Game Name Erebos.....google it...i'm that bad
StormAngel wrote: »
Unless somebody is heading to a different sector to hit a specific base, those closest to the towers will always be choice targets.
I know it's Battle Pirates and all that, but I'm sure there are plenty that would not want a relay tower dumped in their back yard, and it is perhaps unfair to do so.
Maybe the invaders should be randomly located at the destination sector instead of one of the relay towers?
Dee McLean wrote: »
...there is no difference, a base cannot get any flatter than flat
FKIT wrote: »
Second, do you remember what you did before base planner? MOVED CHIT BY HAND ONE PAINFUL WALL AT A TIME!!
phroxenphyre wrote: »
I'm not super clear on how this would actually work.
Is it like an elevator where your ship goes in (and disappears from the map), you select a target sector/Relay Hub, wait a few seconds and it spits you out at your destination? With this, only one "jump" is ever needed to get to any other Relay in your world.
Is it like a Warp Gate from Eve Online where each Relay just teleports you to a designated Relay in another sector? Note that Warp Gates leave you vulnerable when entering but upon exit, you are protected until you start moving. With this, you may need multiple jumps to reach your destination.
Is it like an Acceleration Gate from Eve Online where it just launches you to a specific destination point (similar to a Warp gate but you're traveling at high-speed instead of being teleported and you aren't protected when you exit). Again, you would need multiple jumps to reach your destination.
I do like the idea of being able to travel long distances quickly but would like to know a bit more about it. If the system requires you to make multiple jumps to get to a particular sector, do you have to manually make those jumps one at a time or would there be a way to set an autopilot that will do it for you?
As for protection, I think being able to enter the Relay (and thereby having your fleet removed from the world map) would be the simplest way of doing it. When they arrive at their destination, they would remain in the Relay until the player launches it. It would then exit slowly, just like when you launch a fleet from your base. You then have a few seconds to issue it a command before it becomes stationary and vulnerable to attack.
In order to prevent people from just hiding their fleets in the Relays like they do under Drac bases, fleets would need to automatically get ejected 5-10 minutes after entering. If they travel to a new Relay, the timer would get reset. People could theoretically bounce between Relays indefinitely but they'd have to do that every few minutes. They wouldn't be able to just leave a fleet in their overnight or something.
therealslimshady wrote: »
base fleets are already invincible moving to and from a target (which sucks) i understand the whole "base fleet VS FVF fleeet" thing, but i thought hte point was to protect your base fleet with escorts. quite frankly it already makes me mad when one dreadX lvl 71 guy goes from lvl40 base to lvl 40 base in my sector and there is nothing anyone could do about it. any one of those 40's could stop him with a SW fleet, but as it is he in invulnerable and free to light up half the sector. NO FREE ZONES!
00zau wrote: »
So? as it is, those closest to the borders are choice targets for anyone who doesn't hit in sector (and this doesn't change in-sector hitting much). This just moves where the "close" spots are.