Another post I am making SPECIFICALLY FOR KIXEYE...but as long as I'm not "lynched" over it feel free to post your opinion.I made a few reasonable arguments in the past on how to make a new Corvette, but no reasonable answer as to why to make a new one or how to release it. With the production of blueprints to obtain VEGA ships, I will give BOTH the missing answers with my original how for making the Corvette.
Corvettes are like the grunts of the covenant in the Halo series...no threat, simple tasks, and mostly a comedic target amongst the others. However, they do have purposes to them.
Now for how to release.
Since we see all of these big VEGA ships, there is a good chance they have some ships for menial jobs such as mining or gathering cargo for intra-planet (between planet) shipping. So, much later when all of the current blueprints being leaked are out, make and release a VEGA Corvette. Not much different, just a VEGA style of a small ship, a few different stat changes that gives a challenge to current Corvettes, and maybe an extra slot or two.
And finally...why on earth make a blueprint that mid to high levels can blow out of the water.
Even pros had to start as a beginner, and without a good supply of new blood the game would surely die. So to respect the beginners and have both KIXEYE and the community thank them for keeping VEGA CONFLICT going, we could make it mainly for the beginners so they can firstly feel appreciated and become better members of both the VEGA CONFLICT and KIXEYE community, and second to give beginners a general idea on the concept of the blueprint method that is soon to be released.
I KNOW a lot of higher levels are going to give me crap over this, but I am suggesting things so that by assisting the lower levels we can make the community grow.