And usually those video you see when you click on prize of what they show you are units used in lower rogues or in a test environment set up to make them look powerful.
I know there is a topic on the Evalks and this will probably be moved, but since the event is new and EValks were fixed earlier, I thought i'd make a new post.
My suicide valks are suiciding, but not at there intended target, they suicide for whatever unit/building is closest. If a herc kills my suicide evalk and my evalks are closer to an oil storage, they'll suicide on the oil storage building, this is quite annoying as the same is happening with enemy valks. Wave 50 fortress I had a herc kill off a valk in the way and when it suicided, if targeted my EHF's where were closer than the herc.
Anyone else getting issues like this?
Watch this space I think the fix is coming, they will miraculously find a fix after the event. PMSL BTW my don't suicide into the intended target but go side ways into other buildings/units and even some still drop to the ground like they did before.
I know there is a topic on the Evalks and this will probably be moved, but since the event is new and EValks were fixed earlier, I thought i'd make a new post.
My suicide valks are suiciding, but not at there intended target, they suicide for whatever unit/building is closest. If a herc kills my suicide evalk and my evalks are closer to an oil storage, they'll suicide on the oil storage building, this is quite annoying as the same is happening with enemy valks. Wave 50 fortress I had a herc kill off a valk in the way and when it suicided, if targeted my EHF's where were closer than the herc.
Anyone else getting issues like this?
Watch this space I think the fix is coming, they will miraculously find a fix after the event. PMSL BTW my don't suicide into the intended target but go side ways into other buildings/units and even some still drop to the ground like they did before.
I have found the same thing that the Elite evalks w/sucide when they die do not go into the intended target, the go where they feel like. They also still get shot down al alot. I am told not to send tickets because they are aware of these issues, but yet they still exist during and after the event.
I know there is a topic on the Evalks and this will probably be moved, but since the event is new and EValks were fixed earlier, I thought i'd make a new post.
My suicide valks are suiciding, but not at there intended target, they suicide for whatever unit/building is closest. If a herc kills my suicide evalk and my evalks are closer to an oil storage, they'll suicide on the oil storage building, this is quite annoying as the same is happening with enemy valks. Wave 50 fortress I had a herc kill off a valk in the way and when it suicided, if targeted my EHF's where were closer than the herc.
Anyone else getting issues like this?
Watch this space I think the fix is coming, they will miraculously find a fix after the event. PMSL BTW my don't suicide into the intended target but go side ways into other buildings/units and even some still drop to the ground like they did before.
I have found the same thing that the Elite evalks w/sucide when they die do not go into the intended target, the go where they feel like. They also still get shot down al alot. I am told not to send tickets because they are aware of these issues, but yet they still exist during and after the event.
They nerfed the suicide Valks, after this nerf they suicide at the nearest unit or building that is in their way and no more at the intended target.
I know there is a topic on the Evalks and this will probably be moved, but since the event is new and EValks were fixed earlier, I thought i'd make a new post.
My suicide valks are suiciding, but not at there intended target, they suicide for whatever unit/building is closest. If a herc kills my suicide evalk and my evalks are closer to an oil storage, they'll suicide on the oil storage building, this is quite annoying as the same is happening with enemy valks. Wave 50 fortress I had a herc kill off a valk in the way and when it suicided, if targeted my EHF's where were closer than the herc.
Anyone else getting issues like this?
Watch this space I think the fix is coming, they will miraculously find a fix after the event. PMSL BTW my don't suicide into the intended target but go side ways into other buildings/units and even some still drop to the ground like they did before.
I have found the same thing that the Elite evalks w/sucide when they die do not go into the intended target, the go where they feel like. They also still get shot down al alot. I am told not to send tickets because they are aware of these issues, but yet they still exist during and after the event.
They nerfed the suicide Valks, after this nerf they suicide at the nearest unit or building that is in their way and no more at the intended target.
I know there is a topic on the Evalks and this will probably be moved, but since the event is new and EValks were fixed earlier, I thought i'd make a new post.
My suicide valks are suiciding, but not at there intended target, they suicide for whatever unit/building is closest. If a herc kills my suicide evalk and my evalks are closer to an oil storage, they'll suicide on the oil storage building, this is quite annoying as the same is happening with enemy valks. Wave 50 fortress I had a herc kill off a valk in the way and when it suicided, if targeted my EHF's where were closer than the herc.
Anyone else getting issues like this?
Watch this space I think the fix is coming, they will miraculously find a fix after the event. PMSL BTW my don't suicide into the intended target but go side ways into other buildings/units and even some still drop to the ground like they did before.
I have found the same thing that the Elite evalks w/sucide when they die do not go into the intended target, the go where they feel like. They also still get shot down al alot. I am told not to send tickets because they are aware of these issues, but yet they still exist during and after the event.
They nerfed the suicide Valks, after this nerf they suicide at the nearest unit or building that is in their way and no more at the intended target.
I seriously hope that is not the case...ugh
its worse then that its not the nearest it ramdom mine died from stronghold right in front of my evalks and they suicide into a mega a ways away
no no bro .. they fire believe me ...you will need to look very close to actually see the (stinger missile) its a little bigger than the real bullet the valk shoot normal bullet but both of them are white... the stinger shoot by a valk are a little smaller than the regular stinger missile that you can see form a stinger.
to see the difference... do it yourself that way and you will see it
1-custom a vlak with maxed stinger lvl5 (just that no other custom) 2-have a normal valk (no custom at all) 3-use gogo bar and send 2 havoc (be sure to have your valkyrie ready to shoot at them same distance you send vlak 1 on havoc1 / vlak2 at havoc2
*you can add a plasma turret on the corner to let the havoc shoot something so they will not be shoot by other AA in your base
--------------
when you do that be sure to look very close at both vlak shooting and you will notice the little stinger white missile
plasma is a jack of all trade.... its good again air and ground (that shred tank super easy) but if you do want to ram titan/havoc/spectre super fast you do need stinger !
same here thats why i asked if they were fixed my stinger valkes never fired not once
Agree^^
You will also notice that the Valk with the stinger customization creates a missile explosion on impact (if you have explosions ON) and the normal (no Stinger) does not!
You will also notice that the Valk with the stinger customization creates a missile explosion on impact (if you have explosions ON) and the normal (no Stinger) does not!
I have some just built so I put the lvl5 suit on and they just drop to the ground.
So, valks don't work, tanks won't shoot at what you tell them to, lasers drive to the walls while shooting a die, hellfire missiles are too weak to land (even w/7 -50% reload and 5 elite storms w/ 3 rockets each), defending hovers get +20% range (outrange lvl 14 EHellstorm) so what are we supposed to be attacking with?
And if you do find something that works, you'll get a DC or desync and that'll die.......
I get tired of fighting the game and would rather be fighting in the game.
I agree im done with this game and its stupid hover tank bs
well ...this is not the first time it wont be the last time neither ... we all know that ... they know we cant do shiet about it ...so suck it up people
Any ETA on when will the Giant Explosion will start behaving as giant explosion level V and not as Tiny explosion Level I ?
Explosions of what?
Explosive suit 5 for the Flight Suit that suppose to create giant explosions on death, not tiny explosions which has been happening prior to this 38 pages of thread and going on...
Games should be puzzle to solve...Kixeye created uniques and then added Valk. Now they should try to resolve the problem on how to make anti valk units, instead they started nerfing units.
Kixeye, go to the meeting room, gather employees, especially Product managers, talk on the consequences before adding a unit and come up with a better idea on the counter-attack options rather then NERFING units.....
It takes hell lot of time to upgrade a unit to a certain customization and then it becomes useless, because you guys are not able to think out of box
I've worked this out. The glitch is based on angle of attack. If you attack something with a custom valk head on it will suicide but if you're coming in from an angle and something else catches it the bastard will just drop. Same thing happens if using them in defence. Head on they blow **** up but attack them from an angle they drop like flies so Kixeye it's the programming that's screwed and I think it's tied in with the other AI glitches
Begging gets you bubbled
If there's going to be an event preview it will be a pinned post
Don't cry events are too hard after the first 30 minutes...patience is a virtue
Of course there's a glitch...it's what Kixeye do best
Remember that disconnects are your fault no matter what the evidence shows
EValks have been nerfed little by little every week for months. I remember when 3 could kill a max Elite Hover, the last time I tried it took 7...
Kixeye did this little by little so players would stop using them and complaints would be spread out thus allowing them to fall between the cracks. Now that most players have given up on them, Kixeye has broken them. They will remain broken and you guys will eventually quit complaining and move on.
As I said in the beginning, Kixeye hates you (but loves your money!)
I could be wrong...but I'm pretty sure it's a range thing. Suicide valks will fly to a target, that is close enough. If you target something out of range...they just fall to the ground. Like a long range ION, or AA plasma....and your valks just fall. Take the same valk, and target...a ground turret...and they fly in and explode like they should.
Check the range of things you are trying to kill for greater success.
Suicide Valks are dead as of last event. I used them to take medals on a 45. No longer works as of the update prior to the event. Kixeye also nerfed the SF on the last update before the event. We had this problem with the hellfires once upon a time and as players we united against Kixeye by not playing and not paying. They quickly reversed course. But it is unlikely that we could ever muster a response like that now due to the number of people who have left the game. I was gone for 11 months myself and now I am doing nothing but playing catch up. Luckily, I was able to get 1 set of SF the event before last by hitting nothing but C. It appears the days of actually warring in WC are over unless you pull out the credit card. And now I see that hackers have taken over the game. Kixeye does ban them - but they just come back again with a different account. I know - why did I come back. I am retired and it does take up time. lol
Yup, you can't even microheal them, as you microheal one and it gets moved into a random place. **** kill anything that helps the player who is trying to catch up out. I have not coined for nearly a year and a half and over 8 moths I was away due to personal circumstances, issues with game and more personal circumstances slowing me down. But of course when I needed help from their stupid customer support they told me to watch the video, which showed players taking bases with units I did not have, I tried to explain that to them in a reply in the same ticket pointing out that I had no units that were in "said videos", guess what same stupid copy and paste canned response I got originally, work for word. They don't even bother to even understand what the players a going through or read the tickets. They could care less that you're behind without units needed, gold is all they want, can't even patch the loopholes allowing cheaters to run havoc on the game helping kix ruin the game, used to really love this game. Well bloody done!!!! You get a gold star, you like that colour don't you?!!!
Lets have this nerf sorted please KIX We know you don't like us having SS valks, so come up with a compensation in the game. We don't really like micro-healing anyway. KIX designed it, KIX allowed it for a long time, and now they should fix the fault or compensate for dismissing them by giving SF units
And usually those video you see when you click on prize of what they show you are units used in lower rogues or in a test environment set up to make them look powerful.
Cent1 said:
Watch this space I think the fix is coming, they will miraculously find a fix after the event. PMSL
BTW my don't suicide into the intended target but go side ways into other buildings/units and even some still drop to the ground like they did before.
Or that they can't find the cure and there is nothing they can do, pretty much saying they nerfed the unit. lol
i got valks n the event n now it says i have to buy the again
I have found the same thing that the Elite evalks w/sucide when they die do not go into the intended target, the go where they feel like. They also still get shot down al alot. I am told not to send tickets because they are aware of these issues, but yet they still exist during and after the event.
They nerfed the suicide Valks, after this nerf they suicide at the nearest unit or building that is in their way and no more at the intended target.
I seriously hope that is not the case...ugh
its worse then that its not the nearest it ramdom mine died from stronghold right in front of my evalks and they suicide into a mega a ways away
Agree^^
You will also notice that the Valk with the stinger customization creates a missile explosion on impact (if you have explosions ON) and the normal (no Stinger) does not!
Can you clarify that ..?
38 pages of people complaining and nothing changes
says a lot about what kixeye thinks of it's customers
well ...this is not the first time it wont be the last time neither ... we all know that ... they know we cant do shiet about it ...so suck it up people
Kixeye,
Any ETA on when will the Giant Explosion will start behaving as giant explosion level V and not as Tiny explosion Level I ?
Explosions of what?
Explosive suit 5 for the Flight Suit that suppose to create giant explosions on death, not tiny explosions which has been happening prior to this 38 pages of thread and going on...
Still havent fixed the Evalks jesus
Games should be puzzle to solve...Kixeye created uniques and then added Valk. Now they should try to resolve the problem on how to make anti valk units, instead they started nerfing units.
Kixeye, go to the meeting room, gather employees, especially Product managers, talk on the consequences before adding a unit and come up with a better idea on the counter-attack options rather then NERFING units.....
It takes hell lot of time to upgrade a unit to a certain customization and then it becomes useless, because you guys are not able to think out of box
I've worked this out. The glitch is based on angle of attack. If you attack something with a custom valk head on it will suicide but if you're coming in from an angle and something else catches it the bastard will just drop. Same thing happens if using them in defence. Head on they blow **** up but attack them from an angle they drop like flies so Kixeye it's the programming that's screwed and I think it's tied in with the other AI glitches
Elite Valkyrie
not working KIXEYEEValks have been nerfed little by little every week for months. I remember when 3 could kill a max Elite Hover, the last time I tried it took 7...
Kixeye did this little by little so players would stop using them and complaints would be spread out thus allowing them to fall between the cracks. Now that most players have given up on them, Kixeye has broken them. They will remain broken and you guys will eventually quit complaining and move on.
As I said in the beginning, Kixeye hates you (but loves your money!)
Check the range of things you are trying to kill for greater success.
We know you don't like us having SS valks, so come up with a compensation in the game.
We don't really like micro-healing anyway.
KIX designed it, KIX allowed it for a long time, and now they should fix the fault or compensate for dismissing them by giving SF units