Mortar turret 498 range! Secret buff or another example of how great dp2 is?

SmokinNevilsHze
SmokinNevilsHze
Skilled Warrior
Joined Mar 2013 Posts: 478
edited 27 Sep 2013, 9:51AM
 I have had no end of problems with this event, more so than probably the last 5 combined then to add insult to injury you secretly buff the mortar turrets and tell no one about it. I sent maxed Hf's to destroy targets clearly far enough ahead of the mortars that with the known/accepted ranges to not take damage, instead I have my hf's smashed by the mortar because level 5 mortars now have a range of 498, is this intended or yet another glitch or bug or another way to catch out players to force extra repairs upon them?

The first picture shows the range now displayed for level 5 mortars in the defence lab (498 now) and the second shows the unit I sent my (maxed) hf's to attack from the right.
  • SmokinNevilsHze
    SmokinNevilsHze
    Skilled Warrior
    Joined Mar 2013 Posts: 478
    And just to add, this wasnt the first time this bug/glitch or whatever you call it got me, it was after it had got me more than once that I decided I should double check the ranges of the mortar turret as things wasnt happening in the way they should be. 
  • Zerberster
    Zerberster
    Potential Threat
    Joined Apr 2013 Posts: 42
    Man, what is your problem, HF has range of 475, mortar turret has 498. So the mortar has 23 more range. When the shock tank is less than 23 away from the tower, the tower will shoot.
  • SmokinNevilsHze
    SmokinNevilsHze
    Skilled Warrior
    Joined Mar 2013 Posts: 478
    Level 5 mortars NOW have 498 range? They've always had that! Besides, that shock tank is less than 23 away from the mortar, take those mortars last! Don't use your lack of knowledge to blame the mortar for your ehells death! I had no losses on wave 44....
    If you knew anything at all then you would know that it is widely known and accepted (and has been for a long long time) that mortars had/have a range of 479, I know my ranges, this is a extremely recent change, try doing a little research next time, you are completely wrong.
  • Nakurwiator
    Nakurwiator
    Minor Nuisance
    Joined Jan 2013 Posts: 229
    edited 27 Sep 2013, 10:54AM
    Dude, mortar always had 498 range and it always outraged hellfires before they managed to fire. 479 = cryo, napalm, plasma
    here is old mortar before dynamic turrets update. Also 498 range

    image

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  • Zerberster
    Zerberster
    Potential Threat
    Joined Apr 2013 Posts: 42
    Nope, in my table the mortar has a range of 498 and I created it 2 months ago.
  • SomethingGuy2
    SomethingGuy2
    Skilled Warrior
    Joined Jan 2013 Posts: 469
    Level 5 mortars NOW have 498 range? They've always had that! Besides, that shock tank is less than 23 away from the mortar, take those mortars last! Don't use your lack of knowledge to blame the mortar for your ehells death! I had no losses on wave 44....
    If you knew anything at all then you would know that it is widely known and accepted (and has been for a long long time) that mortars had/have a range of 479, I know my ranges, this is a extremely recent change, try doing a little research next time, you are completely wrong.
    Dude you're completely wrong. This guy is right, the mortar turrets had a range of 498 and never changed. The turrets with a range of 479 are plasmas, cryos, napalm and hellfires.
  • spartenick228
    spartenick228
    Incursion Leader
    Joined Nov 2010 Posts: 1,462
    Level 5 mortars NOW have 498 range? They've always had that! Besides, that shock tank is less than 23 away from the mortar, take those mortars last! Don't use your lack of knowledge to blame the mortar for your ehells death! I had no losses on wave 44....
    If you knew anything at all then you would know that it is widely known and accepted (and has been for a long long time) that mortars had/have a range of 479, I know my ranges, this is a extremely recent change, try doing a little research next time, you are completely wrong.
    mortars have always been 498. always there was no buff
  • SmokinNevilsHze
    SmokinNevilsHze
    Skilled Warrior
    Joined Mar 2013 Posts: 478
    If im wrong im wrong im man enough to admit it, I would have sworn on my life though that mortar also only had 479 range and not 498 if not then I stand corrected. 


    Are you **** retarded? MT has always been 498 since the dynamic update, if there is someone sitting next to you tell them to slap you.
    Yh coming from a socially retarded **** that carrys alot of weight, you can always tell the retards, theyre the first ones to start calling others names.
  • McMastadon
    McMastadon
    Minor Nuisance
    Joined Apr 2013 Posts: 270
    Level 5 mortars NOW have 498 range? They've always had that! Besides, that shock tank is less than 23 away from the mortar, take those mortars last! Don't use your lack of knowledge to blame the mortar for your ehells death! I had no losses on wave 44....
    If you knew anything at all then you would know that it is widely known and accepted (and has been for a long long time) that mortars had/have a range of 479, I know my ranges, this is a extremely recent change, try doing a little research next time, you are completely wrong.
    LOL!  Is it???!?!??!?!??!?!   It is only  'accepted' by you.  The rest of us accept the fact that the ACTUAL range is and ALWAYS has been 498 for red mortar turrets. Best range in the game next to the RBT if I'm not mistaken (I don't have this one maxed, or even unlocked)

    Hilarious.  You DON'T know your ranges as well as you like to think you do.

    Then you come and tell someone ELSE to try doing a little research?   So... in all of your  extensive research, did you assume that the wiki was updated by people that were just happy as clams about it and wanted to keep the conspiracy going?    

    Man... you come straight out of a comic strip.
    Aint nobody got time fo dat.
  • bvc
    bvc
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,606
    edited 27 Sep 2013, 11:11AM
    Level 5 mortars NOW have 498 range? They've always had that! Besides, that shock tank is less than 23 away from the mortar, take those mortars last! Don't use your lack of knowledge to blame the mortar for your ehells death! I had no losses on wave 44....
    If you knew anything at all then you would know that it is widely known and accepted (and has been for a long long time) that mortars had/have a range of 479, I know my ranges, this is a extremely recent change, try doing a little research next time, you are completely wrong.
    LOL!  Is it???!?!??!?!??!?!   It is only  'accepted' by you.  The rest of us accept the fact that the ACTUAL range is and ALWAYS has been 498 for red mortar turrets. Best range in the game next to the RBT if I'm not mistaken (I don't have this one maxed, or even unlocked)

    Hilarious.  You DON'T know your ranges as well as you like to think you do.

    Then you come and tell someone ELSE to try doing a little research?   So... in all of your  extensive research, did you assume that the wiki was updated by people that were just happy as clams about it and wanted to keep the conspiracy going?    

    Man... you come straight out of a comic strip.
    Mortar has always had 498 range as its max if you hit a turret directly next to it it won't fire, and the rocket barrage has 548 range which is insane until you look at the dps.
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  • al244098
    al244098
    Unicorn Overlord
    Joined Oct 2011 Posts: 4,162
    People, discussion is over, problem solved, kindly don't spam the forums with useless flaming

    As for the original post, please so some research before screaming at Kixeye, many people do this mistake.
  • Twilighttrooper
    Twilighttrooper
    Minor Nuisance
    Joined Feb 2013 Posts: 155
    Mortar has always been 498. n00b
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  • Jax. T
    Jax. T
    Unicorn Overlord
    Joined Sep 2012 Posts: 3,965
    Level 5 Mortar turret has always had range of 498, even before Dynamic turret feature.
    There was no secret buff.
                                                                       image
  • SmokinNevilsHze
    SmokinNevilsHze
    Skilled Warrior
    Joined Mar 2013 Posts: 478
    O.k I stand corrected, simple mistake, I was wrong. Just a shame some people have to be so juvenile and socially retarded with their responses. Im used to having intelligent conversations with mature adults.
  • al244098
    al244098
    Unicorn Overlord
    Joined Oct 2011 Posts: 4,162
    O.k I stand corrected, simple mistake, I was wrong. Just a shame some people have to be so juvenile and socially retarded with their responses. Im used to having intelligent conversations with mature adults.
    Well, you didn't really act very maturely to their responses either.
    To be honest, I don't understand how you could have faulted when using EHFs, every HF user should know not to go head on for mortars. 
  • Marcelo_A58
    Marcelo_A58
    Skilled Warrior
    Joined Mar 2013 Posts: 518
    Sometime ago, last December I guess, mortar turret have 479 range as this guy say. 
    But was wide spread when Kixeye boost mortar turret, remember when u join ur base and all units are under repair because have  +range +live and + dps?
    In the same upgrade they change ur troops and mortar turret range, this is a very old tread.

    Take care



  • x SPARTA x
    x SPARTA x
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    =)) AT ALL OF THE ABOVE

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  • NICE-TRY
    NICE-TRY
    Skilled Warrior
    Joined Oct 2012 Posts: 324
    lololololol
  • DarthImpaler - RID
    DarthImpaler - RID
    Skilled Warrior
    Joined May 2013 Posts: 412
    Level 5 mortars NOW have 498 range? They've always had that! Besides, that shock tank is less than 23 away from the mortar, take those mortars last! Don't use your lack of knowledge to blame the mortar for your ehells death! I had no losses on wave 44....
    If you knew anything at all then you would know that it is widely known and accepted (and has been for a long long time) that mortars had/have a range of 479, I know my ranges, this is a extremely recent change, try doing a little research next time, you are completely wrong.

    Dude you're retarded. 1000% wrong on all counts. Mortar 5 (red) has ALWAYS ALWAYS had a range of 498. Just quit now.
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  • AnandBabu
    AnandBabu
    Greenhorn
    Joined Aug 2013 Posts: 6
     I have had no end of problems with this event, more so than probably the last 5 combined then to add insult to injury you secretly buff the mortar turrets and tell no one about it. I sent maxed Hf's to destroy targets clearly far enough ahead of the mortars that with the known/accepted ranges to not take damage, instead I have my hf's smashed by the mortar because level 5 mortars now have a range of 498, is this intended or yet another glitch or bug or another way to catch out players to force extra repairs upon them?

    The first picture shows the range now displayed for level 5 mortars in the defence lab (498 now) and the second shows the unit I sent my (maxed) hf's to attack from the right.

    hey you foolish ****..dnt be mad at people..we all r rgt..mortars have 498 range for more than 6 months now..dnt behave like **** ****...
  • Nexahs
    Nexahs
    Unicorn Overlord
    Joined Sep 2012 Posts: 6,144
    If im wrong im wrong im man enough to admit it, I would have sworn on my life though that mortar also only had 479 range and not 498 if not then I stand corrected. 


    Are you **** retarded? MT has always been 498 since the dynamic update, if there is someone sitting next to you tell them to slap you.
    Yh coming from a socially retarded **** that carrys alot of weight, you can always tell the retards, theyre the first ones to start calling others names.
    Did you just call me fat, based on no available data to even provide any idea of my weight?

    Socially retarded, how are you coming to this conclusion, you and I are doing the exact same thing so unless you count yourself as socially retarded......

    You're right, you can always tell who the retards are, they're the ones that make threads like this.

    I very much doubt you have intelligent conversations, as your keyboard warrior skills disprove that.
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  • Cable X Doa
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  • Domagonic
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    This is a very serious problem, no laughing.~Cracks up~I need a moment.
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  • al244098
    al244098
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    Jax, please lock this, its going nowhere.
  • Rob de R
    Rob de R
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    Rocknwar
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  • KIXEYE Bert McGirt
    KIXEYE Bert McGirt
    Unicorn Overlord
    Joined Nov 2012 Posts: 5,709
    O.k I stand corrected, simple mistake, I was wrong. Just a shame some people have to be so juvenile and socially retarded with their responses. Im used to having intelligent conversations with mature adults.
    You didn't start this thread off very maturely either accusing us of a sneak buff/trying to force players to incur more repairs through "bugs". Closing this out. the Mortar range is correct. (Also everyone one else, play nice)
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