Essentially, the new tier 3 special + any assault mortar (much moreso for the new one) makes that mortar a better base hitter than siege mortar V or D (except for the armor and speed bonus) Put HES3 on it and say goodbye to any base guards at 88 range. Beach it and hit a center island 4 landblocks away.
Lol lets put this into VERY simple terms so every one can understand! The Triton has a built in 75% damage increase which is what makes it compete with other base hitters.....and with this special you just double it! It'll be twice as badass twice as powerfull lol
Insanity: "Doing the same thing over and over expecting a different result" Albert Einstein
Build a 30 siege cannon scx fleet and then tell me about the guardian mortar guard ship., 50,505 damage per shot across all ships. they will also be drinving at a speed the guardians mortars wont touch,
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i fully agree with liam this is over kill no base will be safe not even square bases rough math my dnx with siege B and shock wave l would do roughly 90,000 building damage per volly can oneones base with stand that ?????? gaurds included ???????
Anyone that understand base hitting and the make up of fleet design will see how ridiculous this is. im not going to sit here and debate with people about whether or not they think it is. I know it is and i want some talk with kixeye regarding it.
Then, if you're not actually interested in discussing it, just PM someone. And when they answer I'd be quite happy to take that test server bet you made about them. I respect you, but if you're going to imply that because I disagree (to an extent) with you I don't understand fleet design, I'm inclined to be insulted.
my comment wasnt actually directed at you personally it was at a different comment. which i should of quoted in my reply.
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I think the new siege & shock wave killed the game & now this new ship will end the game for sure. mc & dread are done. this is a game ender
Let's not start into the sky is falling (with black rain) territory. I don't completely agree with Liam, but it's a legitimate concern worth discussing and vetting out the math. The new mortars definitely changed things up, but they're hardly unstoppable.
Cluster 3 on a Thresher build with all Siege rockets is a waste.
So you'd rather spend almost as much weight for a lower DPS gain that only works against buildings and not the guard fleet? I'm not sure I understand which side of this argument you're on.
I think he means taht the gain that cluster3 gives you on a weapon of a 1 sec reload along with the reload bonus of the ship is going to be non existent due the the internal timer that is factored in
I think the new siege & shock wave killed the game & now this new ship will end the game for sure. mc & dread are done. this is a game ender
Let's not start into the sky is falling (with black rain) territory. I don't completely agree with Liam, but it's a legitimate concern worth discussing and vetting out the math. The new mortars definitely changed things up, but they're hardly unstoppable.
Cluster 3 on a Thresher build with all Siege rockets is a waste.
So you'd rather spend almost as much weight for a lower DPS gain that only works against buildings and not the guard fleet? I'm not sure I understand which side of this argument you're on.
My point was that after doing my own math, I personally feel that this special will benefit Siege rocket threshers the most. What side of the argument am I on? I personally don't care. It is what it is. My base holds up against every new shock/siege fleet that has been thrown at it. If this new special changes that, I will make the appropriate changes to my base. I won't come on the forums and demand to speak to a Kix rep. It's not our game it is theirs and they will do as they please. Just cross your fingers for level 5 turrets soon.
Build a 30 siege cannon scx fleet and then tell me about the guardian mortar guard ship., 50,505 damage per shot across all ships. they will also be drinving at a speed the guardians mortars wont touch,
By the looks of it, many will not have these in their bases man. My guard is at 27500 tons right now. Adding a 9 salvo, low arcing assault mort guard will not make it any better.
Build a 30 siege cannon scx fleet and then tell me about the guardian mortar guard ship., 50,505 damage per shot across all ships. they will also be drinving at a speed the guardians mortars wont touch,
That's a solid one. I think I could design a base to beat it, even without being excessively stupid like 5 ED 2 hurricanes, but it'd be difficult to maintain integrity against other fleet types. At least two cerbs set at least 6 wall spaces back in the channel, stick an ED or AB hurricane between them. Have to use a 3 water tile space between the channel and the island to leave room for the land bumps to stick the cerbs on. Use the extra water space to set a pair of ECM triton to cover it and you turn the same spot into a choke point against mortars. Need at least 1 other choke point of some sort to force a choice of pinch target. That'd be an interesting challenge to deal with.
ETA: Of course, on said SCX fleet, admittedly for significantly more weight, you could pick up 2/3rds the DPS gain (that works against both turrets and guards) plus a range bonus that would overcome my using an extra land tile by simply using Cannon System instead of Siege Equipment.
Back to my exact same spot: Tower west, sector 7. coords 3631,461
*sigh* Back to refitting and building new guards again.....in 2 months maybe, just maybe, i can re-start building basers again....................The life of a non/small coiner is very frustrating.
Personally, I can see a few players level 40-55 (who dont coin or coin a small amount) giving up trying to be competitive and play something else.
Joke is we all knew a counter for counter measures was coming........ITS HERE!!! lol added with the new morts from the Forsaken Missions bases will just melt under the new fire power. Now not to say all bases will be walked but not to say they won't we will see and then we will see many player quit...
Hell ya 08/30/2013 I finally became a UNICORN OVERLORD (It only took 2 years 6 months lmao)
this is the biggest problem. players will now be limited max to blocking one type of fleet.
that's if they even stick around after this situation that makes an already high percentage of players unable to be competitive into an even larger percentage !
Anyone that understand base hitting and the make up of fleet design will see how ridiculous this is. im not going to sit here and debate with people about whether or not they think it is. I know it is and i want some talk with kixeye regarding it.
Only means you will be playing / paying for OP6 and DU5 Turrets. You know how this works man, OP, Nerf, OP, attempt to balance, buff, nerf, buff, nerf, then New raid. Rewind and Repeat.
It's been proven time and time again that Kixeye's are not good at math. But then again...
They don't create balance. They create imbalance and people run to coin refits. After that, on the next raid, they create more imbalance and people run again to refit.
In the end, the players are the ones who are bad at math. They coined everything to no avail.
It's been proven time and time again that Kixeye's are not good at math. But then again...
They don't create balance. They create imbalance and people run to coin refits. After that, on the next raid, they create more imbalance and people run again to refit.
In the end, the players are the ones who are bad at math. They coined everything to no avail.
People want raids every month then they complain it's too OP or not OP enough, Kix never gets it "right" in the peoples eyes. Sounds like another one of those lose lose situations, oh no, wait, most def. people will coin to get the guardian then **** about build times even though they know build times before you coin to win it.
It can take a while on the forums to get to know the faces. Yes, everything Kixeye does gets blowback. This thread is signal, not noise: Liam99 is a legend in this game. Showed Liam's post to Schmee (creator of Schmee's Ship Simulator--someone I'm proud and honored to play on the same alliance with) and Schmee agrees with Liam.
When the new mortars got announced on this month's tier 3 Missions I expected them to get nerfed. These were game changers. It's a lucky thing there aren't many fleets on the seas with them yet. Now we're getting a special that makes them (and a variety of other weapons) even more powerful.
Is Kixeye expecting the Guardian Hull with the new **** Mort to be so strong that we need this special... I do believe the guardian belongs in this discussion
Not wanting to jump the gate too much with that question--prizes have been underrated at their first release before--but just consider the construction time: it takes 3 1/2 hours to refit a Shock Q, which means you could refit a whole fleet of those with the new special enhancing them in less time than it would take to build one Jav or one Guardian. And how much difference would either of those make, really?
this is the biggest problem. players will now be limited max to blocking one type of fleet.
Yeah, that's a serious concern now that I look at it. Any one fleet isn't really *significantly* more powerful than it necessarily would have been using some other weapon special (at least not when you take into account that they'll be costing themselves said other specials bonus against the guard fleet). But it does seem like it will turn some fleets into entirely new types of fleets to deal with. We're already trying to spread defense to provide protection against 5 types of fleets (MCX, Mortar, Mortar and anti-weapons now ECM, Siege Drone popcorn chaff, blitz fleets) ((don't even ask me how disturbed I am that siege drones created their own special niche of fleet type in the past couple of weeks)). For the most part, in my opinion, this doesn't really change the dynamics of most of them, but your SCX example was a good example of how it could create yet another new type of fleet to deal with. I think Tac Mod reliant bases would still stop that about the same as they would a regular blitzer, but it's certainly something I'm worrying about now that you said it.
Back to my exact same spot: Tower west, sector 7. coords 3631,461
Speaking from an accounting point of view: Kixeye probably needs to lose money on a raid, just to save themselves money at tax time... And with the end of the fiscal year right around the corner what better time to show a great loss on a profit/loss statement? Or at least that's the way it's looking to me. With the release of this new raid and the over powering targets we are to face, I am guessing not as many will participate.. And now with these new "super weapons", and no hope for any base defenses whatsoever, they may take a loss on the entire game not only the raid. Which, very well may be, the outcome they desire. Seriously, have you seen, and/or heard about their net profits for last year?
Sectors: 179, 156, 430, 452, 239,451,305,100,196,241,499,198 and counting
if I can fit it on my 2 ship 10 seige B fleet I really be mowing down some bases as it is now I been one hitting no rocket everything in sight. few bases stoped it mainly due to my driving and not using a pinch few stoped it with bumrush. If I drop something and add new spec to it it going to be real nasty.
seeing that I bet we get level 5 platforms next month. that why I am killing everything I can now before the counter comes out.
Who is that a solution for? Only the big coiners. These additions are putting the average player alot farther behind. They are behind enough already, and this is a huge leap. What fun is the game gonna be when the average players all start leaving, as they have no chance? This is not a game that will work with just a few thousand playing, all trying to outspend each other. I enjoy this game, but it is getting to the point where the fun is gone, and this may be enough to make alot of people walk away. Kixeye and their greed has always been obvious in the past, but this is the worst yet. I simply can not keep up anymore, and this is before the prizes in this raid are coming out.
SexY Alliance
Where's The Rum?!?!?!?!?!?!?
The Triton has a built in 75% damage increase which is what makes it compete with other base hitters.....and with this special you just double it! It'll be twice as badass twice as powerfull lol
"Doing the same thing over and over expecting a different result"
Albert Einstein
As far as that special goes, T5 turrets seem logical, sadly that will require DU5 and a majority of us rebuilding our naval labs....
What truly separates the Guardian from the DNX? Seems like I should just go for T4 and call it a day.
It can take a while on the forums to get to know the faces. Yes, everything Kixeye does gets blowback. This thread is signal, not noise: Liam99 is a legend in this game. Showed Liam's post to Schmee (creator of Schmee's Ship Simulator--someone I'm proud and honored to play on the same alliance with) and Schmee agrees with Liam.
New forum rules.