Base hitting seems fairly easy once you get a rancor.
With gauss guns and their range bonus, they out range the lasers most people have in their bases.
With their speed they can easily move out of the way of fire from heavy gauss guns, although only when moving forward. However they don't need to move any other direction but forward since they fire sideways and can thus do a good old fashion broadside bombardment while driving past the defenses.
In effect they can circle a base endlessly without being hit as long as you don't make too sharp a turn. For example in this base I circled it taking out all the defenses keeping all the other ships back until they were all down.

So my question is, how do you defend against this other than simply having such high armor (one of only two possible solutions atm) on the turrets that they can't be killed during a single pass by as this is just one rancor, I'm sure two or 3 will kill a turret for sure no matter the health.
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rancor < heavy polaron lasers
heavy polaron lasers < ???
Right now if you don't have polaron lasers, you're a farm. If you do have polaron lasers, your base can't be destroyed.
It's either impossible to attack or impossible to defend.
I would rather see a good balance between defense and offence. I would like a bit of a challenge instead of farming lvl20 bases for relatively no damage and I think people deserve a chance to get into my base.
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Current level: too small
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Hulls won: lots of worthless crap and the hha
is there a way to retreat without letting it time out?
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Honestly though, currently it doesn't look like kixeye is fine tuning the balance, but instead doing complete over hauls of the effectiveness and usability of weapons in the attempt to get them into a position where they are all useful and not just a select few.
The actual balance was unclear for a quite some time due to the lack of in-game progress of even the lead players (those furthest ahead) and as a result what seemed OP was for the most part only OP as no one had researched required tech that could effectively counter it.
As for polarons, they became balanced as soon as they recieved a 500 range nerf during an update the better part of a month ago. They were only really OP when grouped up anyway and it wasn't much of a big deal. Recent changes will have shaken all that up though.
Anyway, the balance has greatly to the point this thread is no longer relavent.
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