Here is my latest update on the revisions to the resource system.
Problem 1: Not enought to do in game, causes people to leave (its killing the game)
Problem 2: Over excessive carebearing
Problem 3: Lack of real strategy in game.
Problem 4: (minor) Graphical upgrades needed (Sectors are to empty)
I am looking to resolve the above problems through a change to the game. The best way i can do this is the following changes.
Step 1- Anti-camping revisions.
When a player receives a bubble, vega helps them with a donation of 15% Of their total storage in resources. This effect cannot occur more then once every 4 hours.
- Step 2, Removal of the mining system (the current one)
Remove mines from the base
- Step three, New mining Buildings.
There is now Three simi-Large asteroid (about 35% of the complex Size) in each base. These are
Builds that deal with harvesting specific out in sector nodes. They are upgraded, To increase the Tab Size (like you get more fleets in ship bay). Each tab, grants 1 Mining ship per each type. Starts at 2 tabs.
Mining ships will come in three sizes, Researched in the ship bay, They will have a preset up design, and cannot be customized.
Miner 1 > Max 350k cargo
Miner 2 > Max 750k cargo
Miner 3 > Max 3 million Cargo
at level 5, each mining bay can have up to 6 cargo ships.
Planets will have resource mining locations, as well as upper level 30-40's in sector.
- Step 4, Using the new system
Players will get a very basic, 4 button interface in sector. It will be each button with its resource icon, You click it, to order the mining ships you have in each of the mining base to harvest that node.
These ships are defenseless, and can be attacked.
Each node will have a Resource amount, after that it will vanish (Expire), and another will spawn some where
in the sector. There is max of 3 of each type of node in the sector.
Asteroid belt - Minerals
Comet - Zynthium
Dark Star - Dark Matter
Nebula - Helium
This way, To accomplish gaining massive amounts of resource, you need to work for it, Players will need to micro-manage protecting their cargo ships from players, and vega raiders.
- Vega Raiders
Vega's will spawn at a level for each node type. Vega's will attack on a timer, Just like the resource ships on planets spawn, so light cargo ships are usually capable of avoiding attack because their harvest so quickly. Vega's spawn every 3 to 5 minutes.
There will be 3 resource levels, each will grant resources to the cargo ship faster, the higher the level.
Heavy miners are less likely to be killed, if you protect them, however vega spawns are very likely to kill light cargo ships
if they spawn on them while harvesting.
Level 30 - 75k Per minute
Level 35 - 100k Per minute
Level 40 - 200k Per minute