I think you joker's must be smoking to much crack in the Kixxy tower's. First pack you did, if my memory serves me right featured the grim wrath (defo one to appease the whales), then you have had the likes of Monarch (how many people actually have that hull), Hellhound/unshackled hellhound, Guardian, Novastorms, Crusader, those are all hulls which I would say a minority of the community have. Now if you can afford the coin's to win them during raids' pay 1,000+ to build instantly, another 1,000 maybe to skull rank, then another 60 or 70 gold every time you use them, then clearly those hull's dont need a repair specialist just to save 10 coin here and there. Yet hull's which probably 50% or more of the community have, like Kodiaks, v2 c, nighthawks,Ramparts get over looked AGAIN. Yes the whales may deserve a bit of help here and there, but it's the major section of the community which need's the help more. I know joke rooster said they will egt round to them eventually, when's that .... when they are no good at all.
I think you joker's must be smoking to much crack in the Kixxy tower's. First pack you did, if my memory serves me right featured the grim wrath (defo one to appease the whales), then you have had the likes of Monarch (how many people actually have that hull), Hellhound/unshackled hellhound, Guardian, Novastorms, Crusader, those are all hulls which I would say a minority of the community have. Now if you can afford the coin's to win them during raids' pay 1,000+ to build instantly, another 1,000 maybe to skull rank, then another 60 or 70 gold every time you use them, then clearly those hull's dont need a repair specialist just to save 10 coin here and there. Yet hull's which probably 50% or more of the community have, like Kodiaks, v2 c, nighthawks,Ramparts get over looked AGAIN. Yes the whales may deserve a bit of help here and there, but it's the major section of the community which need's the help more. I know joke rooster said they will egt round to them eventually, when's that .... when they are no good at all.
anyone can see that the vxp hulls are unpopular/unused/rare hulls for the most part, question is how long will the community continue to take it up the behind and thank kix for the privilege afterwards
Are the ships and components from the toy box going to be instant build? Or do we have to coin to build these fleets or wait three months doing it the non - coiner way? Are the components and hulls going to be selected from blueprints a player already owns or will there be access to things that are not owned already?
Why do cryo lauchers get their own category in retro lab? They should be in with lauchers
Because Impulse Launchers and Cryo Launchers, while similar, have different shockwave effects.
Actually its because they want to make sure you need to get more U and spend more coin. For as long as cryo tech has been out this was predictable. If they had been willing to 8nclude it with the impulse launchers it would have happened m9nths ago
now if the guy said it has diferent shock effect i asume the bonus wont be the same like on the impulse luanchers accuracy and fire rate because if its the same the answer to that is just stupid and this guy that speaks for kixeye has nothing to do with the game the same bonuses would not have any change on the impulse if the cryo would be in the same category but i wait i really want to see this retrofit he might know something in the end
For me, I really don't see anything that gives me any thing to get excited about.
Again another month of not addressing the super long ship build/refit/repair times and the tokens are a poor placed band-aid.
The only things that has any interest is the new base relocation and only cause the relocate to bookmark. other than that its really not any different than what we have now, most the time alliance members are on our friends list.
Repair specialist pack is a miss, hulls like thresher and stalker are not used anymore, or at least i've yet to see them lately. I'm sure there are a few hulls the the lower would like to see , battle cruiser x just as an example.
While I think the FAT has needed some tweaking (adjustment of rank during event perhaps, better matching of fleets), the direction Kix is taking it is all wrong. The removal of uranium payback and kill streaks this month just stank. And going to a toybox setup denies us the ability to use our hard won/built fleets and then rank them to boot. But I am repeating what other posters have already said.
I was very positive on the arena the first few times it came out. Even admitted that I was surprised to be so. It was a lot of fun. Felt much more like a chore this time to me. Why do things keep becoming chores in an entertainment property like Battle Pirates?
As for the rest, nothing to be said that hasn't already been said. Build and repair times are _not_ being addressed. Give me a 1 day build token, but then I have to build a 9+ day bare hull whose primary purpose is escort duty? Newest base defense hull gets a 75% repair modifier instead of 50%. But hey, you can win up to 1 day of repair tokens/month.
The biggest sign that you, Kixeye, are screwing up? I find myself more and more in agreement with Bort every month. Whether that's him moving to my viewpoint, the other way around, or a little of both, it should tell you that things are really wrong.
I am curious why have some newer limited ships been put into the repair specialist pack when the older limited ships like the HL NC and Grimshine Berserker haven't been put in it? Are those hulls not worth the repair modifier when the hellhound got straight into the repair specialist being released only a couple of weeks before the repair specialist were integrated into the game. Some still actually use both those hulls.
The biggest sign that you, Kixeye, are screwing up? I find myself more and more in agreement with Bort every month. Whether that's him moving to my viewpoint, the other way around, or a little of both, it should tell you that things are really wrong.
Retropack19: reorganizing retro categories will hurt many. I hope noone looses retro levels on actual fleets because of this! Then gotta expect enraged community members.
VXP specpack3: crusaders and novastorms seem too young for that, but probably the booming population of these hulls justifies it, some of the others should have been released long before.
Base relocation: Finally something good new feature happening! +1000
June FAT: I am playing battle pirates since almost a year now, but never really cared... during last event got no2 in lower tier. Burned a tons of uran that will need another month to get back, but I will also need to feed the retro lab, so going to drop out of FAT if it keeps staying that U intense as it is. The new format sounds like a good idea, however much depends on the implementation.
Forsaken Mission: I would like that in every week of the calendar there is a weekly mission where I can get at least one new blueprint by killing drac strongholds, more early on you just put raids in between, now also skip some weekly sometimes. I would concentrate on keeping an occasion for all weeks, and making a new implementation a secondary stuff. Keep the blueprints flowing is for first ... imho ...
What I see to hurt most: - we have adv lab and naval lab upgrades that give us... well nothing but points towards next level... - we have a tons of new wallbuster weapons, but no wall next level, awaiting since throwers introduced... and then came arbalasts... even before those two I haven't really found walls much useful, but since those came... walls are just for leveling fast.
Problems with May FAT (hopefully you try to fix up these or communicate them better in June): - hull reward percentage vs number: this was my first arena, I had to be in the top10 to earn a new limited hull, while in higher tier top65 got it (top 4% vs top 26% - if I remember right there were 250 players in each group) It seems to be relatively easyer for a much higher level player to earn a super-powerful new hull, than for a new player is to earn a not so powerful one ... I would find top 15% in both groups more humane... but I guess this is all up to how many players are in the both tiers, so I guess the numbers look pretty much different if we would see the exact number of earned aegis and viper hulls, I think if you announced exact numbers, then I and many others would be content that the top 10 is still a good deal for low levels - matchmaker: it was utterly frustrating to see waiting for opponent, no opponent found, waiting with crew time ticking and finding noone to fight with for a long time... and then suddenly one after another I fought same player with same fleet 15 times... getting no other opponent ... I spent much time in front of the computer but could only get 100 wins ... many times just waiting for matchmaking without any opponent for more than 20 minutes ...
Re: new faction... Le sigh.... No news as of yet. There was plans for a new faction in May but this got delayed as we got busy implementing new features instead. As it stands, there may be a new faction sometime later this year.
Now wait a minute here. All of May you kept saying the new faction was not planned for May. Even tho so many of us read it on this forum at one time it was. Now you are actually admitting that it was planned for a May release.. Please tell me I'm not the only one reading this and wondering how Doom expects us to believe anything he says.
Quote " later this year " that could mean we fight revers until Xmas the more we hate them the more they the will use them plus the fact most have to coin to get anywhere so revers all the way (big money spinner )
1 - Retros and specialists - Don't care, doesn't affect me, have none of those fleets/weapons/tech 2 - Relocate is a good thing. However, considering it fixes nothing - Don't give a flying sheep shi*. 3 - More Reavers...YAY... - Another raid I cannot be bothered to care about. Targets are overpowered. Again I'll keep my sheep Shi*. 4 - Tokens - Make them more available or stop with saying that they are a step in the right direction. That kind of lie degrades the whole conversation. If the only kind of tokens that were offered were build/repair, people might feel a little better about them. As it is we get structure and research tokens more than anything else. I don't remember anyone saying that structure and research times have gotten out of control. A self defeating waste of time if you ask me.
To sum it up - Another month of business as usual.
How about fixing repairs so that they work correctly? How about a fix to component/armour build&refit times? Majority of player would take a fix of current features over adding new ones. Why not work on that? How about balancing the game so that it's not geared solely towards end game players?
The only thing about the WIP I am thinking might be redeeming is the FAT changes. But if the toy box is not equally distributed, Its a fail as well.
Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.
Retrofit pack 19: *shrug* no comment on it, except it's about **** time cryos went into the retro-lab.
Although I will never be pleased with a retrofit announcement until the corvette, destroyer, destroyer X, LC and LCX get their retrofits.
Specialist pack: Dammit! Kixeye added in the Thresher to throw out my "predictions" by 1 *shakes fist*
Let it Burn: It is what it is
Abyss: Probably aptly named.
"We've added tokens to the FMs as alternate prizes and to the FAT. They
will most likely be added to the upcoming event as well (read as very likely)."
Tokens in the raid? That should be interesting to watch....
FM: Lol at "firebat" drones, I love it when random words get squashed together to make new ones. I'll also be extremely surprised if the build time for these new drones take less than 2 weeks to fit onto a hull.
*But* for the sake of being positive, it's nice to see the slow down of junk being pushed into the FM. Hopefully this is a start to cutting down the prize pool.
Reaver removal: Time limited campaigns for tokens is just wrong, tokens should be available in regular content, especially the ship build tokens, the ones which players need most above all else, not shoved into time pressured content like those campaigns that are designed around getting coins from players without "the right fleets"
June FAT: The jury's out on this one, in theory it sounds like a step in the right direction but it all depends on how this "toy box" works and if everyone gets the same toy box, if the equipment in the toy box is differentiated on base level or some other poor criteria I can see it actually making the issues worse and not better.
But as I said - that's a wait and see then watch the fallout if it all goes belly-up.
The only way June fat is going to be in the right direction is when they prevent level 90+ players from being able compete in the lower levels and against lower players..
yea, my BBas vs. your Nighthawks. What is the point of that?
As Agility is already in with shielded electronics in the shielded systems section just wanted to know if this would change any time and uran already spent
As Agility is already in with shielded electronics in the shielded systems section just wanted to know if this would change any time and uran already spent
tactical shield is not the same as shielded electronics
As Agility is already in with shielded electronics in the shielded systems section just wanted to know if this would change any time and uran already spent
tactical shield is not the same as shielded electronics
Just seems odd when we have a group that does agility and shielded in one section, another that does shielded for turrets that we no need a 3rd shielded one?
More Reavers Yes !!!!!!!!!! What is this first half of the year reavers only when is it going to change ? Kixeye just wants to make me build an reaver specific fleet that i wont be able to use after the end of the reavers if there is an end to them .
Normal work day at Kixeye . I had Jail Bars Twice does that make me an Double Badass ?
Repair times and build times are being addressed with tokens and with some lowering of initial build times, as we've seen with recent prizes. It's a small step, but a step.
A small step and if you dont like it dont play, ...... and certainly do not coin. Ok fair enough CM, thats another month added to the 5 months i barely coined again. Cheers for nothing is all i will say
Doomrooster, I've paid good money, and invested a lot of time in building and ranking my FAT fleet, only for you to pull the plug and tell me I can't use it.
Sure this might appease those who don't want to spend REAL money building fleets for it & have the time to spend endless hours grinding out a high score for free, but be certain with these exclusive prizes in the FAT tournament, and the fact that the competitive bonus that us who COIN have in it will be gone, I'm sure like myself you'll see:
A ) Lack of participation from those who spend REAL money B ) More of those who spend REAL money leaving the game.... C ) Those who spend nothing, or next to nothing (most players) telling you how good it is
I for one am really tinkering on the edge of giving up a game I love, due to the lack of respect you are giving to players in the game. 80 hours ranking my fleets, 100's of pounds tossed into coining it, only for you to tell me I can no longer use it! pfft...
This is hardly a affordable game, you are sacrificing your own job securities here by alienating those that don't mind paying that little extra for a competitive advantage.
On the FAT....i spent a ton of uranium for the May FAT because I thought it was being put to good use ranking my crusaders. I knew I was going to lose 80% or more of the matches. If I had a good setup...I might have gone for 250 wins....but with no uranium payback for wins....I doubt I would have been bothered with it.
Looking ahead to this month. ..the toy box concept is great. But I see no benefit it playing because it gets boring as hell by the third day. Why?
1) I'm not getting uranium benefits anymore (unless that changes)
2) the reward for doing well is a token aand one or more hull blueprintd.
The tokens are a joke. They put a small band aid on a gaping wound. Taking a 20 day build down 1 or 2 days isn't helping. So why bother trying to get yet another hull I won't use...especially if there is no other real benefits of getting the. I'll let others that like to post about their awesomeness in the next FAT...for me...it's just not worth it.
@Mad_Scientist said:
On the FAT....i spent a ton of uranium for the May FAT because I thought it was being put to good use ranking my crusaders. I knew I was going to lose 80% or more of the matches. If I had a good setup...I might have gone for 250 wins....but with no uranium payback for wins....I doubt I would have been bothered with it.
Looking ahead to this month. ..the toy box concept is great. But I see no benefit it playing because it gets boring as hell by the third day. Why?
1) I'm not getting uranium benefits anymore (unless that changes)
2) the reward for doing well is a token aand one or more hull blueprintd.
The tokens are a joke. They put a small band aid on a gaping wound. Taking a 20 day build down 1 or 2 days isn't helping. So why bother trying to get yet another hull I won't use...especially if there is no other real benefits of getting the. I'll let others that like to post about their awesomeness in the next FAT...for me...it's just not worth it.
Can't edit on mobile...ugg. was trying to say why bother playing if all im getting is a hull I won't build and a small build speed up. At least last FAT I increased ranks on my ships signicantly without having to hit 10,000 salavaged.
.
On the FAT....i spent a ton of uranium for the May FAT because I thought it was being put to good use ranking my crusaders. I knew I was going to lose 80% or more of the matches. If I had a good setup...I might have gone for 250 wins....but with no uranium payback for wins....I doubt I would have been bothered with it.
Looking ahead to this month. ..the toy box concept is great. But I see no benefit it playing because it gets boring as hell by the third day. Why?
1) I'm not getting uranium benefits anymore (unless that changes)
2) the reward for doing well is a token aand one or more hull blueprintd.
The tokens are a joke. They put a small band aid on a gaping wound. Taking a 20 day build down 1 or 2 days isn't helping. So why bother trying to get yet another hull I won't use...especially if there is no other real benefits of getting the. I'll let others that like to post about their awesomeness in the next FAT...for me...it's just not worth it.
i get exactly what youre saying, no u bonus now, cant rank youre own ships, build token is worthless even for top 10. another hull to add to the ever increasing backlog of builds. and it long drawn out drag. 50 battles or so are fine but 300+ is just a grind.
why reaver raid again ? i know why ... because it makes us coin more . come on bring back the other factions ,be fair dracs lasted like what 3 4 months why reavers gotto stay 6 months ? this is unfair and why do we have a campaign called "reaver removal" lol i dont see them removed they are still here , i think Kixeye see how reaver raids makes us coin more and said ok lets leave them a bit longer
I like the idea of the flamethrower drones...but can we see some originality in these newer releases. Between the Aegis (Star Destroyer design queues...) in the FAT and now the Firebat (name...) in the FM, these both pull heavily from designs or names in other sci-fi universes. I know some similarities should be expected, but it seems like the dev team has been watchin too much star wars and playin too much starcraft lately.
Yet hull's which probably 50% or more of the community have, like Kodiaks, v2 c, nighthawks,Ramparts get over looked AGAIN. Yes the whales may deserve a bit of help here and there, but it's the major section of the community which need's the help more. I know joke rooster said they will egt round to them eventually, when's that .... when they are no good at all.
Again another month of not addressing the super long ship build/refit/repair times and the tokens are a poor placed band-aid.
The only things that has any interest is the new base relocation and only cause the relocate to bookmark. other than that its really not any different than what we have now, most the time alliance members are on our friends list.
Repair specialist pack is a miss, hulls like thresher and stalker are not used anymore, or at least i've yet to see them lately. I'm sure there are a few hulls the the lower would like to see , battle cruiser x just as an example.
I was very positive on the arena the first few times it came out. Even admitted that I was surprised to be so. It was a lot of fun. Felt much more like a chore this time to me. Why do things keep becoming chores in an entertainment property like Battle Pirates?
As for the rest, nothing to be said that hasn't already been said. Build and repair times are _not_ being addressed. Give me a 1 day build token, but then I have to build a 9+ day bare hull whose primary purpose is escort duty? Newest base defense hull gets a 75% repair modifier instead of 50%. But hey, you can win up to 1 day of repair tokens/month.
The biggest sign that you, Kixeye, are screwing up? I find myself more and more in agreement with Bort every month. Whether that's him moving to my viewpoint, the other way around, or a little of both, it should tell you that things are really wrong.
reorganizing retro categories will hurt many. I hope noone looses retro levels on actual fleets because of this! Then gotta expect enraged community members.
VXP specpack3:
crusaders and novastorms seem too young for that, but probably the booming population of these hulls justifies it, some of the others should have been released long before.
Base relocation:
Finally something good new feature happening! +1000
June FAT:
I am playing battle pirates since almost a year now, but never really cared... during last event got no2 in lower tier. Burned a tons of uran that will need another month to get back, but I will also need to feed the retro lab, so going to drop out of FAT if it keeps staying that U intense as it is. The new format sounds like a good idea, however much depends on the implementation.
Forsaken Mission:
I would like that in every week of the calendar there is a weekly mission where I can get at least one new blueprint by killing drac strongholds, more early on you just put raids in between, now also skip some weekly sometimes. I would concentrate on keeping an occasion for all weeks, and making a new implementation a secondary stuff. Keep the blueprints flowing is for first ... imho ...
What I see to hurt most:
- we have adv lab and naval lab upgrades that give us... well nothing but points towards next level...
- we have a tons of new wallbuster weapons, but no wall next level, awaiting since throwers introduced... and then came arbalasts... even before those two I haven't really found walls much useful, but since those came... walls are just for leveling fast.
Problems with May FAT (hopefully you try to fix up these or communicate them better in June):
- hull reward percentage vs number: this was my first arena, I had to be in the top10 to earn a new limited hull, while in higher tier top65 got it (top 4% vs top 26% - if I remember right there were 250 players in each group) It seems to be relatively easyer for a much higher level player to earn a super-powerful new hull, than for a new player is to earn a not so powerful one ... I would find top 15% in both groups more humane... but I guess this is all up to how many players are in the both tiers, so I guess the numbers look pretty much different if we would see the exact number of earned aegis and viper hulls, I think if you announced exact numbers, then I and many others would be content that the top 10 is still a good deal for low levels
- matchmaker: it was utterly frustrating to see waiting for opponent, no opponent found, waiting with crew time ticking and finding noone to fight with for a long time... and then suddenly one after another I fought same player with same fleet 15 times... getting no other opponent ... I spent much time in front of the computer but could only get 100 wins ... many times just waiting for matchmaking without any opponent for more than 20 minutes ...
2 - Relocate is a good thing. However, considering it fixes nothing - Don't give a flying sheep shi*.
3 - More Reavers...YAY... - Another raid I cannot be bothered to care about. Targets are overpowered. Again I'll keep my sheep Shi*.
4 - Tokens - Make them more available or stop with saying that they are a step in the right direction. That kind of lie degrades the whole conversation. If the only kind of tokens that were offered were build/repair, people might feel a little better about them. As it is we get structure and research tokens more than anything else. I don't remember anyone saying that structure and research times have gotten out of control. A self defeating waste of time if you ask me.
To sum it up - Another month of business as usual.
How about fixing repairs so that they work correctly? How about a fix to component/armour build&refit times? Majority of player would take a fix of current features over adding new ones. Why not work on that? How about balancing the game so that it's not geared solely towards end game players?
The only thing about the WIP I am thinking might be redeeming is the FAT changes. But if the toy box is not equally distributed, Its a fail as well.
You said shielded electronics getting own section in retro lab, if I'm correct, how does that impact if at all on agility already being retro'd?
Thanks.
Cryo Retrofit Sounds like d104n in weeklys?
Sure this might appease those who don't want to spend REAL money building fleets for it & have the time to spend endless hours grinding out a high score for free, but be certain with these exclusive prizes in the FAT tournament, and the fact that the competitive bonus that us who COIN have in it will be gone, I'm sure like myself you'll see:
A ) Lack of participation from those who spend REAL money
B ) More of those who spend REAL money leaving the game....
C ) Those who spend nothing, or next to nothing (most players) telling you how good it is
I for one am really tinkering on the edge of giving up a game I love, due to the lack of respect you are giving to players in the game. 80 hours ranking my fleets, 100's of pounds tossed into coining it, only for you to tell me I can no longer use it! pfft...
This is hardly a affordable game, you are sacrificing your own job securities here by alienating those that don't mind paying that little extra for a competitive advantage.
On the FAT....i spent a ton of uranium for the May FAT because I thought it was being put to good use ranking my crusaders. I knew I was going to lose 80% or more of the matches. If I had a good setup...I might have gone for 250 wins....but with no uranium payback for wins....I doubt I would have been bothered with it.
Looking ahead to this month. ..the toy box concept is great. But I see no benefit it playing because it gets boring as hell by the third day. Why?
1) I'm not getting uranium benefits anymore (unless that changes)
2) the reward for doing well is a token aand one or more hull blueprintd.
The tokens are a joke. They put a small band aid on a gaping wound. Taking a 20 day build down 1 or 2 days isn't helping. So why bother trying to get yet another hull I won't use...especially if there is no other real benefits of getting the. I'll let others that like to post about their awesomeness in the next FAT...for me...it's just not worth it.
Can't edit on mobile...ugg. was trying to say why bother playing if all im getting is a hull I won't build and a small build speed up. At least last FAT I increased ranks on my ships signicantly without having to hit 10,000 salavaged.
.