Following up on this poll: 'should base battles be like ship battles....once begun they cannot be stopped' http://www.kixeye.com/forum/discussion/379030
about whether attacking fleets can just bug out when they want, everybody is saying no because it stops fleet prepping. But what if you hit the 25% damage threshold should you then be committed to finishing the battle? That way Spectres still work but poor base hitters get punished? EDIT - Following suggestions, let's amend it so that people can bug out after hitting 25% by sailing to the edge of the map. What I want to stop is people bugging out in the middle of my channel as the turrets blast them to smithereens. Please NOTE: I WANT TO SINK BASE-HITTING FLEETS. I CAN'T IF THEY RUN AWAY WHEN THEY ARE LOSING.
Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind. ― Bernard M. Baruch
Should bubbling a base commit the attacker to the time limit? 151 votes