Warp gates are not suitable for this game

Busterking
Busterking
Strike-force Captain
Joined Jun 2012 Posts: 651
edited 27 Mar 2013, 1:16PM
We need something different then Warp Gates in space.  We shouldn't be tunneled in one small area, this should be for going to a different universe and called black holes.  

Our ships should travel freely at warp speed where we shouldn't be caught by other ships.

Right now all we have are a bunch of spawn killers waiting at the warp gates with low level harriers jumping the base fleets.

It doesn't make any sense.


Have a narrow band strip surrounding each planet which we can select to travel to solar systems (stars within our own universe) that are further away (which are presently called sectors).

  • Tommy_D08
    Tommy_D08
    Potential Threat
    Joined Feb 2013 Posts: 59
    I think it makes perfect sense. At least it gives sectors the chance to defend themselves.

    If you don't want your base fleets destroyed send some fvf in first to clear a path or use escort fleets.
  • Busterking
    Busterking
    Strike-force Captain
    Joined Jun 2012 Posts: 651
    Tommy_D08 said:
    I think it makes perfect sense. At least it gives sectors the chance to defend themselves.

    If you don't want your base fleets destroyed send some fvf in first to clear a path or use escort fleets.

    I guess you have not seen it when it's jammed up with warp gate guardians ?  Even with an escort you don't stand a chance, they gang up on you.

    When the game accepts more players it will not be playable the way it is.


  • Yiran Feng
    Yiran Feng
    Strike-force Captain
    Joined Dec 2012 Posts: 663
    edited 27 Mar 2013, 1:34PM
    ambush or snipe at warp gate is pretty common strategy in other games.

    however at the moment in VC the limited ship modules or technology is not diverse enough to allow alternative tactis

    such as cloaking device, jump drive, command ship, recon ship, warp inhibitor etc...


    also, literally, Warp speed is only feasible within a star-system or not-so-far neighbour star
    if you travel between 2 sectors of the universe using a warp drive, its gonna take days or years (look at Star trek)

    to make sense, the Sector map speed is probably using Warp drive while normal thrusters are use in orbit (planet)
  • Yiran Feng
    Yiran Feng
    Strike-force Captain
    Joined Dec 2012 Posts: 663
    There is also one possible solution...

    all ships that jump out of the gate will remain cloaked (others can not see your fleet) for 10 seconds (moving fleet might de-cloak you instantly, or not)
  • Tommy_D08
    Tommy_D08
    Potential Threat
    Joined Feb 2013 Posts: 59
    edited 27 Mar 2013, 2:24PM
    Tommy_D08 said:
    I think it makes perfect sense. At least it gives sectors the chance to defend themselves.

    If you don't want your base fleets destroyed send some fvf in first to clear a path or use escort fleets.

    I guess you have not seen it when it's jammed up with warp gate guardians ?  Even with an escort you don't stand a chance, they gang up on you.

    When the game accepts more players it will not be playable the way it is.


    I disagree, when there are more players there will also be more sectors and thus more warp gates to guard. I think the sectors 100 and 200 are full so it would make it difficult to guard all the gates at the same time.

    Also you could always enter 300 and then use their warp gate to enter 200.
  • FireRaze
    FireRaze
    Minor Nuisance
    Joined Mar 2013 Posts: 169
    Tommy_D08 said:
    I think it makes perfect sense. At least it gives sectors the chance to defend themselves.

    If you don't want your base fleets destroyed send some fvf in first to clear a path or use escort fleets.

    I guess you have not seen it when it's jammed up with warp gate guardians ?  Even with an escort you don't stand a chance, they gang up on you.

    When the game accepts more players it will not be playable the way it is.


    This is a game, the strong will defeat the weak. Its the way of things.
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    Real join date: March 2010 
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  • Flo
    Flo
    Unicorn Overlord
    Joined Jun 2011 Posts: 8,586
    While I do not really mind about the warp gates, it would be fun if there would be a galaxy map where you can travel to the different sectors instead of going there instantly using warp gates
    Currently playing: Vega Conflict
    Alliance: Galaxy Lords

  • Darth Scorpious
    Darth Scorpious
    Force to be Reckoned With
    Joined May 2012 Posts: 1,603
    i think buster is **** hurt 
  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    We need something different then Warp Gates in space.  We shouldn't be tunneled in one small area, this should be for going to a different universe and called black holes.  

    Our ships should travel freely at warp speed where we shouldn't be caught by other ships.

    Right now all we have are a bunch of spawn killers waiting at the warp gates with low level harriers jumping the base fleets.

    It doesn't make any sense.


    Have a narrow band strip surrounding each planet which we can select to travel to solar systems (stars within our own universe) that are further away (which are presently called sectors).

    I have a healthy alternative:

    What if we have to travel to a warp gate to GO to another sector, but where that warp drops us is not necessary at the warp gate on the other side. For example, when you attack a planet, if you designate your fleet to move to a specific place on the planet they will warp away from your own, move to the planet and warp directly where you want them to locate. However, if you tell them to merely warp to the planet they will automatically distribute themselves somewhere in the planet's atmosphere (and you may have to travel a bit to find your target).

    Similarly, the warp gate could essentially be the 'surface' of the next sector and where we actually show up in that sector is either up to us or random depending on whether we selected some place in the next sector or selected the warp gate itself. Of course, to return to our sector we'd have to fly through the warp gate on their side which potentially means fighting our way through but if they don't know who you are they might not realize you are escaping with loot.

    As an added bonus, warp gates could potentially be NPC bases with towers and such to protect themselves. Once a warp gate is destroyed it takes 1hr to rebuild. People would obviously do what they can to prevent people from destroying their warp gates. This would be a double edged sword of course - not being able to be attacked by a sector also means not being able to return your ships to home (unless you warp to yet another sector and use that sector's warp gate to warp home...)
    I don't play much anymore =(
  • altair1199
    altair1199
    Force to be Reckoned With
    Joined Mar 2013 Posts: 1,674
    better alternative. just kill their fleets. hehe what i do works out pretty well.
  • Rob U
    Rob U
    Minor Nuisance
    Joined Jul 2012 Posts: 122
    I'm of the current warp gate system.  It makes FvF viable and adds an element of challenge and cooperation to raids on other sectors.  By adding a tiered planet gate system it also makes it possible to hit any base in VC within a 5-10 flight.  While warping in an out of sectors would do that as well, it would destroy FvF by making base hitting fleets apear and disappear out of nowhere.  Sometime try tracking a fleet to kill when it enters a planet 5 seconds ahead of you. Its very annoying.
  • Pirate_Steve
    Pirate_Steve
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,952
    Rob U said:
    I'm of the current warp gate system.  It makes FvF viable and adds an element of challenge and cooperation to raids on other sectors.  By adding a tiered planet gate system it also makes it possible to hit any base in VC within a 5-10 flight.  While warping in an out of sectors would do that as well, it would destroy FvF by making base hitting fleets apear and disappear out of nowhere.  Sometime try tracking a fleet to kill when it enters a planet 5 seconds ahead of you. Its very annoying.

    Why must we work cooperatively?  Or rather, why force the players to work cooperatively?
  • FountainHead
    FountainHead
    Minor Nuisance
    Joined Mar 2013 Posts: 175
    ambush or snipe at warp gate is pretty common strategy in other games.

    however at the moment in VC the limited ship modules or technology is not diverse enough to allow alternative tactis

    such as cloaking device, jump drive, command ship, recon ship, warp inhibitor etc...


    also, literally, Warp speed is only feasible within a star-system or not-so-far neighbour star
    if you travel between 2 sectors of the universe using a warp drive, its gonna take days or years (look at Star trek)

    to make sense, the Sector map speed is probably using Warp drive while normal thrusters are use in orbit (planet)

    There is also one possible solution...

    all ships that jump out of the gate will remain cloaked (others can not see your fleet) for 10 seconds (moving fleet might de-cloak you instantly, or not)
    So what you are saying.. is you want to play EVE online
  • Busterking
    Busterking
    Strike-force Captain
    Joined Jun 2012 Posts: 651
    The present system is causing choke points and limiting our movement.  We are talking outer space here, not a highway or lake like BP.

    We see other fleets in space and we have the engines to catch up to them then that's the way it should be.  This warp gate thing will be a problem when we have millions playing this game.  Lets get it right before it's too late to do something about it.


    Would be nice to have some devs commenting on this.


  • Darth Scorpious
    Darth Scorpious
    Force to be Reckoned With
    Joined May 2012 Posts: 1,603
    right now the gate work and work well. currently there are 3 gates you can use to warp if your being killed in FVF you should get smart and send your FVF fleets through first and if they die get better. 

    i do see their being a need for more gates in the future should being cluster f**ked simply due to massive numbers of fleets moving around become an issue, for now the gates work and work well. 
  • No..Beard
    No..Beard
    Unicorn Overlord
    Joined Jun 2010 Posts: 3,794
    Just have the fleets emerge at a random point within an imaginary circle drawn around the destination gate.
    the circle should have a radius of about 10 sec.

    You can still be jumped, but it'll require a tiny bit of skill

    BP ID: 1038         WC ID: 1476        VC ID: 18589     Tome ID: 3698   

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  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    RAPTOR 94 said:
    right now the gate work and work well. currently there are 3 gates you can use to warp if your being killed in FVF you should get smart and send your FVF fleets through first and if they die get better. 

    i do see their being a need for more gates in the future should being cluster f**ked simply due to massive numbers of fleets moving around become an issue, for now the gates work and work well. 
    You are entirely wrong. The gates do not work well. When the population increases there will be barricades on both sides and no one from either sector will ever move. And you say 'get better'? Well guess what, the enemy will be doing that as well. There is a term for what happens when you both reach perfection: Mexican Standoff. Another term: No Fun.
    I don't play much anymore =(
  • altair1199
    altair1199
    Force to be Reckoned With
    Joined Mar 2013 Posts: 1,674
    boo hoo hoo. learn to fight. 200 has given up protecting their gate 100 never did. y cause then dicks like me come by and kill them. so screw protecting the borders. how the hell do u think i have killed 34 fleets over there to the 4 i have lost. 
  • Coldstar
    Coldstar
    Greenhorn
    Joined Jul 2012 Posts: 6
    ambush or snipe at warp gate is pretty common strategy in other games.

    however at the moment in VC the limited ship modules or technology is not diverse enough to allow alternative tactis

    such as cloaking device, jump drive, command ship, recon ship, warp inhibitor etc...


    also, literally, Warp speed is only feasible within a star-system or not-so-far neighbour star
    if you travel between 2 sectors of the universe using a warp drive, its gonna take days or years (look at Star trek)

    to make sense, the Sector map speed is probably using Warp drive while normal thrusters are use in orbit (planet)
    This isn't Eve
  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    boo hoo hoo. learn to fight. 200 has given up protecting their gate 100 never did. y cause then dicks like me come by and kill them. so screw protecting the borders. how the hell do u think i have killed 34 fleets over there to the 4 i have lost. 
    I noticed the warp gates seemed pretty barren. But I do have a slight issue with how freakin far away the dang thing is. Takes me **** near half an hour just to get to the gate, let alone a target on the other side... =(

    So I think I'll personally be sticking to my own sector or hitting 300 (since the gate is significantly closer)
    I don't play much anymore =(
  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716

    So I think I'll personally be sticking to my own sector or hitting 300 (since the gate is significantly closer)
    It would be nice if the star systems rotated relative to the warp gates. I did notice that 500 is open now, which is a lot closer, but unfortunately they're level 5 and below so far.
    (\(\
    (o.o)
    (")(")*
  • MySkull
    MySkull
    Minor Nuisance
    Joined Nov 2010 Posts: 243

    We need something different then Warp Gates in space.  We shouldn't be tunneled in one small area, this should be for going to a different universe and called black holes.  

    Our ships should travel freely at warp speed where we shouldn't be caught by other ships.

    Right now all we have are a bunch of spawn killers waiting at the warp gates with low level harriers jumping the base fleets.

    It doesn't make any sense.


    Have a narrow band strip surrounding each planet which we can select to travel to solar systems (stars within our own universe) that are further away (which are presently called sectors).

    If leaving your sector is getting you jumped by sector gate watchdogs hit in sector! The only reason people hate about hitting in sector is all the **** in comms (switch to planet comms!)
    Don't claim to speak for the masses unless you have our consent!
     BP  LVL: 58   User ID: 1492138

  • Busterking
    Busterking
    Strike-force Captain
    Joined Jun 2012 Posts: 651
    RAPTOR 94 said:
    i think buster is **** hurt 
    You do make a nice farm.... LOL
  • Darth Scorpious
    Darth Scorpious
    Force to be Reckoned With
    Joined May 2012 Posts: 1,603
    any one can farm anyone with longbows armed with torpedoes, tis no big feat worthy of bragging rights
  • Busterking
    Busterking
    Strike-force Captain
    Joined Jun 2012 Posts: 651
    RAPTOR 94 said:
    any one can farm anyone with longbows armed with torpedoes, tis no big feat worthy of bragging rights
    So your bragging rights are defeating a base fleet with a fvf fleet ?  LOL

    Those stupid torpedoes will keep you in a bubble for a while.... LOL
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