My current setup for a Base hitting fleet would be:
Revelation Crusier
- Weapons: 2x Scatter Missile V & 2x Disruptor RayV
- Special 1: Rotation Thrusters IV
- Special 2: Basic Cargo V
- Armor: 4x Zynthium Alloy II
- Shield: 2x Shockwave Shields III
- Mass: 3358 / 3360
What would you optimize if you consider my current techtree?
My Tech tree so far is:
Weapons
- Pulse Laser: V
- Railgun: V
- Scatter Missiles: V
- Beam Laser: V
- Gauss Gun: V
- Plasma Battery: V
- Plasma Torpedo: IV
- Polareon Beam: III
- Mass Driver: III
Specials:
- Basic Cargo: IV
- Rotation Thrusters: IV
- Rear Thrusters: IV
- Strafe Thrusters: V
- Iridium Magnets: IV
- Sweep Launcher: III
- Phased Projectile: III
- Focused Optics: III
- Ion Modulator: III
- AM Warheads: III
Armor
- Plasteel: V
- Tritanium: V
- Iridium: V
- Zynthium: III
Shields
- Spectral: V
- Shockwave: IV
- Deflector: IV
Battle Pirates: Level 55
War Commander: Level 17
Vega Conflict: Level 30
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rear not rotation - hex missles - not scatter - and no disruptor - mabie a projectile of some sort
if this is a base fleet you want to move away from shots - so strafe away or circle around, and stay away, so no disruptor
Well, if its a blitz fleet you want, try Rears, Cargos, Disrupter and Shock Shields
Shock 4 for shields, shock 3 won't hold against any decent base.
Drop the scatter and go all disruptor.
Rear or dual cargo 5s (You can never have enough cargo, I have a fleet of revs all with dual cargo 5s, and I still max it out a lot).
Armor is fine.
If you plan on using a blitz fleet, though, make sure you have hawks or tridents with MDs to prep out the lasers.
Don't use revs to circle. They're tanky enough to just rush in and sit on a base. If you want to circle a base, just use venoms or furies.