I was wondering your thoughts on this:
Would we deem it smart to perhaps only build 2 or 3 silos instead of all 5? Your opponents won't reap as many benefits and you'll have less to defend.
Would you deem it smart to not have all miners built and/or simply not working to get defense more tight?
The anti-matter storages probably won't need to be built until you progress a longgg ways in the game I'm sure.
On the contrary,
I'm not sure of the DP rules ATM (I'll check them out shortly) but do you think it might be smart to build them and not connect them to your base but throw them way out there anyways? When they get killed being worthless anyway that increases the amount of time you may go under a bubble, right?
Q: Can you steal a % of the base's resources if there is no power connected to the silos? (same for the anti-matter silos?)
Q: It may depend on a person's situation, but would it be reasonable to have a compact solid defense rather than stretching it out to hit asteroids that are a ways away from each other?
The first question is gonna have to come from a mod or someone who has tested this, and I will with Sansnickel (maybe) if attacking gets working again soon...
The second question has more fundamentally what I'm asking.
David Scott: Made me smile
"Games like BYM and VC are never truly won; rather, the winner is who has the most fun."