Taking out Special Forces

Fert000
Fert000
Force to be Reckoned With
Joined Aug 2013 Posts: 1,757
edited 6 Apr 2015, 6:52AM

For those commanders out there who struggle in taking out Special Forces I would like to give you numerous techniques you can use to deal with those pesky infantry in a efficient way.

1. Meat shielding and damage delivery

         This technique uses riflemen and your favorite damage dealer to get rid of the SF. My friend uses this technique utilizing scorchers and riflemen, but any high damage dealer will do as long as your unit has more range than the shielding riflemen. Since the SF use a single targeting system as a unit the will kill the riflemen one by one leaving you ample time to kill the enemy SF.

2. Special Ops and Assault

         This technique is what i primarily use when I'm not using head on SF vs. SF. I usually use the Classic Muscle or the more updated Muscle Spec ops (Elite Mega Tanks rather than the original). The updated muscle is my preference because they move at the exact speed as my special forces, so the way you set up the units is the way they will arrive at the target allowing for easy execution. This technique will work for any units with a greater range than the spec ops units that you are shielding with. If you do not know the range of the Spec Ops unit then use the wiki, its a good go to guide for most occasions!

3. Distraction and Aerial Assualt

          This technique works well when using a platoon of riflemen and Onis or Banshees. Simply draw the fire of the SF then attack swiftly with your riflemen, even level 1 onis do work fairly well against special forces!

4. Concuss

          This technique require riflemen as a meat shield (or anything else that can get you close enough), a custom unit that deals concussive damage (behemoth works well) and a unit to deal damage (You would normally want more range than the behemoth). Move the riflemen in to distract the SF, then approach them with the concussive unit to stun the leader usually allowing ample time for your third unit, the damage dealer, to move in and remove the leader from the picture. Once the leader of a squad is removed the rest of the squad fails to act on its own if you have a unit that outranges it, most squads unless youre going against a sheila (which will die from concuss and attacking) or a heavy gunner (then you may have to plan accordingly) you can take with little or no resistance by killing the leader than outranging the rest with a unit that has 451+ range. (hellfires or SF)

  • Jesse_B526
    Jesse_B526
    Incursion Leader
    Joined Sep 2013 Posts: 1,217
    edited 6 Apr 2015, 3:08PM
    What about using a cheap level 1 skybolt missile along with your #4?  SFs can not target missiles, and the skybolt will give you 12 seconds to move in with your meat shield and custom units.  you could potentially with the custom units keeping them Concussed, kill them all with minimal to no damage.
  • Fert000
    Fert000
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,757

    Skybolt should work fine, never leveled mine up so i dont have too much experience with the sky bolt missile, but concuss them in any way is beneficial, and since riflemen are an instant repair it is easily done, even if you have to end the attack, repair, and hit the SF a second time to avoid the tanks from being hit

  • NomadicBastard
    NomadicBastard
    Potential Threat
    Joined Dec 2012 Posts: 31

    Nice going Fert, never thought of using erms as a shield and I know most in the sec I am in haven't thought of it as well, people still asking how to take them out


  • Fert000
    Fert000
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,757

    Nice going Fert, never thought of using erms as a shield and I know most in the sec I am in haven't thought of it as well, people still asking how to take them out


    Thanks
  • Fert000
    Fert000
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,757
    bumping for players, my copy and pasted links wont work so I told them I'd bump the SF guides to the top
  • TroyW
    TroyW
    Unicorn Overlord
    Joined Jan 2013 Posts: 3,760
    edited 16 Apr 2015, 1:28PM

    Nice going Fert, never thought of using erms as a shield and I know most in the sec I am in haven't thought of it as well, people still asking how to take them out


     A good way to think of this is....

    • Any Weapon or Unit that fires at a Single Target per Shot and produces no Splash or or Fire is vulnerable to eRM meat shield

    WAR COMMANDER WIKIA

     Lead Administrator
  • marioodak
    marioodak
    Strike-force Captain
    Joined Jun 2014 Posts: 754

    Very good tactic, I wish I saw this before I posted a new discussion... mine was 'tips for operation COVENANT' and I gave a few tips on **** sf among other stuff, I should've posted the link to this discussion alongside my other tips :wink:

  • marioodak
    marioodak
    Strike-force Captain
    Joined Jun 2014 Posts: 754
    Here's mine https://www.kixeye.com/forum/discussion/539954 i'll post your link there

  • Andy Kroll
    Andy Kroll
    Potential Threat
    Joined Jan 2012 Posts: 85
    edited 16 Apr 2015, 6:25PM
    I have 110 Erms with my SF troops ( 1 Lead 4 operators),,,,, They can take a SF toon out with like 9 or 10 ERMS left ( then you can instant heal 12 at a time and get back at it!!)
  • marioodak
    marioodak
    Strike-force Captain
    Joined Jun 2014 Posts: 754

    @Andy Kroll said:
    I have 110 Erms with my SF troops ( 1 Lead 4 operators),,,,, They can take a SF toon out with like 9 or 10 ERMS left ( then you can instant heal 12 at a time and get back at it!!)

    You can use stronger units such as hovers, Evanqs, or scorchers instead of sf, they have a slow fire rate compared to the others, you will lose less elite riflemen

  • Fert000
    Fert000
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,757

    @marioodak said:
    You can use stronger units such as hovers, Evanqs, or scorchers instead of sf, they have a slow fire rate compared to the others, you will lose less elite riflemen

    SF are actually great to use; mine take them out without repairs or a meat shield

  • Andy Kroll
    Andy Kroll
    Potential Threat
    Joined Jan 2012 Posts: 85
    marioodak said:

    @Andy Kroll said:
    I have 110 Erms with my SF troops ( 1 Lead 4 operators),,,,, They can take a SF toon out with like 9 or 10 ERMS left ( then you can instant heal 12 at a time and get back at it!!)

    You can use stronger units such as hovers, Evanqs, or scorchers instead of sf, they have a slow fire rate compared to the others, you will lose less elite riflemen

    thanks..I tried this with Hovers behind the ERMS, they worked great!! And it was faster than using mt SF troops
  • Fert000
    Fert000
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,757

    No problem im glad it worked for you!

  • FOP-Charles
    FOP-Charles
    Potential Threat
    Joined Feb 2013 Posts: 48
    The SF are way to powerful as a foot solder they should not be more powerful then a TANK. when a foot solder can take more damage then a tank something is wrong with this game.  KIXEYE STOP THIS BULLSHIZ  
  • kixeyeuser_238209091_4742_4335111
    kixeyeuser_238209091_4742_4335111
    Greenhorn
    Joined Apr 2015 Posts: 6
    what i do is have 5 moarter teams with erms up front and my teams have stun and relading maxed and i either use my banshee or have 1 torch or scorcher or hovers if u dont have torch

  • FOP-Charles
    FOP-Charles
    Potential Threat
    Joined Feb 2013 Posts: 48
    Well as to your bull **** idea some of us do not have the scorcher as it was also to hard to get because you game is only center around the latest unit you have released and not a fair level playing field i.e. (SF are foot soldiers and not **** armored tanks) but in your **** game they are more power full then tank an can take 15 explosions that kills a tank in 2 hits. also the ERM are all dead by the time my unit fffires 2 time and it take 15 to 20 hit to kill just 1 **** SF.  Fix the **** game
  • kixeyeuser_238209091_4742_4335111
    kixeyeuser_238209091_4742_4335111
    Greenhorn
    Joined Apr 2015 Posts: 6
    Well as to your bull **** idea some of us do not have the scorcher as it was also to hard to get because you game is only center around the latest unit you have released and not a fair level playing field i.e. (SF are foot soldiers and not **** armored tanks) but in your **** game they are more power full then tank an can take 15 explosions that kills a tank in 2 hits. also the ERM are all dead by the time my unit fffires 2 time and it take 15 to 20 hit to kill just 1 **** SF.  Fix the **** game
    Well as to your bull **** idea some of us do not have the scorcher as it was also to hard to get because you game is only center around the latest unit you have released and not a fair level playing field i.e. (SF are foot soldiers and not **** armored tanks) but in your **** game they are more power full then tank an can take 15 explosions that kills a tank in 2 hits. also the ERM are all dead by the time my unit fffires 2 time and it take 15 to 20 hit to kill just 1 **** SF.  Fix the **** game
    yes scorchers is hard to get thats why i use torches and also u dont have to use scorcher torch if u have fast reloading on hovers your fine OR u can schamatic your vanqs to stuns them if u dont like your vanqs to take damag use a skybolt can be lvl 1 to
    and i have high lvl vanqs so i dont lose any

  • kixeyeuser_238209091_4742_4335111
    kixeyeuser_238209091_4742_4335111
    Greenhorn
    Joined Apr 2015 Posts: 6
    Well as to your bull **** idea some of us do not have the scorcher as it was also to hard to get because you game is only center around the latest unit you have released and not a fair level playing field i.e. (SF are foot soldiers and not **** armored tanks) but in your **** game they are more power full then tank an can take 15 explosions that kills a tank in 2 hits. also the ERM are all dead by the time my unit fffires 2 time and it take 15 to 20 hit to kill just 1 **** SF.  Fix the **** game
    Well as to your bull **** idea some of us do not have the scorcher as it was also to hard to get because you game is only center around the latest unit you have released and not a fair level playing field i.e. (SF are foot soldiers and not **** armored tanks) but in your **** game they are more power full then tank an can take 15 explosions that kills a tank in 2 hits. also the ERM are all dead by the time my unit fffires 2 time and it take 15 to 20 hit to kill just 1 **** SF.  Fix the **** game
    yes scorchers is hard to get thats why i use torches and also u dont have to use scorcher torch if u have fast reloading on hovers your fine OR u can schamatic your vanqs to stuns them if u dont like your vanqs to take damag use a skybolt can be lvl 1 to
    and i have high lvl vanqs so i dont lose any

    or ya have no paitents to wait

  • Fert000
    Fert000
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,757

    @kixeyeuser_238209091_4742_4335111 said:
    kixeyeuser_238209091_4742_4335111 said:


    FOP-Charles said:

    Well as to your bull **** idea some of us do not have the scorcher as it was also to hard to get because you game is only center around the latest unit you have released and not a fair level playing field i.e. (SF are foot soldiers and not **** armored tanks) but in your **** game they are more power full then tank an can take 15 explosions that kills a tank in 2 hits. also the ERM are all dead by the time my unit fffires 2 time and it take 15 to 20 hit to kill just 1 **** SF.  Fix the **** game


    FOP-Charles said:

    Well as to your bull **** idea some of us do not have the scorcher as it was also to hard to get because you game is only center around the latest unit you have released and not a fair level playing field i.e. (SF are foot soldiers and not **** armored tanks) but in your **** game they are more power full then tank an can take 15 explosions that kills a tank in 2 hits. also the ERM are all dead by the time my unit fffires 2 time and it take 15 to 20 hit to kill just 1 **** SF.  Fix the **** game

    yes scorchers is hard to get thats why i use torches and also u dont have to use scorcher torch if u have fast reloading on hovers your fine OR u can schamatic your vanqs to stuns them if u dont like your vanqs to take damag use a skybolt can be lvl 1 to
    and i have high lvl vanqs so i dont lose any

    or ya have no paitents to wait

    First of all its not my game, and 2nd of all you have to have some initiative to take these ideas and morph them into something U can work with, as mentioned above it doesn't have to be scorchers, that was an example, torches, hovers, literally anything will work even if U just peck away at their health, insta heal Ur rifles, then hit them again

  • kixeyeuser_238209091_4742_4335111
    kixeyeuser_238209091_4742_4335111
    Greenhorn
    Joined Apr 2015 Posts: 6
    Fert000 said:

    @kixeyeuser_238209091_4742_4335111 said:
    kixeyeuser_238209091_4742_4335111 said:


    FOP-Charles said:

    Well as to your bull **** idea some of us do not have the scorcher as it was also to hard to get because you game is only center around the latest unit you have released and not a fair level playing field i.e. (SF are foot soldiers and not **** armored tanks) but in your **** game they are more power full then tank an can take 15 explosions that kills a tank in 2 hits. also the ERM are all dead by the time my unit fffires 2 time and it take 15 to 20 hit to kill just 1 **** SF.  Fix the **** game


    FOP-Charles said:

    Well as to your bull **** idea some of us do not have the scorcher as it was also to hard to get because you game is only center around the latest unit you have released and not a fair level playing field i.e. (SF are foot soldiers and not **** armored tanks) but in your **** game they are more power full then tank an can take 15 explosions that kills a tank in 2 hits. also the ERM are all dead by the time my unit fffires 2 time and it take 15 to 20 hit to kill just 1 **** SF.  Fix the **** game

    yes scorchers is hard to get thats why i use torches and also u dont have to use scorcher torch if u have fast reloading on hovers your fine OR u can schamatic your vanqs to stuns them if u dont like your vanqs to take damag use a skybolt can be lvl 1 to
    and i have high lvl vanqs so i dont lose any

    or ya have no paitents to wait

    First of all its not my game, and 2nd of all you have to have some initiative to take these ideas and morph them into something U can work with, as mentioned above it doesn't have to be scorchers, that was an example, torches, hovers, literally anything will work even if U just peck away at their health, insta heal Ur rifles, then hit them again

    if you don't have any skill to do it fine im just giving some tips
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