Just a small guide to help anyone who is having trouble deciding what weapons to put on your combat modules.
The key to defending a base is having weapons from each catagory, explosives, projectiles, and lasers.
First here are the weapons:
Heavy Beam Laser:The heavy beam laser is kind of useful if you hide it well, while it may have short range it has decent damage at high levels. While it may not have as much damage as the higher level weapons for a somewhat low level it can be effective against things such as charging Exos. It is also impossible to dodge its shots.
Heavy Gauss Gun:
The heavy gauss gun is the second weapon in the weapons lab, it fires slow but has long range. Its good to have a couple of these (or other projectile weapons) at your base to stop long range attacking ships such as mass driver destroyers.
The Gauss gun can be dodged if the enemy pilot can keep his ships moving, if not then they usually get a hit on them.
Heavy Polaron Beam:
Its often referred to as the worst weapon there is, and it is at low levels. Polarons are effective at higher levels where they can deal a effective amount of damage, they also fire at a high speed which means that if something does go into their range, it will defiantly be hit.
Heavy Plasma Charger:
One of the most effective weapons, but they are often over estimated and are used as the only weapon to defend a base. The main flaw of the charger is its firing speed. It can be out ranged by Mass Driver destroyers, so it is a good idea to have other weapons to cover it to stop Mass driver fleets from destroyer your base unscratched.
Heavy Mass Driver:
A good weapon with a range a bit longer than that of the gauss gun, the same speed as the gauss gun. The largest flaw of the heavy mass driver is its no firing zone, which is quite large. If you do use Heavy Mass Drivers for your base then it is important that you have this area covered by other defenses range.
Heavy Plasma Torpedo:
The heavy plasma torpedo is a decent weapon with good range but is somewhat slow, it makes up for this with its massive area of effect. It is not a good idea to have a base that uses only Heavy Plasma torpedoes for defense, as their shots are slow and can easily be avoided by fast ships, for example an Exodus or a Harrier, with minimal damage.
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4
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I said Lasers are ok for low levels.
Gauss gun is faster then the plasma and more range, as base of plasmas could get ranged with a bunch of destroyers, but with gauss guns you have a chance of hitting them, a chance, even if it be small.
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No it doesn't, I've dodged polarons with rancors.
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Poloron can be avoided at max range by pretty much anything. Its when you get closer...
Useless? no. It has a place jsut people dont want to find it. And that fine, i found the use a long time ago. That being said
Poloron is NOT rerecorded for high level usage and is ONLY to be used as a stepping stone to get to MD.
Poloron vs PB. Dont, use them both. You will find if you use polorons in tandem with PC and torpedos...well lookie there they cant dodge every damned thing.
Poloron effectivly kills the decoy destroyer combo better than anything else ive seen. wanna know why?
DECOYS ARE SHOCKWAVE 4 and every time a shot lands from a poloron it tears that shockwave a new porthole.
In addtion, the speed of the round and the odd fire rate make it idea to throw off "rythem" that players use to dodge shots.
It is FAR from useless, but very under powered. It is worthless on its own, but part of a larger picture suddenly its viable.
If you doubt me, I will be in 6100. Prove me wrong so i can adapt to something better
Polarons are superior in damage to chargers. Its all about understanding the strengths and weaknesses.
Charger level 5 is 166 dps, this gives each projectile (missile effect) 26.6 dps.
Polarons Dps at level 5 is 29 Dps. This means that polarons are superior in damage, and accuracy to chargers.
There is an exception to this, for some reason the lower level polarons suck, Now sure why that is exactly.
thinking about one turret at a time, is a wrong approach.
Looking at the following graphic, if placing Polarons or Chargers in front of a rail turret, you will be able to stack weapons fire
in 1 direction, preventing kiting / strafing to dodge. This is one of the many examples of how turrets should be designed
to work together.
Again you with this thing, MD Broads outrange Polarons, Gauss cant fire back at it if its behind the target... you clearly dont play the game at all
He's just 1 of these scrubs that have a fleet of 6 plasma torp destroyers and suicide them into bases without doing much damage.
Well I love my one lvl 5 Guass... It kills stupid people and alot of stupid people hit my base lol.
1 level 5 gaus? So I only have to attack from any other side then the gaus is on and I will be oké? If it's on your bridge you may want to consider putting a mass driver on it instead because the gaus wont defend anything but the bridge.
I find that 2-3 well designed fleets guarding can cut down most fleets attacking. Im mid level so this might change as i gain in lvl.
Useing ships helps off set the weaknesses of any of the base weapons. I dont like the gaus because of the large are it wont hit close up.
Gaus, MD and plasma torpedo are the only base wepons that can hit MD destroyers though. And all 3 of them have a huge minimum range. That is why you need a mix between close and long range guns.