier they just released ;-)
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
My thoughts? IMPLEMENT NOW! Ahem, yes that could be nice, it would make ranking anti-ships more useful and actually getting new hulls a reasonable thing since if you have a new badass hull without ranks it'll be worse off than the old similar hull with 60% rank bonus.
*Tin foil hat firmly on* So, the little mosquito robots that live behind my sofa have transmitted that I'm almost finished building a v2-c fleet. The corporation has spies everywhere, and they're out to get me. Why else would you release this ship and weapon now?! Curse you, heartless spawn of abyssal worms!fleet
Refit your V2C with the new launchers. That will get the new weapon to sea with your fleets quickly without having to coin the build and ranking of an entire fleet. The V2C won't be quite as capable, but it will still be nice. I haven't seen the entire blueprint, so I don't know if the Fusion Cruiser has inherent retargeting like the V2C.
Retargeting does nothing for Launchers. It's purely a missile spec.
I'm aware of that. My point, which I didn't make clearly, is that having inherent retargeting is an advantage the V2C would enjoy, as it allows the V2C to defend against (badly driven or poorly built) submarines. In fact, we can't see if the new cruiser has thermal, either. I'm finishing a V2C fleet now that I've had kicking around forever without a real purpose; perhaps this new launcher can save them from the scrapyard.
After looking at the raid prizes, I want them both.
Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
You mean you people ACTUALLY READ wishlists? I suggested that vxp transfer months ago.
That is an extremely versatile ship/weapon, especially for 18million. With the campaigns opening up for all levels to hit, even the non-coiners should be able to grind out this prize, at the very least get this weapon. Good job Kix.
Base spd of 13 crusaders are up too 27 and Im nowhere near done retroing, they are plenty fast enough at 13 spd with the kind of power they have behind em. Anything they shoot at dies in one volly, anything (speaking about the new stuff will kill all in one 5-6 shockwave volly not my saders)
I am going for the weapon only and put them on my V2C with my Frosty as lead ship. No need to build another fleet if I already have a good one, just need refit.
with the extended range and spd of these ships there will be NO problems killing things before they get to you
You dont do dredges/reaver raids do you? or even tried using a impulse/cryo fleet during any reaver raid?
Reaver scouts = 40 combat speed.
at 13 base combat speed, good luck getting enough speed on the hull to not get run over... say hello to the depth charges ruining your brand new fleet in milliseconds
IF the projectile speed isnt seriously alot faster the cryos/impulse, in a reaver raid pve situation, this weapon/fleet combo will be beyond useless... well maybe not beyond, you will need a different fleet to prep out the ships.... which is suppose is implied with the 50% building damage on the new launcher.. wait a min... lol you see what kixeye did there? :P or you still stuck on the shiny big shockwave numbers?
Going to put this new launcher on my 2 Enforcers, since they have 10%+ radioactive range = 104, and make my Enforcer fleet nasty again.
Level 42 War Commander - Too many cheaters/hackers. Level 76 Battle Pirates - "Where is the dry dock at?" Level 41 Vega Conflict - Quit/Game sucks. 1992-2002 - USMC Veteran - Semper Fi
I have cryo v2cs but no i dont use old tech for stuff your comment that i dont dredge/raid? are you serious mate? I do 15-20 dredges on tuesdays and fridays ...i use new tech to do so. Your seeming to get caught up on IGNORING those big shiny shockwave numbers that say that EVERYTHING dies the first shot....it doesnt matter that reavers have 40 spd when they die in one shot....just plain doesnt matter. you can EASILY get these to 30 combat spd
and if v2cs were shooting from this much farther range and killing in one shot theyd be fine too
A question out of the subject ROOSTER ....will we see new forces other than the draconian and reavers, soon ? i'm so exiting for that type of change ...... ((maybe some out space forces ..... just maybe))
I love this concept. Will have to wait until much closer to implementation to see if I still love it then. Understand this may or may not happen, but thanks for the info.
I agree with firehawk, and since I have a sub that is about to be completed in three days, I think that I can delay my last sub and Kodiak until I finish this new fleet
Attack Me I Will Seek Revenge, Not today Of Course, but much later down the line.
82 Hulls Secured, More To Come.
Retargeting does nothing for Launchers. It's purely a missile spec.
projectile speed will make or break this weapon, the problem with current launchers is you get like 4 volleys+ in the air before they hit a reaver ship, and that reaver ship is already sitting ontop of you fireing its depth charges...
My thoughts? IMPLEMENT NOW! Ahem, yes that could be nice, it would make ranking anti-ships more useful and actually getting new hulls a reasonable thing since if you have a new badass hull without ranks it'll be worse off than the old similar hull with 60% rank bonus.
Or do the counters start over after each SW? So at 30 we get debuff and then at 90 we get damage?
Do the effects of 98-U stack with cryo?
BP Name: TheSilent_Kill [T249]
Level: 116
Alliance: Team 249
You dont do dredges/reaver raids do you? or even tried using a impulse/cryo fleet during any reaver raid?
Reaver scouts = 40 combat speed.
at 13 base combat speed, good luck getting enough speed on the hull to not get run over... say hello to the depth charges ruining your brand new fleet in milliseconds
IF the projectile speed isnt seriously alot faster the cryos/impulse, in a reaver raid pve situation, this weapon/fleet combo will be beyond useless... well maybe not beyond, you will need a different fleet to prep out the ships.... which is suppose is implied with the 50% building damage on the new launcher.. wait a min... lol you see what kixeye did there? :P or you still stuck on the shiny big shockwave numbers?
Level 76 Battle Pirates - "Where is the dry dock at?"
Level 41 Vega Conflict - Quit/Game sucks.
1992-2002 - USMC Veteran - Semper Fi
and if v2cs were shooting from this much farther range and killing in one shot theyd be fine too
~or 27.7 with super turning