Well, I noticed your new game Is clearly going to be an AOS Game. (Aeon of Strife) if you do not know what they is, it originates from where I have 11 years of game creating experience. This Game type is famous through DotA (Defense of the Ancients) and LoL (League of Legends). However Dota originates from Warcraft III, and Warcraft III TFT, I do not speak of World of Warcraft because I am speaking of the Real time Strategy Editions.
I have been around for a long time working in AOS games, most people tend to keep them classic towards the way DotA and LoL is set up, so it has struck my interest when I get the feeling Kixeye is making a version of their own. Now I have many more then 7 years of these AOS games, I have even worked with the people who created DotA on Warcraft III TFT.
So I will make a statement then ask you a question:
Statement: AOS games are not a gametype you can plot and be happy with the first time, it takes a huge chuck of imagination and more time thinking about the strategy and synergy rather then the items to use, it is no simple game type to just vision and make without people who have long terms of experience with, because everything you add to the game must be coded to safely work with anything conflicts it might have.
Question: Is TOME: Immortal Arena an AOS Game, if yes how many people have experience in these fields beyond just playing an AOS game before.
11 years of experience, and I use a wallet, look out, A coiner that knows how to play.