How to use walls (Sandbags, Concrete and Metal Blocks)?

JAB-FFL
JAB-FFL
Potential Threat
Joined Feb 2013 Posts: 26
Hello. After extensive search, nowhere can I find in detail how to use walls (Sandbags, Concrete and Metal Blocks).
Most players place them around their towers but adviser on kixeye YouTube channel shows them only scattered all around his base.
So what are the exact characteristics and possible strategies and uses for those blocks?
Why can my tanks and infantry walk through them as if they were non-existant? is it the same with the ennemy?
How much do they defend a tower they touch? would the tower be as much defended if the block is placed a few squares away?
What does it change if the blocks touch each other or are scattered?
so many Questions... so lost with those blocks/walls.

"Young men make wars, and the virtues of war are the virtues of young men.
Courage and hope for the future. Then old men make the peace. And the
vices of peace are the vices of old men. Mistrust and caution. It
must be so.
"
Feisal (Character) in Lawrence of Arabia (1962)

  • CCafe
    CCafe
    Potential Threat
    Joined Aug 2012 Posts: 85
    For the most part walls on WC are for show. They do take some damaged when leveled up to max but there really isn't many units just short of a infantry unit that can't kill the wall in 1 hit. People who scatter walls all over there base are for the most part trying to slow down incoming troops making them run around the walls. Its a good way to filter a person in to a trap. Make them run through a certain section that is filled with mines.
  • Jb.Buena
    Jb.Buena
    Greenhorn
    Joined Feb 2013 Posts: 6
    muahaha..this wall is only for designing the base...elite hellfires destroy it when it blocks on thier way without any command!!!!
  • Tito
    Tito
    Incursion Leader
    Joined Jul 2011 Posts: 1,174
    A little off topic but should I bother to upgrade my walls?
    More knowledgeable than you would expect.
  • Endor
    Endor
    Strike-force Captain
    Joined Sep 2012 Posts: 659
    edited 16 Feb 2013, 7:46PM
    Tito said:
    A little off topic but should I bother to upgrade my walls?
    In general, no.  Some people think Level 2/3 Walls look nicer, and they take a bit more punishment before being destroyed, but not by a lot.  Pretty much anything above a low-level Rhino is going to demolish walls in one shot, so they become irrelevant above level 20 or so.  And putting walls right next to towers is a horrible idea because enemy units can sometimes target the walls and deliver splash damage to your defensive buildings while still remaining just barely out of range.  

    Really their only advantage is during Base Defense special events, where you can funnel the dumb A.I. into paths where they will run over mines and approach your towers from a predictable direction, in order to maximize damage.  Also, some opponents won't bother targeting your walls in order to make a straight shot at your towers, so you can take advantage of this to let your enemy's units bunch up together and then maybe run into some mines.  Also they might help to make your base look a little bit cooler if you want to spell out words or make designs with them.  That's about it though.

    I'd say save the coins for a rainy day, unless you have more money than you know what to do with.  I bought the Level 3 Wall upgrade myself when I was maybe level 15 cause I had some free Kixeye coins laying around and didn't see anything better to use them on at the time.  Now I know better.
  • JAB-FFL
    JAB-FFL
    Potential Threat
    Joined Feb 2013 Posts: 26
    Well, thanks a lot to all of you. Now I know the mistakes I made, the same as you before :)
    Maybe at low level they can impress same low level players since everyone keeps believing they protect the towers.

    "Young men make wars, and the virtues of war are the virtues of young men.
    Courage and hope for the future. Then old men make the peace. And the
    vices of peace are the vices of old men. Mistrust and caution. It
    must be so.
    "
    Feisal (Character) in Lawrence of Arabia (1962)

  • -BARTHOLOMEW-LISA-
    -BARTHOLOMEW-LISA-
    Minor Nuisance
    Joined Feb 2013 Posts: 115
    Make walls that block most shots.
  • Shawn Duong
    Shawn Duong
    Skilled Warrior
    Joined Jul 2012 Posts: 442
    Don't even bother to put walls around defensive buildings. E/hf will just splash damage them off.
  • The Exile-S2K
    The Exile-S2K
    Strike-force Captain
    Joined May 2012 Posts: 669
    edited 19 Feb 2013, 10:11PM
    jabeone said:
    Hello. After extensive search, nowhere can I find in detail how to use walls (Sandbags, Concrete and Metal Blocks).
    Most players place them around their towers but adviser on kixeye YouTube channel shows them only scattered all around his base.
    So what are the exact characteristics and possible strategies and uses for those blocks?
    Why can my tanks and infantry walk through them as if they were non-existant? is it the same with the ennemy?
    How much do they defend a tower they touch? would the tower be as much defended if the block is placed a few squares away?
    What does it change if the blocks touch each other or are scattered?
    so many Questions... so lost with those blocks/walls.
    1.Defend towers (Now everyone knows Elite Hellfires And Hellfires Have  splash damage So people may use them to defend there towers That is your choice but just know that can ruin your chance of winning your battle
    2.Decorations (Now you can make decorations Make your clan abbreivation WCTP,WCA,UCF, You can make a decoration and make your walls like a tower with Radio Tower/Walls
    3.Mazes (Now when you scatter them enemies units will have to shoot them well Anyways this Is a good defense strategy so anyone need tips Listen up Plasmas,Mortars and Lasers are very good defense towers The slowing down of that makes tanks vulnerable to plasma shots the slowing down and if the enemy plans on attacking the walls tanks will Get blasted and Die. Hellfires are a problem make sure you put Mines and Bombers In precise places
    4.Hide units (Imagine your attacker Is using Aircraft That maze or crazy Idea you have with them You can hide Stingers, Flak Tanks , Gattling Trucks and Gunners/Rifleman

    mmm
  • ShadowWolf820
    ShadowWolf820
    Minor Nuisance
    Joined Oct 2012 Posts: 240
    Depending on my base set up I use my wall for range determination in the base. I make the tight circle around the power and resources then I place walls at the gun and mortar edges in the base so I know when a unit is getting into Mortar or Gun range.  I also use them for a funnel into mines in the above setup.
    WC Name: ShadowWolf                    
    Home Sectors: 214, 242

    Event Toys: Yeah I have a few

    Head Admin: Black Wolf Clan
  • BlitzkreigBlitz
    BlitzkreigBlitz
    Minor Nuisance
    Joined Oct 2012 Posts: 200
    edited 26 Feb 2013, 12:47AM
    Endor said:

    Really their only advantage is during Base Defense special events, where you can funnel the dumb A.I. into paths where they will run over mines and approach your towers from a predictable direction, in order to maximize damage.  Also, some opponents won't bother targeting your walls in order to make a straight shot at your towers, so you can take advantage of this to let your enemy's units bunch up together and then maybe run into some mines. 
     It makes all the difference between getting a lot of damage and a lot less.   The defense AI will take predictable paths when walls and buildings are set up to leave only a few paths that they'll prefer.  Getting those units to all funnel towards a few spots right in range of turrets works wonders.  Also, right at those points, having a wall that causes the units to turn a bit slows them down and they'll group up more and get pounded by mortars and burned with lasers.  In the defensive event before this one I ran many gogobar tests to create a good setup for my walls and buildings.  At the time, I had laser tanks set up to be able to hit rogue units at those points.  This event I had laser turrets and I didn't have to do anything at all with my defense units until the hellstorms and havocs showed up.
  • redcobra-01
    redcobra-01
    Minor Nuisance
    Joined Jan 2013 Posts: 251
    Putting walls in front of vital defense platform such as turrets or in front of vital buildings is completely dangerous as hellfires/storms can attack the wall and inflict splash damage on your turrets or buildings. It actually decreases the range attacking units need to attack strategic points on your base.

    This isn't only true with hellfire/storms as this works with any unit that inflicts splash damage.

    The best way to use walls is to use them to herd AI units or to psychologically manipulate attacking players. Also if they are placed at the furthest corners of your base this will cause enemy platoons to deploy further way from the center of your base. You do not need to use walls to do this but also buildings that are not necessary to your bases' survival. 
  • REAPER-USMC
    REAPER-USMC
    Minor Nuisance
    Joined Feb 2013 Posts: 242
    Walls are good to write stuff like HI LOSERS to people looking at your base :)

    Were 100% the BAD guys. We jump every 8 days and do whatever we want! Sector rules are meant to be broken!
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  • Stoned_Yoda
    Stoned_Yoda
    Minor Nuisance
    Joined Jan 2013 Posts: 186
    edited 28 Feb 2013, 6:02PM
    Personally i use my walls for hiding stuff... I have my platforms in a rectangle shape protecting my CC, 2 powers (enough to carry my guns), Thorium vault, and Drone silo.. I then have 30 walls in a rectangle shape around my guns which i use to hide my egats and some of my stingers so ppl can not see them... The fact that egats and stingers are whats under them it stops ehells from using there splash to hit my guns,, i also have my resources, tech, def lab, and acad sitting next to the walls with egats and stingers with a few shockers under them...  the other 50 walls i used to make a bad **** pyramid cuz there are no other uses other than making ppl hit mines but any good player would just shoot the walls down and walk on top of them... allowing your troops to follow a set path isnt very smart... Also the shockers i keep around are great for tank splash as it freezes the tanks and allows my 10 mortors or 4 plasmas to destroy them.. once i have my cryo i will do away with the shock troopers and replace with more stingers or egats or etc...
    War Commander Mafia Co-Leader
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  • Mizz_Dee
    Mizz_Dee
    Greenhorn
    Joined Nov 2012 Posts: 3
    yeah i have noticed that the walls work best during the events cause I have used them to direct movement towards certain spots...other than that they are like a decor piece cause ehellfires basically obliterate them to pieces...they are also good to hide stuff with =)
  • TacomanWasTaken
    TacomanWasTaken
    Unicorn Overlord
    Joined Jul 2011 Posts: 6,397
    This is how walls should be used :D


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    getting called a cheater, if you arent cheating just means you won
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  • CampMosley
    CampMosley
    Potential Threat
    Joined Jan 2013 Posts: 70
    keep your walls away from turrents and buildings. Like someone said above, hellfires cause splash and if building or turrents are near walls can cause damage to these items. best to keep them as far as possible from defense.
    Sir CAMP-ALOT
    Co-Leader of SDTEK Alliance
  • KTENFORCER
    KTENFORCER
    Potential Threat
    Joined Feb 2013 Posts: 45
    i think kixeye said they are going to make walls much better witch would make them more useful, walls at the mo are useless but if kixeye put some thought in to them im sure they can become a great tool to have :D just think a wall that has 500,000 health and that has to be destroyed before you can lock on to a tower or building ECT defensive strategys would get much better. i would upgrade the walls tho im sure kixeye will plan something with them and im sure it will cost the players hours of upgrade time lol :D
  • rad du 1012
    rad du 1012
    Minor Nuisance
    Joined Nov 2012 Posts: 277
    walls slow down suicide trucks if you scatter them everywhere. also, they have a chance to funnel units into tight clusters.
  • JAB-FFL
    JAB-FFL
    Potential Threat
    Joined Feb 2013 Posts: 26
    Kixeye did recently change the walls. So the whole topic can be re-discussed. Walls now seem to have more use in defending tactics.
    Illustrated propositions would be really interesting :)

    "Young men make wars, and the virtues of war are the virtues of young men.
    Courage and hope for the future. Then old men make the peace. And the
    vices of peace are the vices of old men. Mistrust and caution. It
    must be so.
    "
    Feisal (Character) in Lawrence of Arabia (1962)

  • Tito
    Tito
    Incursion Leader
    Joined Jul 2011 Posts: 1,174
    Now walls have a double edged usage.  On one hand they are useful to to slow down tanks or suicide trucks/FAVs but on the other they provide free splash for hellfires.  Probably the best usage now is to put them far away enough so that hellfires cant splash them onto towers but suicide trucks and FAVs will be forced to slow down before accelerating.
    More knowledgeable than you would expect.
  • ThorsFatherODIN
    ThorsFatherODIN
    Strike-force Captain
    Joined Feb 2013 Posts: 608
    i use the walls for nothing lol
    WC=lvl 34
    BP=lvl 19
    IF YOU MESS WITH THE BEST, YOU DIE LIKE THE REST

    Unlocked Items:Elite Hellfires, Honey Badger, Dog, Laser Tank, Shock Trooper, Elite Rifleman, Elite Gatling Trucks , Elite Heavy Gunner, Reaper, Recon Silo, Gladiators, Stingers, Flak Tanks, Elite Humvee, Elite Mega Tanks, HellStorm, Plasma, Elite Valkyrie, Halcyon, 

    Sickles: Every Unit

  • JAB-FFL
    JAB-FFL
    Potential Threat
    Joined Feb 2013 Posts: 26
    edited 21 Mar 2013, 10:04PM
    I noticed the new use/strategy for walls during the Warlord event. Vehicles and infantry cannot pass walls barrages without destroying them. And even in manual mode, they will shoot walls anytime in range, which is disturbing and even possibly lethal when in fact you are aiming at the turret far behind that wall. So now you should destroy walls before aiming further. it all makes more sense than before. Kixeye fixed it good.

    1. Walls can now act like bait.
    Very usefull when you defend your base against an event AI attack. Cause while the ennemy vehicles shoot at your walls first, your turrets/drones can attack and even destroy them. Cool!!
    Probably different in manual opponent attack. 

    2. Walls canalize incoming ennemy.
    Also noticed how some good players in events used walls in their base like pipes to canalize incoming ennemy vehicles in rows that turret can destroy in bunch.
    example 1 here : 
    Smart but yet would still require a proper list of different illlustrated strategies.
    Another example here  : 
    So here are first 2 different ways I noticed to use walls. There must be others.


    "Young men make wars, and the virtues of war are the virtues of young men.
    Courage and hope for the future. Then old men make the peace. And the
    vices of peace are the vices of old men. Mistrust and caution. It
    must be so.
    "
    Feisal (Character) in Lawrence of Arabia (1962)

  • Lee Wells
    Lee Wells
    Strike-force Captain
    Joined Oct 2012 Posts: 802

    1.Defend towers (Now everyone knows Elite Hellfires And Hellfires Have  splash damage So people may use them to defend there towers That is your choice but just know that can ruin your chance of winning your battle
    2.Decorations (Now you can make decorations Make your clan abbreivation WCTP,WCA,UCF, You can make a decoration and make your walls like a tower with Radio Tower/Walls
    3.Mazes (Now when you scatter them enemies units will have to shoot them well Anyways this Is a good defense strategy so anyone need tips Listen up Plasmas,Mortars and Lasers are very good defense towers The slowing down of that makes tanks vulnerable to plasma shots the slowing down and if the enemy plans on attacking the walls tanks will Get blasted and Die. Hellfires are a problem make sure you put Mines and Bombers In precise places
    4.Hide units (Imagine your attacker Is using Aircraft That maze or crazy Idea you have with them You can hide Stingers, Flak Tanks , Gattling Trucks and Gunners/Rifleman

    The above post said most of it.....
    however...with the new upgraded walls ....it take a little more to knock them down except for maxed mega/behomeths....so depending on your level its good to have them but keep them away from defenses...use them to at perimeter to slow your opponent down....or keep him occupied..... just depends on your strategy.. if you have the walls between you and them it may deter them from that side or area...if they choose to go thru it place a  few mines near them....a good spacing from any defense is approx 1"..

    The best use really is ranging...set some of them in certain places so you can range certain weapons...that you know when they reach that point that certain weapons you have on base can kill them....

    Many of your less skilled fighters will also take the path of least resisitance...that means drive around walls...so set traps.

  • jcrow1216
    jcrow1216
    Minor Nuisance
    Joined May 2012 Posts: 111
    The only thing the walls are good for is giving me something to aim at to kill anything around them with splash damage :O)
  • TroyW
    TroyW
    Unicorn Overlord
    Joined Jan 2013 Posts: 3,760
    From what I remember reading there are still more changes coming.  There was mention of wall pieces that can hold units in side them kind of like mini bunkers. 

    This is cool but if the look different from the standard ones then you loose that "surprise" element you get from just concealing units with the wall.  Which I can no longer do because the height of my level 4 walls are no logger tall enough. 

    WAR COMMANDER WIKIA

     Lead Administrator
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