I like the format of this raid and campaigns But 800 ships for one rogue crew is a bit much thats at least 267 targets Come on kix wise up
It sounded to me by his wording that the 800 would be sector wide like the sector points bar that's been at the top. Also, some targets might have more than 3 forsaken ships.
lmao when I see kixeye say " Our previous campaigns against the Reavers have also proven so successful that ALL campaigns are now available for players of ALL levels." Im hoping that means since so many players like me have just not done the raids, we need to open it up so more people will do them, and hopefully coin again. And if that is true, it will take alot more to get this guy to coin again. Also I would have to change my view point from treating this as a free game. But with that said I will actually do this raid, Ive ran out of ships to make. lol So im all caught up on builds.
Doom this is bad because level doesn't mean anything. It matters on your tech! A player who is 60 maybe have better or worse tech than a 70.
Indeed. They continue to use a horribly inaccurate measuring stick. Funny how just playing the game becomes prohibitive. I'm 71 and if you saw my fleets you'd probably pee yourself from laughing. There are mid 50 players out there with better tech.
So here's my prediction for the freed ships... They'll actually attack us and maybe the enemy ships. Kix will get around to fixing it some time Sunday.
I like the format of this raid and campaigns But 800 ships for one rogue crew is a bit much thats at least 267 targets Come on kix wise up
It sounded to me by his wording that the 800 would be sector wide like the sector points bar that's been at the top. Also, some targets might have more than 3 forsaken ships.
You could be right about targets might have more than 3 ships in them...But this is a not a sect wide thing...other wise peeps doing nothing could end up with 10 free crews
Open campaign to all is a great idea, but i hope the ptn wont be lower then ptn you get for a 23 water target. I know how the BP team thinks, so ill reserve my comment till i see if they screwed up or did a fine work. But in my view, 25% reduction should be the max. With bonus it will still be decent. As some said, lvl is not relevant in this game anymore, tech is, so i believe flt lvl should affect it, not base lvl.
The rescuing part seem a nice idea, just hope you guys think carefully about the number of ships needed to be rescued, cause if it 800 per crew, it ridiculous. 100 ship would be a lot more reasonnable. Plus i agree with previous statements, i strongly hope they be in a position where you can free them fast and hope they get out pretty quickly, otherwise it will be pointless no matter the crew. Ptn count more then a crew and time is essential in earning more ptn.
Ill be participating/coinin a lot more if ptn are still not too low and if the prize are good. I just hope we will see a rotation, since i know many mid llv player had everything except top prize and some sector store last time. Prize list need a refresh, no doubt.
Heck here an idea for the August raid, why not give us a blueprint of the ships we rescue if we dont have them
You know the point reduction will pretty large the higher level you are for the campaign. People said they would be happy if they got to do any campaign, even for less points. Well they listened, and while the final details are not out. I would expect it to be pretty large reductions.
This change will give everyone the chance to grind the raid.
OK, so far I see nothing for sector bar, platforms, nor the level 80 fleets. Are they going to be part of this too or are we just going after the new stuff to release the unidentifieds?
@SHOGUNNNN said:
Wait...rescue 800 pixel ships for a rogue crew? and not every battle contains ships to be rescued?
Let's take the graphic as an example, let's say 3 ships on average, hell, make it 4 per target that makes for approx 200 battles. Oh but wait, not every target contains them, only "certain" encounters, so that's 200 x unknown quantity....
And then you have to wait for the ships to do their thing before you finish...they better be fast **** drivers, I don't wanna wait around for them.
Are they placed on one side of the screen and exit on the other far side? Will it be a damage fest if you wanna free them early? If we are prudent and prep to free them with less damage, effectively putting a another limit on us....the prep slows us down already and then we gotta wait for them to sail off the screen....ffs
All for a rogue crew that's pretty meh for anything but a Crusader, like the crusader needs this crew to walk most low-mid levels already complaining about their bases being walked?
Can I get the crew, sure, do I aim for it, nope, if I do it will be a by-product of my grinding if I choose to wait for it. As for the amount of work for what it is, get a grip, you guys have lost touch.
Kixeye, what universe do you live in?
You don't have to rescue the ships if you don't want to... Just kill everything and if the ships don't make it you still complete the target for points
When I first saw 800 ships to rescue I thought it seemed high but the raid hasn't even started so how the hell can you know how hard or easy that will be... Maybe there is 20 ships per target
I like the format of this raid and campaigns But 800 ships for one rogue crew is a bit much thats at least 267 targets Come on kix wise up
I should have added why would anyone want to hit over 267 targets when you can hit 10-15 elites and your done or roll for a dom crew with 30% def
They'er looking for more coin by the way it seam's, could be wrong or I should say I'd like to be wrong but haven't for month's.. The only way for this to be doable for any of us for that many ship's would be less damage to our fleet's,But that's really unlikely to ever happen in this game..
Worst part is no 85 platforms which means if they keep the same points is that 600 sector points is the most you can get in one target which will make it very difficult for most sectors to complete the bar.
ya, could very well be, but how likely is that? Also not every target contains ships to rescue only "certain encounters", in the words or the original post.
Sorry to be jaded, but I lost my rosey coloured glasses ages ago. There are far too many cases of things not working properly in this game to get excited about a rogue crew for rescuing 800 hulls, ergo, I'm not. It will be a carrot that I don't care to reach for and I think many others may be in this same frame of mind once the event starts.
Someone really need to take 5 minute and read the briefing:
Not much has changed about these forces, which is good! Repeat encounters with the Reavers means we are more than prepared to face them head-on. Our previous campaigns against the Reavers have also proven so successful that ALL campaigns are now available for players of ALL levels. Veteran pirates will receive fewer Event Points for defeating lower level campaigns, but co-op is available across the board.
so since i cant do high lvl campaign i'll have to do 10,000 low lvl ones cause i'll only get 10 pts *sigh* the raids suck. Kixeye have you forgotten some people dont like to coop with others.
When it comes to Kixeye, hope for the best but expect the worse.
so since i cant do high lvl campaign i'll have to do 10,000 low lvl ones cause i'll only get 10 pts *sigh* the raids suck. Kixeye have you forgotten some people dont like to coop with others.
Then, you are in luck you will be able to do the Recon campaign or Strike Campaign You do not have to coop with anyone to get access to the content that suits your skill level.
so since i cant do high lvl campaign i'll have to do 10,000 low lvl ones cause i'll only get 10 pts *sigh* the raids suck. Kixeye have you forgotten some people dont like to coop with others.
Then, you are in luck you will be able to do the Recon campaign or Strike Campaign You do not have to coop with anyone to get access to the content that suits your skill level.
See how awesome that is?
awesome indeed except for the first sentence where i mention kix will probably only give 10 pts for it
When it comes to Kixeye, hope for the best but expect the worse.
1: Big thumbs up for listening to feedback from several of us, who were hitting next raid level with inadequate fleets. We were forced sitting ducks in raids in those circumstances. Current changes at least allow these players to participate and obtain some prizes at least, the raid level increasing is smoothened out much better this way than before. Try to embrace this all as a positive change as we were locked on one raid level before that just ruined raid for many. Big thanks from me.
2: Allowing coop on all levels helps rejuvenate alliances, bring back old non-coiner allymates in game with having a chance to get updates to tech and making them feel better again. I see many just being frustrated and totally indifferent from new stuff, as they see those unreachable to them. lvl 6x 7x still riding their hammerhead A's ... still playing but just playing like autists... trying to not notice what is going on around them. I think both the unlocking of raid levels and the allowed coop will help bring back many of these "lost souls" closer to mainstream.
3. Only bad stuff that might give some bad taste IMO would be another badly balanced sector store unlocking. It was menacing to sit three times in a row in different sectors with wanted prizes, and not even being able to compete for them. Do that one also right this time! (in some cases people who do not even participate can pick from the stores and in other cases no matter how hard some try to unlock the store, their attempt stays a futile effort and they are left with diminishing point returns from map targets)
My only idea for fixing this is to increase the area of sector to diminish statistical differences between them for raids, and increase chances for weaker sectors.... like: Sector 1-5 = A area; Sector 6-10 = B area; etc ... rename sector store to area store, abolish international chat and create area chat room; fix chat (take chat messages into account at timeouts! increase allowed message length, make chat window enlargable). Only kixeye has the stats to be able to test if this would increase the number of open area stores per sector ... probably another much easier way would be to nerf sector event fleets a bit ... or a more interesting one would be to give an incentive to already unlocked sectors to help those who are waaay behind in doing so ...
No way its even 20 ships per target - just not enough free space on mission map. I think it will be max around 10 ships in whole siege campaign. Strike may get like 5 or 6.
Regarding reaver raid - personally i think next round of raids will be even harder, so just enjoy "easy reavers" we have now. Ech raid we getting stronger and better ships, so i am sure next faction will be much harder than reavers.
So here's my prediction for the freed ships... They'll actually attack us and maybe the enemy ships. Kix will get around to fixing it some time Sunday.
Do I get points for the damage the released ships do or just what my ships do?
I kinda expect only my ships but figure I would ask anyway
Open campaign to all is a great idea, but i hope the ptn wont be lower then ptn you get for a 23 water target. I know how the BP team thinks, so ill reserve my comment till i see if they screwed up or did a fine work. But in my view, 25% reduction should be the max. With bonus it will still be decent. As some said, lvl is not relevant in this game anymore, tech is, so i believe flt lvl should affect it, not base lvl.
The rescuing part seem a nice idea, just hope you guys think carefully about the number of ships needed to be rescued, cause if it 800 per crew, it ridiculous. 100 ship would be a lot more reasonnable. Plus i agree with previous statements, i strongly hope they be in a position where you can free them fast and hope they get out pretty quickly, otherwise it will be pointless no matter the crew. Ptn count more then a crew and time is essential in earning more ptn.
Ill be participating/coinin a lot more if ptn are still not too low and if the prize are good. I just hope we will see a rotation, since i know many mid llv player had everything except top prize and some sector store last time. Prize list need a refresh, no doubt.
Heck here an idea for the August raid, why not give us a blueprint of the ships we rescue if we dont have them
This change will give everyone the chance to grind the raid.
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You don't have to rescue the ships if you don't want to... Just kill everything and if the ships don't make it you still complete the target for points
When I first saw 800 ships to rescue I thought it seemed high but the raid hasn't even started so how the hell can you know how hard or easy that will be... Maybe there is 20 ships per target
Let the game be forever in your favor!!
Sorry to be jaded, but I lost my rosey coloured glasses ages ago. There are far too many cases of things not working properly in this game to get excited about a rogue crew for rescuing 800 hulls, ergo, I'm not. It will be a carrot that I don't care to reach for and I think many others may be in this same frame of mind once the event starts.
Hope it's for both Or ya have some very pistoff player's just saying and waiting for a reply. ya I know I'm asking after hour's.
Thanks and Have fun Pirate's.
Not much has changed about these forces, which is good! Repeat encounters with the Reavers means we are more than prepared to face them head-on. Our previous campaigns against the Reavers have also proven so successful that ALL campaigns are now available for players of ALL levels. Veteran pirates will receive fewer Event Points for defeating lower level campaigns, but co-op is available across the board.
Lol, some can't read obviously.
Kixeye have you forgotten some people dont like to coop with others.
See how awesome that is?
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I also expected the July raid to be a hull store raid just as it has been in previous years.
Kixeye better get their crap together and fast because WoWS is now in open beta and it's a hell of a lot more fun than BP.
2: Allowing coop on all levels helps rejuvenate alliances, bring back old non-coiner allymates in game with having a chance to get updates to tech and making them feel better again. I see many just being frustrated and totally indifferent from new stuff, as they see those unreachable to them. lvl 6x 7x still riding their hammerhead A's ... still playing but just playing like autists... trying to not notice what is going on around them. I think both the unlocking of raid levels and the allowed coop will help bring back many of these "lost souls" closer to mainstream.
3. Only bad stuff that might give some bad taste IMO would be another badly balanced sector store unlocking. It was menacing to sit three times in a row in different sectors with wanted prizes, and not even being able to compete for them. Do that one also right this time! (in some cases people who do not even participate can pick from the stores and in other cases no matter how hard some try to unlock the store, their attempt stays a futile effort and they are left with diminishing point returns from map targets)
My only idea for fixing this is to increase the area of sector to diminish statistical differences between them for raids, and increase chances for weaker sectors.... like: Sector 1-5 = A area; Sector 6-10 = B area; etc ... rename sector store to area store, abolish international chat and create area chat room; fix chat (take chat messages into account at timeouts! increase allowed message length, make chat window enlargable). Only kixeye has the stats to be able to test if this would increase the number of open area stores per sector ... probably another much easier way would be to nerf sector event fleets a bit ... or a more interesting one would be to give an incentive to already unlocked sectors to help those who are waaay behind in doing so ...
oh and if this is the "final Push" wtf were the previous final pushes and the reavers raids for the following 2 months...