For those commanders out there who struggle in taking out Special Forces I would like to give you numerous techniques you can use to deal with those pesky infantry in a efficient way.
1. Meat shielding and damage delivery
This technique uses riflemen and your favorite damage dealer to get rid of the SF. My friend uses this technique utilizing scorchers and riflemen, but any high damage dealer will do as long as your unit has more range than the shielding riflemen. Since the SF use a single targeting system as a unit the will kill the riflemen one by one leaving you ample time to kill the enemy SF.
2. Special Ops and Assault
This technique is what i primarily use when I'm not using head on SF vs. SF. I usually use the Classic Muscle or the more updated Muscle Spec ops (Elite Mega Tanks rather than the original). The updated muscle is my preference because they move at the exact speed as my special forces, so the way you set up the units is the way they will arrive at the target allowing for easy execution. This technique will work for any units with a greater range than the spec ops units that you are shielding with. If you do not know the range of the Spec Ops unit then use the wiki, its a good go to guide for most occasions!
3. Distraction and Aerial Assualt
This technique works well when using a platoon of riflemen and Onis or Banshees. Simply draw the fire of the SF then attack swiftly with your riflemen, even level 1 onis do work fairly well against special forces!
This technique require riflemen as a meat shield (or anything else that can get you close enough), a custom unit that deals concussive damage (behemoth works well) and a unit to deal damage (You would normally want more range than the behemoth). Move the riflemen in to distract the SF, then approach them with the concussive unit to stun the leader usually allowing ample time for your third unit, the damage dealer, to move in and remove the leader from the picture. Once the leader of a squad is removed the rest of the squad fails to act on its own if you have a unit that outranges it, most squads unless youre going against a sheila (which will die from concuss and attacking) or a heavy gunner (then you may have to plan accordingly) you can take with little or no resistance by killing the leader than outranging the rest with a unit that has 451+ range. (hellfires or SF)