Fleet Formation and Strafing guide for newbs

abbandon.smith.9
abbandon.smith.9
Minor Nuisance
Joined Mar 2013 Posts: 142
edited 18 Jun 2013, 6:16AM

Hopefully by the time you get done reading this you will be able to radically change the way you fly for the better.    Im going to try to walk you through the steps of setting up a good formation during battle and then try to teach you a few things about strafing.  Setting up formations usually takes up the first 10 seconds of every battle and determines the whole outcome. 

The first thing you have to learn is how to strafe.   You put your cursor where you want your ships to go and you right click and they will fly there while MAINTAINING their facing.   Moving away from your enemy while still facing them and firing is the core of battles(mostly). 

As a newb you probably figure the best way to strafe away from the enemy is to move straight back.   You would be wrong.   The more you are facing away from the enemy the faster you can strafe.   However with most ships you are restricted by how far you can turn away from the enemy by your ships fire arcs.   Strafing away from the enemy without being able to shoot will just get your murdered. 

So after you master the very basic strafe command of right click, you have to learn the more advanced technique of Right Click + Drag.    Putting the cursor someplace, holding down the right mouse button and dragging the mouse in a direction and then letting up will make your ships race to that spot and then turn to face the direction you chose.   Right click+Drag looks like this:

image

The yellow dot is where I held down the right mouse button and then I dragged my mouse up and to the right which is represented by the arrow.    Now after I let go of the right mouse button the ships will race to that spot and face up and to the right like this...

image

That's what I call setting the angle.  Very first thing I do in a battle is set my angle so I can reform my fleet into a line and then begin strafing.   In that picture the enemy are coming directly from the right.  So I will be able to catch them in my fire arcs while strafing to my left.   Forming lines is the tricky bit because you have to take control of individual ships and move them.  Since you want to move away from the enemy you want to move your forward ships into a line with your furthest back ship.  You don't want to move the ships from the back up to the front.   To move ships you left click on a ship and then right click where you want them to go.  Do not wait for the first guy to get done moving, you don't have time.  Click on the second ship and move him into line also by left clicking on it and right clicking it into your imaginary line.

Now look at the pic above and the button inside the red box.  That is the "select all"/"Group All" button. After you finish repositioning your ships you need to go down and slap that to gain control of whole fleet again.  If your fleet consists of all the same type of ship you can also just double click on a ship and it selects all ships of the same type.  I use the button though.   The following pic shows two things...

image

The first is what a Line should look like.  The second is the final part of battle.  Once you have your crap in a line with the proper angle the only thing left to do is strafe AWAY from the enemy.   You will dodge their fire and it will take them longer to catch up with your ships, all while your blasting them to pieces.  To strafe away you just move your cursor way behind your fleet and click the right mouse button.   Your ships keep their facing but move away.   When you get good at strafing away you can start strafing towards the enemy if they are far away and then strafing away once they get within weapons range.  

Now how your fleet approaches an enemy fleet changes everything.    It will change how your line will have to form, and it will change what your angle should be.   I made this pic to show the various ways you can enter battles...

image

The red blob in the center is the enemy fleet.   The blue lines represent where your fleet is and what your line should look like.  It also shows the direction you should be strafing away from the enemy.   The easiest way to approach an enemy fleet is from the direct right or left.   If you go back up to the previous picture you can see my ships in a vertical line strafing to the left so the enemy was directly to my right.    If you attack a cargo fleet directly from the bottom, look at the bottom blue line...  Its totally horizontal instead of vertical and instead of strafing to the left I would be strafing down.    If you attack fleets diagonally that is a real pain.  You have to make your lines diagonal and setting your angle is really hard.  If I approach something slightly diagonal I just form into a vertical line and kinda strafe around the enemy so they are directly to my sides, but you gotta be careful with that. 

Ok all of the above usually happens in the first 10 seconds of battle and usually only requires like 6-8 button clicks.  Set angle 1, reposition into a line 2 per ship,  slap group all button 1 click,  begin strafing away 1+ clicks.     Practice practice practice.  As you go higher up the food chain enemy fleets will be rushing you and be on your **** in no time so you have to be able to do it quickly.

-----------------------

The next thing im going to try to teach you is the difference in strafing between Frigates(Harriers/Talon/Nighthawk) and Cruisers(Genesis/Exodus/Revalation).   As you can see in the pics above Frigates have 135 degree fire arc.   So the max angle your going to want to use is 30-40 degree's to the left or right(otherwise they cant shoot).    Cruisers have 270 degee fire arc.... 

Now remember what I said about the more you are turned away from the enemy the faster you can strafe???   Because of the cruisers fire arc you can turn 110-130 degree left/right and strafe away from the enemy while still being able to fire.  Most people use 90 degree cuz they are lazy and have good thrusters.   As a newb do the extra 20-30 degree's.   Cruisers are slow as dirt and you need every second you can squeeze out to keep the enemy off you.  

To represent what im saying about being able to strafe faster the more you are turned away from the enemy I took this pic...

image

Harriers(the ship in all these pics) have no special slots so they have no thrusters.  These ships all have same strafe speed.  They all started in a straight vertical line with the enemy far to the right.   I told them to strafe left.    As you can see the middle ship is at a 90 degree angle and is moving faster than the ship at the top that has a 30-40 degree angle.   Frigates will be using the top ships angle so they can fire.   But now look at the bottom ship.   He is faster than both the middle and top ship because he is facing away from the enemy at 110-130 degree angle.   That's the angle cruisers can take while still being able to shoot at stuff.  Problem is Cruisers have much slower strafe speed than frigates and have to be augmented by strafe thrusters.   The point is if you want your cruisers to strafe as fast as they can use the bottom angle.

I think this covers pretty much all the basics newbs need to know to start kicking ****. 

After you get this stuff down good then you have to learn **** the stuff that is chasing you as you strafe away and then once that's all dead breaking off a single ship to go kill longbows by strafing around all the shots.   After you master fighting longbows then you can start messing with Rancor.  That just involves strafing towards them until your fire arc touches them and then strafing away to dodge their fire.   And that's pretty much it for cargo fleets.

Fleet versus Fleet with other players is a whole other ball game and something I don't have a lot of knowledge of.  

 

BP = Abbandon Lv48
VC = Abbandon Lv25
Facebook: Abbandon Smith
  • DevNul
    DevNul
    Strike-force Captain
    Joined Dec 2011 Posts: 834
    Really helpful guide, thanks.
  • BraeBonnee
    BraeBonnee
    Skilled Warrior
    Joined Dec 2012 Posts: 372
    You've laid it out all so nicely - thank you abbandon.  I still think it's a bit of a nightmare though.  Hopefully I'll get it eventually.  For starters - which is the button with the little black dots to group?  I see an area of space with Groups written in it with dots which is not a button (is that what you mean?) - to the left of that a box with an X - and to the left of that a box with some sort of marking. I need to know exactly which part of all that is the button.  :)
  • abbandon.smith.9
    abbandon.smith.9
    Minor Nuisance
    Joined Mar 2013 Posts: 142
    edited 18 Jun 2013, 6:21AM
    Yeah its the button to the left of the X button.  I guess technically its called "Select All" 

    I will try to draw a giant red box around it later... 

    edit* There you go I added a highlight to the second picture to show the group/select all button more clearly.   If anything else is unclear let me know...I know a good guide is only effective if its easy to understand.  

    I hope everyone understands the approach angle picture (red blob and blue lines lmao)   That is the most confusing one I think =P 
    BP = Abbandon Lv48
    VC = Abbandon Lv25
    Facebook: Abbandon Smith
  • abbandon.smith.9
    abbandon.smith.9
    Minor Nuisance
    Joined Mar 2013 Posts: 142
    Tip*  Whatever you do DO NOT set angles individually amongst your fleet.  Only EVER set angles as a GROUP.   

    Could not figure out why my fleets would jostle around and break formation and just get totally jacked up while trying to strafe around....  Its because I had set angle on some of the ships dfiferent than others.   So they were moving at different speeds.    This will royally mess up a fight.  


    BP = Abbandon Lv48
    VC = Abbandon Lv25
    Facebook: Abbandon Smith
  • JHawx
    JHawx
    Potential Threat
    Joined Oct 2010 Posts: 47
    you are talking bout fleet formations without telling how fleets are actually formed with placing on the hangar grid.

    How are the ships placed, with example: I want to add 2 genesis cruisers on front line, with close range weapons, and speed upgrades. Behind those i want to add longbows with long range weaponry.
    So how do i place those ships on hangar grid, so the longbows will actually appear behind the heavily armored close range ships to provide fire support to my fleet?

    Can you give me a grid comparison on the battlefield photos?
  • abbandon.smith.9
    abbandon.smith.9
    Minor Nuisance
    Joined Mar 2013 Posts: 142
    Your talking about the default fleet formation your ships start in every battle.   Not really what this guide was about but I can help ya with that too.

    In fleet management you have 6 boxes for your ships.  Top 3 and bottom 3.   The top row from left to right is 1-3, the bottom row is 4-6.   1(upper left) is the lead ship, 2/3 are the second row, 4-6 make up the last row.    Lets say you want a genesis followed by two harrier followed by 3 longbows.   The Genesis would be slot 1,  Harriers 2-3,  Longbows 4-6.  

    You can not put in gaps.  Like if you wanted to use 5 ships.  Maybe leave out the lead ship or put a gap in the back row middle??  The ships will just auto-fill the positions.  
    -----------

    I was just thinking today that I wanted to explain a little bit about how wide to make your line of ships and when its better to put them into two rows(in battle).  Have not thought it out yet or taken pics though.  

    I guess thats a pretty big thing to leave out but this guide is mostly for all frigate or all cruiser fleets.  You dont really use mix fleets to kill cargo.  You do for base hits and it is smart to have armored stuff up front and destroyers/battleships in back but thats a whole other beast.   
    BP = Abbandon Lv48
    VC = Abbandon Lv25
    Facebook: Abbandon Smith
  • abbandon.smith.9
    abbandon.smith.9
    Minor Nuisance
    Joined Mar 2013 Posts: 142
    edited 19 Jun 2013, 7:38AM
    As a newb you realy don't need more than 2-3 ships to kill anything.  I said "Formations" but I what I meant was moving your ships in a line so they could all fire at once.   What that line would have to look like depending on where the enemy was based on how you approached.   But I do wanna go over some x6 ship formations...

    This is a chorus line. Kind of a bad pic because with exo or talon or anything bigger the ships will be much more spaced out.  Its also kinda of bad picture because I didnt turn the ships but usually the top or bottom couple of ships wont be able to fire at anything....
    image

    Specifically it is good for slow moving ships (when turned properly) like Rancor because if you use this second formation the front row will have to get to close in order for the back row to fire so your only using the first three ships or your taking damage.  Thats when its a good idea to bust out a chorus line so everything can hit at once.    What the chorus line sucks at is any kind of fast ships.  The ships are to spread out and even if the stuff on the edges have fire arcs on target the shots will probably miss anyways as the enemy runs at your ships.   When your facing stuff that blitz you this second formation is better.....

    image

    I call this the brick formation(cuz its a rectangle).   One of my ships already blew up because I was to slow setting up or have the wrong angle and the little turds caught up with me but I wanted to fight something that blitz's so this is a Lv20 Anti-matter fleet.    WIth the brick formation you have a second row of ships but they are all packed in tight and have good overlapping fields of fire.  ALL your DPS can be focus'ed on the ships coming straight at you.  Like I said this is great against enemies(cargo) who blitz because no matter how long range your weapons are or how fast your ships can strafe blitz ships will catch you and get inside your minimum ranges if you have them and then its all over.  

    Brick formation is weak against Battleships though or anything you want to snipe at.  If you are shooting at stuff as it touches the edge of your fire arc and then strafing away like Rancor then the second row will never get a chance to fire.  You could strafe deeper towards the enemy but then the stuff in front will usually take damage.  

    For most battles with cargo you will probably want to form up into a brick to deal with blitzers and then change into chorus(with proper angles) to kill the slow stuff.   But like I said this is only for when you get x6 ships in a fleet which you do NOT really need until 25-37 stuff.    Everything below that just practice forming lines and working on correct angles. 
    BP = Abbandon Lv48
    VC = Abbandon Lv25
    Facebook: Abbandon Smith
  • abbandon.smith.9
    abbandon.smith.9
    Minor Nuisance
    Joined Mar 2013 Posts: 142
    edited 24 Jun 2013, 10:29AM
    *Tip  Planet Hopping....  

    Click on a ship and click LEAVE PLANET.   Now click anywhere else on the planet you just left and you will travel there instantly instead of taking minutes.   

    Nice for hunting at other processors if your nearest one is crowded or you want to be around one with different res holes.    This technique is also nice for catching up to Anti-matter fleets if you are trying to take down multiple fleets in a single spawn.  Can also be used to hide on opposite side of a base hit victom.

    If you are going to be making several trips back and forth via planet hopping leave a bookmark or a ship so you can easily focus the camera there.  
    BP = Abbandon Lv48
    VC = Abbandon Lv25
    Facebook: Abbandon Smith
  • Fractal
    Fractal
    Master Tactician
    Joined Mar 2012 Posts: 2,425
    Nicely written guide, abbandon.  I'm sure it will be helpful to many. 
    Playing since Feb 2012.  Originally sector 304
  • Nukem0
    Nukem0
    Greenhorn
    Joined Jun 2013 Posts: 1
    Yes, I agree, a very nice guide

  • Kirby10
    Kirby10
    Greenhorn
    Joined Jun 2013 Posts: 4
    Great guide abandon, very informative and concise, and thanks for all  help you've been giving me and taking the time and ships to do it. thanks Omicron-7
  • harlequin86
    harlequin86
    Greenhorn
    Joined Jul 2013 Posts: 6
    Ty abandon this is exactly the type of guide i was looking for. Getting ready to start day two of play, can't wait to practice strafing!
  • The First Emperor Penguin
    The First Emperor Penguin
    Minor Nuisance
    Joined Oct 2011 Posts: 129
    Nice work. Thank you.

    User ID is: 199627 Windows7, IE and/or Chrome, Flash version 11,2,202,229:confused:
  • Miss Maggie May
    Miss Maggie May
    Greenhorn
    Joined Aug 2013 Posts: 23
    Hi Abbandon
    Just read through your battle strategy / Ship formation guidelines etc. I'm adding my few words of thanks for taking the time and making the effort to help us beginners.
    Your work rate and quality of product is to be commended.

    Thanks again and Kind regards.

    Stella Hewat - Startrans :)
    M M
  • Chris Macke
    Chris Macke
    Greenhorn
    Joined Sep 2012 Posts: 4
    Hi Abandon
    I find myself referring back to your guide whenever I get beat down and it really helps.

    Thanks for posting it!
  • steven.burgess.568
    steven.burgess.568
    Greenhorn
    Joined Sep 2013 Posts: 3

    I've seen players turn their ships and run and as they're running they move their ships into the formation they want. For example ship 2 moves in behind ship 6, ship 3 moves in behind ship 4, and ship 1 catches up and moves in behind ship 5. All this happens on the run. Do you know how this is done?

  • Elemental_Vega
    Elemental_Vega
    Greenhorn
    Joined Oct 2013 Posts: 14

    I've seen players turn their ships and run and as they're running they move their ships into the formation they want. For example ship 2 moves in behind ship 6, ship 3 moves in behind ship 4, and ship 1 catches up and moves in behind ship 5. All this happens on the run. Do you know how this is done?

    You direct your ships to move backward (strafe or normal, your choice).  While they are moving you select the individual ships and tell them to move to a different location, Before they all get there, hit the select all button to control them all at the same time.  

  • Osiris - SG1
    Osiris - SG1
    Greenhorn
    Joined Mar 2014 Posts: 4

    Great Post, Thanks OP, Now all I have to do now, Is Find me an Alliance .. they do have them in this Game i hope lol

    K-7 Mining Colony
  • the mastadon
    the mastadon
    Master Tactician
    Joined Sep 2013 Posts: 2,132

    Great Post, Thanks OP, Now all I have to do now, Is Find me an Alliance .. they do have them in this Game i hope lol

    They have many, however most alliances are not looking for newer members. It's like a job application usually, you need to be able to bring something to the table.

     
  • Eyecon
    Eyecon
    Greenhorn
    Joined Oct 2012 Posts: 9

    Very nice, I dabbled with this game, I am only lvl 27 and I still cant get me head round the combat mechanics, I will try to persevere with it but there are too many setups and weapon combo's available, I think I developed too much without knowing what the hell I am doing..lol..  Will give this a shot but if I still cant do it I will have to give up as its frustrating the hell out of me to see my fleets get annihilated..hahaha!  Do you know if there are any other useful bits of info out there for noobs like me ..?  Cheers Mate!

  • charger69
    charger69
    Skilled Warrior
    Joined Dec 2014 Posts: 399
    This doesn't look possible with the android app. There is no grouping function in battle screen.
  • DaDragonx
    DaDragonx
    Greenhorn
    Joined Dec 2014 Posts: 3
    I agree. How do you select only certain ships, say half your fleet?
  • zapbuzz
    zapbuzz
    Greenhorn
    Joined Dec 2014 Posts: 10
    cool :)
  • Slippster Starpilot
    Slippster Starpilot
    Greenhorn
    Joined Nov 2014 Posts: 13
    edited 16 Dec 2014, 8:06PM
    im still learning heres a tip to make groups within your fleet: ( this is for PC)

    click a ship on the bottom lineup buttons, then hold SHIFT and tap a number 1 key,
    click another ship and repeat to add it to your group #1

    to make group #2 do the same as above, but do SHIFT +2

    then while attacking tap 1 key, and those ships will all move together.
    tap 2 they will move together,  and so on, and so on...

    I stil dont know all the key combos yet and discovered that purely on my own!

    Have Fun! :)
  • McDeath41
    McDeath41
    Greenhorn
    Joined Jan 2015 Posts: 13

    Thank you Abandon for this in depth guide. It has help me a considerable amount.
    I play on an Android mobile device (touch screen, no mouse as I'm sure you know) though I have not mastered any techniques I've become quite good at strafing and setting up formations thus enabling me to hit higher lvl cargo fleets. As far as I can tell there is no way to group without a mouse and keyboard. Everything has to be done on a individual basis or all at ounce. Which takes a considerable amount of time and puts me at a disadvantage. Especially against AM cargo fleets. I avoid PvP fleet combat as I am still quite puny. Lol... :-) anyway, since the games release on mobile there seems to be a lot more players with this problem (and a lot of us are noobs) hindering our progress. All techniques (other than grouping ) are possible, though some are difficult and time consuming. Any advice on how to execute some advanced maneuvers if you had to do it one ship at a time or all at once only?

  • theotherhiveking
    theotherhiveking
    Greenhorn
    Joined Aug 2015 Posts: 15

    You can group in android, all the controls are explained in the settings section.

    To group two ships together drag its icon on the lower side of the screen on top of the icon of the ship you want to group with.
    Keep doing the same to add more ships to the group.

  • Milk-Steak
    Milk-Steak
    Greenhorn
    Joined Jul 2015 Posts: 1
    ^  The two weeks of playing, mobile was fine. And then, started requiring responsive control. Mobile is only good for managing builds and factory production, and of course, chatting with your alliance.
    Milksteak, a.k.a. Doogie on the outs -- Girly girl of the lesbian variety.  Grown in Washington state.

    Be kind whenever possible. It is always Possible.
    -- Dalai Lama XIV

    ***Don't confuse 'kind' with 'nice' -- those are two very different from one another.
  • xX-Bull-Xx
    xX-Bull-Xx
    Skilled Warrior
    Joined Oct 2015 Posts: 487
    ^  The two weeks of playing, mobile was fine. And then, started requiring responsive control. Mobile is only good for managing builds and factory production, and of course, chatting with your alliance.
    I can farm most AIs with mobile.
    I would not PvP with it though.
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