Apocalypse - Tips & Tricks

  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,725
    krofts5 said:
    The only good move is not to play
    It's "The only winning  move is not to play."
    It took physical effort for me to stop myself from saying this haha

    I do so love War Games.
    I'm starting to understand Magic Bunny's perspective...
  • WTmortiferum
    WTmortiferum
    Potential Threat
    Joined Oct 2013 Posts: 93
    edited 7 Mar 2015, 10:59AM
    Loco266 said:
    Loco266 said:
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
    I'll be sure to tell you how accurate this is.

    Oh wait, it only applies to the low levels who don't know how to plan ahead. I'm going to be getting everything I want for no coin again, I can guarantee that already.

    If this raid is like the others where

    Level 41+ cannot do the easier part of the mission (The 2 scenario is usually strike and assault/ siege as the "All player" target?)
    Lack the hulls to hit the harder targets (As they just hit 41, and dont have hulls to hit)
    World map target being death incarnate even at the lowest level.

    I want to see how a low level can reach tier III and progress.

    If you have multiple Uber fleets, ofc, no raid worries you.

    Then you have lower level players that struggle, as I stated, the level 41-50 range whom lack the hulls cannot hit the easier portion of the raid are stuck as world map target became too hard.

    PS: "Only applies to "low level players". Yes, you are spot on and on the money here. If each raid is to be brutally hard, how on earth will they progress? Ofc, you can make fun of it now, but then what? Stifling out all low level player will eventually cause the game's player base to stagnate.

    So thank you very much for stating my point.

    Additionally you are wrong about the targets. Lv40 and below have Recon, the easy target. Lv41-59 have Strike, the MODERATE target, not the difficult target. Lv60+ have Siege, the difficult target. Strike was still easy last raid, and Kixeye is making it easier this time. I posted my strategy multiple times for every raid. Other people used it and won stuff with it.

    If you're going to only look at part of a quote, then I have nothing more to say to you. The part you omitted was very important. Your statements apply only to low level players WHO DO NOT KNOW HOW TO PLAN AHEAD. Like, apparently, yourself. After two prior raids you should know what does and does not work at this point. What do we need this format? Rad defense. Do I have anything that gives this? Yes, D2R. So I can make that fleet more effective than it was last month simply by swapping D2E for D2R. A quick fix either way, and it halved the Rad damage I'll be taking, thereby allowing that fleet to double the number of targets it can do, doubling my efficiency and essentially doubling my expected payout (meaning 70 million with just that fleet becomes a reasonable expectation assuming I were to put in the time, though I won't be. I'll be getting what I need, nothing more).

    They do not "stifle lower levels". You do not know what difficulty is if you think lower levels had it hard now. Back in the beginning, only the top in each sector won the hull. ONE person. THAT is "difficult to progress". Even when they switched over to a tier-based prize system, there were only 2 prizes to choose from per tier to begin with. What we get now is freaking generous compared to when I first created my base four years ago.

    So did I state your point? I hardly think so.

    Irrelevant life story removed, I did the previous raids (I think it was frostbite??) using SW and Thud IV and still got what I want as a level 39.

    When you say you got nothing to say, you certainly managed to belt me with insults. IE: "Like apparently myself" without knowing what I have.

    I did not do the two prior raid as I was on hiatus.

    Your opinion differ from mine, and I will leave it at that. 

    Lower level without an adequate fleet is indeed stifled, especially people whom leveled too fast, this you cannot deny. It is a combination of failure to prepare AND bad raid mechanics, as difficulty is not adjustable for those who need to have an "easier" target as well as over buffed world map targets.

    Apologies for annoying you enough for you to tell me a worthless life story though, I will take your advice.

    My point still stands.

    Lower levels suffer in these raids, as difficulty is non-adjustable and over fast leveling leaves them "trapped".
  • WTmortiferum
    WTmortiferum
    Potential Threat
    Joined Oct 2013 Posts: 93
    edited 7 Mar 2015, 11:02AM
    Loco266 said:
    krofts5 said:
    The only good move is not to play
    It's "The only winning  move is not to play."
    It took physical effort for me to stop myself from saying this haha

    I do so love War Games.
    Enough saber rattling above, at least we all like the same thing  :D
  • The Rum Diary
    The Rum Diary
    Master Tactician
    Joined Aug 2013 Posts: 2,072

    Lower levels have it so much easier than 3 years ago.  Strike wasn't cakewalk last month, and a lot of people passed on it because there was no cop-op but more significantly, there was no decent lesser prizes.


    Raids must be designed so that you can't be given everything.  Perhaps I'm amazing at planning ahead, but last month I cranked out a great deal of points using zombie Cudas hitting Siege.  Now that cheating isn't accepted during raids (after the first day), the trick is to develop tactics and strategies that center around taking less damage.  Not everybody has the ideal versatile fleets, but if you devote your shipyard to developing raid fleets, then you should be able to figure out effective builds or ask other pirates.


    Personally.... I Have no built any 'base guard' ships since the Rampart.  When my guard is finished, it should contact a Viper, a Harlock AC, a Vanilla AC, a Proto Mastadon, and a Wrath (or two protos and just the Harlock) ... those ships that I'm currently building all had other purposes in mind, ie basers, raid fleets, Dredges, Arena... my goal is that every ships I use to have at least 3 distinct roles.

    sfc174: ".....I'm starting to fall in with the tinfoil hat crowd who believe this game has been taken over by some experimental behaviorists conducting research on how far you can push addicts."
  • WTmortiferum
    WTmortiferum
    Potential Threat
    Joined Oct 2013 Posts: 93
    So... reavers.

    Expect radioactive spam.

    Fire fields etc can be out ran or put out using Frosty.

    Evade is must as well as radio res.

    Remote targeting torrent missile by reav will be a pain in the arse no matter how you put it  xD.


  • aaron.keyes.9
    aaron.keyes.9
    Skilled Warrior
    Joined Jun 2013 Posts: 464
    LOL the "reward is oh so sweet" last raid motherships were crap for points. new enemy hulls also warped in WAAY too soon for it to even be halfway fair, even with top of the line fleets.

  • chipfiend
    chipfiend
    Potential Threat
    Joined Nov 2012 Posts: 82
    Loco266 said:
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
    I'll be sure to tell you how accurate this is.

    Oh wait, it only applies to the low levels who don't know how to plan ahead. I'm going to be getting everything I want for no coin again, I can guarantee that already.

    If this raid is like the others where

    Level 41+ cannot do the easier part of the mission (The 2 scenario is usually strike and assault/ siege as the "All player" target?)
    Lack the hulls to hit the harder targets (As they just hit 41, and dont have hulls to hit)
    World map target being death incarnate even at the lowest level.

    I want to see how a low level can reach tier III and progress.

    If you have multiple Uber fleets, ofc, no raid worries you.

    Then you have lower level players that struggle, as I stated, the level 41-50 range whom lack the hulls cannot hit the easier portion of the raid are stuck as world map target became too hard.

    PS: "Only applies to "low level players". Yes, you are spot on and on the money here. If each raid is to be brutally hard, how on earth will they progress? Ofc, you can make fun of it now, but then what? Stifling out all low level player will eventually cause the game's player base to stagnate.

    So thank you very much for stating my point.
    Once upon a time the raids were balanced to the point that seat time and weak low level fleets could get you a decent, if not top prize.  I once hit over 400 op hubs in one raid to get top prize. that equated to a little over 9 mil points that raid.  That is not a possibility any more.     
  • aaron.keyes.9
    aaron.keyes.9
    Skilled Warrior
    Joined Jun 2013 Posts: 464
    i agree, at one point raids were doable with out having to be glued to our chairs 24/7 just to get low lvl prizes. raids also used to limit the number of hulls in enemy fleets to 5, raids also used to give better points for each target. raids also used to be able to be done for free. but kixeye doesn't like that sort of stuff, if you are not cramming money into their bank accounts you don't even count as a statistic. they don't want you if you don't pay to play a free game. and that will probably never chance. they will still run the game, but not until they have run off 98% of the players that would have been willing to pay a little each raid to get good prizes. now it seems that if you aren't coining every new hull on creation and spending $200 per raid just on repairs, they don't give a rats ****. 
  • EvilGeniusReborn
    EvilGeniusReborn
    Unicorn Overlord
    Joined Apr 2012 Posts: 3,269
    edited 9 Mar 2015, 5:13PM
    Insta fleets are no longer possible to grind points. Subs can no longer help prep most targets in a raid due to thermal. No anti weapons for Launcher or Executioner turrets. Reaver motherships now bring in infinite supply of ships. Most raids designed around players having the latest & greatest fleets.
    But don't worry, Kixeye have said they'll make it easier...... I'll believe it when I see it.

    Edit: That being said, I do like the fact dredges will be available with 1/2 repair.
    image

    Kixeye. Killing the game, one upgrade at a time.

  • kixeyeuser_1394165624490_100001638093789
    kixeyeuser_1394165624490_100001638093789
    Potential Threat
    Joined Sep 2014 Posts: 73
    edited 9 Mar 2015, 9:50PM
    Insta fleets are no longer possible to grind points. Subs can no longer help prep most targets in a raid due to thermal. No anti weapons for Launcher or Executioner turrets. Reaver motherships now bring in infinite supply of ships. Most raids designed around players having the latest & greatest fleets.
    But don't worry, Kixeye have said they'll make it easier...... I'll believe it when I see it.

    Edit: That being said, I do like the fact dredges will be available with 1/2 repair.
    last raid  lvl 47 i did win it nc in the fixing  when  it ready  to battel  i send it to 47 i use cuda sub ss3 bat 3 cat 3   6x trop B   and win it  i  sink 2  or 3 some time 4 ships or i'm killed  but i didn't give up  i do try again  and again   when the raid was over i found i did get good prize for my working  and it was fun   and other in my sector  did watch me and learn form me  that is in the last raid  and we did get it other lvl47  i did help some and other help other in the sector  simple word for it  was fun party  in our sector  last raid   i do hope lvl 47 is the same  as last raid  with out thermal  and can be win by sub 
  • Stormlance
    Stormlance
    Strike-force Captain
    Joined May 2013 Posts: 923
    I understand that you want to make it hard so we bleed coins but please at least make it FUN - Raids used to be fun - what happened? The fun element has gone downhill for the last 2 years.

    You can't keep dangling your carrot, players wont' fall for it, don't care about OP hulls or weapons if there is no fun there simply no point in playing a GAME.

    Life is short and I for one - not going to grind my **** out because some idiots think grinding and seat time is the way to go for successful raid at Kixeye.
    “Life is not what we live; it is what we imagine we are living.”

  • krofts5
    krofts5
    Strike-force Captain
    Joined Dec 2012 Posts: 886
    So for the most part, if you cant beat 61-63 level dredges, you can't compete in this raid lol, that eliminates 3/4's of the players
  • KONG-G
    KONG-G
    Greenhorn
    Joined Jan 2015 Posts: 6
    so raid gonna be same coin fest as last time:(  i have 250 coins, doubt ill fill up again untill raid is over, it should be enuf 
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,725
    edited 9 Mar 2015, 11:57PM
    Loco266 said:
    krofts5 said:
    The only good move is not to play
    It's "The only winning  move is not to play."
    It took physical effort for me to stop myself from saying this haha

    I do so love War Games.
    Enough saber rattling above, at least we all like the same thing  :D
    Absolutely =D

    Also, about that saber-rattling:

    I can be harsh, I know that. Sometimes stupidly so, and I apologize for that.
    I'm starting to understand Magic Bunny's perspective...
  • WTmortiferum
    WTmortiferum
    Potential Threat
    Joined Oct 2013 Posts: 93
    Loco266 said:
    Loco266 said:
    krofts5 said:
    The only good move is not to play
    It's "The only winning  move is not to play."
    It took physical effort for me to stop myself from saying this haha

    I do so love War Games.
    Enough saber rattling above, at least we all like the same thing  :D
    Absolutely =D

    Also, about that saber-rattling:

    I can be harsh, I know that. Sometimes stupidly so, and I apologize for that.
    No worries, I was being a **** earlier on as well  xD
  • Zam
    Zam
    Force to be Reckoned With
    Joined Mar 2012 Posts: 1,501
    Insta fleets are no longer possible to grind points. Subs can no longer help prep most targets in a raid due to thermal. No anti weapons for Launcher or Executioner turrets. Reaver motherships now bring in infinite supply of ships. Most raids designed around players having the latest & greatest fleets.
    But don't worry, Kixeye have said they'll make it easier...... I'll believe it when I see it.

    Edit: That being said, I do like the fact dredges will be available with 1/2 repair.
    This is something that will get excited about, but then the reality of poor stability will kill it.  Trying to stay positive.
    Zam



    Sectors visited: 121, 432, 433, 236, 394, 271, 251, 246, 36, 350, 307, 238, 334, 296, 91, 337, 255
  • Sasha855
    Sasha855
    Greenhorn
    Joined Jan 2015 Posts: 21
    Loco266 said:
    Loco266 said:
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
    I'll be sure to tell you how accurate this is.

    Oh wait, it only applies to the low levels who don't know how to plan ahead. I'm going to be getting everything I want for no coin again, I can guarantee that already.

    If this raid is like the others where

    Level 41+ cannot do the easier part of the mission (The 2 scenario is usually strike and assault/ siege as the "All player" target?)
    Lack the hulls to hit the harder targets (As they just hit 41, and dont have hulls to hit)
    World map target being death incarnate even at the lowest level.

    I want to see how a low level can reach tier III and progress.

    If you have multiple Uber fleets, ofc, no raid worries you.

    Then you have lower level players that struggle, as I stated, the level 41-50 range whom lack the hulls cannot hit the easier portion of the raid are stuck as world map target became too hard.

    PS: "Only applies to "low level players". Yes, you are spot on and on the money here. If each raid is to be brutally hard, how on earth will they progress? Ofc, you can make fun of it now, but then what? Stifling out all low level player will eventually cause the game's player base to stagnate.

    So thank you very much for stating my point.
    I didn't. I'm also a lower level, lv51. I won the Wrath last raid for no coin, I won the Enforcer, the JuggX, the V2H, the Mastodon, the D104N, the D92U and the D55Z all for no coin, using, to start, a  fleet of Strike L Mercuries. Yes, Strike L Mercuries. Are you telling me you aren't good enough to get those from the campaigns and salvages? They were all I needed throughout the Arctic format, although I did start using D92U Mercuries at Hailstorm. The tech won from the Arctic format has made the new Reaver arc much easier, but testing in Hellgate and Brimstone (Hellgate especially) showed my old Mercuries were still plenty usable. I could ahve gotten everything I used a different fleet for with the MErcuries, it would have taken a bit more time though. At this point my Mercuries had Siege Missiles to complement the Strike Missiles, which were won with only the Strike Missiles.

    Additionally you are wrong about the targets. Lv40 and below have Recon, the easy target. Lv41-59 have Strike, the MODERATE target, not the difficult target. Lv60+ have Siege, the difficult target. Strike was still easy last raid, and Kixeye is making it easier this time. I posted my strategy multiple times for every raid. Other people used it and won stuff with it.

    If you're going to only look at part of a quote, then I have nothing more to say to you. The part you omitted was very important. Your statements apply only to low level players WHO DO NOT KNOW HOW TO PLAN AHEAD. Like, apparently, yourself. After two prior raids you should know what does and does not work at this point. What do we need this format? Rad defense. Do I have anything that gives this? Yes, D2R. So I can make that fleet more effective than it was last month simply by swapping D2E for D2R. A quick fix either way, and it halved the Rad damage I'll be taking, thereby allowing that fleet to double the number of targets it can do, doubling my efficiency and essentially doubling my expected payout (meaning 70 million with just that fleet becomes a reasonable expectation assuming I were to put in the time, though I won't be. I'll be getting what I need, nothing more).

    They do not "stifle lower levels". You do not know what difficulty is if you think lower levels had it hard now. Back in the beginning, only the top in each sector won the hull. ONE person. THAT is "difficult to progress". Even when they switched over to a tier-based prize system, there were only 2 prizes to choose from per tier to begin with. What we get now is freaking generous compared to when I first created my base four years ago.

    So did I state your point? I hardly think so.
    I'm a lvl 55 and I struggle to get the hulls you have
  • LT_DESTROYER_DD
    LT_DESTROYER_DD
    Minor Nuisance
    Joined Feb 2013 Posts: 144
    my alliance has helped our lower lvls tons in the past most of them have v2c cryo and d92u but for those lower lvls that done have cryo or d92u siege missile fleets seem to work great vs the reavers. myself as a lvl 73 did the last few raids using 2 cryo enforcer a v2c and a hlnc for 10 coin repair. this raid i am thinking of using my grim wrath with 42k armor that can take over 100k of each damage type with a siege z v2h and two cryo v2c or grim wrath with masts repair is gonna be between 24-27 coins but i am thinking its my only fleet that will hold up to rad damage cuz i dont have the frosty. any lvl player that has v2c or v2h your raid is gonna be easy just will take time and some coins. for those that dont have v2c or v2h missle fleets and maybe torrent masts will be good options. 
  • IvorHart
    IvorHart
    Potential Threat
    Joined Mar 2013 Posts: 54
    KixEye as a company has now lost the plot it does not matter any more have zipped the wallet changed the credit card etc 20-32 days to build a hull so 4 to 6 months for a fleet to do any battles now the company throws us some scraps in the form of repair minutes for fleets that can take upto 32 hours to repair in the hope we will pay them for the privilege of playing a game their way!!! Well now just login less and less used to play daily then every other day now weekly and heading for once a month. The company is not listening to us as customers when you consider that repair cost if coins are used have gone up by 300% in 15 months!! It no longer a game it is now you have farm this farm that get uranium wait for repairs they have lost the plot completely. My 2 bobs worth................ any truth in the rumour that you will be out of business by this time next year?????
  • krofts5
    krofts5
    Strike-force Captain
    Joined Dec 2012 Posts: 886
    Just got reports from people in our alliance that have reapers, they're telling us that, something is wrong with them, their not acting like they were before, whats up with this

  • IvorHart
    IvorHart
    Potential Threat
    Joined Mar 2013 Posts: 54
    OH on another matter why not have an Armoury  a building where we can store fully built weapons and modules from ships?? Already won the Blue Prints and or done the research for these !!! We have already built them onto hulls why can't we just store them in the Armoury  say 120 modules instead of having to rebuild each and every one each time on a hull?? when re fitting Hulls we store the weapons and armour we then only have to build the basic hull and fit weapons and armour modules and off we go FVF or base hitting
  • Anton Potgieter
    Anton Potgieter
    Greenhorn
    Joined Jan 2013 Posts: 21
    Well one more raid that i will not do i will leaf the raids for the players that don't know what to do with there money. And will follow my new game play go one's a week on to the game and see if base stands or not if not pres repair and go play another game.
  • Midnightride_01
    Midnightride_01
    Minor Nuisance
    Joined Apr 2013 Posts: 239

    Dredge Fleets

    Rumor has it that the Reavers are dredging the waters in search of Uranium to speed their efforts. Destroy these mining operations and steal this precious resource for yourself!

    Does this mean that we can actually get a decent amount of uranium from the raid?!?!?!??! Or are there just Dredge fleet targets that give us points towards the raid? Or do they give us raid points and uranium?
    The plan is to have Dredge fleets available during the event so players may earn Uranium. This may change depending on stability.

    That sounds AWESOME! Are they going to be following the same style spawning as current Dredges? Like every 2 hours for whole event? Or just spawn on Friday since that is the normal Dredge day?
    well being kixeye only wants the coin players to do the raid then atleast this may give the players that don't have  millions to give to kix eye something to do while big time coiners get even more powerful ship to keep the poor people flat in the game only to run more us off  from playing any more the game i really like it but i see my self more every day just telling my self  find a new game this 1 is lost all hopes and all  it strategy

  • cobramike98
    cobramike98
    Potential Threat
    Joined Feb 2012 Posts: 94
    This is a joke each ships vulernabilty is different why not make them all the same this way you need all types of different fleets unless u have uav which i dont because kixeye removed atlas from tier 4 when all i had left was it in tier 4 when it was removed.
  • Cheryl Murray
    Cheryl Murray
    Greenhorn
    Joined Sep 2014 Posts: 18
    Loco266 said:
    Loco266 said:
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
    I'll be sure to tell you how accurate this is.

    Oh wait, it only applies to the low levels who don't know how to plan ahead. I'm going to be getting everything I want for no coin again, I can guarantee that already.

    If this raid is like the others where

    Level 41+ cannot do the easier part of the mission (The 2 scenario is usually strike and assault/ siege as the "All player" target?)
    Lack the hulls to hit the harder targets (As they just hit 41, and dont have hulls to hit)
    World map target being death incarnate even at the lowest level.

    I want to see how a low level can reach tier III and progress.

    If you have multiple Uber fleets, ofc, no raid worries you.

    Then you have lower level players that struggle, as I stated, the level 41-50 range whom lack the hulls cannot hit the easier portion of the raid are stuck as world map target became too hard.

    PS: "Only applies to "low level players". Yes, you are spot on and on the money here. If each raid is to be brutally hard, how on earth will they progress? Ofc, you can make fun of it now, but then what? Stifling out all low level player will eventually cause the game's player base to stagnate.

    So thank you very much for stating my point.
    I didn't. I'm also a lower level, lv51. I won the Wrath last raid for no coin, I won the Enforcer, the JuggX, the V2H, the Mastodon, the D104N, the D92U and the D55Z all for no coin, using, to start, a  fleet of Strike L Mercuries. Yes, Strike L Mercuries. Are you telling me you aren't good enough to get those from the campaigns and salvages? They were all I needed throughout the Arctic format, although I did start using D92U Mercuries at Hailstorm. The tech won from the Arctic format has made the new Reaver arc much easier, but testing in Hellgate and Brimstone (Hellgate especially) showed my old Mercuries were still plenty usable. I could ahve gotten everything I used a different fleet for with the MErcuries, it would have taken a bit more time though. At this point my Mercuries had Siege Missiles to complement the Strike Missiles, which were won with only the Strike Missiles.

    Additionally you are wrong about the targets. Lv40 and below have Recon, the easy target. Lv41-59 have Strike, the MODERATE target, not the difficult target. Lv60+ have Siege, the difficult target. Strike was still easy last raid, and Kixeye is making it easier this time. I posted my strategy multiple times for every raid. Other people used it and won stuff with it.

    If you're going to only look at part of a quote, then I have nothing more to say to you. The part you omitted was very important. Your statements apply only to low level players WHO DO NOT KNOW HOW TO PLAN AHEAD. Like, apparently, yourself. After two prior raids you should know what does and does not work at this point. What do we need this format? Rad defense. Do I have anything that gives this? Yes, D2R. So I can make that fleet more effective than it was last month simply by swapping D2E for D2R. A quick fix either way, and it halved the Rad damage I'll be taking, thereby allowing that fleet to double the number of targets it can do, doubling my efficiency and essentially doubling my expected payout (meaning 70 million with just that fleet becomes a reasonable expectation assuming I were to put in the time, though I won't be. I'll be getting what I need, nothing more).

    They do not "stifle lower levels". You do not know what difficulty is if you think lower levels had it hard now. Back in the beginning, only the top in each sector won the hull. ONE person. THAT is "difficult to progress". Even when they switched over to a tier-based prize system, there were only 2 prizes to choose from per tier to begin with. What we get now is freaking generous compared to when I first created my base four years ago.

    So did I state your point? I hardly think so.
    And some of the lower levels do not have alt bases as you do. This is their first time playing. So yes, you are the all big know it all, but how long did it take you to figure it out? And btw, most peeps don't have the time to plan ahead in a game...that's what they do in real life...the game is here to get away from all that crap. So puff yourself up as much as you like, but I'm still not impressed. Your arrogance is annoying.

  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,725
    edited 11 Mar 2015, 7:26AM
    Loco266 said:
    Loco266 said:
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
    I'll be sure to tell you how accurate this is.

    Oh wait, it only applies to the low levels who don't know how to plan ahead. I'm going to be getting everything I want for no coin again, I can guarantee that already.

    If this raid is like the others where

    Level 41+ cannot do the easier part of the mission (The 2 scenario is usually strike and assault/ siege as the "All player" target?)
    Lack the hulls to hit the harder targets (As they just hit 41, and dont have hulls to hit)
    World map target being death incarnate even at the lowest level.

    I want to see how a low level can reach tier III and progress.

    If you have multiple Uber fleets, ofc, no raid worries you.

    Then you have lower level players that struggle, as I stated, the level 41-50 range whom lack the hulls cannot hit the easier portion of the raid are stuck as world map target became too hard.

    PS: "Only applies to "low level players". Yes, you are spot on and on the money here. If each raid is to be brutally hard, how on earth will they progress? Ofc, you can make fun of it now, but then what? Stifling out all low level player will eventually cause the game's player base to stagnate.

    So thank you very much for stating my point.
    I didn't. I'm also a lower level, lv51. I won the Wrath last raid for no coin, I won the Enforcer, the JuggX, the V2H, the Mastodon, the D104N, the D92U and the D55Z all for no coin, using, to start, a  fleet of Strike L Mercuries. Yes, Strike L Mercuries. Are you telling me you aren't good enough to get those from the campaigns and salvages? They were all I needed throughout the Arctic format, although I did start using D92U Mercuries at Hailstorm. The tech won from the Arctic format has made the new Reaver arc much easier, but testing in Hellgate and Brimstone (Hellgate especially) showed my old Mercuries were still plenty usable. I could ahve gotten everything I used a different fleet for with the MErcuries, it would have taken a bit more time though. At this point my Mercuries had Siege Missiles to complement the Strike Missiles, which were won with only the Strike Missiles.

    Additionally you are wrong about the targets. Lv40 and below have Recon, the easy target. Lv41-59 have Strike, the MODERATE target, not the difficult target. Lv60+ have Siege, the difficult target. Strike was still easy last raid, and Kixeye is making it easier this time. I posted my strategy multiple times for every raid. Other people used it and won stuff with it.

    If you're going to only look at part of a quote, then I have nothing more to say to you. The part you omitted was very important. Your statements apply only to low level players WHO DO NOT KNOW HOW TO PLAN AHEAD. Like, apparently, yourself. After two prior raids you should know what does and does not work at this point. What do we need this format? Rad defense. Do I have anything that gives this? Yes, D2R. So I can make that fleet more effective than it was last month simply by swapping D2E for D2R. A quick fix either way, and it halved the Rad damage I'll be taking, thereby allowing that fleet to double the number of targets it can do, doubling my efficiency and essentially doubling my expected payout (meaning 70 million with just that fleet becomes a reasonable expectation assuming I were to put in the time, though I won't be. I'll be getting what I need, nothing more).

    They do not "stifle lower levels". You do not know what difficulty is if you think lower levels had it hard now. Back in the beginning, only the top in each sector won the hull. ONE person. THAT is "difficult to progress". Even when they switched over to a tier-based prize system, there were only 2 prizes to choose from per tier to begin with. What we get now is freaking generous compared to when I first created my base four years ago.

    So did I state your point? I hardly think so.
    And some of the lower levels do not have alt bases as you do. This is their first time playing. So yes, you are the all big know it all, but how long did it take you to figure it out? And btw, most peeps don't have the time to plan ahead in a game...that's what they do in real life...the game is here to get away from all that crap. So puff yourself up as much as you like, but I'm still not impressed. Your arrogance is annoying.

    I wouldn't make assumptions if I were you. This is my main account. My two alts, on Kong and ArmorGames, are I think lv18 and lv25. I barely even play on them. I made them for the pretty shiny Marauders.

    It takes me roughly ten minutes at the beginning of each new arc to come up with something that works with what I have, even if that something is Zombie D92U Mercuries with Gearheads in the Elite target. I did actually do that one month (back in Hailstorm), that was my least successful, though I did still get what I wanted. Couldn't do it again, though, I scrapped those Mercs.

    If you don't have time to plan ahead (it does not take long, five minutes, tops), this is not your game. STRATEGY games are all about planning, often weeks or months in advance. About ten minutes after Hellgate started I knew exactly what I would need for the whole format, and made sure I had more of that ready for Brimstone. Don't need to do more preparing now, I'm set until the format changes. All for five minutes of planning you apparently "don't have time for".

    You don't have to be impressed, I'm not trying to impress anyone. I'm making my point that the raids ARE doable for no coin, hence my having done them for no coin with, at the beginning, Strike L Mercuries.

    Funny how the person calling me a "know-it-all" is wrong about all of her assumptions...
    I'm starting to understand Magic Bunny's perspective...
  • TraderJack
    TraderJack
    Incursion Leader
    Joined May 2012 Posts: 1,106
    Loco266 said:
    Loco266 said:
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
    I'll be sure to tell you how accurate this is.

    Oh wait, it only applies to the low levels who don't know how to plan ahead. I'm going to be getting everything I want for no coin again, I can guarantee that already.

    If this raid is like the others where

    Level 41+ cannot do the easier part of the mission (The 2 scenario is usually strike and assault/ siege as the "All player" target?)
    Lack the hulls to hit the harder targets (As they just hit 41, and dont have hulls to hit)
    World map target being death incarnate even at the lowest level.

    I want to see how a low level can reach tier III and progress.

    If you have multiple Uber fleets, ofc, no raid worries you.

    Then you have lower level players that struggle, as I stated, the level 41-50 range whom lack the hulls cannot hit the easier portion of the raid are stuck as world map target became too hard.

    PS: "Only applies to "low level players". Yes, you are spot on and on the money here. If each raid is to be brutally hard, how on earth will they progress? Ofc, you can make fun of it now, but then what? Stifling out all low level player will eventually cause the game's player base to stagnate.

    So thank you very much for stating my point.

    Additionally you are wrong about the targets. Lv40 and below have Recon, the easy target. Lv41-59 have Strike, the MODERATE target, not the difficult target. Lv60+ have Siege, the difficult target. Strike was still easy last raid, and Kixeye is making it easier this time. I posted my strategy multiple times for every raid. Other people used it and won stuff with it.

    If you're going to only look at part of a quote, then I have nothing more to say to you. The part you omitted was very important. Your statements apply only to low level players WHO DO NOT KNOW HOW TO PLAN AHEAD. Like, apparently, yourself. After two prior raids you should know what does and does not work at this point. What do we need this format? Rad defense. Do I have anything that gives this? Yes, D2R. So I can make that fleet more effective than it was last month simply by swapping D2E for D2R. A quick fix either way, and it halved the Rad damage I'll be taking, thereby allowing that fleet to double the number of targets it can do, doubling my efficiency and essentially doubling my expected payout (meaning 70 million with just that fleet becomes a reasonable expectation assuming I were to put in the time, though I won't be. I'll be getting what I need, nothing more).

    They do not "stifle lower levels". You do not know what difficulty is if you think lower levels had it hard now. Back in the beginning, only the top in each sector won the hull. ONE person. THAT is "difficult to progress". Even when they switched over to a tier-based prize system, there were only 2 prizes to choose from per tier to begin with. What we get now is freaking generous compared to when I first created my base four years ago.

    So did I state your point? I hardly think so.

    Irrelevant life story removed, I did the previous raids (I think it was frostbite??) using SW and Thud IV and still got what I want as a level 39.

    When you say you got nothing to say, you certainly managed to belt me with insults. IE: "Like apparently myself" without knowing what I have.

    I did not do the two prior raid as I was on hiatus.

    Your opinion differ from mine, and I will leave it at that. 

    Lower level without an adequate fleet is indeed stifled, especially people whom leveled too fast, this you cannot deny. It is a combination of failure to prepare AND bad raid mechanics, as difficulty is not adjustable for those who need to have an "easier" target as well as over buffed world map targets.

    Apologies for annoying you enough for you to tell me a worthless life story though, I will take your advice.

    My point still stands.

    Lower levels suffer in these raids, as difficulty is non-adjustable and over fast leveling leaves them "trapped".

    Not if they are a 2011 !      But who really knows right :)~
  • Blackbeards_Ghost
    Blackbeards_Ghost
    Potential Threat
    Joined Jul 2012 Posts: 30
    Loco266 said:
    Loco266 said:
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
    I'll be sure to tell you how accurate this is.

    Oh wait, it only applies to the low levels who don't know how to plan ahead. I'm going to be getting everything I want for no coin again, I can guarantee that already.

    If this raid is like the others where

    Level 41+ cannot do the easier part of the mission (The 2 scenario is usually strike and assault/ siege as the "All player" target?)
    Lack the hulls to hit the harder targets (As they just hit 41, and dont have hulls to hit)
    World map target being death incarnate even at the lowest level.

    I want to see how a low level can reach tier III and progress.

    If you have multiple Uber fleets, ofc, no raid worries you.

    Then you have lower level players that struggle, as I stated, the level 41-50 range whom lack the hulls cannot hit the easier portion of the raid are stuck as world map target became too hard.

    PS: "Only applies to "low level players". Yes, you are spot on and on the money here. If each raid is to be brutally hard, how on earth will they progress? Ofc, you can make fun of it now, but then what? Stifling out all low level player will eventually cause the game's player base to stagnate.

    So thank you very much for stating my point.
    I didn't. I'm also a lower level, lv51. I won the Wrath last raid for no coin, I won the Enforcer, the JuggX, the V2H, the Mastodon, the D104N, the D92U and the D55Z all for no coin, using, to start, a  fleet of Strike L Mercuries. Yes, Strike L Mercuries. Are you telling me you aren't good enough to get those from the campaigns and salvages? They were all I needed throughout the Arctic format, although I did start using D92U Mercuries at Hailstorm. The tech won from the Arctic format has made the new Reaver arc much easier, but testing in Hellgate and Brimstone (Hellgate especially) showed my old Mercuries were still plenty usable. I could ahve gotten everything I used a different fleet for with the MErcuries, it would have taken a bit more time though. At this point my Mercuries had Siege Missiles to complement the Strike Missiles, which were won with only the Strike Missiles.

    Additionally you are wrong about the targets. Lv40 and below have Recon, the easy target. Lv41-59 have Strike, the MODERATE target, not the difficult target. Lv60+ have Siege, the difficult target. Strike was still easy last raid, and Kixeye is making it easier this time. I posted my strategy multiple times for every raid. Other people used it and won stuff with it.

    If you're going to only look at part of a quote, then I have nothing more to say to you. The part you omitted was very important. Your statements apply only to low level players WHO DO NOT KNOW HOW TO PLAN AHEAD. Like, apparently, yourself. After two prior raids you should know what does and does not work at this point. What do we need this format? Rad defense. Do I have anything that gives this? Yes, D2R. So I can make that fleet more effective than it was last month simply by swapping D2E for D2R. A quick fix either way, and it halved the Rad damage I'll be taking, thereby allowing that fleet to double the number of targets it can do, doubling my efficiency and essentially doubling my expected payout (meaning 70 million with just that fleet becomes a reasonable expectation assuming I were to put in the time, though I won't be. I'll be getting what I need, nothing more).

    They do not "stifle lower levels". You do not know what difficulty is if you think lower levels had it hard now. Back in the beginning, only the top in each sector won the hull. ONE person. THAT is "difficult to progress". Even when they switched over to a tier-based prize system, there were only 2 prizes to choose from per tier to begin with. What we get now is freaking generous compared to when I first created my base four years ago.

    So did I state your point? I hardly think so.

    I remember this when you had to fight your way to the top of your sector to win a hull. Loco is right. Players should know by now what works and what doesnt work. Its a learning process but eventually after refitting ships etc you kinda figure out what is going to work. IF you think the Reaver Raids are hard you you should have been around when the Typhoons first came out and no one knew how to combat them or fight them. We learned though and we are going through the same thing now. Yes Loco I remember all of what you just mentioned and yes I agree with you planning ahead is the kiey to succcess in this game. Just something to think about guys. 
    image
  • Sarcasmhasbeenbanned
    Sarcasmhasbeenbanned
    Incursion Leader
    Joined Nov 2011 Posts: 1,290
    Insta fleets are no longer possible to grind points. Subs can no longer help prep most targets in a raid due to thermal. No anti weapons for Launcher or Executioner turrets. Reaver motherships now bring in infinite supply of ships. Most raids designed around players having the latest & greatest fleets.
    But don't worry, Kixeye have said they'll make it easier...... I'll believe it when I see it.

    Edit: That being said, I do like the fact dredges will be available with 1/2 repair.
    U ALMOST GOT A LIKE TILL I READ THE LAST BIT,, MAYBE U HAVNT NOTICED BUT THEY MADE THE DRUDGES MUCH HARDER A WHILE BACK SO ITS NOT REALLY 1/2 REPAIR:/
  • EvilGeniusReborn
    EvilGeniusReborn
    Unicorn Overlord
    Joined Apr 2012 Posts: 3,269
    Insta fleets are no longer possible to grind points. Subs can no longer help prep most targets in a raid due to thermal. No anti weapons for Launcher or Executioner turrets. Reaver motherships now bring in infinite supply of ships. Most raids designed around players having the latest & greatest fleets.
    But don't worry, Kixeye have said they'll make it easier...... I'll believe it when I see it.

    Edit: That being said, I do like the fact dredges will be available with 1/2 repair.
    U ALMOST GOT A LIKE TILL I READ THE LAST BIT,, MAYBE U HAVNT NOTICED BUT THEY MADE THE DRUDGES MUCH HARDER A WHILE BACK SO ITS NOT REALLY 1/2 REPAIR:/
    Yeah, noticed but doesn't change the fact that repairs will be halved when doing dredges.
    image

    Kixeye. Killing the game, one upgrade at a time.

This discussion has been closed.