(Defense Strategy?) Building Efficiency: Recycling buildings you may not need?

Bionicleboy101
Bionicleboy101
Unicorn Overlord
Joined Jun 2010 Posts: 7,676
I was wondering your thoughts on this:  

Would we deem it smart to perhaps only build 2 or 3 silos instead of all 5?  Your opponents won't reap as many benefits and you'll have less to defend.  

Would you deem it smart to not have all miners built and/or simply not working to get defense more tight?  

The anti-matter storages probably won't need to be built until you progress a longgg ways in the game I'm sure.  


On the contrary, 

I'm not sure of the DP rules ATM (I'll check them out shortly) but do you think it might be smart to build them and not connect them to your base but throw them way out there anyways?  When they get killed being worthless anyway that increases the amount of time you may go under a bubble, right?  

Q:  Can you steal a % of the base's resources if there is no power connected to the silos?  (same for the anti-matter silos?)

Q:  It may depend on a person's situation, but would it be reasonable to have a compact solid defense rather than stretching it out to hit asteroids that are a ways away from each other?

The first question is gonna have to come from a mod or someone who has tested this, and I will with Sansnickel (maybe) if attacking gets working again soon...
The second question has more fundamentally what I'm asking.  

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  • VEGA Conflict
    VEGA Conflict
    Force to be Reckoned With
    Joined Jun 2012 Posts: 1,536
    I plan on getting all the asteroids out of the way i need to then i will recycle all my recoure miners
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  • sector229
    sector229
    Minor Nuisance
    Joined May 2011 Posts: 144
    the asteroids regenerate when one is used up
  • Blazing_Darkness
    Blazing_Darkness
    Unicorn Overlord
    Joined Nov 2010 Posts: 8,162
    I personally only have 2 storages atm. It allows me to compact my defenses and have more covering each other than those trying to protect several storages.
    I wouldn't protect miners. You can have them working and possibly as a meat shield to force extra damage and hopefully DP, but there isn't much of a reason not to have them (at least low lvl miners).
    For now use the antimatter storages as power relays for miners.

    I'll try and test the exact % that you get from destroying storages.
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  • Flo
    Flo
    Unicorn Overlord
    Joined Jun 2011 Posts: 8,586
    I have all 10 storages and can defend all of them.
    Currently playing: Vega Conflict
    Alliance: Galaxy Lords

  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716
    Flo said:
    I have all 10 storages and can defend all of them.
    How many turrets do you have now?


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  • Flo
    Flo
    Unicorn Overlord
    Joined Jun 2011 Posts: 8,586
    Sprouts said:
    Flo said:
    I have all 10 storages and can defend all of them.
    How many turrets do you have now?


    8...if someone suceedes to take down 1 laser, he can get 2-3 storages but nowhere succeeded yet...noone attacked me with gauss rancors yet btw
    Currently playing: Vega Conflict
    Alliance: Galaxy Lords

  • B0SS
    B0SS
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,760
    I can build 5 but I have 4, I will try to keep 4 Storages as long as I can... 5 storage would make my base unsymmetrical.
  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    Same as Flo here - I have built every building available to me. To add, I've also plopped in some armor to my buildings (allowed at L4 for most structures) to make them take longer to go down. That way anyone that does get shots off on them doesn't get to take many down. I know from my own personal offense trials that it is extremely tedious to handle a mix of laser and gauss and still 100% the lootable buildings within the 5 min timer.

    To make more points:

    (1) Antimatter storage is fairly useless at first, so they are effectively dummy buildings - great for making chains rather than using important buildings.

    (2) Having more storages means being able to store more which is easier to do with a few lower level storages than a couple higher level ones.
    I don't play much anymore =(
  • TeeJay316
    TeeJay316
    Greenhorn
    Joined May 2012 Posts: 12
    My personal defensive strategy is the same as in battle pirates. Keep your combat turrets inside you base and totally disregard your miners...reason is you want to protect you silos and bridge and if you use the antimatter silos early on in the game they stop attackers from hitting the combat turrets before taking out the antimatter silos. So, until you have anti-matter to store use the anti-matter silos for defensive armor to protect your turrets and res silos. I have found out when you stretch your defensive turrets to the outside to cover your miners you are going to lose the anyways so why not condens your defense to cover you bridge, shipconstructor, and your ship bay. This will keep you in the game even though you may lose some resources that will EASILY be replaced. This is only my opinion but using all gauss guns condensed around your bridge and major functional buildings will overwhelm the attacking fleet and by the time they get to the major buildings you will more than likely be under damage protection when they try to come back with another fleet. Hope this helps.
  • Mr Popo
    Mr Popo
    Strike-force Captain
    Joined Apr 2012 Posts: 977
    All buildings are meat shields for my turrets and Bridge.

    More and more people are using destroyers to prep a few choice guns and finish by running head first into the base. X(

    Make a ring around your bridge with your guns.

    Take every thing else, put it 1 slot out and around your guns. It makes the Destroyers shoot things other than their intended target, making it harder for your opponent and inst that the goal?

    If you go to compact, you end up with a few blind spot turrets, to spread out and you get picked off.

    What use are the miners to me at lv 28. I place miners on asteroids out in the middle of nowhere to make people spawn in further away. Its not so much an effective strategy but more so that i enjoy annoying my opponents.

    As to recycling buildings, I would say no, but it depends on your goal. My goal is to first, stop getting 100%ed, 2nd to protect Bridge 3rd protect bay. Having excess buildings works as bullet magnets for a bit, so its beneficial to me to have them.
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  • Holy_Salmon
    Holy_Salmon
    Skilled Warrior
    Joined Aug 2012 Posts: 340
    Everything is needed. I'd prefer a guy destroying my miners with high armour values and shield  values and generate a larger % of my base loss on junk buildings I'm not defending so I get a bubble and foil his next attack.

    Also, as has been mentioned you NEVER defend miners. Use labs, ship yard and even your hangar as a shield. Sure, you cannot deploy ships with a wrecked hangar, but you have a bubble and it protected your turrets and storages by being a meat shield.
  • smeakle
    smeakle
    Minor Nuisance
    Joined Mar 2013 Posts: 141
    Real players protect there ship bay without it the game is just farmvillie with asteroids.
    smeakle
  • PraetorSukeck
    PraetorSukeck
    Skilled Warrior
    Joined Jul 2013 Posts: 420
    50% Of resources are given from complex kills, 10% per storage's. 50% of the mineral storage in mines is given when killing them.
    image
  • TheHolyAsdf
    TheHolyAsdf
    Incursion Leader
    Joined Jun 2013 Posts: 1,389
    Mikiel_A said:
    50% Of resources are given from complex kills, 10% per storage's. 50% of the mineral storage in mines is given when killing them.
    No. The amount of resources you obtain is dependent on how much resources the certain module contains. A level 5 storage module, when destroyed gives 500K resources if destroyed and if the player is capped of resources because that's how much the storage contains, level 8 storage modules give around 3-4 million (I don't remember how much it stores). Same goes with the bridge, the bridge stores a certain amount of resources, if destroyed, that amount is given to the attacking player provided that the defending player has enough resources to lose.
  • tony.dunlap.54
    tony.dunlap.54
    Skilled Warrior
    Joined Jul 2013 Posts: 352
    Just curious, where does the attacker come up with the carrying capacity to haul off such a large booty?
  • HAWKEYES33
    HAWKEYES33
    Master Tactician
    Joined Jan 2013 Posts: 2,191
    Just curious, where does the attacker come up with the carrying capacity to haul off such a large booty?
    It is 500% more than your ship resources capacity. 
    image
  • GeneralCowboy
    GeneralCowboy
    Skilled Warrior
    Joined Feb 2013 Posts: 466

    B0SS said:
    I can build 5 but I have 4, I will try to keep 4 Storages as long as I can... 5 storage would make my base unsymmetrical.
    I got 4 Storages  2 on each side of my base 

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    There is no 'Stealing' there is only 'Taking.' If you don't want your stuff taken, then protect it. If you don't properly protect it, don't whine about your failure to secure what you erroneously felt was your property
  • tony.dunlap.54
    tony.dunlap.54
    Skilled Warrior
    Joined Jul 2013 Posts: 352
    Construct, but don't upgrade storages until you need the space, then just upgrade one at a time. Put higher level storages near center, and use the lower ones as shields or to extend out to asteroids. That way if they take out a low level storage, it is a lower percentage of your whole.
  • Seabo76
    Seabo76
    Greenhorn
    Joined Sep 2013 Posts: 8
    I have a combination of Heavy Lasers and some Gauss Guns that I have switched over to Plasma Chargers.
    I like the Plasma. It has significantly increased my base defensive abilities. Since the switch from Gauss my base has not gone below 50%. I keep a very tight central base with the bays, labs and storage surrounding the bridge and hanged out miners with antimatter right now to dangle for attackers.
    And there are a lot of insector fighting in 200 lol.
  • Whitey Jones
    Whitey Jones
    Minor Nuisance
    Joined Jan 2013 Posts: 150
    RED3Y3 said:
    Real players protect there ship bay without it the game is just farmvillie with asteroids.
    if your ship bay isn't armored or shielded its instant repair, at least at lvl 9 so no need to protect it
  • Dayspring329
    Dayspring329
    Strike-force Captain
    Joined Apr 2012 Posts: 670
    Up to Lvl 37 I only had one lvl 10 AM & storage silo. I really helps with defense. Guns are tighter and much harder to pick out and prep.
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  • smeakle
    smeakle
    Minor Nuisance
    Joined Mar 2013 Posts: 141
    RED3Y3 said:
    Real players protect there ship bay without it the game is just farmvillie with asteroids.
    if your ship bay isn't armored or shielded its instant repair, at least at lvl 9 so no need to protect it
    It is now.But I liked it the old way   8-}
    smeakle
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