How exactly does the damage get calculated with shields? well more specifically, how is the shield energy used while mitigating damage.
e.g. say a pulse laser hits a deflector-2 shield for 100 dmg.
energy defense 60%
projectile defense 80%
explosive defense 60%
energy 300
I know some damage gets through and damages the amor while the shields are still up.
is it:
1) the shield catches 60%, so 40 points amor dmg, the shield loses 60 energy? (total 100)
2) 40 points armor dmg, 100 shield energy used? (shield loses full 100 energy for dmg)
3) 40 armor points, 40 shield energy (shield energy usage also reduced to 40% of dmg)
4) 40 points divided between shield energy and some portion going to armor?
5) something else?
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I have seen ships where the shields are NOT 100% damaged and the armor is being damaged. This means that the armor is affected BEFORE the fall of the shields. The question is, of the % that gets through, does that mean that the shields are NOT absorbing it? (such as #1 - shield takes <100% and armor takes 100% - shield) or is it that the shields take 100% and the backlash of the shield action causes armor to simultaneously quake? (such as #2 - shield takes 100% and armor takes 100% - shield)