Curtis Smale said:
No offense but that was horrible. Took a while and got your ships damaged. Currently even a 6 Harrier backup that gets tagged a couple times by fast moving close range ships requires less repair time than what I just saw.When I first saw the ships layout I thought something great might have happened as there is potential for it. The ship idea wasn't all that bad but if you're going to use railguns you need to use them properly. They fire straight so if you're going to lead units around with bait you need to lead them where the shots won't miss.Personally I think you'd be much better off with 4 of the tiny ships and two harriers. The two Harriers can flee at first while the tiny ships fire backwards on the fast movers. Once those 4 fast movers are dead the 2 Harriers can return to kill the longbows with their supreme strafing speed to dodge the shots.
Curtis Smale said:
Having reviewed you battle for the fleet you got attacked by it occurred to me you had the easier fleet, not the hard one. My reply to you was actually based on the hard one.EASY ONE:Contents: 4 x Harriers + 2 x GenesisHow to win: 6 x Corvettes with only railguns, turn and run. All enemy ships will die before any of yours are hit. No damage AT ALL!HARD ONE:Contents: 2 x Harriers + 2 x Cruisers + 2 x LongbowsHow to win (#1): 6 x Corvettes with only railguns, turn and run. The 4 non-Longbows will die before they hurt you. Problem here is that 4-5 of the 6 corvettes will die trying to kill the Longbows.How to win (#2): 4 x Corvettes (or maybe 5) with only railguns + 1 Harrier, turn and run. Corvettes dispatch the 4 chasers and continue to run. Harrier(s) turn to face the Longbows and use superior strafing to dodge railgun shots.
I think you need to watch the video again, you will see that the fleets contents were 2 x Harrier + 2 x Cruisers ans 2 longbows :-w
it groups the ships under the white line so when you click on that white bar it selects only those ships