Just a small guide to help anyone who is having trouble deciding what weapons to put on your combat modules.
The key to defending a base is having weapons from each catagory, explosives, projectiles, and lasers.
First here are the weapons:Heavy Beam Laser:
The heavy beam laser is kind of useful if you hide it well, while it may have short range it has decent damage at high levels. While it may not have as much damage as the higher level weapons for a somewhat low level it can be effective against things such as charging Exos. It is also impossible to dodge its shots.
Heavy Gauss Gun:
The heavy gauss gun is the second weapon in the weapons lab, it fires slow but has long range. Its good to have a couple of these (or other projectile weapons) at your base to stop long range attacking ships such as mass driver destroyers.
The Gauss gun can be dodged if the enemy pilot can keep his ships moving, if not then they usually get a hit on them.
Heavy Polaron Beam:
Its often referred to as the worst weapon there is, and it is at low levels. Polarons are effective at higher levels where they can deal a effective amount of damage, they also fire at a high speed which means that if something does go into their range, it will defiantly be hit.
Heavy Plasma Charger:
One of the most effective weapons, but they are often over estimated and are used as the only weapon to defend a base. The main flaw of the charger is its firing speed. It can be out ranged by Mass Driver destroyers, so it is a good idea to have other weapons to cover it to stop Mass driver fleets from destroyer your base unscratched.
Heavy Mass Driver:
A good weapon with a range a bit longer than that of the gauss gun, the same speed as the gauss gun. The largest flaw of the heavy mass driver is its no firing zone, which is quite large. If you do use Heavy Mass Drivers for your base then it is important that you have this area covered by other defenses range.
Heavy Plasma Torpedo:
The heavy plasma torpedo is a decent weapon with good range but is somewhat slow, it makes up for this with its massive area of effect. It is not a good idea to have a base that uses only Heavy Plasma torpedoes for defense, as their shots are slow and can easily be avoided by fast ships, for example an Exodus or a Harrier, with minimal damage.
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