Have you lost your mind. ? new special breakdown.

  • BLACK CAESAR
    BLACK CAESAR
    Incursion Leader
    Joined Feb 2013 Posts: 1,362
    Hmm level 5 turrets means you can pop after they repair in 8 hours =P
    Blah blah blah just stfu foolio!!!
  • Mika Soutukorva
    Mika Soutukorva
    Skilled Warrior
    Joined Jun 2011 Posts: 340
    edited 21 Aug 2013, 8:29AM
    is your math of a little bit in the tritons??? its not 150% more damage but 93,75%??

    at least if its stacking like every else special there is
    lvl. 61 
  • fordboy2012
    fordboy2012
    Minor Nuisance
    Joined Oct 2012 Posts: 109
    Slayer668 said:
    Well this game is ALWAYS going to evolve! If you don't like what's coming don't play!! It comes down to that old statement again. Liam you more then anyone should know Kix would not just bring this in and run for the hills there's clearly a path they are following and this is the first stage. To counter this would require either OP 6 or higher turret base levels... after that?? who knows but im sure as hell know that Kixeye KNOW what they are doing! If the format of this game continued as it is for years people will quit, moan or **** non stop having these new editions (all be it they have been small up to now) bring fresh ideas and a constant changing format! Players should never be complacent with a base design or how they have built their fleets... its should always be changing to keep up. 
    Im really surprised you have created a crying thread like this, i can only hope that the people crying do leave and stop playing because you clearly can not be happy either way!! 

    Flame on
    Its not the fact hes crying its the fact we spend ages on getting a good base and now we should just make square bases again

  • fordboy2012
    fordboy2012
    Minor Nuisance
    Joined Oct 2012 Posts: 109
    is your math of a little bit in the tritons??? its not 150% more damage but 93,75%??

    at least if its stacking like every else special there is
    your forgetting the 75% extra building damage
  • THUNDER STORM
    THUNDER STORM
    Skilled Warrior
    Joined Jun 2012 Posts: 595
    Nice post liam but point is we can use these only in a 4 spcl slots ships; only DNX & STN hv them atm.

    In 3 spcl slots ship 1 will speed & if we put this spcl then we hv to skip wep spcl or defense panel.
    So I guess still balanced.

    Another thing this gives only building damage bonus only; guard fleets still there to stop them.
  • BLACK CAESAR
    BLACK CAESAR
    Incursion Leader
    Joined Feb 2013 Posts: 1,362
    Geno31 said:
    1st off , the new siege special is for SIEGE only .............. so it wont work with shock Qs . yes the builds are endless and i agree with liam , but why knock it until youve tried it ? if they are releasing this stuff in the raid then you kixeye takes its time to release a counter action to it , weve seen this before and it just show they have bigger plans for later . we just have to wait for it as always lol 

    Siege Targeting

    The new Siege Targeting equipment increases the amount of damage dealt to buildings. ALL weapon types will be granted with additional building damage capability when Siege Targeting is equipped.  

    Please ready carefully it does state all weapon types not just siege
    Will we see a scx with thuds blitzing now?  =))
    Blah blah blah just stfu foolio!!!
  • DarthSpader
    DarthSpader
    Skilled Warrior
    Joined Dec 2012 Posts: 342
    or you just need to adapt your current design.. while i really sort of agree that sometimes it seems some mods are too powerful, or too game changing, sometimes it just requires the player base to adapt. if we didnt, then FF would still be the best base hitter out there. fact is, new hulls, new weapons show up, and tatics to use them and counter them have to evolve. people complained about the triton, the thresher, heck even the dnx and mcx. but all of those have direct counters now. even halos and javs, weapons wich people thought would make bases uncrackable are now beatable....


    its weird.. but every raid its "omg now bases are unbeatable whats the point???" then "omg now i cant even get into a noob base whats the point?" we sort of switch between the 2 every few months... lol kind of funny actually. 
    heres your f'ing signature....now sit and spin on it.


  • WarCommanderOnline
    WarCommanderOnline
    Strike-force Captain
    Joined Oct 2012 Posts: 924

    Its not the fact hes crying its the fact we spend ages on getting a good base and now we should just make square bases again

    Like i said, this is a strategy game!! You should never be complacent with a design you should always be tweaking and changing things after reviewing a hit be it base or defending fleet. I love the fact Kix are kicking the game up a notch! For too long now people have had fun hitting whoever without worry! Now its time for those being hit to have an advantage and hit back.
  • Mika Soutukorva
    Mika Soutukorva
    Skilled Warrior
    Joined Jun 2011 Posts: 340
    is your math of a little bit in the tritons??? its not 150% more damage but 93,75%??

    at least if its stacking like every else special there is
    your forgetting the 75% extra building damage
    triton base 75%building damage  add siege module you get a total of 93.75% building damage.. by math that works other stacking items. maby im wrong hoping to get the 100% resistances to my ships as math starts to change

    lvl. 61 
  • Bosun Yarg
    Bosun Yarg
    Skilled Warrior
    Joined Jun 2012 Posts: 377
    just slap this on your base fleet fleet and take the turrets while you're at it.  This special is going to shine with the t1 an t2 weapons (ie shocks, assaults) making them moderately useful against buildings too.  Why bother with all the weight from the siege weapons when you can just have your cake and eat it too by adding the new special.  As if base defense wasn't a big enough pain in the ****.
    Yarg - Sector 11
    Raid Junkie - Virtual Owner of Stuff
  • burninwolf
    burninwolf
    Unicorn Overlord
    Joined Aug 2011 Posts: 2,652

    Geno31 said:
    1st off , the new siege special is for SIEGE only .............. so it wont work with shock Qs . yes the builds are endless and i agree with liam , but why knock it until youve tried it ? if they are releasing this stuff in the raid then you kixeye takes its time to release a counter action to it , weve seen this before and it just show they have bigger plans for later . we just have to wait for it as always lol 

    Siege Targeting

    The new Siege Targeting equipment increases the amount of damage dealt to buildings. ALL weapon types will be granted with additional building damage capability when Siege Targeting is equipped.  

    Please ready carefully it does state all weapon types not just siege
    Will we see a scx with thuds blitzing now?  =))
    Just curious then do walls count as "buildings"?
  • ScurvaceousScab
    ScurvaceousScab
    Minor Nuisance
    Joined Aug 2011 Posts: 224
    Geno31 said:
    1st off , the new siege special is for SIEGE only .............. so it wont work with shock Qs . yes the builds are endless and i agree with liam , but why knock it until youve tried it ? if they are releasing this stuff in the raid then you kixeye takes its time to release a counter action to it , weve seen this before and it just show they have bigger plans for later . we just have to wait for it as always lol 

    All weapons.....means all weapons!

    ScurvaceouScab
    User ID:145***
    Joined 8th of March 2011
    Born in sector 50 

    Genuine black water player who was there at the start.......
  • Bite Me
    Bite Me
    Skilled Warrior
    Joined Oct 2011 Posts: 449
    waahh waaaah waaaah... oh look.. another thread crying about over powered raid prizes... very entertaining read, thanks to all the contributors :)
    We do bug fixing all the time.
    JDredbull wrote: »
    lol what a mess eh
    :lol:
  • beel78
    beel78
    Unicorn Overlord
    Joined Apr 2012 Posts: 8,187

    Geno31 said:
    1st off , the new siege special is for SIEGE only .............. so it wont work with shock Qs . yes the builds are endless and i agree with liam , but why knock it until youve tried it ? if they are releasing this stuff in the raid then you kixeye takes its time to release a counter action to it , weve seen this before and it just show they have bigger plans for later . we just have to wait for it as always lol 

    Siege Targeting

    The new Siege Targeting equipment increases the amount of damage dealt to buildings. ALL weapon types will be granted with additional building damage capability when Siege Targeting is equipped.  

    Please ready carefully it does state all weapon types not just siege
    Will we see a scx with thuds blitzing now?  =))
    Just curious then do walls count as "buildings"?
    yeap
    they do
  • Anthony Prewecki
    Anthony Prewecki
    Skilled Warrior
    Joined Oct 2011 Posts: 374
    yes kixeye has lost it mind i think this time i no they made this raids rediculose hard but still they will have killed the game for all as like liam said once we workl out hwo to use it bases wont last long and cos like myself i can take of so many things to get the weight i need for fleet and i will get in most bases this is a game killer i think 
  • Rude-n-Ugly
    Rude-n-Ugly
    Potential Threat
    Joined Jul 2012 Posts: 86
    Karma111 said:
    Liam- You are assuming that on a 3 special slot hull someone would either A. Have the weight for this special or B. Give up either Shells 3 or Alloy 3. Use your brain. The only hull this special will work on is Siege rocket Threshers. If you threw this on a DNX hull you would be forced to have to use all medium armor plates to compensate for the weight and shells 2 instead of 3. 
    My DNX allready have light Drac-armor to keep the weight down. Doesn't stop them from tearing into many (no.. not all) bases (YET... once I have the T3 Siege-stuff... we'll see!)
  • Major Kessler
    Major Kessler
    Master Tactician
    Joined May 2013 Posts: 2,124
    Time for all the high level players crying about their bases no longer being invulnerable to take a tip from all the level 40+ they've been hitting with impunity and some of their own constant advice.

    Use the Repair Button and if you don't like it Quit ya whiners......
    Battle Pirates is like on-line betting, if the fun stops they tell you spending more money will cheer you up a bit....
  • Red_SheDevil
    Red_SheDevil
    Minor Nuisance
    Joined Nov 2012 Posts: 232
    edited 21 Aug 2013, 10:00AM
    There is more to think about here than the so called 'high lvl whiners' that some of  you are talking about. First of all, I happen to agree with Liam, but it's not myself I am concerned about. I have the fleets to get the stuff I want if I choose to do it. I also have the fleets to fight back, again if I choose to do it. 

    I am concerned about the already over hit lvl 50-55's in the alliances. Before the new mortars about half could slow down or possibly stop a high lvl player from rolling through. With the new mortars that has gone to maybe a third if they are lucky. Now with this and the new mortars??? what hope do these people who have worked hard to get to this point, who still have research to do (which I do not so I don't care if my labs get hit), who still have specials to apply to turrets (which I again do not so the 6 hr repair doesn't bother me), and who are trying to put together a decent base fleet (which we all know takes a good amount of time to do). 

    So let me ask you all, what will happen when they realize they really cannot get anywhere? No, I do not think Kixeye thought this through. I think several people will quit and unfortunately a great game that i love to play may not be so much fun any longer. The reason I don't farm people incessantly is I want them to grow, I want competition. If they quit, only a few will be left and that will get boring really fast. 
  • Mistacal
    Mistacal
    Greenhorn
    Joined Jan 2013 Posts: 8
    Karma111 said:
    Karma111 said:
    Liam- You are assuming that on a 3 special slot hull someone would either A. Have the weight for this special or B. Give up either Shells 3 or Alloy 3. Use your brain. The only hull this special will work on is Siege rocket Threshers. If you threw this on a DNX hull you would be forced to have to use all medium armor plates to compensate for the weight and shells 2 instead of 3. 


    Karma u r a moron use yr brain.  All u have to do to make a murderous dnx is go all heavy armor that specaill and go light on seige mortars since the new shock Q with this special and HE 3 would b over kill as it is u dont need siege mortars to add weight to yr fleet and u can make a fleet with room to spare of shocks with alloy HE3 speed sys and the new specail.  BUT LIAM i totally agree i am a 72 and i think bases got much harder but that the challenge of the game thiws will make it to easy for me and to easy for others to trash me hi lvls will now ge broken by lvl 50s with this new special and a decent hull.  Way to destroy the game kixeye

    ....

    For one, your grammar sucks. Secondly, as a 72 you should be able to do math. Had you done the math instead of trolling you would have seen that @ level 3 this special requires significant trade-offs when used with mortars. Schmee's Shipyard has the special added. Go play with it. Unless you use it on a 30 shock Q dnx fleet it does not cut it weight wise, and I am sorry but despite the fact that the shock Q has double salvo, they are still useless against folks with ample hail defenses. Perhaps those who are so scared of this special should build better bases. My group and I are not concerned one bit. 
    For one, doenst mind if grammar sucks, u can read it so let it be. Second u clearly didnt the math urself, and totally doesnt see what majority of the bases are these days the folks you talking about arent that much around. If even Siege DNX can get in Hail/Bomb bases then a fully equiped Shock can do it to. If you focus ur bases on these morts then MCX will come right in. This upgrade totally outbalance the whole game.

    That being said, I totally agree with Liam
  • Major Kessler
    Major Kessler
    Master Tactician
    Joined May 2013 Posts: 2,124

    Will we see a scx with thuds blitzing now?  =))
    Dunno about thud - but shredder 3 could be a right bastard option with this for lower level players that have BCX?
    Battle Pirates is like on-line betting, if the fun stops they tell you spending more money will cheer you up a bit....
  • Incursion
    Incursion
    Strike-force Captain
    Joined Jul 2012 Posts: 618
    My only thought on this is that from the start they were thinking that the siege equipment would be needed in someway to counterbalance the guardian.  If deployed correctly in your base the Guardian is a formidable base guard.  I crunched some preliminary numbers and they were staggering.  It is fully attainable to get max armor on them with about 80% missile/explosive damage resistance on them making the actuated armor in the 75k plus range.  Yeah, only 2 in a guard fleet with a few thousand tons leftover but how many volleys of mcx does it take to get to 75k and can you sit there long enought to take damage from 7 assault missles(volley of 21, aint no amount of anti mortars gonna shoot all those down), halos, and javelins.  I think not.  So they put in something to make you go thru the turrets quicker to try to deal with a hull designed for mortars, if you are killing turrets faster you wont have to sit under the mortars you can try and outrun them.  So perhaps they were thinking that people are gonna have to drop some of their siege weapons for more defensive weapons thus buffing what you could put on was necessary.
    InCURsion-NUKEM 

  • dggGrayGhost
    dggGrayGhost
    Greenhorn
    Joined Jun 2012 Posts: 17
    The last raid was an indication that all those fleets were going to be obsolete very soon.  This only solidifies that as well.  No point in going past Tier 3.  If on the off chance that Kixeye actually has a well thought out marketing plan (cough, cough) why release the Siege Targeting before new turrets, armor, ships, etc.  They've really put the cart before the horse on this one.  Most likely it will be another one of their bait and switch tactics.  Last raid was a joke.  The first hour it ran smoothly and you could actually get something done.  Then because people weren't having to coin repairs, the so-called "server crash" happened.  Everything became increasingly more difficult and constant glitches.  This company has no moral compass and uses the beta status as a way to hide behind a technicality to avoid being investigated.  They'll never get another dime out of me and if you're a savvy consumer you'll do the same.  There really should be better legislation written so these types of despicable business practices are investigated and consumers aren't being cheated.  I still find it disturbing that they made $100 million last year, expanded and designed their corporate offices yet still can't manage to fix the annoying glitches in this game.  What is really so incredibly unbelievable is that they actually have a corporate motto carved into the stone wall which says "Innovation over Imitation, Quality over Quantity, Passion over Profit.  Truth is they have all three lines backwards.  If they really adhered to their corporate motto they wouldn't be the most hated gaming company.  Money, Power, Corruption, Destruction...game over. 
  • Hillbilly WAR
    Hillbilly WAR
    Potential Threat
    Joined Jul 2012 Posts: 92
    Wow I totally agree with Liam99 this raid will be the end of Kixeye....im lvl 68 i just cant keep up with the coining,now the game will really change.I dont for see it going to change for the better,I dont see the players getting any thing they need to deal with these types of new guns.
  • General1AIT SG234
    General1AIT SG234
    Master Tactician
    Joined Sep 2012 Posts: 2,135
    edited 21 Aug 2013, 11:36AM
    yeah and the piranha sh**...expect a similar thing for ship destruction as well..theyre trying to increase the possible damage rate to increase the repair chances..easy and simple.
    Draconian Spy
  • Keith Broos
    Keith Broos
    Minor Nuisance
    Joined May 2011 Posts: 150
    edited 21 Aug 2013, 10:29AM
    Total agree with Liam this is crap Kixeye do not release this crap make adjustments our allow further base adjustments to at least match this with 3 more turrets and 5 land tiles

    Regards

    BEEFY
  • Major Kessler
    Major Kessler
    Master Tactician
    Joined May 2013 Posts: 2,124
    I think there are possibly two fairly easy ways to counter all the new toys.


    1. Coin a bubble for critical periods

    Probably no more expensive than the repair bill overall, just play every other week/month and get a social life in between.


    2. Square base - no guard fleet - minimise losses

    The fact the new weapons will kill you quicker is irrelevant since your base was going to die anyway - just saving the OP is all the "victory" you need.
    Battle Pirates is like on-line betting, if the fun stops they tell you spending more money will cheer you up a bit....
  • Invictus-KD
    Invictus-KD
    Minor Nuisance
    Joined Feb 2013 Posts: 153
    edited 21 Aug 2013, 11:06AM
    Vorlon25 said:
    I think there are possibly two fairly easy ways to counter all the new toys.


    1. Coin a bubble for critical periods

    Probably no more expensive than the repair bill overall, just play every other week/month and get a social life in between.


    2. Square base - no guard fleet - minimise losses

    The fact the new weapons will kill you quicker is irrelevant since your base was going to die anyway - just saving the OP is all the "victory" you need.
    im thinking the new special combined with Siege mort B and HE3 on a triton or dnx will splash the heck out of the OP on any square base, even with 14 bombards around it. finally the square bases will be history.
    KDFFKD
  • Major Kessler
    Major Kessler
    Master Tactician
    Joined May 2013 Posts: 2,124
    edited 21 Aug 2013, 11:09AM
    Invictus9 said:

    im thinking the new special combined with Siege mort B will and HE3 on a triton or dnx will splash the heck out of the OP on any square base, even with 14 bombards around it. finally the square bases will be history.
    Depends on the range - the mistake people make with square bases is to surround the OP with walls and the like which allow overshoots and splash damage.

    What you do is put the OP bang in the middle with everything (and I do mean everything) around the edges and as clear an area as possible around the OP (minimum of 2 clear tiles all round).

    If there is nothing you can target adjacent to the OP splash isn't a problem, and if you can't get a lock on the OP due to range of your weapons it's fairly safe.

    Of course it can still be done - but players used to smashing through bases with a shed-load of fire-power don't seem to have the patience to work it out.

    By definition a square base is usually toast whatever you hit it with - Siege B and new toys will just kill the surroundings quicker - dead is dead and bubble is bubble whether you use Siege B or Shredder 3 or Siege Missile F.

    Battle Pirates is like on-line betting, if the fun stops they tell you spending more money will cheer you up a bit....
  • TheDragon
    TheDragon
    Incursion Leader
    Joined Apr 2012 Posts: 1,164
    kixeye doesnt care about balance anymore...................they just want the coin.............besides its never overpowered when its on your ships right lol.



    but i do agree with liam.  there greed to get money every months raid is blinding them into just putting whatever into the game
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