Where you literally build space ships, and able to load them with ground troops.
speeding up the pace of battle is important so have it things blown up, are just that, blown up. meaning much more quick builds, which if you lose them your not out much, and can rejoin the fight quickly.
Alliance bases would replace the typical everyone has a base mentality. everyone should be able to have one, but allows in different play styles. also have commerce centers, doing things like selling ships, and troops. so what you could do is buy some warehouse space, have a hangar, and might not need anything else, can buy ships off the mogul type players.
add in non combat auxiliary ships like freighters, cargo ships, mining ships, troop transports, passenger ships. where a person can make money off transporting things between 2 areas.
Ship and soldier customization would be the main points of the game. where you get equipment and can upgrade it to no end. same with soldiers for example give them better and better body armor, better guns. toss in some mech warriors, some tanks.
in the 3 games currently, each resources can be at your base, each base shouldn't have that ability, except for maybe a planet.
If you have an alliance, you would want 3-4 bases close together, shipping goods to each other, maybe a space station, with 1-2 being heavily guarded, and the others more expendable, and more for resource extraction.
for example you make an ore mine on an asteroid, your alliance may put 50 mining rigs (3-6 per player on it) and only put a dozen ground troops guarding it, with only 1-2 turrets in the space above guarding the base. only need 1 player to drop a command center/outpost, have a ton of warehouse space, and can ship it all out.
On the other hand your research center (should only need 1 that does all tasks, can do a few at once, which saves map space) if half your alliance has research outposts there, and supply high value goods, that planet should have a very tough defense.
the space based defenses should be uncapped, since if they die they are gone. (lvl 60 defense platforms with lvl 60 guns for example, with 5 shields, and 20 armors) each player should only be allowed to build one platforms and donate 1 ship to defenses. focus on quality not quantity.
coining things like defenses would be extremely important. you can lose everything in this game, except stored research. in that case you appear over the starting planet in a scout ship.
coiners and non coiners would team up, and make it like a tribe/clan battle where the head coiner is probably the leader, the economy person sets up the buildings, the fighters go out and raid and pillage others. the people taking it easy go do some long range trading. the crazy people go attack fortresses and instantly die. is something for everyone, and can play the game as you currently do, or play as a group. can have ground warfare specialists, can have armored ground warfare specialists, can have battleship, fast ship all kinds of specialists, so that a player doesn't need to have a rounded defense or research, it can be very specific, and focus on an aspect of the game they like or is needed in the group they play with.
take battle pirates you have people with all base hitters, others like subs, others fast ships, others tactical mod ships, you now have carriers, and people playing with ships for certain roles. hats good about this is many people are horrible at managing an economy, or warfare, or defenses and would not want to do 1 of them tasks, using this system they are not required to mess with buildings and other things. for example you can research, or can find blueprints, and if good at killing things, can pay for the way you play by hunting enemies, even gain the blueprints to make your ships better.
This does break from the original kixeye game formula, but adds in the best of there 3 more real war games into one game, it doesn't remove coining at all, infact probably helps it out. adds alliances as a bigger part to the game.
This allows all players to be on all day, with something to do, when a junk fleet can be launched to mine, with the fleet being built in 5-10 minutes, you lose the hole fleet and your not out much, you drag resources back, 3-4 trips should be able to replace the junk fleet. and allows the high coin players to benefit from people working for/with them. they buy tons of ships off them, and all sorts of equipment. which most of they can instantly build, and charge them a little over the production cost. them ships come back beat up, and they make money repairing them. they get bigger eventually and start filling roles for you.
This sounds so chaotic, it might actually be fun
You'll have to forgive me, I don't play BP or VC, but wouldn't the spaceships in Vega just be able to blow the snot out of everything planet bound from a safe distance in orbit?
Problem?
Well obviously you would use lift wood for the ships and tanks so they could sail into open space and blow the spaceships up too.
Getting Farmed? : https://www.kixeye.com/forum/discussion/382108
Bases : https://www.kixeye.com/forum/discussion/458891
Art of War : https://www.kixeye.com/forum/discussion/451605
Memoirs : https://www.kixeye.com/forum/discussion/373642/p1
Be a rebel : https://www.kixeye.com/forum/discussion/355242/p1
Newbie bases : https://www.kixeye.com/forum/discussion/381611
Psy Ops : https://community.kixeye.com/discussion/505704
Isn't an AI controlled Mech aka DAVE enough ByM for you?
I at least want Eye-ras and Crabatrons.
well ships are used to break a planets defense down, once they are down, they send down landing crafts if they wish to loot, otherwise its orbital bombardment and they gain no resources, since its all blown to pieces.
the ships can be recycled from vega, change the avatars from war commander, and steal the heart of battle pirates, introduce tons of npc's and events. and build in a bigger economy.
one thing would be set up many base types for computer AI, so instead of building everything, you can go to the computer bases and trade for unique ships and arms. so go with alien races, or go with specialty bases. for example trader bases, military bases.
building big expensive ships are possible, they just take longer, and the risk of losing one has more consequences.
so for example you may fly a ship to another base to upgrade, and cross hundreds of sectors to get it truly good. and have it so you build stock ships at your bases, but cant aquire unique high end weapons.
One thing I would like to see is stealth ships, the equivalent of a submarine, where it can be more easily hidden, one draw back could be it cant have shields. and only equipped to stealth ships.
Technology should not be easy to acquire, what should happen is 1 blueprint makes 1 item, which can then be scrapped, sold to a player or non player starbase/shipyard, or can apply it to a ship, or ground unit. perpetual warfare is the goal, high end perpetual warfare is where you get the coins, when the end result is you may lose 4-6 top end ships taking 1 month or more each to rebuild, thats a big hit. buying back specials and things like that will also take forever.
What all of these things do is create a place for all level players. the high level players will seek to get new players and help them so that they can mine more resources, and drag back resources and blueprints parts, and do things like delegate jobs out. for example you send a newer player on a hour long journey to a planet, they buy for example 8 shield generators, to bring back for other members. if each player can only deploy 1 fleet at a time, the head person wont sit there going wow I want to spend my time in transit doing trivial things. this however also creates opportunities for pirates.
Having a cloak/stealth underworld, where you get attacked with no warning, you enter combat, cant see your opponents, it brings the unknown into the game.
likewise have high speed ships, have the battleships, possibly tactical module ships or uav ships.
on the ground have mech suits for soldiers possible, so soldiers would be like ships, with a armor slot, special slot, weapon slot and vehicle slot. they are deployed on troop transports, once defenses are breached an option pops up land troops or bombard are. fighting ground troops allows you to take back loot. what this means is you will need people that are good and prepared for ground fighting. without them you rely solely on space based defenses and ships, which limits your options. basically it allows for the battle of Yavin 4 or the battle of Hoth, and the battle of Endore being the something in between.
Like in battle pirates you can have other people attack a non player base at once, in this scenario though, you can have an ally defend your base from attackers. which in major battles the space in route to the player base would have side battles all over. Also have counter attacks, but the nice part is you can move your stealth players around the battle field picking out targets of opportunity. as opposed to currently with everyone seeing your fleets. An example is you try raiding a trader fleet, and to your surprise they had a cloaked escort, and the ambusher becomes the ambushed.
The major failings of Kixeye's current games is a failure to tie in a codependency of players. making weak alliances, and no need for economic cooperation. You can solo everything, which hurts the game overall. social interaction makes the games more personal and addicting, the more interaction the more addicting it becomes.
The major issue is coining and making it impulsive, rather than reactionary. they react to shiny toys, to acquire them, with social interaction develops feuds and intense disliking of others, on a personal level, and to prove a point will coin more just to smash another person they dislikes head in. in the end they love that they destroyed that person. the more active allys a person has the better they can do. so for example if you have traders buying parts and dragging them back, fighters bringing back salvaged parts, more economic production, making battles bigger. and when everything very well might be on the line, you will get desperation coining, coining out of intense fear. there is more immediate gratification out of coining.
Take events if you win a few special ships, not necessarily construction rights need to be given. a player can say hey I dislike these ships... they sell them and buy something they want instead/ trade for something else.
no kixeye cant balanced there game correctliy its no fair in bp
The game would not need to be balanced. with coiners being able to use non and low end coiners as base allys, the economy Is set up so that a coiner could make a massive base, and sell ships, obviously a fellow super coiner wouldn't want low end junk, so what happens is the high end player can build an army, of under lings.
The set up of this game allows for someone in your alliance to control the base 24 hours a day. there wouldn't be the downtime, with a big enough alliance you can always have someone on.
land plus sea plus air plus space=total rule over our opponent
you would get longer bubbles and you probably wouldn't be worth looting for weeks.
you can in turn make your enemies life miserable, killing there freighters and low end fleets. if your base is bubbled they cant effectively retaliate against you. by spending all your resources, they get no to low gains in attacks, and you become not worth the effort. considering ships when dead are dead, if you kill a few of there high end ships, it becomes to big a hassel for them to deal with.
This game idea has a ton of promise, it navigates between the 3 games taking the best parts.
for example we know using the vega conflict ships, that the skys will be flooded with scout ships, and that 2-3 players from an alliance could destroy dozens to hundreds of enemy fleets.
each player should be able to have 20 ships, if you have a shipyard should be able to make 40 extra for sale. using 1 fleet at a time only with 5 ships a fleet. if you lose all your ships you get 1 scout ship, like all the other new players. and probably going why so low? because a dead ship is a dead ship, you wont have spare fleets, you will regularly lose ships. there would be military and also economic ships, like freighters and miners.
The ship and ground troop system. the main aspect of the game is not changing avatars, but focuses on the most important part of the game, the troops and ships. its what separates the game from farm games.
each ship or troop is upgradeable in dozens of ways. and each upgrade has a cost and can be done an unlimited amount of times, the cost simply becomes exponentially higher, as well as requirements of antimatter, uranium and rank. for example if you are a newb and have a scout ship only. you can kill little targets, and upgrade your speed, 3-4 times, to where the other ships cant catch you. you should be able to sell resources for a currency, that way players don't need to have a base. the idea everyone must have a base isn't necessary. many would love to not have the hassle of a base. so for example someone upgrades a scout with engines making it super fast, 1 missile and its dead for good. people wont auto fight most fleets, they lose 1 ship and they just totally lost out short and long term.
what would happen is would be areas of commerce that would form (alliances) and other groups would be like I want your far off planets. with a need for more and more resources the tension grows. until they fill up there area and want to expand into there neighbors area. will be pirate areas trying to kill off enemies for resources. having underlings would be important, the more people you have the more they can help out, even if they just kill computer enemies, they secure your area and make it safer, buy repairs off you, trade in resources for money. even a small visit by other players can be profitable for you.
using battle pirates as an example there would be many planet types, for example a reaver type planet, a drac type planet, a forsaken type planet. and among them they all have different specialties. they sell their equipment to the highest bidder, the more trade and commerce with the planet, the more they can build. the bigger they get the more pirates will be ambushing around it. why buy a system when you can steal one. using battle pirates as an example should be 1 of these planets a sector and requires you travel through different sectors for different types. unlike battle pirates where everyone has a base, people will group up in bigger clusters and will be dead zones and no mans land, some areas more built up then others. for example some sectors may have no inhabitants (which is good) others may have a thousand players. you want this, places for people behaving badly to hide. a player opponent is far more challenging then a computer opponent, has the ability of free thinking, and serves as a major challenge to the game. requiring more player vigilance things like combat patrols to sweep out sectors.
things like stealth would be important for pirates, things like stealth generators, the more you upgrade them the harder they are to find. (ships and buildings) for example a group of pirates the most valuable ship might be a scout ship with a stealth generator, which can fly in look around and coordinate attacks. they leave with that ship keeping watch for people coming out.
picking a planet to set as your base or to live on would influence your type of ships and equipment most easy to get. some planets would be free for all's others alliance dominated. should be able to ban people from the planet with a majority vote. so for example an alliance can claim a planet, wont let any new people in, or even trade if they choose, but also inhabitants currently there need to be bought or can stay. that or only allow people to sell, or only to buy, or repair, whatever they pick. should be 5-6 options in them regards. you can remove an alliance from a planet easily. you send in warship destroy there defenses, kill there buildings and they become untethered from the planet. in order to be counted as a vote on a planet need to own a building on it. so if you lose your buildings on a planet you need to restart over. or find a new place to live.
this system is set up so that coiners and non coiners will team up that the coiners more or less become the leaders or people of influence. and the non coiners or new players basically will do the work that helps them out, buy there products they can mass produce, get them resources, they can just sit there don't even need to undock a ship and just rake in money. can only build on 1 planet, can of course sell or be destroyed and move to another. even if your base is blow up most likely a ship or 2 should survive and will still have all your currency. so in bad areas turning everything into currency is a good idea.
Exactly like that, making the troops customizable as the ships.
everything has rank from ships, defenses, to ground troops.
It all gets blown up and needs to be rebuilt.
you can make bases with allies instead of all on your own. possibly have a ship capable of making smaller ships.
The idea being you have areas where big groups can build up. then you have entire sectors and areas with absolutely nothing. this allows for people to trade, which means people can then raid the traders. then have groups hunting the raiders. then need base killers to kill where they live.
each sector would be set up like a solar system, sun in the middle, some nice planets, some junk planets, asteroid fields, comets. have tons of enemies like the dracs, reavers, and each would live in different sectors, you could take a battle group for example of a few dozen people and go out trying to loot there bases and planets for tech. what would be nice is if the reavers and dracs for example had a massive capital, so when you attack a planet of theres, you get a count down, if your not done by then, an armada will attack you and anyone in orbit. if you can win against a few waves eventually you will get over run and slaughtered, gaining no tech, equipment or resources.
what a planet has is based off its population and quality. you wont be finding harlocks triton on a level 5 outpost basically. you wont be able to trade with the enemies. and you and your allies can restrict trade to those it wants. for example might allow 1-2 other alliances to trade with you and no one else. or might allow everyone to trade.
Tier 1 ships can be built on planets, moons and asteroids, but tier 2 and above (anything worth while) should be made at space stations. tier 1 ships are starter ships, very cheap instant builds (scouts, long boats sorta stuff, low end freighters, drop ships for troops and miners)
a big piece of the game is traders moving things around, the other is building and destroying things.
lets say a planets defenses and defending troops are dead. what you would do is send in drop ships and freighters. you basically sit there and the troops take resources back to the ship. so lets say you have 5 low level no rank troops. each can bring back 1 ton a minute. so if your small piece of junk freighters can store 20 tons and you have 4 freighters with you (identical) it will take those 5 troops 16 minutes to fill them ships, the enemy most likely would be there in 5-10 minutes. meaning your caught on the ground, and probably dead. so in that situation probably best to only take 1 freighter with you, the troops rank up looting skills, and next time maybe they take 1.2 tons a minute and buy 1 a mech suit that can take 4-5 tons a minute, and grab low end technology on the planet. (that is 4-5 tons or less) maybe you steal a small shield generator for example.
the big part is taking the ship and upgrading its stats. upgrading the engine speed, the ships are 1 shot 1 kill, having the best 1 shot ship isn't exactly over powering. it takes the place of the retrofit lab. just stick the ship in a advanced ship yard, and outright buy the advancement you want. buy more capacity, buy more speed, buy more armor, buy more turning, buy the bonuses against certain weapons. requiring time and resources solves everything.
what you would do is you have options blow something up/bombard it out of existence, or try and take from it. if you blow something up you get nothing from it. if you raid it you will steal from the planet and its inhabitants, however the bulk of there infrastructure and resources will be intact. leaving them ticked and able to strike back. however if you blow everything up you wont even cover the damage on your ships. many players wont like fighting a battle and gain nothing. when bombarding a planet it takes your ships in orbit and you fire upon the planet using your weapons (automated) and you do the same damage per second as in battle. meaning if you have a scout ship doing 3 damage per second and the planet has 50k hp points. (277.7 minutes) (over 4 hour and a half hours) even 1 turret in orbit would kill that ship. 50k hp would be a joke and likely mean its a extremely small starter base.
new players could hide in asteroid fields from larger ships, they could make a small base in the asteroid field, if its considered extremely dense, only tier 1 ships could enter the field. what this achieves is new players will be desired, they wont be farms, they will be incorporated into large alliances and sought after. with limited ships, you wont have big players using tier 1 ships like scouts. they will have the new players deal with them. and a few people that have really advanced low end ships. which could cause havoc on your trade ships, if left unchecked.